Brillig

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  1. I hide from searches because a significant number of players seem to be unable to understand that "No blind invites, please" in my search comment applies to them.
  2. Quote:
    Originally Posted by Great_Scott View Post
    Hello all, hopefully someone has run into this before.

    I've installed a new copy of Windows on my PC, resulting in all my settings being wiped.

    So, as usual, I started the cohupdater.exe file as if I was reinstalling, pointed it to a just-created folder (in this case, C:\Games\City of Heroes) and then closed the program (as normal).

    I then copied the entire game to this folder, and restarted Cohupdater.exe

    Ordinarily, it would hiccup and then find that all the game files were in their proper places and patch as normal.

    Today, it simply keeps loading the game, all 3GB of it, completely ignoring that the folder is already populated.

    Why did this change, and how do I fix it? I'd really prefer to not spend the next 12 hours re-downloading the Piggs I already have...

    Thanks!

    EDIT: I've checked for the old "folder rename" error in the user registry, and it's properly pointed at C:\Games\City of Heroes. I thought that possibly it wasn't finding the files because it was looking in the wrong place - no such luck.
    Did you delete the checksum file? That's usually the step I forget.
  3. Brillig

    Game cards

    I used some cards a few weeks ago, everything seemed to be okay. When you look at your account info, is the 'account playable up until' date correct?
  4. tl;dr

    It's only a technical issue or a bug if you redefine the terms to make them what you want them to mean.

    It's not a bug, because the system is working as designed. Not being able to get your stuff into/out of the WW/BM interface is a bug. Not agreeing with the design of the economy is not.

    It's not a technical issue, because the OP's computer is not causing him to lose influence or miss out on drops.
  5. Mmm, since it's not sliced explicitly it's hard to say.

    But since NA did a total of 12,892 million Won. Even assuming that all of Guild Wars and CoH/V is NA, that leaves 7,162 from L/L2/AION. If the proportions for those games in NA are the same as they are globally, that still puts AION ahead of our beloved City at 3,428 million Won.
  6. If you go here:

    http://www.ncsoft.net/global/ir/quarterly.aspx

    and download the report, page 5 of the PDF, Sales Breakdown shows the sales by game on the right. In 2010Q1, CoH/V did 3,348 million Won.

    Aion did 71,235
  7. You should probably post this in the Market/Inventions section of the forum, as this is neither a technical issue nor a bug.
  8. Why not just run it from the other end? According to NCSoft's Q1 earnings report, their sales for CoX were $2,961,000. (The won is weaker now than in Q1).

    I'm going to consider box sales a wash, since they're around $15, and include a month's sub anyway.

    At $15/mo, this is 65,800 subs
    At $14/mo, this is 70,500 subs
    At $13/mo, this is 75,900 subs

    If we assume each account bought 1 $10 pack during that time frame

    At $15/mo, this is 53,800 subs
    At $14/mo, this is 56,900 subs
    At $13/mo, this is 60,400 subs

    Almost certainly the real number is somewhere in the midst of all this. I think 60-70,000 is a good estimate. (Which, coincidentally, is around where the other methods are converging).
  9. Quote:
    Originally Posted by Bunny_Slippers View Post
    Only way I could ever see something like this working would be if you could only do it once per char, and then only have one of these "Super respecs" available once a year, per ACCOUNT.
    Also, you wouldn't be able to change Archetypes, only powersets.
    And you'd lose ALL your enhancements and inf/imf
    And start out as a level 1

    I would only use this one time; to switch my main, Bunny Slippers, from an AR/Dev Blaster to a Dual Pistols/anything other then Dev Blaster.
    Erm. How is that different from re-rolling the character?

    Edit: Oh, badges. nm
  10. Yes. This is an MMO, isn't it?
  11. Brillig

    GR Release Date

    Quote:
    Originally Posted by Chocolate_Bacon View Post

    You'll just have to work a bit faster. It's only seven days before the announced release. So when you're done with your daily five minute break or whatever and you finally get back to whatever little piece of GR you're working on... think of me, Chocolate Bacon. Think of the opportunity I'll have missed if you choose not to grant this small request. Think of the little teacup piglets who will suffer.
    I ALREADY WORK AROUND THE CLOCK!!!!

    /H.Ford
  12. Quote:
    Originally Posted by KaliMagdalene View Post
    This outcome was what people wanted when they protested Blizzard. I still think a lot of people don't trust them because they were willing to impose this change, and won't trust them for a long time*.

    * Right now this includes me.
    Not me. I wanted to see Blizzard plunge into the Abyss, arms akimbo, flailing as their reeking corpse vanishes into the flatulent haze of their arrogance*.

    * This might just be me.
  13. Straight from the Blizzard "privacy policy"

    Quote:
    your personal information is also an asset of Blizzard
    Yeah, they certainly deserve kudos
  14. It's not paranoia.

    They merely backed off on using RealID on the forums. They're still going full speed ahead with RealID and their Facebook integration. They're still going to be using players' information there.

    This is just a little appeasement to turn the flame down and make the gullible think that they're 'good guys' again.
  15. Quote:
    Originally Posted by Unknown_User View Post

    I doubt that, Activision can just fill the positions easily and from what I've heard some of the veteran devs of WoW have already left the game some time ago.
    I'm sure they have some turnover in the development ranks, what I meant was that if the founders left together, they could almost trivially raise capital to start a new company. Now, granted, to put together a competing MMO would take years, but other games could come up more quickly.

    "Founders of Blizzard" is still a powerful phrase in the geek-space, WoW-hate notwithstanding
  16. Quote:
    Originally Posted by Smersh View Post
    And I was thinking it might be fun to click my mouse a few thousand times in Diablo 3.

    Not anymore.
    You know, I had this reflex Pavlovian thing about 'must have D3', but the more I see trailers and such for it... it doesn't seem that exciting. It seems like D2 with better graphics, and I'm wondering, haven't they figured out anything inovative to do in ten years?
  17. Quote:
    Originally Posted by Gaderath View Post
    There have been several people in this thread already who have returned to CoH and cancelled their WoW accounts. If even 1% of the "I'm cancelling" posts on their official boards are true, it's a noticeable start. It is kind of hard to predict what this will do to those who don't read the forums (much) though. I think this will impact WoW, certainly. It, by and of itself will not be the "WoW killer" but it could well be the start of what kills WoW. For me, it was more of a SC2 killer.
    I can't agree. How many "I'm cancelling posts" have their been? Let's take a insanely high number and say that there have been 100,000.

    1% of that is 1,000.

    CoX -might- notice that loss. No way WoW will.

    SC2 might feel a bit more impact, also presumably D3 down the line, but I don't have a feel for how active the forum communities for those were likely to be.

    Now where they might actually feel an impact is if the rumors of Blizzard employee discontent are true and -those- folks walk out. But unless there's an en-masse thing led by the founders, I don't see that happening.
  18. Quote:
    Originally Posted by Exodus_V View Post
    Thats the safe play...since its over there(WoW) and not here(CoX)...however what will they say if or when it ever was implemented here?

    WoW's size and sucess is the only reason I'm intrested...they lead the pack and I'm sure other Dev teams are watching.
    This is one case where I don't think there's that much risk of people following WoW. What Blizzard is trying to do here is to pull a Facebook. They have access to eleven (is it still eleven?) million people with disposable income and addictive personalities. That information, assuming they can monetize it, is a mint waiting to be tapped.

    This is why they don't care about forum outrage - it's ~1% of their user base, and even if half of them quit, it's a drop in the ocean compared to what they hope to gain. This is also why RealID on the forums is just the tip of the spear. They're going to integrate, network and merchandise their users out the ying-yang. It's the coming apocalypse.

    (Contrary to popular opinion, Facebook is neither clumsy nor incompetent about your privacy settings. The more of your personal info they can publish, the more valuable you are to them. It's in their vested interest to make privacy settings as difficult and obscure as possible.)

    However, the value of the information is increased by the size of the community because of the network of interactions. It's not quite the square of the size, because there's overlap, but it's way beyond linear. So a community like ours, which is perhaps 1% the size of WoW, isn't worth the risk, monetarily speaking, to exploit like this.

    Now NCSoft might try to do something across all their brands. That could be a threat. But my sense is that their portfolio of games isn't tightly integrated enough to pull it off.
  19. The market is fine. You can't profit off of people's ignorance if you take the ignorance away, after all.

    (No, this is not sarcasm.)
  20. Brillig

    Market Merge FAQ

    Quote:
    Originally Posted by rsclark View Post
    That it would be silly to place expensive items for auction at that point unless you were certain of selling them before the deadline.
    So your solution is to tell people to stop playing the game until the expansion is released. Brilliant. (Yes, I know it's not the entire game. It still happens to be a part of core functionality that you seem willing to have broken for two months).

    Since that kind of thinking is clearly *not* from anyone who's going to run a successful MMO, any chance of a real response to the question?
  21. Quote:
    Originally Posted by Katie V View Post
    Despite all the doomsaying here, I haven't seen anyone mention the real reason why merging the markets is a bad thing:

    Lag.

    You think the market lag is bad now? Just wait until that single overworked computer has to handle both sides.
    Is it a single computer? If it is, there's no reason for it to be. As someone pointed out earlier, what we call the market is actually thousands of individual markets glued together in a single UI. Makes it relatively easy to spread the service out across a cluster of servers.

    (No guarantee that anyone will be willing to spend the cash for the servers though).
  22. Brillig

    Market Merge FAQ

    Quote:
    Originally Posted by Spear0 View Post
    The other thing that occurs to me is that this isn't an arbitrary cap, but a limit to what a LONGINT variable can hold. We'd have to shift to real numbers to get any higher, and that's just crazy talk. How do ya have 1/2 an inf?
    Then we should be able to get 4 billion. And if the devs didn't used unsigned integers, they should be beaten with noodles, since negative inf values don't exist.
  23. Quote:
    Originally Posted by PapaSlade View Post
    This whole post has me a tad confused. How are you defining "markets"? The hero and villain markets? The market for each individual item that is capable of being listed?? Also, isn't liquidity somewhat base on a random number generator to create drops, so to a certain extent the liquidity of really rare items is a bit random. Not sure what your "obvious" stated problem is or what your "obvious" solution is.
    Yes, he's using the term market in the rather technical sense. I.e., each item is a market.