Brillig

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  1. Quote:
    Originally Posted by Starcloud View Post
    For repetitive activity, the human brain/mind expects to see a 70% success rate or higher. This probably has to do with evolutionary/survival reasons and is pretty much 'hardwired' into human biology.

    Once success falls below that threshold, repeating the task becomes progressively more uncomfortable, psychologically speaking. Different people tolerate low success rates differently; some will quit trying, some will keep on and attempt to find 'other ways' to bring the success rate up to 70%, etc.
    I too would love to see a cite for this, because it seems completely absurd. I can think of dozens of repetitive activities where a sub-70% is normal.
  2. You should be nice to the DB server. The DB server can eat your characters on a whim. Do not taunt happy fun DB server.
  3. Quote:
    Originally Posted by Snow Globe View Post
    Why has this become unstickied?
    No kidding! This should be stickied as long as there's a GR sub-forum.

    /em protest
  4. Actually, there's a fairly common bug where you resub, come back and find that the rent is due but the contact won't let you pay it. Not a big deal, but it takes a GM to fix, so you'll have to file a ticket.
  5. Quote:
    Originally Posted by AllYourBase View Post
    I have always wondered why Ghost of Scrapyard always spontaneously died when he got to the BM.
    That was his reaction to seeing the prices.

    Anyhoo, as annoying as the powers are, they don't impede the function of the market.

    Pets, on the other hand - when pets make it impossible to click on (or find) the vendor, or they push you out of interaction range... that's an issue. Fortunately, it's not that common, but it should still be addressed.
  6. Brillig

    PVP raids

    Quote:
    Originally Posted by PC_guy View Post
    Ex, before she left, cited the pvp community as rougly 10% at i11 beta so its not hard to argue that between, lets say i5 and i11, the community fluctuated between 20-10%. personal experience doesn't equate to fact.
    And your basis for assuming that Ex Libris' number was at the lower bound?

    It seems it would be just as easy to argue that the community fluctuated between 5-10%.


    It's a meaningless number anyway, though, because we don't know what she defined as 'community'.
  7. Brillig

    PVP raids

    Quote:
    Originally Posted by Bionic_Flea View Post
    Base raids were incredibly fun to me and were just the sort of instanced PvP you are describing.

    On very rare ocassions, there have been glitches where villains were placed into hero missions (or vice-versa) and they were able to fight each other.

    I think the best PvP raid type mission would be a safeguard/mayhem. The villains have to rob the bank and get away, eliminating all obstacles in their way, while the heroes attempt to stop them.
    Two words: Arena Architect.
  8. Brillig

    PVP raids

    Quote:
    Originally Posted by Void Spirit View Post
    What would it take to increase participation in PVP
    Fixing PvPers.

    Quote:
    Originally Posted by Void Spirit View Post
    and would that be a good thing?
    Sure, keeps the population down.

    /rimshot

    Thank you, I'll be here all week.

    But seriously, bolting PvP onto a game that was never designed for it was a really bad decision, and I don't see any reason why NC should invest resources in 'fixing' it for miniscule returns. I think if you're a hardcore CoX PvPer, your best bet is to be praying for CoH2 - if they build it in from the start they have at least some chance of getting it right.
  9. Quote:
    Originally Posted by _23X_ View Post
    I'll get right on that .... hell I can't remember ever running a hami and a STF in the same day
    Actually, it was confirmed that villain Hami and hero Hami share a timer.
  10. Quote:
    Originally Posted by Residentx10 View Post
    I have no clue whatsoever about "client-server" architecture :-) Why don't you share your knowledge on the subject. I'd like to hear what you know about client server though. What tier is this "client-server" application built on? Explain to me to what the application and database servers are in use? I learned a lot of things at Harvard but absolutely nothing about Client Server. I envy guys like you who "claim" to know it all.
    I assume that sarcasm and insulting people were taught as the best way to get questions answered at "Harvard?"

    Just in case someone who is actually interested in learning something reads this thread, CoX is a client-server application, which means that your client gets data from NCSoft's server. It's irrelevant where other people in the game are logging in from, because you never connect to their machines directly. Therefore, the only network latency at issue is your own.

    Just something I know from doing "network operations" for a "living."
  11. Quote:
    Originally Posted by Residentx10 View Post
    Do you know what network latency is?
    Do you know what client-server architecture is?
  12. Brillig

    Porters... help!

    If I recall, as long as you're willing to forego everything else, you can squeeze it all on an 8x8 plot. However, if you want storage items (more than 8) and/or a med-bay, figure on 8x12.
  13. Quote:
    Originally Posted by Fire_Away View Post
    Wow... Never thought such a simple thing... one that many people have asked for in the past, such as adding a level of power and control between between combo level and the 700K prestige level would meet with such firm resistance... from my fellow players!
    In a perfect world, I don't see a problem with an added level of power and control.

    This, however, is not a perfect world. The reality is that dev time is limited, and dev time spent on bases is practically non-existent. In this reality, I would rather the devs spend time working on just about any other addition to bases than this.
  14. Quote:
    Originally Posted by Fire_Away View Post
    What we are talking about here with very small SGs are start up enterprises that run the risk of "dying on the vine" through discourgement over a lack of tangible progress.
    Is there any evidence at all that this assertion is true? Do people really abandon SGs because of lack of progress in the base? I'm thinking that people who do that were probably blind-invited (or very nearly so), and have no attachment to the SG anyway.
  15. Game time cards.

    Cheaper than subscribing, no hassles with NCSoft security.
  16. Quote:
    Originally Posted by Zero_System View Post
    when I said I wasn't convinced i meant that they were the epitome of their origin. That's all. I know what kheldians are and their story. I was just trying to say that maybe the unlockables should be the epitome of their origin. Here's a new idea too. You need lvl 50 with that origin to get that unlockable? Something? I dunno.
    The devs are on record that making the EATs hard to unlock (level 50) was a huge mistake. Somehow I don't see them making new ATs, with all the work that implies, and then making them even harder to unlock.
  17. Epic does not necessarily mean "OMGWTFBBQ".

    When the devs used Epic in regards to these archtypes, they were referring to the fact that these ATs had large, overarching storylines.

    They were never intended to be more powerful than the original base archtypes.
  18. Quote:
    Originally Posted by Finduilas View Post
    My response to that is two words: market merge
    I see - the fact that the devs changed their minds about something logically implies that they will change their minds about everything. Brilliant.

    And besides, 700,000 prestige is not that much, which is why single person bases exist. You get ~300,000 prestige just from going to 1-50. This might also be an indication as to why this is the lowest of low priorities.

    So, in essence, you're asking for a solution to a non-problem that isn't part of the design spec.

    And I'm the one that's arrogant?
  19. Quote:
    Originally Posted by Finduilas View Post
    People can, and do build bases on their own now and the devs have made no effort to curtail it. Letting players upgrade past the Combo unit slightly faster than they do currently is pretty unconvincing as a game-breaking exploit that the devs are trying to suppress.
    Wow.

    Just because something isn't intended by design (single-user bases) doesn't mean that the devs must instantly jump to eliminate it. Nor did anyone say it was a "game-breaking exploit", but congrats on winning the hyperbole of the day award.

    Bases are intended for groups, not single players. Therefore, appealing for changes based on the single-player base experience is a waste of time and energy.
  20. Quote:
    Originally Posted by Kheldarn View Post

    * For whatever reason, when a team has a Kheldian, the flag is set to True. However, when the Kheldian is no longer a part of the team, the flag does not reset to False. Disbanding and reforming the team will reset it to False.
    Khelds have cooties. It's not hard to understand.
  21. Quote:
    Originally Posted by Finduilas View Post

    And yes, that stinks. FWIW, some of us have been complaining about that for years.
    And the devs have been just as assiduously ignoring said complaints.

    Bases were never intended to be a single person enterprise. The fact that you can build a nice base solo is an edge case, not the designed usage.
  22. Quote:
    Originally Posted by American_Angel View Post
    In other games (MMOs) I've seen patch notes placed on the websites during the server downtime.

    Yet in this game it is not the case, in fact, I've seen patch notes posted almost a day later in the past.

    Does anyone know why this is?

    Because it would be nice to see them during the server downtime so that we have something interesting to do when we should be working
    Also, patches usually happen pretty early in the morning here in Calif. You really going to make Avatea wake up to post them?
  23. Quote:
    Originally Posted by Lothic View Post
    Why not? I've never seen anything to suggest they're blueside-only critters.
    The game has the generic "void hunter" guy it uses anywhere he's needed already.
    The devs may not have bothered to make "Quantum blah-blah" for all the villainside groups though.
  24. Considering that the content in Praetoria is playable, if difficult, with TOs and DOs, I don't think the game is being balanced against IOs.
  25. Quote:
    Originally Posted by ChaosAngelGeno View Post
    The funny thing is, that 1) they implemented this in Preatoria's zone, and 2) there is an option now for players can have their power's auras off while out of combat... problem is few a are taking advantage of that option. I do agree that there should be at least one market area where powers are supressed in Paragon and the Rogue Isles.
    Unless there's more than one, Praetoria's market is behind a door, so that means that they can isolate it in several ways. That might be the key as to why this isn't in place in PC/RI.