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Posts
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Yes, the window sticks around, but it's annoying to have it floating around all the time - and it re-centers everytime you zone...
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Quote:Don't forget you can speed-run the first SSA twice, as you have the first-time bonus.Try the following: roll a CEBR brute. Powerlevel to 10 and turn off XP. Speedrun the first SSA, random-roll the resulting A-merit at Fort Trident, and dump the results on the market for 10 inf. Take your profits, mail them to your global, and delete the character. Repeat.
I'm betting that, with practice, you can get your cycle time down to under 20 minutes: 3 A-merit random rolls per hour for as long as you care to keep going. -
Quote:Ok, trying one last time. Here's an analogy.It's not a case of the amout of merits, as AM's aren't tradable, for a PVP recipie, it would still take 25-35 weeks to get a single pvp recipe. on a per character basis, tip farming is going to be 3.5 times faster than SSA faster. the time it would take to farm SSA's for the AM's for a PVP recipe you would have gotten above 20 and be able to affirm alighnmemt and farm merits that way.
You're eligible for a bonus program at work. You can either get $1,000 a week, or $36,000 a month.
Your argument is the same as saying that you want the $1000/week because you "get money faster." -
Quote:Well, either you're benefiting from a bug in your favor, or you're remembering incorrectly.may not have been working right then cause Ive run it more than that with this particular alt and he has gotten the AM every time
If you don't have AM from other sources, I believe the current max you can have is 7. -
Quote:This is only true in the case where you have only one character, an absurd assumption.10 minutes once a week = 1AM per week
1 hour 7 times a week = 3.5AM per week
Thus I can get more alignment merits quicker by doing daily tips the from SSA's
168 hours/week / 7 hours * 3.5 AM = 84 AM/week
168 hours/week / 10 minutes * 1 AM = 1008 AM/week. (Which is admittedly impossible, since the character slot cap is 768. So then you end up with 40 hours a week to do something else.)
Tell me again how 768 is less than 84. -
Quote:The first time you run a given SSA arc, you get a 'first-time only' reward where you can pick from the table.I'm not following you...
I ran pt 1 got a hero merit, immediately ran pt 2 got a hero merit, I would figure pts 3-7 would do the same... so by the time pt 4 rolls out, it would be 4 AM via SSA and 3.5 via tips, per week
After that, you can only get a given reward 1/week.
So after SSA4 rolls out, you can get 5 AM the first week (4 bonus + 1 normal), then 1 AM/week after that. -
Quote:How fast is it to do tips? The figure I usually hear is about an hour.what matter is it if you do it on 100 characters, that 100 characters with 1(2) AM, which aren't tradable. It's still quicker to obtain through tip/moralities than SSA's. There is nothing stopping a 20+ toon farming the Morality mishe, buying the lower level recipies and mailing them to lower level toon, and for marginally more work can farm that way at 3 times more merits per week, at least.
When you can explain how 1 hour is faster than 10 minutes, then you'll have a point. Until then, no, it's not "still quicker." -
Quote:The relevance is this - you seem to be asserting that an AM is useless on a level 10 character. PVP-IO's show that this is wrong.I'm not sure what relevance this has. You can't get them in the random rolls, which is the only reason to get A-Merits at a lower level. A 50 would be far preferable for A-Merit farming to choose a level 10 PVP IO.
And a level 50 is not preferable for AM farming in the post-SSA world. You can get an AM through SSA in less then 10 minutes. Sure, you can only get one a week, but you can replicate this across a hundred characters. So while a 50 might be better for farming AMs serially, that's no longer competitive with massive parallelization through level 10's. -
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Quote:The bigger problem is that there's a 2-day lead time to doing the morality mission, (or 1 day if you group it). Which means that you can't just log in planning to run the SSA, open the powers menu, find you need a morality mission and fix it - you have to plan ahead. Which means logging in all the characters and checking their alignment status. Trivial on one character, but with login/logout times, as much as a minute per character.if its not in the tray takes like 1 sec to open the powers menu, its usually bottom of temp power list which is right near the top too
i dont have anywhere near 300 toons, but i do have almost 40 of which very few of them have run tip mishs especially if they are non 50s
If you had 300 characters, that'd be 5 hours of logging in/out and writing down the alignment status.
I don't think that's most people's idea of a good way to spend their leisure time. I've only got 40-ish characters, and I'm mildly peeved already. -
The reasoning behind it is pretty obvious, no? The devs discovered something any six-year old could have told them, which is that putting an AM behind a 10 minutes arc would result in a massive influx of AMs, so they've decided to try to throttle this by putting it behind a slightly higher barrier. Getting to 10 takes almost no time at all - getting to 20 and doing an alignment mission is a substantially bigger time investment.
I expect that if they're still not happy with the acquisition rate, we'll see more throttling in the future. -
This was in this morning's patch notes. Not a bug, unfortunately, but an intended change.
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Quote:Yep, same here.I'm not getting these "cat herding" comments. Are the people on your server really that inept? On my server all I'm seeing is back to back successful PuG trial runs, even Keyes. I've lead or helped lead a fair amount of them myself. Yes, there's the occasional mistake or random idiot which can result in some chaos but apart from Mo-badge runs I fail to see the big issue with that.
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I'm sure there's lots more than just Incarnate stuff, this is just the shiny part.
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In my experience, the SSA always auto-disbands if there are only two players in the team, never seen it do it with three or more.
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Also, the fact that the buff powers expire at 21 (iirc), probably plants in their head the idea that they should run this until then.
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Quote:Yes, you should throw away that account, there's no way to fix that really.Hi all, quick question.
My son has been begging to play CoH with me for a long while. He's old enough now, so I made him a free account. While the game was starting up on his PC, I went to the bathroom.
By the time I came back, he had logged in and put both of his global character slots on the German language server. I'm pretty sure that account is ruined.
Anyway to easily fix this, or should I just make a new gmail account and get him another free account? Wasn't sure if I could add another account to my email, having a paid and free on it already, I know of some games that don't allow this.
Thanks all.
Separately, you can have as many accounts as you like under your NCSoft master account. -
I got points. I am no longer sure whether I got them early or late.
Curse you Zwillinger!
/snoopy -
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Quote:No, that statement is 100% correct. When the devs said that SO's were sufficient, they were referring to base difficulty.This is incorrect, as people were running higher difficulties (on the old system) and asking people to pad so they could solo x8 before IOs.
You need to know your character and what it's capable of, however.
Now just because SO's were sufficient for +0/x1 doesn't mean that characters were unable to complete higher difficulty content on SO's. That doesn't mean that you can complain that IO's aren't optional because you can't do +4/x8 on SO's. -
Quote:The statement that SO's were sufficient for all content in the game only applied to +0/x1For context, I'll just point out that my L32 Brute already has all the defenses she'll ever have, short of Incarnate powers or set IO bonuses. My slotting policy for melee toons is to prioritize defenses over dps, and so at L32 her defenses are already slotted for maximum effect. She's got L30 generic IOs slotted in every defense slot, which means she has the equivalent of green SO+ enhancements that never diminish in value. I'm told that all-SO builds can survive the "end game", that set IOs are not imperative for survivability, but maybe that isn't true for the +4/x8 style of "end game" play?
+4/x8 is in no way "end game" play, it's people turning the dial up to 11 because it's possible to overpower our characters to a truly sick level once you start using IOs and Incarnate powers.
It's a pity in a way, because it ends up trivializing so much of the old content. -
Quote:Because you're incapable of contributing to a speed run? And you prefer doorsitting to quitting?No, that actually IS the typical way. That's why I don't do TFs any more. Every time I've started a TF with people I don't know specifically, it's been a speed run. What this means is I spend so much time sitting at the door, holding my head in one hand and flipping channels on my TV with the other that I wonder why I even bothered.
Okaaaay.
Quote:Communication solves nothing. All communication does is establish that, yes, everyone wants to stealth as many missions as possible and I can either put up with it or leave. This isn't a disconnect between new people and veterans. It's a disconnect between speed runners and people who want to kill stuff. Neither is decided by veteran status. -
There are no dumb questions.
There are, however, 'didn't look five threads down the page' questions.
http://boards.cityofheroes.com/showthread.php?t=274820