-
Posts
873 -
Joined
-
-
Up front - thanks to those attending who are giving us these updates.
-
I think this will be largely dependent on how well the First Ward sells in the store.
-
Quote:The problem is that it's all proprietary software, which you're unlikely to ever get the right to run. Outside of that, it's not rocket science - equipped with a current build and documentation, it would be the work of an afternoon (or five) to set it up in a cloud environment. Running it on a PC is a significantly bigger challenge though.Perfect person to ask, so please be patient with me wise one.
how feasible would it be to make this a offline pc game, with the possibility of online multiplayer... just without updates?
a <poor?> example would be something like command and conquer...
I guess what i'm getting at is I think there is a way or at least there should be a way to keep this game from vanishing into the ether. -
Quote:Okay, how is that any different from paying for any MMO in the first place? If the game shuts down, everything you paid for vanishes.My point being is this: It's spending real money on items you don't actually physically own. Which means if CoH just decides to one day call it quits, all the cool stuffs you bought is just gone.
Be it subscription fees, box sales or microtransactions, you're paying for the experience. Once it's over, the only thing you get to keep is the memories. This is neither unusual nor unsavory. -
Quote:Erm, sort of.Hi,
BART is your best friend. The Bay Area Rapid Transit rail service is superb.
I used to fly over from the UK to stay in San Jose when my son worked at the old Cryptic studio's and on the days I was not there annoying him and hanging out, we would jump the transit train and head for SF.
The trains are really nice and clean and fast and cheap, and of course, stop at Palo Alto.
Hope you have a cracking con
As someone who lives about three miles from the Pummit site, let me just say that BART doesn't run anywhere near there. The rail service in the area is Caltrain (commuter rail), which has quite limited service off-peak and weekends (you can check their schedule at caltrain.org.) If you're ambitious enough to try using it to get to the Pummit, there's a free bus (VTA Airport Flyer, route 10) between San Jose airport and the Santa Clara Caltrain station, you'll want to get off at the San Antonio stop. It'll be about a half-mile schlep from there to the hotel. From SFO, you'd take BART to the Millbrae station and take Caltrain southbound from there.
Public transportation-wise, you'll want to take BART to Millbrae, the Caltrain to the Pummit. -
Quote:Ah good, introduce more irrelevant factors.Except you are forgetting stipends. Both games have the same stipends.
So, after 26 months of 400 points, that is 10,400 points for that player. They are also a lifetime player (that company is losing money on that player if they don't buy additional points) so they are getting more of a discount than we are. BTW, 14000 for a single character, 22500 for account slots.
Let's see, the other game has lifetime subscriptions, therefore, in an infinite amount of time, anything in their game is free, so everything in this game is overpriced.
Seriously?!?
Quote:I'm not getting into a full compare contrast, as that is against forum rules. You aren't factoring in the lifetime subscription and sales.
Quote:But as you said, you can choose what you exclude or include to slant things.
That is why I left it at straight dollar values and the same items.
At least I looked at four points of comparison. -
Quote:*sigh*He said the cost was only 1.75 per slot because it was a single character purchase, not because it was purchased in a bundle of 100. Nothing about his post indicated that was a bulk purchase.
How else are you going to interpret:
Quote:bought 100 costume slots
And it's not intellectually dishonest to calculate based on the bulk rates as, unlike sales, those are available all the time. If you wanted to you could, of course, calculate things in the most disadvantageous way possible. But unlike some, I prefer to do a reasonable comparison. -
-
Quote:You were the one who brought up the example of a person who spent $175 on costume slots. Bulk pricing applies.Yes, intellectual honesty would seem to insist that you use the normal price, not the "bulk" price. So thanks for nullifying your own argument.
Have a nice day.
But I think I will have a nice day, thank you. -
Quote:I have to disagree on this one. I'm sure you (and your store team) are well aware of the numbers Steam has shared regarding the impact of sales on digital goods. While account services are definitely the 'big deal' that would get a lot of people to jump, I think there is plenty of other stuff in the store you could discount. Consumables are the most obvious, but there are also all of the IOs and costumes.1 a week isn't sustainable in the long run. Account Services being on sale is something special, reserved for special occasions, and we'll almost always try to tie it to something that's topical or thematic.
Putting items like character slots and storage increases on sale is a pretty big deal.
Counting, it looks like you could have weekly sales on (1 costume pack + 1 set of consumables + 1 IO set) for easily 4 months without repeating yourselves. That's a pretty reasonable cycle, and you're going to continue adding to the store, so... while I agree that 'big deal' sales should be rare, I think that you're wrong about the feasibility of having other stuff on sale every week. -
Quote:Ok, let's calm down and try for a little intellectual honesty, eh?Just to be very clear on the pricing:
Costume Slot #6 = 800 PP or $10
Costume Slot #7 = 800 PP or $10
Costume Slot #8 = 800 PP or $10
Costume Slot #9 = 800 PP or $10
Costume Slot #10 = 800 PP or $10
$50 total.
The sale was 25% off or 600 PP/slot. That is $7.5/slot instead of $10/slot or $37.50 for 5 slots.
That other competitor is selling costume slots (an unlimited amount no less) for 1/4 the price for account wide costume slots ($5.65 for 2 account wide costume slots). Two degrees from me (friend of a friend) bought 100 costume slots there because of one character (a single character costume slot is $1.75).
First of all, that other competitor doesn't offer discounts on points purchases, so their costume slots are always $2.82, while ours are can be had for $8.33, (or $6.25 when they were on sale, but let's stick to full price for comparisons.)
BUT!
Their character slots are $7.00 each. Ours are as low as $3.33. Kinda puts the shoe on the other foot.
Their rename - $3.50. Our rename $8.33.
Their respec - $12.50. Our respec $8.33
In other words, prices are all over the place, and picking just the one that supports your argument makes your argument weak. In the main, it seems like the prices are roughly comparable.
(BTW, that hobbity game - costume slot $4.71, character slot $5.66, rename $9.47, respec N/A) -
Quote:Except they did that in 'that other game'. And it sucked massively. Freeform selection has far too many problems to be implemented this late in the game.Me?
Not every concept I want to play requires ranged attacks. Not to mention Titan Weapons wouldn't be an option for this AT.
However, this still leads me to want what I call the Combat Specialist AT.
Primary: All Weapon Sets (Melee and Ranged) excluding Crab Backpack, Martial Arts and Street Justice and maaaybe Super Strength as it has some moves people can consider boxing style, though I'd likely lose some of it's abilities.
You can choose from the various branches what attacks you want, but picking one could easily remove other options.
Any specific set mechanics would be removed (no combo system, no momentum...unsure on Swap Ammo, as that's a power more than set mechanic).
For instance, only one Melee Tier 9 and one Ranged Teir 9 power could be had on a character.
Only one ranged targeted AOE could be selected. Only one ranged cone ability could be selected.
All unarmed melee attacks would be setup to work with weapon in hand, so you can throw a storm kick without putting the pistols away, or a Jab without putting the sword away.
Basically a massive Power Listing Tree.
Secondary: Less mix than the primary, but still a branching tree of various defense style powers. Picking some powers may again stop you from choosing others. Or, just go for a bigger selection of powers ala the Kheldians, while giviing various styles of defense sets a possibility. Resists + Healing. Defense + Healing. Resists + Defense. All of just one. A mixture of all three. Many possibilities on how to play it out. VEAT style basically.
Now, you keep the Origin open to all! This allows for those who want a "natural" hero/villain, while also allowing players to use it for concepts that would have different origins.
This combo could still deal decent damage up there with Scrappers/Blasters, while having an array of abilities. And while they would have the option to use a variety of different weapons on one character (and suffer redraw for using them, outside of having a weapon drawn animation for the Hand to Hand moves).
I'd likely say either ignore APPs all together, or lets those be standard powers along the lines of Scrappers...
Immobilize
Hold
Elemental Blast
Elemental Debuff
Elemental AOE
So they could say the character developed some sort of ability. I'd have those APP abilities likely cause redraw tho
Now, what shouldn't happen is for someone to pick this AT and go "Oh! I can pick this new AT for a pure AR/Defense character and do just as much damage as a Blaster."
I would think Damage Mod of 1, without an inherent of Defiance would keep the Blasters ahead on damage. Other melees should still beable to out damage this AT except for MAYBE Stalkers (but then I still think they need a higher damage mod) but Stalkers would have criticals.
As for the inherent to this AT...Increased ACC! They basically start out more accurate! That's it. They (the player) can either slot for the same ACC as they tended to before or they can slot for it less.
This is an inherent that may play a nice part in the beginning, but other ATs can generally catch up to them on. Basically no increased damage to help them surpass the specialized ATs with generally equal slotting.
Defenses. No reason they couldn't have Scrapper/Stalker/Brute levels in the defense numbers. Balance could easily come from the number of hit points.
No idea on the resist caps. EATs are all at 85% aren't they? But maybe this can break that and go at 75% cap.
...
So, here's an AT idea that opens up lots of ideas, allows for a more "super powered" progression if the player decides with the APPs/Patrons, outside of the beginning Defense set being super human or not. -
-
-
I believe the people who were abusing it were rolling new characters, powerleveling to 10 or 17, grabbing 2 AMs (first run SSA1, weekly run SSA1), cashing in and delete/repeat.
-
-
Please stop saying "pay to win." This allows certain people to go on and on for pages about "winning" in CoH. Instead, just say "pay for performance", or "pay for power."
Oh, and on that note, that ship sailed long long ago with Enhancement Boosters. -
Outlook not so good.
-
Quote:This is the way it's been working for me (I think this is also how it's supposed to work.)As of the 19th, only reinforced/reaffirmed heroes and villains can get an alignment merit. I'm not sure if that means you have to run enough morality missions to get the initial 50 merit reward or enough to actually snag an alignment merit. All the folks I've run it with so far have either not run tips at all or have run multiple moralities and were in fact holding hero merits at the time.
BTW - I was unaware that a hero who had never run tips could even get into Fort Trident, much less use the alignment merit store so I guess I should change my initial post to say "earn" instead of "get" an alignment merit.
You must run a hero morality mission as a hero already in order to unlock AMs from SSA. This means that you only need to get the 50 merit reward if you started as a hero. If you are converting from another alignment, you end up needing to do the morality mission twice, once to switch to hero, once to reinforce it.
That said, I understand that some people have reported issues with this. -
Quote:Are you aware that in order to get those badges you have to make half the number from each of the two levels of enhancements?Hi All: Just asking is anyone having trouble with invention badges for Tier 2, like Mender, Lt._Colonel, Weaponeer and the Craftsman Badge wont updated when making a new enh from those 3 badges? It happen to me and asking if anyone else this is happen too? Asked a gm be he wont help me.
-
Quote:Seriously? That's your rebuttal? If that's the case, then the AMerit should have been removed from the SSA entirely, since it was "a blatant and obvious deviation from the established method of earning said rewards."Aside from the fact that it was a blatant and obvious deviation from the established method of earning said rewards?
Of course, by that yardstick, you couldn't have added the Store, either, since that too, is a "blatant and obvious deviation from the established method of earning said rewards."
Things change.
Now a reasonable point would have been that the SSA rewards made acquiring AMs manifold easier than before. But while that is true, that is a consequence of bad design, not a bug. -