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Quote:Two reasons: first, there's no guarantee that the price increase in order to keep it viable was a small one. Sure, a lot of people are on board with $19.99. But suppose it was $49.99? How many of you are on board with that?My question is why NCsoft didn't go for this plan. I'd be a little upset over a price raise but if the reason was to keep this game going, then I wouldn't be upset at all because wow I don't want it to die or get in trouble because ahhahfhsfd
Why didn't they give us that option??? : (
Second, everyone is on board now, because doom is approaching - if NCSoft had said, prior to any of this happening, that they were raising the sub to $19.99, the forums would have exploded. -
Quote:It seems unlikely that anyone would buy the property unless it contained everything. In spite of opinions to the contrary, the value of the franchise is in the ability to run the game and generate operating revenues from it. The IP is pretty much worthless in the grand scheme of things.So if Sony (or anyone for that matter) buys COH what exactly would they get?
The lore and NPCs, for certain.
But how much of the powersets, graphics, and features are tied into the Cryptic engine? Could those things work in a non Cryptic engine?
Would they then have to lease the engine from Cryptic? -
Quote:This is probably the dumbest thing I've ever seen you say.City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
First of all, if a 747 dropped on your house (and we'll presume that you were crushed), you wouldn't say anything, you'd be dead.
Secondly, if a 747 dropped on your house, that would be a pretty rare occurrence, one difficult to predict or avoid. Online games get cancelled not infrequently, and one would thing someone with your head for numbers would have realized long ago that this game was a marginal proposition at best. If you didn't think that this happening was a significant possibility, then you had your head stuck in the sand. This is not a 747 dropping on your house, it's you walking along the railroad tracks with the headphones on. You can go on for quite a while that way, but no one is going to be surprised if you get hit by a train.
Finally, you can't kill a game. It's not alive. A more non-pejorative term would be "cancelled." Of course, then your bad analogy would make even less sense, and you wouldn't be able to raise the rabble against the "killers of CoH." Now I know this usage can be defended as vernacular. Maybe I'm giving you too much credit for choosing your words. -
Quote:Fact: That's how every company on the planet does layoffs. You don't tell them they're being laid off and them given them a chance to dump the databases. Or come back with a gun.Fact: NCSoft gave Paragon Studios -one day's- notice to clear out. http://na.cityofheroes.com/en/news/n.../thank_you.php
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That's... very interesting. I totally missed that the first time around, now I'm intrigued...
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Quote:You couldn't even make it this far without making **** up?I'm with you on this. They couldn't even let the dev.'s ride out the next three months and give the game a decent send off and give Paragon Studios' employees even a small severance package.
Please tell me how you know Paragon employees didn't get a severance package. -
Quote:Well, he didn't say it was false. He said it was a rumor. That's pretty much an information-free statement.To reiterate all that has been said in this thread and what I said in another thread:
This rumor is nothing more than that. A rumor.
Isn't every scenario of why this happened a rumor?
As far as I can recall the only thing that has been commented on is the licensing scenario, regarding which BAB/TicToc has said (twice) that he hadn't heard anything about that, and Z has said (twice) is a rumor.
You might care to draw some conclusion from the fact that this is the only theory drawing comments from past and present Paragoners. Then again, I'm not sure that there's any other theory that's coherent enough to comment on.
I believe "everyone" is two people. And I'd be really happy if you could point me to anything where someone (who should actually know) comes out and says this is not true. So far, there's been no debunking. -
Quote:So we're either with you or against you, eh?Buy whatever the hell you want. It's a semi free country.
But don't tell me you love COH.
And it IS all about revenge. I want to see NCSoft burn for this.
I'm not delusional enough to think somehow they will see reason and sell the game to someone or give out the code. That is not their MO.
They give a big middle finger to the COH community, I'm giving them two back.
Go on and enjoy GW2 while it lasts. I'll be the one laughing when thewy shut it down.
F-ing Sith Lords...
It's damn ironic that the same, unwilling to see both sides, scorched earth bull that you're espousing is exactly what you claim is bad about NCSoft.
And yeah, if I buy GW2 and enjoy it, then when NCsoft shuts it down I expect I'll be laughing right alongside you, because I'll have enjoyed years of entertainment while you simmered in years of rage and bile.
Good luck with your hate-fest. Remember to have your blood pressure checked. -
Quote:Yeah, I realize that. I was there on the forums when Smed pushed that reasoning and said that a huge amount of CS time was spent helping with people who got scammed in RMT transactions.You do realize that both Vox and Bazzaar were shut down permanently last year when their Livegamer contracts finally expired, right? And you do realize that SOE was trying to offer a legal way for illegal RMT-minded players who would otherwise compromise their accounts and bork game worlds' economies to buy gold and items that they would otherwise buy through gold farming hacker sites anyway, right? I wasn't a fan, and believe me, the EQ2 player base at large hated Livegamer players with what could only be described as feelings bordering on fanatacism, lol, but I am adult enough to see both sides of this issue.
My response was simple. "You're not supposed to HELP them Smed. You're supposed to BAN them."
One of the main reasons RMT was and is such a plague is because companies are too damn wimpy to actually enforce their own rules. They'll go after the RMT company's accounts, but the buyers rarely get more than a slap on the wrist. Station Exchange was just a cop-out.
Quote:And also, regarding the now-dead Livegamer: I'd glad SOE corralled those peeps onto their own PvP (Vox) and PvE (Bazaar) server than deal with all the RMT-buying, hacker-encouraging, lazy-arsed kiddies who otherwise infest every MMO out there and are the real reason devs and gamers deal with a perpetual onslaught of gold farmers and hackers every day. -
Quote:The more people like this I see, the more I'm tempted to buy GW2.Don't try and distract us from the argument with false equivalencies . I would not expect anyone playing Auto Assault or TR to keep playing COH for the same reason I think anyone who wants to keep playing GW2 who plays COHis an a$$hole.
If they shut down a game you say you love but you keep giving them your money then you are an ******* idiot. If you defend your idiocy then you an *******.
Multiple copies. -
Well, it's a data point. I still think it deserves a grain of salt, because I can't think of too many companies where the community manager of a subsidiary is intimately familiar with everything that corporate legal is doing.
Also, I don't see anything in there about getting the devs a new home.
Finally, Lootboxes are a pretty good reason to hate PWE all on their own. -
Quote:Lack of imagination on your part. I can think of dozens of nightmare scenarios. That doesn't mean they're likely to happen, but there are worse things than no longer being alive.I'm trying to think of a situation on CoH that I'd regret more than a total shut down of the game.
Anyway, for the sake of the fans, it'd be good if anyone rescued the franchise, but in my eyes, SOE is evil - not for anything to do with SWG, but because of Station Exchange.
Edit: Those are some good "bad" scenarios, Leo. -
Blaming "freeloaders" is a massive failure of reasoning.
If the "freeloaders" were what caused the game to go down, then the root cause would then be that Paragon went F2P without managing to monetize free players adequately.
So NCSoft didn't kill CoH - it was suicide. -
That's pretty hard to establish. Or do you have inside information?
At any rate, I don't think it was making so much money that PWI would quickly recoup what they'd have to pay NCSoft to take it over.
Couple that with the fact that CO stands to get a nice boost from CoH closing, and I still fail to see how buying CoH would make any kind of economic sense for PWI. -
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Quote:You have no understanding of corporate governance, I'll leave it at that.Correction: I never said that Nexon acquired NCSoft.
They acquired 14.7% of NCSoft. That was their acquisition. And it may not seem like much, but as the largest shareholder they almost certainly have the clout to make many decisions, unless a large portion of the shareholders openly oppose a certain decision, which none of them would have any reason to do. -
Actually, I think the ANet team is trying to learn from SWTOR's mistakes. If you have enuogh servers to handle the first day traffic, they're going to be half empty in three months.
Although their overflow server is also a brilliant idea. -
Quote:This is possible I suppose. In fact it's pretty much their stated reason.The real answer is always more complicated, I suppose. Maybe the financials justified keeping COH around, but they just wanted to move on from this game. COH didn't fit into their vision of the future so it was best cut ties now while the game is still in the black, I guess.
Quote:It makes me wonder about this whole genre. 5 years ago NC Soft made a bet with the COH franchise, and while it was a success on many levels, it wasn't a run-away success like we'd always hope. On top of that, it gained no traction in their beloved Korean market. For a Korean company that has to raise alarm bells.
Quote:I look at a company like Perfect World International that made a similar bet with Cryptic. Several years later, the market has changed. Promise has given way to reality. The market is oversaturated. By some accounts the market is shrinking. Heck, even a very good game like The Secret World can't draw a decent sized player base. If TSW was launched 5 years ago we might be calling it the WOW killer. As for Cryptic, players didn't respond to CO and STO like they'd hoped. CO and STO are profitable now that they have a F2P model, but how long will PWI put up with the fickle American MMO market? Who wants mediocrity, albeit a profitable mediocrity, when you can place your bets in newer markets, like social media, that hasn't even hit its ceiling yet. -
Quote:Correction: Nexon didn't acquire NCSoft. They bought a 14.7% stake, which gives them a lot of clout and probably a seat on the board, but they're not the ones making the decisions.That earnings report issued on August 8th may have been the last straw, but it wasn't the entire story.
First of all Nexon, a Japanese toy company, became NCSoft's largest shareholder in June, 2012.
Then there's the fact that City of Heroes really hasn't been doing that well financially:
"Going F2P saw about a 20% jump in revenue. It certainly wasnt in the realms of a several hundred percent increase claimed by other MMO companies who had also made that shift, but it was a positive step forward.
NCsoft has just released its Q1 2012 financial information and things arent that positive any more. To begin with, NCsoft saw declines of over 60% on both income and profit against the same time last year despite sales only being down about 9% over the same period, claiming a lot of increased variable expenses saw those profit figures drop."
So it was the big-wigs at Nexon who weren't getting as much money from their newest acquisition as they thought they would who are almost certainly the ones that made the decision to pull the plug on Paragon Studios and City of Heroes. -
Quote:Sorry, but I don't see a VC touching this. They're not interested in the slow but steady return, they're looking for the home run.With regards to the game being entirely player-owned... I think we should reconsider that.
Not that we shouldn't have a voice and a hand in the rescue/revitalization, but limiting our resources at this stage of the game isn't tactically sound. One thing we need to keep in mind is that this game ALREADY EXISTS and has been proven SUCCESSFUL.
Tony V can walk into a Venture Capitalist's office and present these facts. He doesn't have to pitch an idea to them. "Hey I have this great concept for a superhero game... I'm 73% sure 32% of the gamers out there will love it!" He can simply show them the existing financials... show them the already tried and true development team set up and ready to go... slap the player petitions, testimonials, etc on their desk and say "Show me the money!"
To a Venture Capitalist this is the difference between someone saying "I need money to rebuild the car from the tire rubber to the rabbits foot hanging from the rear view" and "The car is sitting right there... it just needs a new battery..." -
Go to the Halls of Titan thread. Go directly to the Halls of Titan thread. Do not pass GO. Do not contribute $200.
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You have gotten better at Unintentional Irony (59)!
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Quote:In other words "never."For an MMO serving a multi national audience, with strong overlap with other products marketed by the same company? Personally I would say that to maintain the illusion of virtual products having real world value, the preferred path is probably a server merge and transition to backburner status. Some people will say that the financials don't support this, but I very much disagree. The value of your virtual currency depends entirely on how much trust your users place in it.
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