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Quote:http://lmgtfy.com/?q=mercedes+lackeyNot trolling or anytthing I'm more serious than a gun in someone's face.
Who the heezies is Mercedes Lackey? Must be important to be the best chance we have? -
Quote:As far as I know, no one (who's speaking, at least) knows the staff breakdown between ongoing CoH development and secret project.One of several odd things about the decision to close CoH is that one quarter NCS is funding the growth of the game -- new content, new powers, new zones, etc. -- and also running a "secret project" at Paragon Studios which may have employed 40 of the 80 employees. The next quarter financial pressures force cuts. So NCS shuts it all down? Very odd.
Quote:If, as many report, CoH was profitable on approximately $10 million in gross revenue per year, and was also supporting 80 employees, then we could guess that the 80 employees cost something like (and this is rough) $8,000,000 per year, and that only left $2,000,000 for the cost of servers, engine license, overhead, etc.
Quote:If this was approximately correct, just firing the 40 people on the secret project would have restored quite a bit of profitability, with no large impact on sales or gross revenues. It would have put a stream of $4,000,000 in annual savings into the pot, pre-tax. By firing everyone, NCS must also have written off the investment in the secret project, which should have amounted to the sunk costs (likely capitalized) from the project. NCS also lost the possible $4,000,000 profit improvement. They take a hit to the balance sheet and lose revenue...why?
And finally, I think it's quite possible that from NCSoft's perspective, they funded Paragon to develop new games. The fact that they had an existing product that brought in cash was just gravy. (Seriously, CoH was a tiny part of their revenue. Gravy might be overstating the case.)
Quote:If NCS just ran out money to complete the "secret project," then cutting the game makes sense, in a tough sort of way. Alternatively, if the secret project suddenly turned up some insuperable technical barrier, then again, the actions NCS took make sense from a business perspective.
Quote:So all of this makes me wonder...what was the "secret project" exactly? A new game engine? What engines do NCS' other games utilize? Or perhaps the secret project was to take an existing engine and adapt it to the current CoH game, in order to make improvements in graphics or server capacity?
Does anyone know what the secret project really was? -
Quote:That last part is where you go off the rails. You can't extrapolate from the results of a poll like this and draw any meaningful conclusions, but you're trying to lean hard in that direction.Ok, so the reason I threw out those numbers:
I want to make it known what the players are willing to spend incase any potential buyers are looking at the forums. From the 79 people that voted so far, the total possible profits seen are $19,264.49 ... from just 79 people. These 79 people make up a miniscule portion of the playerbase.
Here's an equally (in)valid formulation. There are 495 members on the forum right now. Only 79 people have voted so far. Therefore, 84% of the players aren't willing to pay any amount of money for a continuation of CoH.
On a separate note, the numbers presented are too big and too small. They're too big because they're significantly out of line for what people have charged for LTS in the past. And they're too small because you'll never get the dollar total up to an interesting figure. Recapitalizing Paragon is going to take on the (very rough) order of $10M. You're just shy of 2%.
Honestly, I think a more interesting question is how many people would be willing to put up $10,000 or more in exchange for voting stock in a new Paragon Studios? You might actually get the couple of hundred people it would take to make that an interesting number... -
You have to consider that the original Guild Wars sold 6 million copies (give or take). 2 million could actually be regarded as a slightly disappointing number. (I'm aware it took many years for GW to sell that many copies. Investor expectations are not rational.)
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Quote:I can guarantee you that the "bad press they've been getting from Paragon Studios' closing" has had zero impact on the stock price.Their stock is still dropping. It spiked right after GW2 release, but even 2 million sales can't stop the bleeding. Not sure if the decline is related to the bad press they've been getting from Paragon Studios' closing, but if it hits July's low I can see more cuts in NCSoft's future.
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Quote:True, but potentially irrelevant. My read is that NCSoft didn't regard just killing the new project (and leaving CoH running) as a possibility. After all, they'd been down that road before. Even though a significant portion of the costs of Paragon were development of the new project, NCSoft shut the entire business unit down.Your numbers need to take into account that some portion of those 80 personnel were NOT working on this game. They were working on a new project and, therefore, their costs should not be attributed to CoH. Unfortunately, we don't know what percentage of the staff was on the new project.
This is what I've been getting at. I think all the talk about "realignment of company focus and publishing support" has nothing to do with CoH, but with killing the new project. There was no way that big profits were going to come from CoH anyway, the big deal would always have been a new game - that was where NCSoft was going to see a big reward if Paragon were successful.
CoH is collateral damage. -
Quote:I would agree that this is a more plausible figure, but you have to remember that the operating costs for Paragon Studios don't include the servers and support staff necessary to run the game.
Now saying that... $800K profit per QUARTER I can believe. And it *does* fit roughly into what we (as outsiders) can work out (This being the difference between Revenue per year at *roughly* $10/year and the *rough* annual wage and benefit cost (lets call it $7million/year)
If Paragon were running a profit of ~$800k/quarter exclusive of non-Paragon Studios costs, that's not a number that is of much use going forward. If anyone were to take over the game, they would still need to take on those additional costs. -
Quote:Not sure exactly where you're going awry. I assume you've set up your account, input your serial code, and you're downloading from "https://account.guildwars2.com/download"? Have you tried saving the download and running the gw2setup.exe out of the download folder?I wish I could tell you all how I like it but, I am hitting a brick wall. I can download the client exe, but when I poke "Run" It times out without downloading a single thing, and gives me the following message..."Download failed. Please check your Internet Connection and try again"
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Quote:Because they believe they can reduce costs?If the game operated at a loss, then why would PS want to purchase the IP and keep the game going?
Quote:And in order to do so, they need financial backing, which means investors. How would you get money from investors on a product that has proven to be failing as some have ascertained?
Quote:If this game were operating at a loss, then why was it such a shock to every single employee at the studio, including management?
Quote:While Mrs. Lackey's husband or whoever did their fact checking, they may not necessarily have a background in finance, but that doesn't mean he knows people who do, or people who can provide further information than what we have.
Trying to put down the information she provided because you think you know better doesn't prove you right either. This is a person of reknown character that has the respect of many people (not juts fans), and has offered her services in multiple ways to help save this game in one form or another. I'd say that places her head and heels above people that come to these boards and try to crap all over them with their "superior knowledge".
You can claim whatever you want that makes ML an "authority," but when she is wrong on the facts, she is wrong. I'm not dumb enough to accept everything based on what a "respected" person says, but go ahead and enjoy your certainty. -
Absent other information, I've assumed that "Larry" is Larry Dixon, her husband, illustrator and sometime co-author. Not aware that he has any financial background.
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Point out one thing in that post which was unreasonable. Otherwise, take your own advice with a warm glass of STFU.
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Quote:The $10m number comes from SEC filings. It's not my word. At this point, it's the word of NCSoft's accountants.She isn't "my source" in so much as I've quoted what she publically stated on the Titan forums. That person is a respected author and fellow player, who has offered to put her name and reputation on the line in working with NCSoft to help save this game. That's no small matter.
I highly doubt she "misremembered" the words, nor posted her information errorneously. Possible, sure we all make mistakes. But as much as talks about this have come up, she's had ample opportunity to correct her statement and thus far hasn't, but in fact has stood by it. I'll take her word over yours in any case. She's the one who's had personal corresponence with War Witch, and Brian Clayton. You haven't. This again puts myself in favor of taking her word over yours.
When Melissa Bianco posts audited financials for Paragon Studios, then you'll have data of equivalent weight to argue from. Until then, you're just parroting third-party hearsay. -
Quote:Your source has no clue what she is talking about. The $10m annual revenue figure is from quarterly statements filed with the SEC. They are about as authoritative as it gets unless you are able to personally audit NCSoft's books.As I've said earlier I've remembered who provided what information.
This is the relevant post about profit.
This is about the poster's trust in her source.
This is a brief description of who is negotiating with NCSoft and advice on our efforts in contacting NCSoft.
This is one of the last updates on the talks that I've recalled reading. There may be newer info. BTW, she mentioned Brian, who as I've previously linked, she is referring to is this guy
Either way, someone, or some group of people at Paragon Studios has been / currently is, in talks with NCSoft trying to save the game. Those people know how well or poorly the game was doing. If it's worth all the trouble of negotiating to purchase it then it stands to reason it was turning a profit.
What often confuses people is if it was profitable, why would a company can a product? There are a myriad of theories, most point to Nexon's investment with NCSoft. Make of that what you will.
That's $800k/month revenue, not profit. Clearly, she heard one thing and remembered another.
An 80-person tech company in Silicon Valley is not cheap to run. I don't know what their salary structure is like, but an educated guess (I have been working in tech companies in SV about that size for the past 15 years) would be that running Paragon was costing between $6-$8m annually.
And that's just the cost for dev. There's also support costs and server costs. Way back in the infancy of MMO's, Raph Koster said that costs for dev, support and infrastructure were roughly equal. Now things have changed a lot since then, servers and bandwidth are a lot cheaper. Support has stayed about the same.
It's certainly well within the possibilities that overall, the business of Paragon Studios and CoH was losing money.
How is it possible for some people to say that the game was doing well? It's actually very easy to do if you just pick the right numbers. For one thing, not everyone at Paragon was working on CoH. If you assume (number picked at random) half the people were, then you could say that CoH was making $10m in revenue at a cost of $3-4m. That looks very nice from that perspective.
On the other hand, you could say that Paragon was pulling in $10m in revenue against costs of $10-12m ($6-8m Paragon studios, $2.5m support, $1.5m infrastructure).
Unfortunately, it's likely that NCSoft was looking at the total costs, and it didn't look that great. When you add in the fact that Paragon was apparently on their third 'seekrit project,' and NCSoft still wasn't enthused about it...
tl;dr - My read on the situation is that this closure has at least as much to do with NCSoft pulling out of the 'seekrit project 3.0' as it does about CoH. I think from NCSoft's point of view, CoH was a side-business that helped defray the costs of operating Paragon as a development studio for new games, and when they decided to stop that development, it made no sense to continue the side-business. -
Quote:No one is saying you can't say what you want. They're just saying it's not constructive. They're saying that you're running the risk of messing up the deals people are trying to get done to save the game.So, in order to "help", I need to stifle my first amendment right to free speech. Not happening. I /will/ express my displeasure with what's been done. Just as you're free to tear down what I say. Or try. End of the day comes, and I'm looking in the mirror, I still feel good about the guy looking back. I can say I've done everything I can to help, /AND/ have voiced my honest opinion about it all rather than cowtow and buttlick for popular opinion.
That last sentence is NOT implying that you do, Hyper. It is however, saying that it does happen in these forums.
Now I realize that this is pretty abstract. Here's a more concrete example. Because of the attempt to boycott ArenaNet, I went from "maybe I'll pick up GW2 in a couple of months" to spending $260 on it in the past week. Because of the irrational hate poisining the community, I went from being willing to monetarily support an attempt to retain the game to having no interest in doing so whatsoever.
You're probably thinking that no one will miss my money. You're probably right, although I did spend over two grand on Kickstarters last month. I'm just one person, so even that isn't a big deal. Piss off enough people like me and that's the ballgame. -
Back to the original topic - I wonder why no one is blaming TSW and SWTOR?
Both of those were high-budget titles that ended up with underwhelming sales (and in the case of SWTOR, underwhelming sub numbers - jury is still out on TSW...) You've got media types proclaiming the end of the era of subscription MMOs.
Isn't it possible that NCSoft looked at the landscape, and decided there was no point in investing further in a subscription MMO for the Western market? And that therefore, the 'secret project' should be cancelled? And that the main reason CoH was still alive was because it was sharing some resources with the 'secret project' and wouldn't have made economic sense on its own? (Resources is not just people, I'm thinking infrastructure and the like.)
Just something that popped into my head... -
http://www.cookiesbydesign.com/photocookies.aspx
Very close to Paragon and ArenaNet. Not so much for Austin... -
Put me down for the Invention system as well. Too many MMO's are dumbed down these days. It was nice to have a system which actually made me think on occasion...
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Not only is this unreasonable - have you considered what raising the spectre of a lawsuit will do to people who might be interested in acquiring CoH?
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Quote:And if keeping you in their good graces cost $100.00?$50.00 I don't give them is $50.00 less in their coffers. They won't get that $50.00 from someone else. It's gone. Period. Someone else is willing to spend $50.00? That's fine. That's another $50.00. That doesn't change the fact that if I ALSO spent $50.00, they'd then have $100.00 instead of $50.00.
How much would they have in their coffers then? -
Valve got a perfect 5.0. So no one there is unhappy? Do you find that at all credible?
Microsoft got a 3.5, the fourth highest. Really?
Does this really seem anything like a useful collection of data? -
Quote:You might also want to consider that it may read differently in Korean. It's pretty clearly a translation, and not a great one at that.Yeah, mission statements are generally public relations B.S.that no one takes too seriously, but the rhetoric on that page is way over the top compared to the usual corporate drivel ("make each and everyone on earth happier," and "do not hesitate doing what is right.") It is pretty funny when they lay it on so thick with the noble sentiments and then turn around and make the same cold, hard business decisions that every other big, "heartless" corporation makes.
Also, I notice that they have the same bookcases in their office that we have in our base items. I think they just took a picture of the bookcases on the far right and used that for artwork in game. -
Geeze, look at these quotes:
"Extreme micromanagement"
"a lot of cronyism within the management."
"more than a few bad apples in mid and upper management"
"Have you ever seen "Office Space"? It's like that, but perhaps worse."
"The politics are terrible"
...
Oh wait, those are for Blizzard. -
Quote:No kidding. After all, it would be more in the spirit of their stated goals to provide all their products for free. Or better yet, packaged with hundred dollar bills.Most companies don't put "To make oodles of money at all costs" at the top of their mission goals when sending said goals out to the public, but it's there, and it supersedes everything else on the goals.
Taking those statements literally is assinine. -
Glassdoor is just a bitchfest, just like forums and "user reviews."
Using it to prove a point just shows that you don't understand your sources.