Bright

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  1. Quote:
    Originally Posted by Derangedpolygot View Post
    Typically, any stalker. I only see them make it onto teams when bodies are needed to start a 7-8 player tf.
    You've been reading the "Stalker or Scrap?" thread, haven't you?

    According to some of those guys, Stalkers are apparently utterly useless on teams. Total slackers. The most worthless piles of gimp in the entire history of gimpishness.

    Why, you ask?

    Because (*gasp*) they have lower cap HP than Scraps and don't do quite as much AoE DPS.

    The shame...
    The horror...

    Oh, the HUMANITY!

    Personally, I think that's a load of bull. My own stalkers do pretty well when I team with them, even if they're not quite as "good" as Scraps... But I like the sneaky little jerks, so maybe I'm blind to my own hopelessly-broken-AT suffering or something.
  2. Quote:
    Originally Posted by UberGuy View Post
    I don't think I've ever seen any of the hard ATs run around in that pile. Most sit squarely in the middle right up against the computer, with the AVs right there next to them. Often some of the squishy ATs are up in there too, depending on whether they can either stay away from or get protection from Requiem's stun aura. For a lot of team compositions, huddling up in the middle is actually the safest place to be. Sure, it's under the concentrated fire of everything and it's uncle's dog, but it's also the center of every AoE buff and heal the team has. I know I find it the safest place to be on most of speed run-throughs I attend.
    True... but it takes awhile to get them all to the center. At least, it has with the groups I've run with. Maybe we've just had attrocious luck (That's always a possibility-), but every time I've seen a pull-'em-all it's been an absolute scattery mad-house.

    I don't mind that so much when I'm scrapping, blasting from low orbit or playing support, but as a tank it makes me grumble. I'm pretty old-school about that "Hey! Mobs!... You should all be lookin' at me!" tanker-thing, and the number of goons plus total chaos makes it harder for me to keep that kind of control. I don't like the idea of Rom or Requie blowing off my taunt and going after one of the squishies because I'm a handful of bots and Roman ambushers over my aggro cap, either.
  3. Quote:
    Originally Posted by Eva Destruction View Post
    It isn't. That's why I'm not doing it. I do each WST once or twice, and that's about my limit. Most of my Incarnates don't have their rare, none have more than one Notice. I don't feel the need to get it NAO but it really cheeses me off that I can't make any progress at all without repeatedly doing something so horrendously unfun that it's not worth doing.
    That's pretty much the place I'm at, as well...

    I run the Weekly twice, usually. I'm only going after the full Incarnate thing with my two mains (one red-side, one blue-). I don't feel any particular need to rush for the Partner badge, and I've decided to take a pretty low-key approach to the whole Shard gathering business. I'm not going to run TFs I hate over and over and over again in a grind. It's not worth it.

    I have absolutely crap luck getting Shard drops, anyway, so it's less stressful just to accept that I'm not going to have the new toys any time soon, and then not worry about it.
  4. Quote:
    Originally Posted by BL00DBATH View Post
    tl:dr most of it but the squishy wp comment i just read above this makes me laugh and makes mine want to smash.

    i just wanted to answer the questions of why i like to speed run. it's a race against myself to see if i can beat my own best times.
    Mine smash just fine... and usually get the job done as far as survival goes, too, honestly, for all the jokes I make about them being scraps-with-a-taunt... But running around trying to keep up with two AVs and all the bots at the same time? That's just a pain in the rump.
  5. Quote:
    Originally Posted by Eiko-chan View Post
    Pfft, speak for yourself.
    I do, since I have two.
  6. Quote:
    Originally Posted by bAss_ackwards View Post
    My favorite is when we're hip deep in Phalanx robots and the Tank gets upset that someone brought the AVs down.
    Some of us play WP tanks, who are a little squishy for keeping the attention of two AVs plus a horde of seriously angry robots.
  7. Quote:
    Originally Posted by Ironik View Post
    Could also free up space by eliminating repeated words and symbols:

    Tank: Palrah, Ty'ree; Scrap: Ashirion, Ke'khali, Quicksilver Falcon, Li'nai; PB: Mist in Moonlight, Shade in Shadow ...
    True, that...

    I think I'm just going to throw in the towel on listing them all, though. By the time the current crop of lowbies-that-are-definitely-keepers is done, I'd probably still be pushing the limit.

    I suspect I'll end up with a graphic of some sort before it's over. Or I'll just stick to listing Pally and Kestrel, since they're my blue and red side mains.
  8. I've never been able to decide if I'm really an altaholic or not...

    On the "Not" side, I only have one account and I only have toons on two different servers. My typical play-style for most of my time in the City has been to start one toon, and then play it through to 50 before I started the next.

    On the "Oh yeah. You're an alt-o-maniac." side, I do have about 30 of these guys on my home-server now, and another three on Virtue. That's a heck of a lot of goofy Rularuu bird-things. (Especially compared to Aion, where my toon collection numbers exactly TWO. o_0) I've also fallen out of my one-at-a-time habit since GR went live. I had 6 "in progess" at the same time for awhile there. One by one, they're getting to 50 and the number who need to be leveled is starting to get back under control... but it's going to be months before I have everyone at cap, equipped and something close to Done.

    Also adding fuel to the Altoholic fire: My list of 50s has outgrown the character count limit on my forum sig. Zhen was the last one I had room for.
  9. Who do I prefer to play? My FF/Rad defender is great fun on large teams and Mothership raids. For duoing and small teams, I like my Sonic/Sonic or Trick Arrow/Archery defenders.

    Who gets more/faster team invites? My Rad/Rad and Dark/Archery defenders, hands down. I had to /Hide my Rad once upon a time to stop getting blind invites to AE farms every time I passed through Atlas.

    As a potential team-mate? As long as the player is reasonable, I pretty much like them all. I'm not a power-player, and most of my toons aren't uber-l33t, soft-capped monsters... so every little bit helps.
  10. Quote:
    Originally Posted by EvilGeko View Post
    If there is a bug it should be fixed.
    The Praetorian ambush situation on live now is definitely an improvement over the problems they had in beta, but there's still some weirdness going on with them. My own solo Mind/Psi dom had two distinct ambushs come in on her last night at exactly the same time, so Sam isn't imagining the bad-timing thing. (I actually saw both of the groups spawn, since they popped up in the same room, more or less right on top of Davi, the instant she engaged the end-boss/minion pair-)

    That said, I've taken a trio of stalkers through Praetoria solo now, and I know the content *can* be handled with that AT in spite of the lingering bugs and actively hostile mission design... But it's not exactly what I'd call fun at times, or in any way easy, or even particularly "stalkery". It's mostly just a matter of seeing the ambush dialogue (If they have any. A fair few Praetorian ambushes don't give text cues-) and knowing that until they're handled, you're basicly stuck playing a squishy, not-terribly-dangerous scrap. o_0
  11. Quote:
    Originally Posted by Steel_Shaman View Post
    So where are all these teams that pick and choose specific AT's? They don't appear to be on Liberty.
    They do exist... They're just a little less up front about it.

    As I mentioned in my first post upthread, I've been asked in the past if I could bring some other toon along instead of my stalker. More often, though, it's just a matter of TFs or raid teams mysteriously filling up or deciding they "really need more debuff" as soon as I mention the toon's AT. That's never happened to my tanks, scraps or defenders.

    Still, as I also noted, it is getting better. I've seen less of that as time has gone on. So... maybe there's hope in spite of that whole "LOL Stalker"-thing?
  12. Not going with IO sets will make it a little harder, but I've had good luck playing a trio of very scrappy Willpower stalkers (Two Dual Blade, one KinMelee). Even on SOs they were reasonably good at sticking around and surviving a regular, stand-up fight.

    With IOs, it gets easier to do that kind of thing, but even without it can still be done. You just have to be a little more cautious.
  13. Quote:
    Originally Posted by Dechs Kaison View Post
    I've been told that my MFing Warshade guide fixes this kind of problem.
    I actually read your guide right after I made her, Dechs.
  14. FCM's Fort, Moss, is a collective entitiy... A colony of sentient, psychic plants housed in an android body.

    Cholula, my Nightwidow, is "mostly-human". She has a demon among her ancestors, but that was a few generations back.

    Mameshiba, my adorable little green chibi Bane, is an artifical life-form. He was designed to be a living version of the main character from a popular WSPDR Saturday morning cartoon show. He was *supposed* to simply be a channel mascot and marketing prop, but the Mad Scientists who designed him figured they ought to make him as true to the original Chibi Bane as they could... including a link to the collective mind-web. He really does think he's a regular bane. Just... a really short, really green one. XD
  15. It's good to know that things Do Get Better with warshades... I played Mist, my Peacebringer, to 50 and pretty much had a great time with him all the way through. Alshain, my warshade, has been stuck in the teens for months. Something about playing her as a lowbie has just never "clicked" the way the PB did.

    'Guess I need to break her out and push her into the 20's.
  16. Quote:
    Originally Posted by bAss_ackwards View Post
    I wish they would add more slots per server to purchase. I would gladly fork over more cash to up my limit far beyond 36.
    Agreed. Between the members of my toon crew who are already 50 and the ones who are still "in progress" but definite keepers, I'm down to only two or three open slots on Liberty (my home-server).

    I've already shifted a trio of toons off to Virtue to establish sort-of an outpost there... but I'd much rather have more space on the server I'm most familiar with, and where most of my in-game friends play.
  17. Quote:
    Originally Posted by BrandX View Post
    The one with the better outfit!
    I suspect this is the best answer.

    Although... with Hide on, you never know.
    That stalker could be sneaking around in their pjs.

    >_>

    <_<

    Is it wrong that I want to bribe Jay into making Surruna a pair of bunny slippers, now?
  18. Bright

    Duo toons

    A Nightwidow/Crab duo is very effective... FCM and I have done that, and they're just scary together.

    We also have a DB/WP Scrap & Shield/Energy Tank pair that are pretty terrifying. Both of those toons are well into "ridiculous build" territory on their own, though. Putting them together just made it even sillier. (And now they have Alpha Rares and a level shift on top of that. o_0)

    We've also had good luck with a Sonic defender/DB Brute pair, a Trick Arrow/Archery defender and a Demons/Thermal mastermind and a Spines/Fire scrapper and a melee-defence build DB/WP tank.
  19. Quote:
    Originally Posted by Atomic_Woman View Post
    If a team of 8 does X in Y amount of time, then it is entirely reasonable to expect an anti-teamer to take roughly 8Y time to achieve X themselves. It's simple math. Nothing in this example is penalizing the anti-teamer other than his or her insistence/inability to join a team. But then again, it's not the game's fault that they won't/can't, either.
    FCM and I regularly duo missions set at x4. By your reasoning, then, we should be able to get all the goodies in about twice the time it takes a full team, right? We are, after all, plowing through half-a-team's worth of mission.

    Heh.

    I'm lucky to see one shard drop every second mission we run, even when we completely clear maps. I'm sure as heck not seeing 88 shards an hour, which is what it would take to make our hour of play equal to some team's half-hour speed-run Khan or Barracuda. >_>

    Then again, "small teams"... those of us who spend a lot of time running duo or trio... may as well not even exist in these discussions for all the notice that situation gets. Tilting the rewards system towards large teams screws small-teamers just as much as it screws pure soloists.
  20. Quote:
    Originally Posted by Nihilii View Post
    Having played with Phantasm very recently I've seen him running up to in melee and getting dispatched quick, whereas he definitely didn't do that before. Might be the same thing going on with the Mu? I know I had no problem keeping him alive by simply not summoning him in the middle of a pack before, he'd just stop at middle range and start blasting ; but I haven't played with him since I17 if not before, so I'll defer to you on that.
    I've had that particular problem with Cardinal from the start... He's always been bad about getting in melee range. I can't even count the number of times he's been flattened by exploding Warhulks and other big AoEs because of that.

    Typically, I summon as soon as I'm on the mission map. Kestrel moves fast, so I can usually get to groups pretty easily and set up on them before he's in range to aggro them. The first attack he throws out is usually from mid-range. After that first one, though, nine times out of ten the silly Mu'll close distance. It's annoying at times... but I've seen Mastermind's Merc henchmen and thugs do exactly the same thing, so I suspect it's just general AI silliness rather than a Mu-specific problem.
  21. Quote:
    Originally Posted by EvilGeko View Post
    Serious question. Do you think they should just remove the second option? Would some option that's doable solo be better than no option. I'm not trying to set up a false dilemma. I recognize that the devs have set the bar very, very high. Perhaps too high. But assuming they aren't willing to budge, do you truly believe that this is worse than nothing?
    With some reservations, I'd actually have to say that, yes... in some ways it is.

    Mostly because with this in place, no matter how out-of-balance the numbers really are (And for the record, I do think the shard requirements are pretty high on the "Are you guys NUTS?!"-scale, even though I don't disagree with the idea behind craftable Notices itself.), the devs and team-only enthusiasts can point at it and say "Here. You have your solo option. Now sit down and shut up." without giving solo and small-team Incarnate options much, if any, additional thought.
  22. Bright

    /coffee

    Mmmm.... coffee....

    Too bad I'm stuck with Coke Zero.
    It's just Not The Same. >_>
  23. Quote:
    Originally Posted by Nihilii View Post
    The spiderlings if you're in a situation without AoE damage (from the mobs) and you control most of the aggro, as there's 3 of them and each does reasonable damage. The Mu in more general situations (being ranged and flying, he'll often stay out of trouble). I've found the widow and the coralax to be subpar, they go in melee and more often than not die quick.
    Re: the Adept staying "out of trouble" and at a distance... Don't bet on that. In spite of not having a single melee attack to their names, those boys are very prone to floating right up in the middle of things. Which, honestly, they're too fragile to have any business doing. If your toon has Shakles to throw at whatever's trying to eat his face, Grant Invis and Aid Other, that'll help a lot. But you won't be able to summon-and-forget an Adept. You have to keep an eye on him.

    Don't get me wrong... They're still excellent pets to have, and I'm fond enough of my main stalker's own floating side-kick to have invested in a full Soulbound set for him, but as someone said upthread, they're for back-up and distraction. They're not heavy fighters.

    The Nightwidow from GW's Soul pool is a little tougher and a little more dangerous than the Adept... but she has her own issues. The one my Mei'jin has is very aggressive. The AI is geared heavily towards "Kill ALL the things!" and keeping up with one when spawns are close together can be quite an adventure. o_0
  24. Quote:
    Originally Posted by EvilGeko View Post
    I did say almost.
    If the Random Number Fairy really hates you, it's more like "Once in a blue moon, if all the stars are lined up just right and the groundhog hasn't seen his shadow in three years running".
  25. Quote:
    Originally Posted by EvilGeko View Post
    If you're on a server that raids Hami, that's almost a guaranteed 7-10 shards for a very limited group commitment.
    Just a quick point... That's not always the case. The random number generator and luck still play a huge part in drop rates, even on Hami raids.

    Using my own experience as an example of what happens when the RNG doesn't favor you... On the first Hami I took part in, my *only* shards were the four I picked as a success reward. (Many, many GMs and mitos were hit by my team and I. We were the yellow melee team, so it's not like we weren't killing things-) The second run, with the same MO and group? I got exactly one.

    Hami was actually a worse time-investment from a shard-gathering point o view than just hopping into an ITF. (Not that all TFs have given me very good results either. I main-tanked a "kill everthing that moves" LGTF and came out with... 2. And joined another person's "kill most" with my DB scrap that was a complete bust. No shards at all. o_0)