-
Posts
1183 -
Joined
-
Well, there could be an easy fix if the pointer is a texture file inside the Pigg files. But I'm not an expert in that area.
-
[ QUOTE ]
<QR>
This will only work in the character creation screen, not in the regular costume screen.
Open your *.costume file with notepad.
For example, one of my tall characters has a line that says this:
Scale 36
Load your costume
Press Back
Set Your height
Press Next
Press SAVE
Save it as checkheight (or TEMP, or something else)
Then open the new file and see if Scale is higher or lower.
Press Back and adjust as needed, then resave.
Check the file again.
Repeat until you get a matching or near-matching value to the height you wanted.
[/ QUOTE ]
Oooh! This actually seems like a good idea! Thanks alot! I'll tell you how it goes. -
[ QUOTE ]
ugh... You get that ruler behind you on the creation screen but not at the tailor. I can come up with a time-consuming workaround. Take the first character to Atlas Park (or Galaxy City) and stand next to a landmark, like the trainer. Take a screenshot if you need to.
Create a new toon with the blank costume and make note of the height on that ruler in the background. Then go to the same zone and stand next to the same landmark. Repeat until you get the right height.
I can't think of an easier way offhand.
[/ QUOTE ]
That sounds so...so...agonizingly painful... xD -
I am trying to roll a second version of one of my characters. However, I don't know what the height of the original character is. To my disappointment, the costume save/load feature doesn't save height.
Is there a solution for this? Is there a way I could roughly measure my original character's height so I can duplicate it? -
I've been parking my character inside the Facemaker for the past few weeks during my offline times. I've made about 30% progress in my Fashion Designer badge. However, I have not received a single discount coupon to use at the tailor for the Fashion Designer job even though I've been logging off at the tailor lobby for the past weeks.
Is this a bug? Is anyone else experiencing this? Am I doing something wrong?
Thank you for the replies in advance. -
I've spent 10 minutes looking at the picture, trying to figure out what was the "costume error... lol". I decided to post once, then I was like "....nah, I don't wanna sound dumb!".
An hour later, I come back, look at the picture for another 10 minutes and still nothing. I go to post again, and then I was like "...nah, I don't wanna sound dumb. Let the thread die...".
And now, I couldn't resist. Good to know I wasn't alone in this. xD -
This is actually why I hate these bloody boards so much.
Here's the fix...
Whenever you chance something MAKE SURE YOU ENTER YOUR PASSWORD. And if something screws up and you press the back button, it WILL NOT WORK. Go back to My Home, and repeat the process.
Once you give the URL to your avatar, the page will probably take forever to load, or crash. But don't worry. It's probably submitted. Just go have a drink. It takes a while for the avatar change to take effect. If no changes happen within 5 minutes, go back and redo the process. -
You know what I'd -really- want after they eventually fix this big?
A "back" button on the Character ID screen. Once you enter that screen, the only way out is saving the changes. So if you screw up, it's done.
CoH is -PLAGUED- with QoL issues like this. And the bugs make it even worse.
I mean...the market interface is...oh god. The nightmares. I was actually surprised by how 'smooth' and user-friendly the MA interface came out to be. -
Yah. I noticed this.
-
I am currently in the character creator. The new faces are rawking. That is all.
Edit: I take that back. The female faces are kind of terrible, except maybe one. xD -
[ QUOTE ]
How about this. Don't assume anyone is or is not a woman. Assume they are a person and treat them the same way you (male or female, still a person) would prefer to be treated. Beleive it or not, people love this sort of thing either on teams or in zonewide or global channels. Or in real life. Crazy stuff, I know, but it is true.
[/ QUOTE ]
I normally don't do "QFT" posts. But this one really deserved it.
QFT. -
[ QUOTE ]
but i do not want an unproven female hitting on me either.
[/ QUOTE ]
u tez. -
[ QUOTE ]
[ QUOTE ]
I'm not reaching the cap with pool powers, that's why. :P I needed room for attacks because I need the combos for DB. I only took Weave to help with soft-capping. The rest is from IOs.
[/ QUOTE ]
I don'T remember everything of my built with my /SR but I remember getting cap with only Weave as pool power for defense buff.
I checked with Mid's quickly and I reach 42.3 with all /SR defense and Weave 3 slotted with crafted defense IO, Steadfast 3% and Gaussian set.
The other 2.7 % comes from some cheap IO sets but I don't remember which ones (I'll check when I'm home) but overall, it probably costed me around 15M to cap it at lvl 50.
[/ QUOTE ]
Again, I wasn't happy with 42%. I wanted to see how much I can raise my defense, and got it to around 50%. -
[ QUOTE ]
MC Lars lyric:
"I wrote a song about girls and the drama they bring."
Seriously, people. I'm pretty sure the OP wasn't talking about girl gamers. Do you girls name yourselves things like "Stank Skank" and talk about your boobs to your group? Get right over yourselves.
[/ QUOTE ]
No, but as I said, the OP was very very blunt. -
[ QUOTE ]
Unless the AV has a defense debuff or some power based inherent tohit buff.
[/ QUOTE ]
Exactly. 5% extra defense wouldn't hurt anyone for those types of situations. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Yep, the main reason to go SR over Shields defense-wise, assuming you have an unlimited budget and were going to IO the hell out of it, is that SR has ridiculous resistance to any defense debuffs. If you get up to 47% or so, you pretty much STAY there. Other sets have other fun toys, but for pure defense it's -really- hard to beat. It's also very simple - take everything up to (and possibly including) Elude, slot them for defense, and call it good.
[/ QUOTE ]
You really don't need ALL THAT IO to bring SR up to Soft-Cap.
This is what's good with SR...
With only around 200,000,000 to 300,000,000 influence/infamy (depending on market conditions), you could easily reach soft cap defense. My SR brute is currently sitting at 53% Ranged Defense, 52% Melee Defense, and 50% AoE Defense, and I did keep within that budget. The only things that really came out expensive were the Touch of Death IOs.
[/ QUOTE ]
I don't know what you are smoking but I want some!
For one, 200M to 300M is Ridiculously High amount of infamy and second, you only need around 10M to 15M to reach Cap using pool powers/IO and third, above 45% defense it's a waste except for PvP.
[/ QUOTE ]
I'm not reaching the cap with pool powers, that's why. :P I needed room for attacks because I need the combos for DB. I only took Weave to help with soft-capping. The rest is from IOs.
[/ QUOTE ]
And above 45% defense is not a waste if you want to stand toe-to-toe with AVs and EBs while going AFK. I wanted to see how much I could bring up my defenses. :P
Edit: I phailed at posting. Sowwy. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Yep, the main reason to go SR over Shields defense-wise, assuming you have an unlimited budget and were going to IO the hell out of it, is that SR has ridiculous resistance to any defense debuffs. If you get up to 47% or so, you pretty much STAY there. Other sets have other fun toys, but for pure defense it's -really- hard to beat. It's also very simple - take everything up to (and possibly including) Elude, slot them for defense, and call it good.
[/ QUOTE ]
You really don't need ALL THAT IO to bring SR up to Soft-Cap.
This is what's good with SR...
With only around 200,000,000 to 300,000,000 influence/infamy (depending on market conditions), you could easily reach soft cap defense. My SR brute is currently sitting at 53% Ranged Defense, 52% Melee Defense, and 50% AoE Defense, and I did keep within that budget. The only things that really came out expensive were the Touch of Death IOs.
[/ QUOTE ]
I don't know what you are smoking but I want some!
For one, 200M to 300M is Ridiculously High amount of infamy and second, you only need around 10M to 15M to reach Cap using pool powers/IO and third, above 45% defense it's a waste except for PvP.
[/ QUOTE ]
I'm not reaching the cap with pool powers, that's why. :P I needed room for attacks because I need the combos for DB. I only took Weave to help with soft-capping. The rest is from IOs. -
< QR >
And this is why I sometimes hate being a female gamer. *facepalm*
And a related note, this thread would've actually been nice and mildly amusing if you didn't so bluntly generalize the growing female gamers population. Yes, we're rare. But we do exist. And I, and many of my other female friends who play this game, hate the fact that most people actually want PROOF that we're girls. What a shame. -
Animation "Fix"?
What's the issue that needs to be "Fixed" with the current awesometastic animation? -
[ QUOTE ]
If you discount the damage type, Super Strength does more single target damage than Energy Melee does now. It does okay on burst (near the top but not being able to fit 2 ETs into one Build Up window dropped it out of first place there, too), but if you're going against an AV - or for most of PvE - burst is meaningless.
The fact that single target (damage and mitigation) is really all it does and that it's middle of the pack in single target damage now is why people aren't going on about it.
Onto the FM/SD Scrapper tangent, if you're abusing AAO to the point where it's that much better than Fiery Embrace, wouldn't Soul Drain put Dark Melee ahead?
[/ QUOTE ]
Exactly. The problem is that SS is pretty much Smashing damage, something heavily resisted in the game compared to Energy. That's one thing. The other is the chance to Stun in almost all Energy Melee attacks. This has two benefits:
1. Incredible Damage Mitigation
2. More flexibility in slotting
And for an AoE, I think Whirling Hands is incredible. Sure, the radius could be improved, but the chance to stun is just delicious for when there are tons of minions are bashing on you when you wanna focus on the boss.
Edit: But yes. If attack rate and damage type is not a concern, Energy Melee would fall behind a little. -
I'm surprised people aren't talking about Energy Melee in a thread about Single Target Damage.
Energy Melee does -extraordinary- Single Target damage. With the right sets, Assault, and Fury, you could 3 shot bosses like it's no body's business.
Energy Melee may have had it's damage-per-second reduced. But it still hits really hard for spike damage. Also, you gotta agree the animation for the new Energy Transfer is just epic. :P -
Can you tell us what you see on your Blue Screens of Death?
-
[ QUOTE ]
Yep, the main reason to go SR over Shields defense-wise, assuming you have an unlimited budget and were going to IO the hell out of it, is that SR has ridiculous resistance to any defense debuffs. If you get up to 47% or so, you pretty much STAY there. Other sets have other fun toys, but for pure defense it's -really- hard to beat. It's also very simple - take everything up to (and possibly including) Elude, slot them for defense, and call it good.
[/ QUOTE ]
You really don't need ALL THAT IO to bring SR up to Soft-Cap.
This is what's good with SR...
With only around 200,000,000 to 300,000,000 influence/infamy (depending on market conditions), you could easily reach soft cap defense. My SR brute is currently sitting at 53% Ranged Defense, 52% Melee Defense, and 50% AoE Defense, and I did keep within that budget. The only things that really came out expensive were the Touch of Death IOs.
Another thing that's good with SR is the defense debuff resistance. No longer do I have to fear those Cimeroran Traitors with their ridiculous defense debuffs.
And, for the grand finale, what I REALLY love about SR, is how you get resistance as your health drops. It really plays a nice roll. When my health goes red, I know I have nothing to worry about, because I will take half the damage IN CASE I get hit. -
I'd say stick with WP. I've tried EA, Elec, and WP. I have enjoyed EA, and I have loved WP.
However, I personally think /Elec is a terrible, terrible secondary.
The problem is that it is PURELY RESISTANCE. You have zero defense, unless you wanna count the marginal values from Combat Jumping/Stealth/etc. On top of that, you also have no self-heal. So unless you get to 50 and somehow slot your character for some defense, you're gonna simply watch your character slowly die in combat as its health drops bit by bit, and there is not a darn thing you can do about it other than running away or hitting an inspiration.
But you gotta give it some credit. Electric Armor does look cool.