-
Posts
1183 -
Joined
-
I'm not gonna go looking through all the interviews about Mission Architect just to quote my reference. Especially since old forum links are dead. This is not a scientific debate, and I have better things in life to worry about. As a result, point taken. But read on, please...
Quote:Such as?
"AE was intended to also be used for players who wished to challenge themselves..."
That's one example!
Quote:The official MA Page also *ONLY* uses the word "Stories" to describe MA Missions. Over and over and over.
http://www.cityofheroes.com/game_inf.../overview.html
No where does it describe these alleged "alternate design goals".
I create a "story" in mission architect. In the "story", some dude has messed up some dimension, and now every signature hero and villain in the CoH universe is mad at you, along with an army of countless purple bosses, and it's your job to beat them up. Why did I make this "story"? That's none of your business.
There. Happy now? Or are you actually going to tell me THAT would be a WRONG thing to do in AE just because my "story" isn't "legit" in your eyes?
If you do actually do say that, I'll just stick a big "elitist snob" sticker on your forehead and forward my monthly billing over to your place. Somehow. If I can find your address. :P
Edit: Also, I like how the links to your "Original Posts" are dead. xD
Edit: Bah! I keep forgetting things to type! Regarding this quote:
"This Mission Architect primary purpose is for telling stories."
So to me, that implies Mission Architect has a secondary, tertiary, or even more purposes. But I'm probably wrong about that too! Never mind the fact that that quote isn't even a proper sentence. -
-
-
Quote:Actually. No. AE was not intended to be used to ONLY tell stories.I still maintain that rewards need to be removed from AE missions aside from a token mission completion reward.
It was intended to be used to tell stories. With no rewards it would actually be used for it's purpose.
AE was intended to also be used for players who wished to challenge themselves, among many other uses. The developers have never stated AE was "intended to be used to tell stories" ONLY. Surely, telling stories is one purpose, but it is not necessarily the only purpose.
That reminds me. I still gotta make my "Defeat every AV in game in one timed mission" arc to duo with my friend!
*Zips off!* -
You can set the system to subscribe to every thread you've posted something in.
After that, if you just click on "User CP", on the front page, it lists all the subscribed thread with new posts. That's a quick way I found to check up on the threads I've been following. I'm quite enjoy it! -
So far:
Cassandra Rose (Widow): 15 -> 39
Oktober Shield (Brute): 28 -> 40 -
-
>_>
<_<
*waits for someone to complain about how forum rep farming is ruining CoX* -
Do we seriously need a massive number of QQ threads every bloody time something related to this game changes?!
What is it with people lately?
Adapt. Period. -
-
[ QUOTE ]
This probably isn't very surprising coming from me, but does anyone else find it a bit silly how much everyone's fussing over whether to say "I put a spider on your shoulder" versus "I attempt to put a spider on your shoulder"? I mean, it's not like the other player can magically control your mind or hack your computer and force you to actually say "Oh noes there is a spider on my shoulder I'm done for!" Does it really matter that much which exact choice of words they use? So long as they aren't being a jerk about it, it seems to me that either works fine, as someone said earlier you can always say "I dodge out of the way!" or something either way. And if they are being a jerk about it then a rule about proper word choice isn't going to stop them from being a jerk. They're just going to find another way to go about it. The whole matter seems like a lot of fuss over nothing to me.
[/ QUOTE ]
The spider is a mere handy example. :P
This sort of thing DOES turn into a fuss when you text fight. And if you don't worry about these "little" details, it's gonna get very messy and un-fun very soon. -
[ QUOTE ]
If I make a character who has a deathly allergy to spiders in a game where the primary villain group is called "Arachnos" and is led by a "Lord Recluse" who made a group of spider-men called "Arachnoids"... then I am obviously telegraphing the idea that I want to be killed by an allergic reaction to a spider.
Otherwise I wouldn't have made such a fatally silly vulnerability.
Having a vulnerability is pointless unless you INTEND for it to be invoked at some point in the game. The reason why kryptonite seems to be more common than Improvised Cybernetics in a Freakshow Convention is specifically because he has a vulnerability to it. What are the odds of so many of those green rocks showing up so frequently? 100%, apparently, because it's the protagonist's vulnerability. Since RP style vulnerabilities have no game mechanics, they have reality only in RP. Of course they should crop up in RP! That's why I made that vulnerability, so that someone could discover it and use it against me!
[/ QUOTE ]
As I said. Lazy example. But point taken. -
[ QUOTE ]
[ QUOTE ]
Nobody's mentioned that the person the OP RP'd with has godmoded them.
[/ QUOTE ]
I don't agree. Godmoding takes control away from someone else's character. It's called that because it gives you god-like powers over another character.
I agree that's bad. However, I think erecting a force field around the other player is a bit ridiculous and going too far the other way. There is a middle ground.
For example, I think it's ok to state "I put a spider on your shoulder!" as long as I can respond with "I duck out of the way at the last minute!".
Godmoding would be saying "I put a spider on your shoulder! You scream in terror!" because you decided to RP my character. That's godmoding: my character screams in terror no matter what I want them to do. Godlike powers again. *I* get to decide how my character responds to a spider on their shoulder, not anyone else. So that's crossing the line.
But I don't think "I put a spider on your shoulder" is godmoding, as it doesn't dictate my reactions to the event.
[/ QUOTE ]
I agree with most of this. The only thing is that we really can't have a "Generic Rule" on how to do these sorts of things. It goes by a per-character basis. What if the character was a ghost? The "attacker's" (for lack of a better term in my vocabulary) would be "unssuccessful" as the spider would pass right through my character. In that scenario I think "I ATTEMPT to put a spider on your shoulder!" would be a better alternative to "I put a spider on your shoulder!"
On a more extreme scenario, let's say the person being "attacked" was allergic to spiders for some unknown reason. Let's say spiders made them choke and die an agonizing death. And let's say they weren't the most agile and alert of people. The "attacker" goes:
"I put a spider on your shoulder!"
If your character is not bright enough to dodge and there is no other way to prevent it, what would you do? Would you just accept it and have your character die over such a trivial piece of role play? And this is just a very lazy example off the top of my head.
And that's where all the collaboration comes in.
Collaborate. And that's all there is to it. You don't need any rules or specific guidelines. If something in a role play can be changed to maximize the enjoyment of all parties involved, then talk to them and try to come to a reasonable conclusion so everyone gets to have fun without disturbing others.
After all, the point of RP is to have fun! -
[ QUOTE ]
[ QUOTE ]
It surprises me that Cap and AP are the two big spots for the AE Farmers.
Talos or Steel Canyon strike me as being the counterparts to Cap, not AP.
And Mercy is CoV's counterpoint to GC and AP, and has an AE building, yet it's quiet.
[/ QUOTE ]
Atlas is Easy. First zone, has market across the street from the AE, Trainer is another hop away. Everything you need is close and easy. Only thing Atlas doesn't have is a crafting table (join an SG) and access to the green line.
Cap is a junction for everything, and the trainer is close to AE, the Market isn't too far off, and it has a crafting table almost as close. Mercy has no table, and the SG entrance is way far off.
Port Oakes made more sense to me to become the AE hub redside. It's set up better than Mercy, has more and is only the second zone to reach. Cap's a lot more dangerous to try and reach without any travel power. ( not saying it can't be done)
[/ QUOTE ]
But Cap had a very "well-defined" gathering area: Aeon Square. Which is sort of the equivalent of Atlas Statue. But that's irrelevant to the topic. xD -
[ QUOTE ]
For most "small" things, this shouldn't be a problem, but for "major" actions, such as lol psychics, yeah, it's best to ask.
[/ QUOTE ]
Small is subjective though. Putting a spider on a character's shoulder could very well be like a kryptonite for that character! :O -
[ QUOTE ]
[ QUOTE ]
just LEAVE ATLAS PARK. Damn ya'll, it's that easy.
[/ QUOTE ]
<points up >
it really is this easy , as for finding teams im not having any issues and I still run TF's regularly.
VU2009 as well as a number of channels mentioned make finding teams rather easy .
[/ QUOTE ]
To be honest, for the first time in my life, I'm actually sort of glad Villain have Mercy Island. :P
I absolutely hate Mercy as a starting zone. But you gotta admit. Since AE came out, it's a "better" starting zone for new players who wanna see the challenges the non-AE content has to offer. Of course "better" is subjective. -
[ QUOTE ]
My rule of thumb is I never ever pose the result of an action on another player character. I was taught to pose the attempt and let the other player pose the result.
An example. Instead of "Character X puts a spider on character Y's shoulder", that should have been "Character X reaches out, attempting to place a spider on Character Y's shoulder."
[/ QUOTE ]
We need to put that in game and have it pop up every time someone logs into Virtue. -
[ QUOTE ]
Before AE:
I respected the Community to do the right thing.
After AE:
Farmers.
[/ QUOTE ]
I'm getting so tired of people who think they can define "the right thing" to do... -
No.
(No, that's not the same as /jranger! I capitalized the N and had a period at the end! So hah!) -
[ QUOTE ]
[ QUOTE ]
You can't prove an opinion wrong. =)
[/ QUOTE ]
Sure you can. You just can't prove MY opinion wrong.
[/ QUOTE ]
I'm tempted to make this my signature. And I don't mean that as a compliment to Tokyo. -
[ QUOTE ]
Yes, but I have perfect
[/ QUOTE ]
...cookies? xD -
[ QUOTE ]
We know your weakness, got a bag of
[/ QUOTE ]
...cookies?