-
Posts
16 -
Joined
-
-
I haven't played in 3 years, and am now back full time. I have one whole level 50 character, my Fire/Fire/Fire blaster, and could use some advice in getting her back up to speed. Here is her current set and slots:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Flaminatrix: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(36), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(48)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(3), Det'tn-Acc/Dmg/EndRdx(5), Det'tn-Dmg/Rng(37), Det'tn-Dmg/Rchg(40)
Level 4: Fire Sword -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/EndRdx(5), F'dSmite-Dmg/Rchg(36), F'dSmite-Acc/EndRdx/Rchg(46), F'dSmite-Acc/Dmg/Rchg(48)
Level 6: Hover -- Ksmt-ToHit+(A), Ksmt-Def/Rchg(7), Ksmt-Def/EndRdx(7), Flight-I(11), Flight-I(11)
Level 8: Fire Breath -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(9), Det'tn-Acc/Dmg/EndRdx(9), Det'tn-Dmg/Rng(40), Det'tn-Dmg/Rchg(40)
Level 10: Swift -- Flight-I(A)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Fly -- Frbd-Stlth(A), Frbd-Fly(15), Frbd-EndRdx(15)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Health -- Heal-I(A), Mrcl-Heal/EndRdx(19), Mrcl-Heal/Rchg(19), Mrcl-Heal/EndRdx/Rchg(25), Mrcl-Heal(25)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(27), Thundr-Acc/Dmg/Rchg(31), Thundr-Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Dmg/Rchg(43)
Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(27), Mantic-Acc/ActRdx/Rng(34), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Dmg/EndRdx/Rchg(43)
Level 28: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(29), M'Strk-Dmg/Rchg(29), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Acc/EndRdx(48)
Level 30: Consume -- RechRdx-I(A), EndMod-I(31), EndMod-I(31)
Level 32: Inferno -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), Dmg-I(33), Dmg-I(34), Dmg-I(34)
Level 35: Blazing Aura -- EndRdx-I(A), EndRdx-I(36)
Level 38: Hot Feet -- EndRdx-I(A), EndRdx-I(39), EndRdx-I(39), Slow-I(39)
Level 41: Char -- NrncSD-EndRdx/Hold(A), NrncSD-Acc/EndRdx(42), NrncSD-Hold/Rng(42), NrncSD-Acc/Hold/Rchg(50), NrncSD-Dam%(50)
Level 44: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-EndRdx/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(46)
Level 47: Rise of the Phoenix -- RechRdx-I(A), Heal-I(50)
Level 49: Recall Friend -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 4: Ninja Run
Thank you ahead of time! -
Quote:It's 6 per day till the Thursday maintenance, then going up to 20 per day.Moved 2 toons from Liberty to make room. Both transferred to holding server fine. But still stuck with ghosted hold outs from those 2... Moved from Protector and Infinity with no ghosting what so ever.
Did they mention a limit to transfers that I missed? Only 6 (while still nice) isn't quite enough to make the room I need/hoped for my home servers -
That is why the Babelfish has caused longer and bloodier wars than any other creature in the history of time. Next time, find someone who reads French
Yeah, 1-2 hours. -
-
Looks like troubles with the character storage: I've seen other reports of characters not being deleted, and server transfers (no, not the free unlimited ones) not going through.
-
Quote:I'm with Toxic on this: I had 6 server transfer tokens today when I checked. I used one of them, and no tansfer, BUT was docked a token for the attempt.I appreciate you pointing out the obvious, but I would think that's a moot point if the issue is already live a day early. If everything else is in place, and by all indications the transfer shard credits are there, then perhaps it was either a) Overlooked or B) borked somehow.
Also I am not so sure about 'unlimited' transfers, all indications point to 6 in the free week, another thing that needs to be addressed. The emphasis is on the new content so I expect there to be some stuff wrong with the old content and free perks, especially since I haven't pre-ordered it :P -
Good times!
This was my first TT, and it was good to see that social gatherings still happen after all these years. Taking down Mary was interesting, to say the least! That constant END drain was a pain, to say the least. Halfway through the fight I just gave up on keeping my toggles up while fighting Mary herself. -
-
Ok, behold the new, improved Whitestar!
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Whitestar: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Endurance
- (3) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (29) Steadfast Protection - Resistance/+Def 3%
- (A) Smashing Haymaker - Accuracy/Damage
- (11) Smashing Haymaker - Damage/Endurance
- (11) Smashing Haymaker - Damage/Recharge
- (15) Smashing Haymaker - Damage/Endurance/Recharge
- (25) Pounding Slugfest - Accuracy/Damage
- (39) Pounding Slugfest - Damage/Recharge
- (A) Doctored Wounds - Heal
- (7) Doctored Wounds - Recharge
- (7) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (A) Smashing Haymaker - Accuracy/Damage
- (5) Smashing Haymaker - Damage/Endurance
- (5) Smashing Haymaker - Damage/Recharge
- (15) Smashing Haymaker - Damage/Endurance/Recharge
- (17) Pounding Slugfest - Accuracy/Damage
- (25) Pounding Slugfest - Damage/Recharge
- (A) Defense Buff IO
- (A) Reactive Armor - Resistance
- (9) Reactive Armor - Endurance
- (9) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Resistance/Recharge
- (46) Aegis - Psionic/Status Resistance
- (A) Mocking Beratement - Taunt
- (31) Mocking Beratement - Taunt/Recharge
- (31) Mocking Beratement - Taunt/Recharge/Range
- (31) Mocking Beratement - Accuracy/Recharge
- (33) Mocking Beratement - Taunt/Range
- (33) Mocking Beratement - Recharge
- (A) Jumping IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Healing IO
- (39) Healing IO
- (39) Healing IO
- (A) Defense Buff IO
- (19) Defense Buff IO
- (19) Defense Buff IO
- (33) Endurance Reduction IO
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Smashing Haymaker - Accuracy/Damage
- (23) Smashing Haymaker - Damage/Endurance
- (23) Smashing Haymaker - Damage/Recharge
- (36) Smashing Haymaker - Damage/Endurance/Recharge
- (37) Pounding Slugfest - Accuracy/Damage
- (37) Pounding Slugfest - Damage/Recharge
- (A) Smashing Haymaker - Accuracy/Damage
- (48) Smashing Haymaker - Damage/Endurance
- (50) Smashing Haymaker - Damage/Recharge
- (50) Smashing Haymaker - Damage/Endurance/Recharge
- (A) Defense Buff IO
- (27) Defense Buff IO
- (27) Defense Buff IO
- (A) Reactive Armor - Resistance
- (34) Reactive Armor - Endurance
- (34) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (A) Defense Buff IO
- (36) Defense Buff IO
- (36) Endurance Reduction IO
- (A) Resist Damage IO
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (40) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Accuracy/Recharge
- (40) Eradication - Damage/Recharge
- (43) Multi Strike - Accuracy/Damage
- (43) Multi Strike - Accuracy/Damage/Endurance
- (A) Reactive Armor - Resistance
- (42) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (45) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Healing IO
- (50) Endurance Modification IO
Level 1: Brawl- (A) Empty
- (A) Run Speed IO
- (A) Recharge Reduction IO
-
Thanks a lot for all the information. Since issue 11 was the last one out when I left, quite a lot did change for my tanker. I'll do some playing with Mid's designer for a bit, since the game will be down the next couple of hours, and see if I come up with any more questions.
-
I'm looking for some advice from people who have actually PLAYED over the last 3 years (resubbed last week after that long an absence). I'm enjoying playing my Inv/SS Tanker, but I am sure with the changes over the last 3 years, he could be better. His plan is listed below literally as he is set up now, and have only gotten him to level 38. I have a free respec taunting me each time I log in, but don't want to use it until I have gotten some good advice from the community. Please keep in mind I only have 20M inf to play with, so insanely expensive IO sets are out of the question. I plan on picking up Energy Mastery when it comes up in a couple levels (for CP, FA, and PP).
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Whitestar: Level 39 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Hero Profile:
Level 1: Temp Invulnerability- (A) Titanium Coating - Resistance
- (3) Titanium Coating - Resistance/Endurance
- (5) Titanium Coating - Resistance/Endurance/Recharge
- (7) Titanium Coating - Endurance
- (15) Titanium Coating - Resistance/Recharge
- (A) Bonesnap - Accuracy/Damage
- (3) Bonesnap - Damage/Endurance
- (17) Bonesnap - Accuracy/Recharge
- (31) Damage Increase IO
- (33) Damage Increase IO
- (33) Endurance Reduction IO
- (A) Doctored Wounds - Recharge
- (7) Doctored Wounds - Endurance/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal
- (36) Doctored Wounds - Heal/Endurance
- (A) Accuracy IO
- (5) Damage Increase IO
- (13) Damage Increase IO
- (25) Damage Increase IO
- (29) Recharge Reduction IO
- (33) Endurance Reduction IO
- (A) Touch of Death - Accuracy/Damage/Endurance
- (9) Damage Increase IO
- (17) Touch of Death - Accuracy/Damage
- (25) Touch of Death - Damage/Recharge
- (31) Touch of Death - Damage/Endurance/Recharge
- (34) Accuracy IO
- (A) Titanium Coating - Resistance
- (9) Titanium Coating - Resistance/Endurance
- (11) Titanium Coating - Resistance/Endurance/Recharge
- (11) Titanium Coating - Endurance
- (15) Titanium Coating - Resistance/Recharge
- (A) Taunt Duration IO
- (A) Flight Speed IO
- (A) Flight Speed IO
- (A) Healing IO
- (34) Healing IO
- (A) Karma - Defense/Endurance
- (19) Karma - Defense/Recharge
- (19) Defense Buff IO
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Accuracy IO
- (23) Damage Increase IO
- (23) Damage Increase IO
- (29) Damage Increase IO
- (31) Endurance Reduction IO
- (34) Recharge Reduction IO
- (A) Jumping IO
- (A) Stagger - Accuracy/Endurance
- (27) Stagger - Endurance/Stun
- (27) Stagger - Stun/Range
- (A) Recharge Reduction IO
- (37) Empty
- (37) Empty
- (37) Empty
- (A) Resist Damage IO
- (A) Resist Damage IO
- (A) Resist Damage IO
- (36) Aegis - Psionic/Status Resistance
- (A) Empty
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl- (A) Empty
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 6: Ninja Run -
Quote:Umm, they had IOs before I leftJust wait till you discover IO's and get your tank up to speed. It just gets better and better!
He may not have the high end 100M inf cost IOs slotted, but he does quite well with what he has. I finally DID come up with an idea for a Mission Architect storyline last night though (is there an abbreviation for that? I figure MA is taken by the Martial Artists).
-
Been about a week now, and finally felt confident enough in my tanking abilities to join a TF group (my first grouping in 3 years!). We did the Ouroboros TF, and I had a blast! I don't remember EVER having to fight 3 AVs at the same time, but after we wiped a couple times and lost our other tanker to LD, we figured out a good strategy and ended up finishing the fight with zero defeats!
Yeah, I'm having a good time. -
Thanks for the welcomes! Joined both channels, cleared out all the old salvage in my bases, got to play my tanker some. I forgot how much FUN he is to play, with 5 baddies beating on him and him just laughing it off.
-
Yep, according to my SG rosters, it has been 3 years since I last logged into CoX. I saw an ad for Going Rogue at gucomics' site (or was it pvponline?), and started reading. Next thing I knew, I was DLing the client and reupping for another month. SOMETHING I did made Cryptic happy, cause next thing I knew, I had codes for a free month and a 30-day jetpack(?) in my email. Flew around a bit, got the bug fixed with the base and messed with that a bit, converted about 800 scraps into brain trust thingys, and realized I had no idea what my powers did
. I've read about most of the Issues released since I was last here (can't wait to mess with the architect stuff), and got a lot more reading to go, but just wanted to say hiyas.
*reads the forum guidelines*
Guess I should point out that I play solely on Justice, back in the day my mains were Flaminatrix, Whitestar, and (with the intro of CoV) Stella Void, the middle one I was amazed still had his name. Did they never enact the "clear out old names" thingy?