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Quote:Sounds like "We killed off Jack's characters because they were Jack's characters" to me." Veterans of the game know that the character [Statesman] was the namesake of Jack Emmert, who was the lead designer who originally launched City of Heroes in 2004. Jack posted as Statesman in the forums, came up with his backstory, and was instrumental in the character becoming the original poster-boy for the game's marketing. Killing off the character meant a lot of things to a lot of people, but for me it was the ultimate declaration that City of Heroes has grown up and left the nest from which it was born." -- Matt Miller, Intrepid Informer Issue 17.
Draw what conclusions from it that you will. -
Quote:Ooooh...now see that can be a new story arc!Considering that Shalice apparently came close to destroying the human race (or at least mass murdering everyone in Paragon City) I think that we need to be proactive and put Penny down now before she gets a chance to be put into a similar position.
Really, if I was running the FBSA I'd be corralling all of the known psychics and fixing neutralization collars onto them.
Heroes called in to protect you from all the metas who want to kill you for trying to strip them of their natural abilities all because you're afraid of what they may do.
Then to make it interresting, the heroes could have the option of turning on you when they realize why you're in need of protecting! Or if it happens during the fight, the villains can state their case and they can have the heroes have the choice to abandon you.
And villains! Well they just get the chance to kill you!
Hmmm...that sort of story arc might go over a bit more with the forums goers than the current SSA seems to just for having all those choices. -
while my character wouldn't go about killing, I'd say any character that I could beat before that somehow got a power increase with nothing backing it other than "Just because"
So that puts it to Maelstrom. Went from Boss/EB status to AV that requires a trial worth of people to take down.
At least Recluse as an AV tends to require a team of 8 and most who say they took him out usually did it as an EB or really had to get help from friends.
But Maelstrom, this was a solo NPC who became super powerful, no chance to beat solo! -
Quote:I'm curious now, how many items has she lost or kept unsafe? I don't remember many missions about things being left unsafe/stolen from vault.Azuria was the one that always got to me -- Her idea of keeping things "safe" requires a new dictionary. Far too many thefts laid back at her feet -- some eager MAGI official should have taken her job and made sweeping changes YEARS ago. She's got to be a plant by some evil mage group. That's the ONLY thing to explain why she'd still be there after all that.
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Quote:And one that didnt stretch and yet didnt look like it was painted on!Agreed. As always I would like to see NEW items with that effect and not necessarily -all- new items from now on. Ideally I would never want to see any current item removed/replaced by anything, ever.
So for example I wouldn't mind having two different versions of that "stripped cleavage" top - one "painted on" as it is now and a new one that stretched across the cleavage like the comicbook version. -
And some of us still don't want that on every outfit, but they could still make the outfits have more dimension to them.
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So we replace it with Hero Sue or Mary One! Who's no different than Statesman except for the british accent...that you know...has never been heard...because he was riktified.
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Instead we should out shine with our own mary sues?
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I have a feeling it won't be released with i22. Since they've said as much. However, I'm hoping a week later, just in time for double xp weekend is doable.
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Nice collection! And the newest one is a nice action shot!
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Quote:So we can expect Penny and Lady Grey to die soon, as they're standing in the way of the player being the greatest?Psyche was supposed to be the world's greatest psychic (despite Penny also called the world's greatest psychic). States was the world's most invulnerable hero. They are in the way of the players being the greatest heroes of the CoH universe story. They had to go, otherwise Paragon would always call them first instead of your character whenever there was a crisis.
Of course, this puts a bull's eye on Penny's and Lady Grey's back because of the in-game hyping of how cosmologically powerful they're supposed to be (even though the actual in-game situations constantly belie that fact).
I don't think that seems like a reason to kill them off.
The Jack characters sounds more plausible and a sad move to have been made if that was the reason. -
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Quote:Now how about they tell us why they choose to get rid of TWO of the biggest faces of CoH!There was a little bit more info on Sister Psyche on the UStream broadcast today - they said that the reason she was included on the new DD Trial on beta was to keep the twist in part 6 as a surprise, but she'll be removed form it once I22 goes live - which seems to be a pretty big hint that she won't be coming back in part 7.
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Omg! Omg! Omg! Can't wait to see it!
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Quote:I don't know if it's wasted. It's still a survival power. Enemy was attacking, now they're not. Even when fully IO'ed out this can be beneficial.My optimized build on beta certainly doesn't have placate. While I think it would be a useful tool during leveling up, on a fully outfitted 50, it's just a wasted power.
Though I guess it might see even more limited use. -
I thought a good way to buff Dual Pistols would be a way to give some people exactly what they want, but would require some work on their part.
Dual Pistols v2.0!
Dual Pistols v2.0 would leave the original Dual Pistols in tact and buffed by figuring out the DPS of Dual Pistols v2.0.
Dual Pistols v2.0 would take a look at every power of the original Dual Pistols and give them faster animation times that fit along the lines of stand and shoot, that some people have been wanting.
Pistols, Dual Wield and Suppresive Fire can likely stay the same. I really don't recall people having complaints about the animations of these three powers.
Piercing Shot and Executioner Shot would have much faster animation times in DPv2.0 versus O(original)DP. These two powers can likely be trimmed down to not needing the extra spinning or the tossing of the pistols. Personally I love all those parts of the animations.
Empty Clips, Bullet Rain would also get faster/different animations. Empty Clips can get the MM version of Empty Clips animation (thusly saving some work) in DPv2.0.
So far, only Executioners Shot and Piercing Rounds would need trimming of their animations, Empty Clips would have an already made animation, and Bullet Rain would likely need a new animation.
This leaves Hail of Bullets. Now, I'm not to sure on other people's thoughts on this animation. Personally, I LOVE IT! For this power, I think I'd just have them remove the shadow effect, but keep the animation, for DPv2.0. Yes it maintains a bit of the gun fu which some complain about, but it's more of an attack based around being surrounded anyways and the animation works for the +Defense aspect of it.
Now, after DPv2.0 is finished, you take the DPS of it's attacks, and increase ODP's damage in those attacks to match the DPS of DPv2.0 (So Empty Clips, Bullet Rain, Executioner's Shot, and Piercing Round would be buffed in damage).
Now I believe this would give ODP a bit of a EPS advantage over DPv2.0, so it might require a bit of an end adjustment in those powers to keep the EPS equal.
Fixes to the Swap Ammo effects are something else entirely. I know I'd like to see them become more useful, and I know they don't want the effects to step on the toes of other sets, but to that, I think...so what? Dual Pistols loses out on the +DMG/+ToHit of having Aim, that the other sets have, and I would think (could be wrong) that the secondary effects could be increased without being superior to the other sets.
Giving a nice 50/50 split in Lethal + Damage Type would be nice as well.
The -Resistance aspect of Piercing Round would be nice to have on any damage type, and maybe what can be done for Lethal Round version of the power, is to let it have either a greater -Resistance Debuff or even better (which will be explained later) a stun effect!
I also wonder if increasing the -DMG of Toxic rounds would make it OP. I wouldn't think so myself (I really don't know).
Also maybe giving Cyro rounds a chance for mag 1 or 2 hold (enough to hold minions) to go along with it's slow debuff (if thishappens likely wouldnt need to increase the slow debuff).
Why the Stun effect for Lethal Rounds and the chance for a minor hold with Cyro rounds? To stack with Suppressive Fire!
Would this mean two sets that are pretty much the same except in animations? Yes. But it might encourage those who haven't purchased Dual Pistols to purchase it, especially if they think look at it as TWO powersets for the price of one! Yeah, it's the same powerset with a bit of a different feel to it depending on which one you use for the character, but it's also likely to give the feel of purchasing two powersets for the price of one to some people. -
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I believe the wording was "many (the majority of players) don't think the power (MoG) is worth taking"