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Quote:o.O Where did I even ask what MA needed to perform? I asked how it compared in ST DPS from one set to the other in just SO use.MA NEEDS Storm Kick to perform. Period. Storm Kick carries the entire set. Crippling Axe Kick is solid, and Crane Kick/Cobra Strike are decent.
It absolutely needs Storm Kick as low of a cooldown as possible to perform.
StJ, while it does survive off of Crushing Uppercut, still has (although not as good as CU, obviously), Sweeping Cross while CU is on cooldown. I believe a DPS comparison was done once, and I'll try to hunt it down. Regardless, even then, BrandX? I still do not accept that IO's are being ignored any longer. They are sold in the Market, they are gotten with all types of merits, and the devs SEEM, SEEM SEEM SEEM, to consider them more and more.
If I recall, StJ still leads even at SO levels. Oh, and it still has AoE, which is very important in teams because you need AoE to clear out trash before it becomes overwhelming.
PS: 'It's a paid for set it MUST perform'. StJ wasn't overbuffed. It was the unfortunate consequence of an AT overhaul. Adjusting it for the sake of game balance does not hurt the set. It will STILL perform amazingly well due to it's insane synergy.
However, sets like Beast Mastery, Dual Pistols, and other 'technically paid for sets' that are flatly BAD? DO need to be addressed. Since Fire Blast is equal to rough average melee sets, that means in the line of Damage Sets, Dual Pistols is near the bottom of the barrel. We didn't pay for that underperformance. And Beast Mastery is just a mess.
Part of what makes StJ stand out is also it's IOs. MA is limited more in it's IO use than StJ. StJ is able to slot 3 Purple DMG Procs into it's attacks (Melee/Melee PBAOE/Hold), 2 -Resist Procs, and still put in the ATO Proc.
MA gets to slot 1 Purple DMG Proc and of course the ATO Proc.
That makes a HUGE difference. And why i ask what the numbers are on SO builds.
While now your saying a close eye must be kept on it, it's looking like a lot of what's helping it get to that top spot is IOs.
Without IOs, CU is on a longer recharge than EC. But like I said in a previous post, MIDS is screwed up somewhere on CU (as it's not changing damage on combo level select) Im just not sure if it's giving combo level 0, 1, 2, or 3 damage.
As for MA, I don't see why CS or CK would have to be removed, when it tends to be Thunder Kick that people skip.
And I agree that DP and BM need to be looked at. -
Quote:Scaling it back might backfire int he devs face, as it was a pay for set. And this was something I know I mentioned in the beta boards. Make sure the sets are good from the start, because nerfing them after people paid extra for them will just be bad.And, it absolutely should not dominate the other sets, by any means. It got too much from the changes. Scaling it back will NOT hurt the AT. People demanding it is left alone are playing StJ (I know for a fact Reiska has a 50 StJ twinked to hell and back, but has acknowledged StJ is too strong now).
That's that.
Do I think MA should be ahead of StJ in ST DPS, yes. Why? Because it lacks AOE.
Now the question. How does an SO'ed build MA stack against an SO'ed build StJ in terms of ST DPS? -
Quote:I agreed. Or at least, I thought it was to soon to say, and talk of the high ST DPS seems to be based around Incarnate Powers, which of course puts you up there even more.What.....is wrong with you guys?!
Trying to get Stalkers nerfed after they just received a boost?
So, Crushing Uppercut does incredibly high damage from hide.
So what?
AS is the most powerful ST attack on any set for a Stalker. Crushing Uppercut goes well right after it when you have the proc, and you get a powerful combo.
Again, so what?
Stalkers have been in the shadows for so long, and now that they get some recognition for dealing some serious ST damage, all of a sudden, they get an attack that's too strong and needs to be nerfed.
Why?! Just leave the Stalkers alone!!! *Sobs* Leave them alone! -
Okay found it
By the looks of what was said, while it has the potential for high DPS, it looks like missing can totally screw up the chain, which in my experience, you're going to miss.
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Quote:Yes, and I thought I said I wasn't sure if the hide duration was fixed to run that chain, I just recall people saying that would be the best chain for KM if it was fixed.Your proposed chain has one flaw, mind.
BB -> SB -> AS -> CS -> BU
This chain? Is impossible unless you get lucky. The proc has a 10 second inherent cooldown. Your chain, once AS is used and procs, is 7.128 seconds. You have a 2.872 delay until the proc can activate again. Thus, that DPS is substantially less.
I am quite aware of that DB build's performance, BUT there is no logical reason StJ can't beat that value. We'll see in the near future, I hope?
If we go with the following chain...
BS -> BB -> FB -> AS -> CS -> BU -> Repeat which is what I went with on my testing, getting roughly around 220-230 DPS, it matched up with what I was getting from mids.
With Reactive and Musculature (according to mids) that comes to 301 DPS.
If we replace FB with QS (which is a better DPS attack than FB) it shortens the chain from 10.56 seconds to 8.184 seconds.
If that chain is long enough to not have the hide proc get screwed up (I don't know) that comes to roughly 365 DPS (Reactive and Musculature, but no +DMG or Assault). Obviously it should come out to less as it doesn't take into account missing.
Havent searched for the StJ build yet. So, I dont know how it's calculated to come to 450 DPS (I'm also guessing this is without Lore Pets involved). But I'll look for it and compare to other Primaries. -
Quote:I didn't suddenly talk about Dual Blades.50-60 DPS is an impossibility for Reactive. Well, almost.
Six stacks, permanent, is worth roughly 48 DPS. This value is extremely difficult to keep saturated with out pet assistance. Also, you were talking about StJ before, not DB. Kindly try to keep consistent, BrandX. I am not a psychic. I cannot read your whimsical conversation turns.
That StJ build is in the Pylon Test Thread. You can find it.
More to the point, let me stop you there. Let's say you manage to get a Tier 4, fully saturated Reactive on an enemy for an additional 48 DPS (Again, impossible with out pets or pseudopets). That is still 92 unaccounted for DPS. I don't believe Musculature is capable of adding an additional 92 DPS with out an unaccounted for attack chain, but it's something I will have to examine.
Regardless, it would be more than 92 DPS, as there is no way, unless you use pseudo pets or pets, you can maintain saturated Reactive. That DPS amount is entirely reliant on keeping it permanently stacked.
Well, no. It's not impossible to get to six stacks solo, but keeping it six is just not going to happen.
Regardless, 33% Bonus Damage is not going to equal 33% Increased DPS, due to how 33% damage relates to each individual power on each individual AT.
All things said and done, someone better with heavy number crunching is likely better for this, but yeah. Don't suddenly talk about Dual Blades when we're talking about StJ performance. And again, the theoretical and posted StJ build is on the forums for the 400+ DPS Benchmark.
I mentioned it in a previous post, when StJ was said to be far and above every other set, with it's 340+ DPS, and then mentioned there was a youtube video of a DB Stalker getting 340 DPS.
I then calculated a chain for MA which hit that mark (340) and then one for Kinetic Melee. Both using MIDS numbers.
Unless Mids is wrong on the Reactive Interface (and I said it could be), I don't think it was wrong on the Kinetic Melee chain that I used on my own pylon run with a KM/WP that matched the numbers from mids.
But my KM/WP didnt have Reactive Interface or Musculature Alpha Proc. But according to MIDS, using those two Incarnate abilities really ups that DPS. -
Quote:I agree. And while I do like high DPS admittedly, for me, that's based on the idea of "to solo a wide variety of AVs" (could be all, but at least a good portion of them), while GM's being out of reach is perfectly exceptable to me (Hero vs Archvillain = should have the chance, even if that means building for it. Hero vs Giant Monster = Superhero team up time!)Hehe, you were the one trying to turn things to be about me. No, this is about Reppu flashing her hedgehog berries. Once, and it's harmless. More than once and now we're wondering what she's trying to tell us.
Got anything more enticing you want to flash us next?
Just to point out: It's kind of dumb to mention that it 'seemed' unfair that Stalker's inherent didn't apply fully to an attack under the assumption of the AT's functionality before it was altered then change stance afterward...not if you're going to apply the logic that Stalkers get no secondary that can deal more damage. Because if the AT's functionality can be altered to greatly improve its performance, the AT can just as easily (possibly even more easy) receive more secondaries that throw that argument right out the window.
And frankly, I think there's room to bring down StJ *AND* bring up other primary sets to even them out more. Because, under the premise of 'bringing sets closer to StJ', you come at the problem with the solution of 'moar dmg'. More damage is not always nor should it always be the answer. If Energy Melee's stuns were greatly improved, I'd buy that buff and play EM under the premise it is a ST set with high control. Don't need DPS to be fun or effective...
Basically, how I see it goes for a lot of my favorite solo superheroes. -
Quote:While I love the impressive feats that Superman accomplishes, I think he could still accomplish alot of those feats without such a high powerlevel.DC's higher power level is a relic of their Golden Age roots. And it might be a part of reason why it's so hard for them to modernize their heroes. You can't have the Silver Age stories, where superheroes have real-world problems, if your heroes are so powerful that they have no problems. When they tried adapting Superman to the Bronze Age, they got John Byrne to drastically de-power him.
I don't even think it's the wide array of abilities, I think it's his strength level, and level of invulnerability. It's likely to late to change those now *Shrug* but I do think it's those two abilities that do it for Superman.
And I think it's to late to change, mostly because of the writers. Writer A comes in, depowers him, and then Writer B comes in and wants to show off this awesome scene of Superman lifting a mountain, and editors just think "Fans will like that image, let's do it!" without thinking fans would likely still be impressed with Superman lifting half the titanic (thinking Superman Returns here, for all it's faults, I still loved it's visuals)
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Quote:That's only if they (the devs) consider putting in new enhancements as a major change to one's build, and if they think they'll be used that much (likely a distant second).I saw in another thread that Zwillinger mentioned on Virtue Chat that there was no freespec with I22.
"03-17-2012 20:05:02 [Help] NCsoft_Zwillinger: <color #ff0101><bgcolor #010101>Development team determined that AT changes weren't significant enough for a freespec."
Which puzzles me a bit, actually, since in theory I22 was the first issue in a very long time when every single AT's build was potentially affected if they want to make use of Archetype Enhancements. ATOs were a featured item of I22, after all.
Ah, well, burned a real respec on my grav/FF controller since I'd used my previous freespec in yet another quixotic attempt to make him useful and interesting to play. With the new power changes, I have hopes that he will at least be good for some niche situations, so I'm giving him another try.
By this thought, any time they introduce a new IO set period, they should offer a free respec, just so people can slot using the new set. -
Quote:I was using MIDS numbers. Of all the Mids numbers, only CU looked to be messed up as it gave the same number no matter what combo level.Then why did you pull numbers out of your butt like that? You seriously... that entire post was just... what. BrandX, don't do things like that. That doesn't help your argument what so ever.
And how much do you think Reactive and Musculature add?! Do you honestly believe they add >140 DPS<?!
You are aware that video did not use Lore Pets, right? Which CAN steroid DPS that high. But Musculature and Reactive are NOT worth 140 DPS.
Now of course MIDS could easily be wrong on the numbers. And the DPS number I used for KM used a normalized AS (which we know it hasnt been normalized yet, and to be fair, while the devs do want to normalize them, that can easily be 2 years from now).
But, my test with a KM/WP Stalker, did match up to the numbers I was getting from MIDS, so I'm not so inclined to believe they're that far off.
And Musculature is adding an additional (roughly) 33% Damage beyond ED, Reactive is just the best Interface period for additional damage. That's Fire Proc and -Resist (which Im sure you know, Im just restating it).
One thing I do think that is helping get those high numbers is the +33% Damage to AS (not to mention a combo level 3 CU).
What I am lacking is the build for this super awesome StJ build. I don't know it's attack chain, and I don't know how it's proced out. I'm guessing it's possibly using 2 -Resist Procs (1 in Sweeping Cross and 1 in Shin Breaker) at least 1 purple proc (maybe 2 if they put the Purple Hold Proc in CU), and likely a few other procs (and no idea if they're normal procs or Store Bought Procs, which last I recall actually gave out better numbers).
There's also the factor of how much additional +DMG the StJ has achieved through set bonuses and possibly the use of Assault.
Lastly, did the StJ build have boosted enhancements?
I do know Reactive alone increased my DB/WP's DPS by about 50-60 DPS, and that build didn't use Muscualture.
This is why I said, it's to early to call for nerfs to StJ. We've heard the top DPS of an incarnated out build, that sounds like it was built to the max for all the +DMG it could fit in (boosted enhancements, musculature alpha, reactive interface...ect...ect).
Now I don't mind the comparisons on equally IOed builds, though that makes it a bit unfair as sets such as StJ can fit in 2 Purple Procs and 2 -Resist Procs, while MA gets 1 Purple Proc (unless I forgot one).
And something I've said before, and still think, they need to allow CaK to slot -Defense sets so it can slot that -Resist Proc that everyone loves.
And I didnt pull the 340 DPS DB/ Stalker out of my butt. It's on youtube. -
Quote:I don't know what I'm talking about, because I think testing reaching the other sets maxed DPS needs to be done first, before going on a nerf StJ rampage? o.O... This is just proof you have absolutely no idea what you're talking about, BrandX.
What was the number for theoritical StJ top DPS? 450?
I did the math for MA to get it over 340 DPS without the use of Build Up, so with the use of Build Up, that's an additional...what? Figuring being up often enough with all the +RCH one needs to obtain these chains...
My Kinetic Melee/WP reached over 200 DPS without Reactive or Musculature Incarnate abilities.
With the attack chain of BB -> SB -> AS -> CS -> BU -> Repeat (not sure if the proc was fixed so this was possible) and having use of Incarnate Abilities, that's over 340 DPS. -
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Quote:Eagle's Claw = 100% Crit1. Not all T9 attacks have auto critical 100% damage. Not Ninja, Broadsword, Claw, Dual Blade, Energy Melee, Kinetic Melee, Electricity, and Spine. I don't know where you get the idea that many T9 attacks have 100% critical chance with double the damage.
2. Crushing Uppercut has 25s base recharge which is longer than most T9 attacks. Uppercut is no doubt an excellent attack but it is still only one target. And I've played so many Stalkers and I can tell you that SJ is not overpowered on a large team setting. SJ mostly only excels in ST damage. I'll gladly take Electricity over SJ on a large team. Is SJ better than MA? Sure. But is MA too weak? Hell yeah. There is no reason to give Stalker 7 ST attacks in a primary set. Actually, "weak" is the wrong choice of word. I would say "Bad Design" is more like it. There is no reason to create a set with 7 ST attacks and no aoe.
I don't understand the notion that just because some old sets are "bad", the new sets need to get nerfed. It's just like I've been reading more about Scrappers needing a buff just because Stalker suddenly got better? Stalker, as a 10/10 Melee Damage Specialist, was way under-powered.
Concentrated Strike = 100% Crit
Dark Melee = 100% Crit
The reason the other Tier 9's don't crit is because
1) They're AOEs
2) The exception of EM, which is guilty of being a stalker set since i6
Crushing Uppercut has the longest recharge of any T9, and it's damage is focused into combo points.
A combo level 0 CU last I knew was not as impressive. CU gets that bonus for building up combo points, if anything, bemoan the fact that StJ has an easy combo system based on people thinking DB's combo system was hard.
Back to the 100% Crit...should be noted that CS doesn't do double damage when it crit, instead it instantly recharges Build Up, but that's +80% Damage to all attacks used, and in the right chain, that can be doubled up on some of the attacks.
So yes, I want to see other sets Pylon Times without incarnate abilities (this includes StJ) and I want to see other sets Pylon times with roughly the same build (at least in the case of Incarnate powers).
DB has already been shown to be up there, with like 4 DPS less than the StJ times. Yeah, I'm not going to worry about differences in DPS if StJ is only leading the pack by 4 DPS. -
Quote:Hmmm...interresting...I have yet to say nerf TW. And it's been how long now since i22 was released?These are prime examples of why City of Heroes isn't going to become difficult anytime soon. The 'acceptance' of something potentially overpowered because it's 'fun', and supposed claims of 'it's working as intended so it's okay!'.
It's just obvious 'guard the precious thing'! Oh well, for now? We'll have to Wait and See if StJ is performing TOO well. Besides, my bigger concern is nerfing Titan Weapons anyway. Although people argue that one too because 'It sucks with out Momentum!', even though it's balanced around not having Momentum and is thusly a good set with out it >_> hrm.
Oh well. If so many aren't worried that StJ is a badly overperforming set, so be it. I just hope it's not the benchmark.
You have one video, based around using incarnate content powers, without talking about what the top level of other Stalker Primaries are.
You know, if StJ was doing 340 DPS with just the Stalker changes, then yes, I'd say you're right, nerf StJ.
It's not. It's doing around 200ish (dont know exact number).
And an incarnate doing 340 DPS, does not impress me. A non incarnate Defender can do better than that. -
She's struggling to get that hair back
Nice job Cami! -
Quote:Maybe they need to find a way to power them down to not so, single hero can challenge everything on a global scale.I'm seeing this as part of a literary evolution within comic books and in superhero storytelling in general.
Marvel rocked the world with the Silver Age, where heroes had flaws and real-world problems. The response to that was a deconstruction of superheroes in the Bronze Age of the 80s, which led to a darkitty-grim-dark era in the 90's. That was a natural evolution; if you deconstruct the superhero genre you're going to naturally find some pretty dark stuff, including insanity, murder, obsession and so on.
Marvel is now pulling away from the Grimdark Age and finding a proper balance, where they can write superhero stories again but with just enough darkness to make them thrilling. Call it the Cinematic Age. DC isn't there yet, they're behind the curve. The most visible DC properties skipped over the darkness of the 90s, although the Vertigo line delved into it. Instead, DC opted to keep most of their comics in the Bronze Age...until recently.
The New 52 seems to me to be DC attempting to evolve their stories into modern superhero literature. But they're failing, and their stories are turning out only as advanced as the previous era, the Grimdark Age. Which makes sense. It's *hard* to skip over a link in artistic evolution. Artistic movements build upon what came before. If a character hasn't gone through a Grimdark period yet, all the stories are going to lean toward it because they are the obvious stories that haven't yet been told, and you need to explore them before you can find the territory to which they lead.
DC is a step behind Marvel in literary evolution. Shame about that. Hope they catch up soon; the 90s were not my favorite period in comic books.
I always thought that was one of the things that worked against DC was the extreme power levels. But I could easily be wrong, and that's their draw. -
Quote:I'll have to disagree. There's no reason imo why a ST attack shouldn't crit when hidden. The problem isn't that one crits from Hide.T9s should not auto crit from hide(alot of the sets already have this). This is just ridiculous have 2 superior/extreme skills auto crit in a chain
While I don't consider the problem, Reppu likely said it best...Assassin Strike and Crushing Uppercut synergize!
This is not a bad thing! It's really not a bad thing when people had to pay extra for it. No, I'm not encouraging play to win. But I do encourage extreme caution nerfing anything that one had to pay extra for.
Stalkers have a top set. This isn't bad. What it's starting to sound like is people aren't liking that StJ may be that set. I say MAY, because it hasn't even been fully tested that StJ is the top set, and if it is, by how much.
That top pylon time came with using Musculature Alpha Slot, Reactive Interface Slot, and likely some +DMG set bonuses, and maybe (unsure) the use of Assault.
Not to mention the use of the Stalker ATO Proc.
The funny thing is, I believe before no one really cared that Assassin Strike gave +2 combo points. -
My newest commission by Mako-fufu! One word commission deal. I think it turned out great, but I admit to having a bit of bias
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Quote:And in my math for MA, I was only basing CAK's damage as it's not normal mid's average and not the higher average of crit rate due to Stalker Proc in AS. So MA's numbers should be higher as well.Like I said, Ricodah didn't crit half his CU's in that video due to an ATO proc misshap, critting with SC instead which is 4 times less effective. With further optimization his time should rise up significantly. Not up to 450 DPS, but I'd say it would be around 380 DPS.
Also, did the StJ attempt you speak of have assault in the build or additional +DMG bonuses, also I didn't include the use of BU in the MA numbers. -
Quote:I got the impression the poster thought it was individual sets, but grouped it as Stalkers as a whole.Just checking to see if you guys are also reading the stalker boards. I have 2 at 50 now so I feel I am allowed there. Oddly I still consider myself a scrapper, may need to talk to my doc about that on Monday.
There is at least one person saying that stalkers need further buff. Which I think is horse poop, but hey.
Give it time and my paranoia will be proven correct, we will be wallowing in the mud with the tankers. And posters like EG , Leo_g, Brand X, and I will be crazy for thinking that scrappers should get back to their glory days.
Ok that was a little over dramatized. :P I Think the best thing that could be done is all of the melee ATs looked at in how they balance with each other. We may love or hate what comes from that.
And much like you, I think of myself as mainly a Scrapper player, but I've always loved Stalkers for what I saw them as "more sneaky scrappers"
Now they have the damage I think they always should have had.
Im only more into Stalkers now, because they have two sets (neither one perfect for one reason or another) that fit what I'm looking for more (WP and NIN...NIN would be much more inline with what I want, if it's Mez wasnt clickie, which just irritates me now). -
Quote:But the news adds for some fun!Okay, my brain is utterly fried from a culminative 8 hours of sorting through documents at work for shredding or recycling so I know things are jumbled.
What I was talking about with those characters are what I -hoped- for them to be able to do. I -know- that will have to change now, and once the thing is on Test and we get more concrete information I can begin to get an idea. But! it's...
Huh. It's all just like what happened with Galaxy City getting destroyed. People started going 'You're all crazy for doing this, it works this way, you guys suck as roleplayers, noobs, learn to play like how we do.'
We get hit with this news, like news before it, brains get blasted, then we calm down, work out how it goes into the Unionverse, get a general consensus, and work within that.
Gah, I'm just going to throw in the towel. This never does any good, and I should learn to keep my mouth shut and fingers away from the keyboard.
Allows those time manipulators/future seers/what have you beable to predict bad things and get thought of as a typical nutter -
Quote:Well I have no intention of rolling a MA Stalker to test this.MA was tested extensively pre-buff, so we know they still exist. By all means, post theoretical chains.
MA without Dragon's Tail is suckie imo. Not because of AOE (but it's nice) but because I find it to be one of the signature (to me) move/animations of the set.
The same goes with DB's Typhoon's Edge. Without TE, I just don't care for Stalker DB.
Now, I do love WH's animation in EM, but had a EM Stalker anyways, but the other changes to the set had me lose interrest. -
Question...how did Union RP go about starting up in NP, meeting Maruader, when he was defeated in BAF?
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Quote:Not really.I'm upset that Nova Praetoria is getting nuked. Given proximity, blastwaves, heat, radiation and fallout, Imperial City's pretty much done for, and likely a huge swathe of Neutropolis at the very least.
My characters left Praetoria always hoping to go back home one day. In Maxi Pound's case, she -liked- her job there, liked protecting people from terrorists and nutters, and her parents lived in the city. Circumstances forced her to leave with her colleague, but she always hoped she'd be able to go home at one point, when saner minds liked Marchand, Washington and Kang could help change things for the better.
Zahir Rolando has plenty of painful memories of Praetoria after the restaurant he and his partner were in was bombed by Resistance terrorists. But it also held a lot of great memories for him, and the chance to maybe make some new ones.
Constance Svanhildr deserted the IDF. She joined to fight the Devouring Earth years ago, and Primal Earth was a stupid target in her view, one that distracted them from their main fight in her opinion. So she left, but she was never disloyal to Praetoria, not in her heart. Now, yet another mistake from the past will ruin thousands of lives.
It presents a problem for the Union RP community because of how RP developed on Union from its beginning back in 2005. The IC timeline for the vast majority of roleplayers that I know, is that a day in our reality is a day in theirs. Characters have aged over the past 7 years, and we've tried our hardest to incorporate things into our characters lives as they come up.
Someone mentioned Galaxy City earlier. The difference is that Galaxy City, when the meteors hit, was destroyed. Characters were caught up in it. Some lived, some died, some were changed forever. We had a fiction thread about it, there was roleplay, new ideas were born out of it.
This presents a different problem, in that if the three Praetorian starter zones don't change, then there's quite a gulf of disconnect, especially for people new to the Unionverse. You get people coming from non-nuked Praetoria when others think it is nuked, so on and so forth.
As such, it seems like it will have to be as it is with Statesman now. Until he's no longer in IP, he's still alive. Until Nova Praetoria and other areas show the effects of Tyrant's madness, it hasn't occurred. That'll lead to problems in the long run more than likely, but that's how it'll have to be. There's no chance of the devs changing what happens in the iTrial, so we just have to deal. We already were able to thrash things out regarding Mot and the storyline updates in Dark Astoria (A large coalition of heroes and villains did interfering action on Tuesday in Astoria, to buy the NPC's time to do what they had to.)
It may seem crazy to some people, but the Unionverse has been alive and breathing for years now, with characters and player plots and incidents from seven years ago and onwards still coming up, being referenced, and having shaped out characters to how they are this day.
I apologies for the ramble, but it's been a long day that seems to have ended with a bit of a kick.
What this does is this...
Maxi left always hoped to return when saner minds were in charge. Well, looks like what she wanted and what happened are two different things.
Zahir just found out that he can infact create a new resturant as property just became cheap!
Constance has no one to blame but Cole. Let that fuel her rage!
As for the new characters coming from none nuked Praetoria and others coming from it...that sounds like a typical closed RP community issue, and thusly shouldn't be a problem.
In open RP community, you have to make adaptions to different characters. -
AS -> CAK -> CS -> SK -> Repeat (Able to be gapless)
Musculature + Reactive Interface (which Im guessing is what the STJ build used)
Can get over 340 DPS (I'm sure higher as I'm pretty sure I under did CAKs damage) so are we sure it's that StJ is so good, and not, MA Stalkers haven't been fully tested yet, quite possibly due to it's lack of Dragon's Tail and thusly people prefereing other sets with a bit more AOE?