BrandX

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  1. Quote:
    Originally Posted by Lucky666 View Post
    It was written and directed by Raimi who am I suppose to blame?
    Sony! Studio meddling at it's best!
  2. I don't know. I might go with the Scourge ability if it'll double crit a target!
  3. Why just the "pants"? I want the whole outfit! Hell, I want that as a hairstyle!
  4. I'd say you're looking to reroll then. Or pick up AOE in the form of an Epic Pool power and/or Spring Attack.
  5. Quote:
    Originally Posted by mousedroid View Post
    Because...

    A) It is a belief, not a statement of fact, and
    2) I believe more in Widow's abilities and experience as a highly trained spy who fights highly trained soldiers and super beings than Buffy's abilities and experience as a super-strong, but self-trained slayer who gets into what amounts to street fights, albeit with supernatural beings, most of the time. I doubt Buffy could point out a nerve cluster, let alone know how to strike one in such a way as to paralyze her opponent.

    Again, we see "ordinary" heroes (Batman, Capt. America, Nightwing, Daredevil, etc. take on foes far above their own level of power, and often far above Buffy's level of power and triumph due to superior wits, training or conditioning. I am a HUGE Buffy fan, but I honestly think Black Widow would best her.
    We do see that! And many people are often left saying "Batman won due to plot armor!"
  6. Quote:
    Originally Posted by LeoninProtector View Post
    I'm certain your "NUMERO UNO"/MOST POWERFUL OF THEM ALL/HERO OF HERO could stand to learn a thing or two from other heroes. I highly doubt the Phalanx would be so condescending and degrading to a fellow hero, unlike Recluse and his PATRON-izing, darwinist ilk.

    For the record, I'm all for learning some new tricks from fellow heroes in a cooperative manner.
    Im going strictly by what the devs stated purpose of killing States and SP was...to make the characters number 1.

    Of course, nevermind though, that they dont get the CoL mask in UG and all those other things #1 character you would think, would get.
  7. Quote:
    Originally Posted by Auroxis View Post
    I just noticed that for ElM, the AS-CI-JL chain is possible. While the recharge for this may not be quite as achievable solo (maybe during the first burst of Ageless), on teams it's a definite possibility. I'll run my numbers for it later and see how it compares with AS-CI-CB-JL.
    How would that be possible? That means AS would have to recharge in 3.036 seconds. AS tops out at 3.75 second recharge and that's with max recharge.
  8. Quote:
    Originally Posted by Jibikao View Post
    The new AS system can improve Stalker's dps by 115?!
    Well, those times have all the previously mentioned procs in them.

    I think its more like the 60-80. Which seems impressive (and it is!) but you have to remember sustaining end became tougher.
  9. BrandX

    New to scrappers

    Quote:
    Originally Posted by scottydoe16 View Post
    still reading stuff kinda hard while at work, but would dm/sd be the best choice for soloing av's im not a huge fan of dm but if its that much better then the rest i'd use it, just wondering if there any other options for better dmg
    You're a scrapper, more than likely you're going to beable to solo an AV with any combo, given the right funds.

    The weakest of Primaries when it comes to ST DPS, is still dishing out 150 DPS using it's best attack chain and only be slotted for damage (so not counting any procs).

    That's the weakest of the Primaries.

    Okay, admittedly I don't know where WM, Axe or BS sit at the moment, but I'm sure they get equal to or great than Spines, which is the 150 DPS I was talking about.

    You say you have the influence to build any build. So, for Primary, pick your favorite, you can't go wrong with it. My suggestion, pick the one that has the best animations in your opinion or fit the concept you envision the best.

    The tricky part is picking the secondary! Shields is a good set! DM pairs nicely with it because it gives what Shield lacks, a self heal (Siphon Life) and DM's -tohit only help with Shields Defense (-tohit is like added DDR).

    Since you haven't said you had to have the fastest AV killer, just an AV killer.

    Note also DM/SH times that youve seen also keep AAO saturated and enough enemies around to fuel Soul Drain.

    I don't recall it being terrible, but I don't believe DM comes out on top with just 1 target for Soul Drain.
  10. Quote:
    Originally Posted by Jibikao View Post
    Yeah, the new AS certainly has helped. I wonder what was the number for DB Stalker before the new AS.

    I mean how much the new AS has improved so far in terms of dps number?
    Around 115ish, not accounting for -Resist Procs, Purple Procs, Incarnate content, ect.

    Which would likely move it up quite a bit, more so when you figure that's at least 2 Purple Procs and 2 -Resist Procs.

    Besides the Combos just sucking before, my only complaint for Stalker DB was the lack of Typhoon's Edge. It's animation is a must have in my DB users arsenal.
  11. Truthfully, I don't think the old sets need new mechanics.

    I think they just need new animations. New animations brought up to the level of some of the new sets, I think would go a long way to get people playing the sets.

    Especially the blast sets, which imo are boring except for Dual Pistols (and there's people who want boring animations for them).

    Sure, some sets can use some tweaks, but I know the reason I don't play Axe, Mace, and Broadsword isn't because of their mechanics, but because I find their animations dull and well...I feel more like a D&D Fantasy Character using them, but that's secondary to the animations I've made at least one Axe concept that Id have enjoyed if the sets animations were better.
  12. Quote:
    Originally Posted by Prof_Backfire View Post
    Oh hey, it's that book us Auskids all had to read in school!

    In case anyone's wondering, no, they never really give a reason for the invasion in the books or identify the invaders, though in retrospect I find it hard to imagine they're anyone but China. And yes, it's basically Australian Red Dawn mixed with good ol' teen romance instead of 80s cheese, and bland as hell. I dunno how a movie will work, though I cba watching the trailer at the moment. (connection is treacherous)
    Considering it came out already and bombed miserably, Im guess the movie didnt work.
  13. BrandX

    New to scrappers

    Quote:
    Originally Posted by scottydoe16 View Post
    ya im going to go with /sd i have the inf to make it. but after looking over the pylon thread it seem's dm is pretty good having never played dm recently i did play it when the game came out and didnt like it, im guess theyve change it since then?
    The animations are the same, so if that's the problem, then no, it hasnt been changed.

    However, since it came out, it's been through some power adjsutments. Like Siphon Life being a key attack.
  14. Quote:
    Originally Posted by Jibikao View Post
    I can see DB Scrapper doing well since Scrapper has follow-up to stack damage. I didn't know Stalker DB is doing that well because 1. combos suck for dps 2. stalker doesn't have follow-up.
    But they have AS which just adds alot to one's DPS.

    Scrappers DB's best chain wasnt even it's combo. Though it required so much +RCH I personally didn't think it was worth it. But then again, I don't look to solo GMs with my characters, just enough to solo AVs. So maybe it was just me who doesn't think it's worth it.
  15. BrandX

    Psychic Melee

    Quote:
    Originally Posted by Mr_Morbid View Post
    Precognition should be a positional defense based set.
    I always thought SR worked as a Precognition power set.
  16. BrandX

    Psychic Melee

    Quote:
    Originally Posted by Rockshock View Post
    You guys happy now? Your getting your stupid Psi Melee!
    Seeing how it was the second most voted request behind Dual Blades, and WAY ahead of Street Justice, which was in a BERY DISTANT third, I'd say YES!
  17. Quote:
    Originally Posted by RemusShepherd View Post
    What they need to do is make a new IO set in the Knockback category named 'Suppression'. (Or 'Swan's Suppression' if you want flavor.) It should be a set with heavy +damage and +accuracy, with one proc IO that restricts the KB magnitude to 0.67 in the power you slot it in. Everyone who wants to convert KB to KD will buy and slot that proc. Problem solved.
    I don't think IOs are the answer to say Electric Melee's (and Blasts) kinda lack luster end drain. And I think the sleep is more for flavor than anything else.

    That said here you go!

    Swan's Suppression
    *Dial back the knockback for some added range*

    ACC/DMG/RNG

    ACC/END/RCH

    DMG/RNG

    ACC/DMG/END/RNG

    DMG/END/RCH/RNG

    PROC: Removes all KB/KD/KU abilities from Power

    Set 2: +10% Regeneration
    Set 3: +2.5% Recovery
    Set 4: +1.5% Hit Points
    Set 5: +7.5% +RCH
    Set 6: +2.5% Defense All
  18. Just curious, but why wasn't Sky Splitter a narrow cone the same as Katana and Braodswords, which the power seems similar to?
  19. Quote:
    Originally Posted by Tater Todd View Post
    Yeah, that one makes sense but the blaster one also needs to be lowered to level 25 or 30.
    What I mean to say is I'm guessing all the new ATOs will likely be like the first round of ATOs.

    Slottable at level 10, untill you upgrade them.
  20. Quote:
    Originally Posted by Tater Todd View Post
    HA! Oh Bp lol.

    I think these Enhancements are a bit to high. The benefits of these seem to cater more towards the younger lvl toons. I think that these should be available at level 30 or 35.

    At lvl 47 you're already "Meh, I will slot these later." Don't get me wrong a lot of them are a must have but if one could use them at lvl 30 or 35 it will help toons get over that hump.
    Judging by the Corr one, they'll be slottable at level 10.
  21. Quote:
    Originally Posted by Angelxman81 View Post
    I edited my post.
    I meant its almost mandatory for MY characters,sorry.
    If it helps I knew what you meant.

    While generally this is the case, it's not 100% for my characters...

    Fighting and Leadership!

    I wish I could fit Concealment on a few characters, but that's purely for concept reasons that I want them to Phase Shift, buuut, it's usually a wasted power pick imo as those characters tend to have a Stealth power in one of their power sets already.
  22. Quote:
    Originally Posted by Father Xmas View Post
    I remember when City of Japanese Schoolgirls came out (Issue 4). Today's lack of similarity is the result of the collective 7 plus years of added costume parts. Since Freedom how may costume sets have they added? CoT, CoL, Barbarian, Halloween, Elemental Order, Fire/Ice, Gunslinger, Imperial Dynasty, Olympian Guard, Imperial Defense, Celestial, Pocket D, plus account wide unlocks on Vanguard, Roman, Spring Fling, Winter Event pieces (I know I'm forgetting some). We haven't had this many costume pieces added over this short of time since CoV went live.

    It's no wonder we rarely run into our unintentional doppelgangers anymore.
    I thought I ran into a doppleganger before! I was all ":O I have that exact same cost costume!"

    Everything was the same, with the bodysliders being almost the same!

    Then they replied, "I know! I copied you! I loved the look!"

    Other than that, only one other time, but they still had one piece different than my character!

    So many choices, I love it, even if I don't use them!
  23. Quote:
    Originally Posted by Issen View Post
    Damage, sure.

    Animation tweaks...not so sure.

    I don't think you can "tweak" the animations to cut down on them. Only attack would be Piercing Shot, and you could possibly shorten it by not having the character throw the guns so high into the air.
    I only say tweaking of animations, because I was under the impression they (the devs) said they could tweak them just a little already.

    But I think they just need to up the damage! Maybe just a straight 16.5%? Just a quick thought on if the set had AIM and it was up 1/3 of the time.