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Posts
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Why does everyone hate CAK? its one of the best DPA attacks in the set, and it looks deadly.
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The extra step at the end of it bugs me, throws off the animation imo. -
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I think the quick upper cut looks very nice, and I can't really tell on the one that appears to be throwing an elbow/forearm rather than your fist....need to see that one more before I can decide if I like it or not.
The gut punch looks super weak, and the baseball pitch animation has been used a few different times for different things and always gets replaced because people hate it. No idea why they'd try to use it again.
The last one where you can't see it cause he goes off the screen looks interesting, but who knows what it looks like.
So out of 5 new animations for MA one is great, one is ok, 2 suck, and one is a total mistery. Was hoping for a little more out of BaBs to be honest. Who knows if these will be the final animations that make it to live though. If I make it into beta I will take it upon myself to do eveything I can to at least get the base ball pitch animation replaced
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The last one I saw that was going off screen (toon was jumping) was the normal Eagle's Claw. -
I still wish they put in a Barrage animation for one of the kicks. But other than that, I can't complain.
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If you play them as hit and run artists. BORING!
Play them like a scrapper who can hide, REALLY FUN!
Even in the beginning levels, when teaming, I'll only hide if the team is stopped or it comes back on while running to the next spawn.
Early lvls can be a bit hellish, as so many powers you want/need you can lose out on attacks.
But even then, I was scrapping it out. -
Here's the truth...
They're both great sets that get there totally different. :P
In the end it comes down to playstyle/concept.
Having leveled 2 Regens to 50, and another slowly on the way. I personally, prefere WP.
I love the concepts that WP allows me to use.
However, IO either set right, and you have a defensive juggernaut.
I might even put Regen a little ahead, if you rely more on ALOT of recharge, rather then defensive bonuses, as that allows you to get a really nice DPS chain going at the same time.
WP lacks a burst heal, and you can take Aid Self to make up for it...but you'd also likely want to take Tough/Weave. That's 2 power pools right there.
Both great sets. Both don't really require that much strategy. Regen can hurt during lag more than WP in my experience. -
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Well I've look at it some and the best DPS attacks for it are Jacob's Ladder, Chain Induction, Charge Brawl. Havoc Punch is the worst DPS of the 4 attacks.
So it looks like the best attack chain would be
Chain Induction/Charge Brawl/Jacob's Ladder/Charge Brawl
CI would need to rechrage in 3.96 which would be 250%
CB would need to rechrage in 1.056 which would be 184%
JL would need to rechrage in 3.3 which would be 143%.
The DPS for that chian will be around 130ish DPS.
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Not a record breaker. Energy Resistance foes will hurt the DPS, but 130 doesn't sound to bad.
Those who roll Elec/Shield will likely get nice enough DPS to overcome the energy resistance foes. -
Has anyone figured out the best DPS (single target) attack string for an Elec Melee scrapper?
Assuming it ports over the same as it is for Brutes, of course.
What would be the best chain and what's the DPS look like? -
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Rad/Kin, Ice/Cold, Fire/Dark, Sonic/Rad
enjoy.
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Just curious...but why not...
Ice/Cold, Fire/Thermal, Sonic/Rad, Rad/Kin?
/Dark will add more -ToHit, but /Rad already does that.
/Thermal will add Resist Shields, and great Debuffs later.
/Thermal just seems like the better set to go with, over /Dark -
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I can't believe that no one even commented on the other two videos.... isn't that a big deal to people?
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I think that new Spines animation will show us more people rolling spines. -
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Yeah, not too sure where to post this, but it's going here.
Me as brute: *gathers up nice hoard of enemies for a big footstomp*
Mastermind: "Attack, my minions!"
Mob: *goes flying 5 million feet in every direction possible*
Me as brute: ">"
Every single time I team with a MM this scenario happens and I just don't feel like playing anymore. Seriously, I can probably down a bunch of insps and solo 3 more mobs in the time it takes them to track down all the enemies they scattered. Bots MMs are especially bad at this, and 90% of the MMs have to be bots for some reason. And then because they aren't paying attention to who their minions are attacking, they end up aggroing another group. Does anyone else feel my mastermind pain?
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First mistake you made...you herded.
Herding doesn't make things go faster, it slows it down.
All my fastest teams have been teams that can steamroll spawn to spawn.
A team of scrappers and trollers did that so nicely.
Second, you think only some MM's will do that? You must be a lucky brute not to have teamed with other Knockback specialists. -
I'll put this suggestion here as well.
Shields! It needs a bubble shield animation/FX.
Just like when a Force Fielder bubbles you, or the Kheldian's personal shields. -
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Funny... my team ripped the 40 PPs to shreds, after one team wipe, we learned what we needed to do. Then again, my teams never fail.
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Reminds me of the time the Citadel TF was bugged with lvl 35-36 Warwolves.
Every team I formed for it managed to beat the TF. Just takes some thought on the team. -
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Unfortunately the only bonuses of electricity are Thunderstrike and Lightning Rod. Both are great but most of the damage is comming from the Brute's Fury and the Stalker's Assassination inherents. Obviously the Scrapper lacks both. If NC increases the Scrapper's damage this set will most likely turn out well. In my opinion I feel that Energy Melee would be a much fairer trade for Broadsword. My opinion is thoroughly based from a PvP perspective. I would much rather have Energy Transfer and Total Focus than Thunderstrike and Lightning Rod.
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Fairness in trade?
You realize, while Broadsword might be all that for Scrappers in PvP. It won't be all that for Stalkers in PvP.
Stalkers will have better choices for PvP than Broadsword.
Scrappers didn't give them anything better. Especially considering how easy it is to get lethal resist. -
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Basing my experience on my Elec/Elec Brute...
You will want Tough/Weave, Aid Self, and try for +Defense, +HP in your IO set bonuses.
One of Elec Armor's biggest defenses, is draining the enemies END with Power Sink (that comes at lvl 35, unless they change it for scrappers *crosses fingers*).
Even after you have Power Sink, you should get the +Def/+HP from set bonuses, Tough/Weave and Aid Self.
Now mind you, I was trying to tank with my /Elec Armor Brute, as a scrapper, it might not be as important, but me personally, I'd still want those things.
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I just rolled an elec/elec brute and I've heard simliar advice, but I have no idea what powers I'm supposed to sacrifice to get so many pool powers. Do /elec brutes just skip patron powers or something?
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That's where the hard choices come in :/ -
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Deal with it. You're never going to get Dual Pistols.
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Maybe not on Scrappers. But I do hope for maybe an Assault/Defense AT at some point. -
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So whether people should or shouldn't be intuitively rationing their blue bar is immaterial ... a good portion aren't and they are being frustrated (we've all seen these posts and in-game comments). Eventually that frustration turns into cancelled game accounts or free trials that are never realized as subscriptions.
In other words, frustrating the customer is costing CoH money. To what extent? I wouldn't know. But it doesn't take a marketing genius to see the same complaint come up time and again and imagine that its not ingratiating itself among those who complain .... those being your paying customers.
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Maybe we don't want those who can't handle it on the team to begin with?
Really, it's not that hard.
Even more so on /WP for Tankers.
I know Herc likes to grab Stamina at 20 on her/his tanks, but it's really not needed.
If others can make do with Stamina at 20, a WP/ tanker can make do with a power that's better than Stamina at lvl 12.
Not saying I wouldn't grab Stamina still. I love having an endless blue bar, but it's not something I strive to get at lvl 20 on a WP/ tanker (30-35 usually, depending on the build...sometimes earlier...but never rushed to get it).
Blue skittles, using rest when needed, all those support classes with +END powers...the early game really isn't that hard or take that long.
5-6 hours lvl 1-21 with the right team, doing non AE missions...sewer -> Posi -> Synapse -> LVL 21!!! DING DING DING!
Mind you, that's the right team. :/ heh Not always easy to get. So you either plan for it, or hope you get lucky
Still, it's like people are afraid to use REST or Blue skittles in the early game, when I read these type of threads. -
/Regen for Scrappers.
/WP is only good if you go with a stalker. -
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People who want pistols for scrappers mostly just want status protection and durability because they want to win, not because it makes any kind of sense.
Now if we fixed tiny bayonets onto each pistol....
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Or maybe those of us who picked the game up, not knowing how exactly the game worked, had envisioned a Dual Pistol-Martial Artists/Super Reflexes type hero only to find they didn't have dual pistols as an option.
That was of course me when I picked up the game in i3.
And I personally find my Crab (lvl 36) to be very much a Blaster with Scrapper Secondary.
My Night Widow is more like a Claw Scrapper (melee with a couple ranged attacks) -
Basing my experience on my Elec/Elec Brute...
You will want Tough/Weave, Aid Self, and try for +Defense, +HP in your IO set bonuses.
One of Elec Armor's biggest defenses, is draining the enemies END with Power Sink (that comes at lvl 35, unless they change it for scrappers *crosses fingers*).
Even after you have Power Sink, you should get the +Def/+HP from set bonuses, Tough/Weave and Aid Self.
Now mind you, I was trying to tank with my /Elec Armor Brute, as a scrapper, it might not be as important, but me personally, I'd still want those things. -
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The reason Pistols makes sense to me as a Scrapper primary is the secondaries available. Very infrequently do pistol heroes blast things to death. Many are very tough or very quick. Super Reflexes, Regeneration and Willpower definitely have heroic counterparts. The other secondaries are a little less solidly based, but I could see a Dark, Invulnerability or Fire Scrapper. Shield Defense is out, for sure, but that would be done normally (along the lines of Claws).
On the other hand, Blaster secondaries don't seem to support it much in most comics. Devices has strong support and mechanically the Blaster secondaries would probably work better, but I think it just fits more to have short-range dual pistols in the hands of Scrappers.
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THIS!
Dual Pistol/[insert secondary of choice here] scrapper fits so much better with Dual Pistol wielding comic book heroes.
I wrote up a set once with like 3 ranged attacks, the rest was melee based without a pistol whip attack (which should just be brawl).
Combat Jumping style flip, shoot at the target for knock up, was one of the attacks (can't remember what all the attacks where). -
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How many times do we see new Tankers (and new players) come up here and say something along the lines of "I'm trying a Tanker out and I'm always running out of endurance. Does it get any better?"
This has been an age old problem since the early days of beta. How many subscribing customers have to get frustrated and lose the love for the game before this issue is addressed.
Specifically the L1-20 portion of levelling. This applies to almost all ATs hero and villain side, but especially to Tankers who run dry *really* quickly.
Suggested Fixed: Do away with TOs and DOs and make SOs available at L1. This would alleviate much of the frustration and tedium that is the current mode of play in the L1-20 game (imo).
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Or people can learn to manage their blue bar, carry blues, and use rest when needed. -
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Never said this was the fastest or best way to level. Just a quick way to try out that tank build you came up with in Mids
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Awww...but it'd be funner to run them through the TFs
Sadly, the ITF has ruined me on some tankers *glares at DA & FA* Love the TF so much, and I've yet to see a decent DA or FA tank survive that TF on their own.
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Fire and Dark Tankers do just fine in the ITF. Badly built Tankers of all varieties do not.
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Okay, then I've just yet to see a good built FA or DA Tanker tank that TF.
Or do you mean Set IO'ed out DA and FA tankers when you say good built? -
For Science Booster, they can get a discount when on body slider changes
ZThere you go.
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I've made a few /WP builds that had softcapped to at least S/L/E/N (can't recall if I softcapped them F/C...but less likely as it doesn't matter as much to me)...however, doing so always hurts one's recharge for better DPS chains. :/
Still working on some /WP builds myself to get what I want. -
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Redside needs more love. That's not exactly a mystery.
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I don't think it's that redside needs more love per se.
I think heroes will always be more attractive to players, because they are heroes.
Then those who do want to be a villain, don't exactly get that feeling.
As one poster also said in another thread a day or two ago...redside contacts make you sound more like a 2 bit punk, than a super villain.