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Posts
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My suggestion, going by the vet reward of getting a free character slot...
Give the players two ways to get those costume slots...
They can either wait for the VET reward, or they can do a micro transaction.
Then people can decide then...do they want to wait to get it free or do they want to pay for it now.
Though out of all the vet related costume pieces, I'd only have payed to get the belly shirts (Which I was asking for before the vet rewards were even mentioned).
The wings arent all that impressive to me...and I like the Valkyrie feather wings more than the vet reward feather wings.
And all the other options I don't think I've really used. That's as a 57 month vet here. -
Quote:I don't know if I agree with that. Just because one uses pistols, doesn't mean one couldn't have other powers as well.I have noticed that my wolf spider hunstman, who went with the bane tree but mostly sticks with the SMG based attacks is fairly fast at drawing his SMG. Pulling out the mace for the one or two powers he has that uses it (build up and poisonous ray) is a serious slow down but switching from the mace to the SMG is fast - I don't even notice it. Hopefully the pistols redraw will be more like the huntsman's SMG than the old broadsword or archery redraw.
As for my dual pistols character I already reserverd the name Midnight Gunslinger on the server I play my villains - not sure if I want to go DP/Dark or DP/Traps though as I like both secondaries. Dark fits the name but traps is a better thematic fit with pistols.
With DP, I don't think Traps would automatically fit the theme, unless one is going for a tech hero. -
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Never got a Trick Archer up to a high level. I always end up a bit disappointed in the set for one reason or another.
My thought...
Flash arrow gives a bigger -tohit that is noticable. Really, I never found it's -tohit noticable.
Give Acid and Poison arrow a -Regen Component...they can then stack them.
With that, I'd be pretty happy with the set.
However, I wouldn't mind seeing...
Giving Ice, Poison, and Disruption arrow given a small DoT damage component, would also be nice, imo. And fit with what they do.
Ice Arrow can give a DoT that equals Block of Ice's damage.
Poison Arrow can give 5 ticks of 5 toxic damage. A really small DMG component, not worth really enhacing for damage, but added for flavor.
Disruption arrow 30 ticks of 1 (or 2) energy damage. Really small amount of damage. 1 tick every 1 second (power has a duration of 30 seconds, that's how I came about 30 ticks)...that is basically like the sonic disrupters int he Sister Psyche TF. So it's not like it would be out of line.
That would be my suggestions for the set.
Mind you, I've never (and personally never will), use this with a troller, so I have no idea if it would be overpowered when mixed with a troller. Then again, I'd never pair it with anything other than Archery either.
So that leaves TA/Archery Defeneders, Archery/TA Corrupters, and Ninja/TA MM's for all I'd ever combine with this set. -
My main will be going Dual Pistol something...just haven't decided yet. There's a few different power set combo that work with the concept.
DP/Thermal, DP/Mental, DP/EM, DP/Fire, DP/Dark (might...I'd have to see if I could color the Dark Miasma Powers just right), Dark/DP (same but as Defender) or even DP/Electric. Lot's of options that work.
Though deep down, while I KNOW it won't happen...I keep hoping the Devs suprise us with a Magic Bullet Buff/Debuff set, which includes a Healing Bullet, Rez Bullet, Armor Bullet, and a Pet Summon Bullet...and have some of those buff's work on self.
If they did that...I would be in love with them, and then only have to decide on Defender or Corrupter. -
Quote:I appreciate the contributions from everyone.
I'd like to add that in all of the cases I listed in the OP, I did end up leaving without making drama. My policy is never to get actively -angry- when I play video games, so I leave at the point of being frustrated or irritated and then forget about it.
I'm gonna have to disagree with the consensus about leaving TFs, though. I really feel that if there's a rule, even unspoken, that you can't/shouldn't leave a task force midway because you can't be replaced, it allows people to take liberties with common decency.
I booted someone from a TF in the Shadow Shard once, and we had been at it for a -while-, because she was being absolutely acidic and horrible to other people in the team. The other people seemed horrified that I kicked her, but we finished the TF in good spirits and without further incident.
To me, the next hour and a half or so of harmony for 7 people was more important than some arbitrary "right" on the part of someone who was being viscious.
That is your right to do. I personally, haven't done it, but that's more of my own rule...I do ALOT of TFs, I know some will be the best ride ever, some will be fun but middle of the road, and some will be toturous experiences in pain.
I take me saying, yes I will join a TF, as willing to accept that i may just not have fun this run.
Mostly, they go well, some take longer than expected, which can sour some people (lots of "Are we there yet?" "I said we'll get there when we get there!").
Others get sour if it doesn't go off just right. "Okay I've died twice on this AV. I'm out of here!" or "This spawn killed us 4 times! We can't win! I'm gone." then usually still manage to knock it out.
But if you want to leave a TF, it is of course your right. I just think many will find it poor form.
I've also been in the situation you were speaking of. I was brought along to tank the AV. That was it. The team really didn't need me on anything else. What made it even worse was that 1) I was WP/EM so I wasn't even putting out damage, as the team was made of 7 trollers/doms who were STEAMROLLING the TF, so I'd hit my long animating attacks on alot of dead enemies. 2) THey didn't even need me to tank the AVs (so I was more of a "Just in case we need you to tank the AV).
Still, it was pretty fun to watch those 7 just obliterate everything.
Though still havent heard from you, if the team was complaining about their deaths or not. And if so, if you had offered advice on how to not go about dieing. Sometimes, you get the team makeup that doesn't mind the debt (it is a joke after all), don't mind the dieing, and still just have lots of fun (<.< I call them scrappers...whether by AT or just Scrappers at heart). -
Quote:At least you can tell the difference between games. So you got half of this little segment right. CoH is indeed not WoW. Yes. Players do have roles on teams. Yes, Players should attempt to play their roles on teams.
Yes, multiple players on this forum do not like being told that they are bad players and outright dangerous for playing like idiots. Case in point, stalkers that try to land continuous and consistent melee damage rather than stalking. Controllers that try to play in scrapper range. At some point players have to be told what they are doing is wrong... and too many players honestly believe that there is nothing that can be done in the game that is wrong.
I would have a very different viewpoint. I'd be asking why the Fire / Kin wasn't staying with the group and passing out SB and ID. A team that is on crack and haz mez protection can plow through enemies a lot faster than a simple fire / kin leading on their own.
And no, this isn't up for debate, so don't even try it. This is established fact, get over it.
You are both right and wrong on this. Yes, in some cases, it is bad to quit a TF.
That being said, there are cases, such as the one that is described, where the only real option is to one-star everybody else, quit the TF, and promptly warn the server's badge channels not to play with that particular group of players.
You might be surprised as to how quickly players will learn to play properly when they can't get any teams at all.
Soooo? What does your personal experience have to do with this particular team? I've been on all defender STF's. I've been on an all Stalker ITF. I've been on an all controller Dr. K. I've been on several different themed groups.
And I've had the pleasure / displeasure of managing the ends of tf's that were lacking people who dropped out. Such as an ITF where the /kin dc'd.
Just because I've been on teams that can do this stuff, doesn't mean that any other team can come along. We don't know the slotting. We don't know the rest of the team make-up. We don't know what sort of buffs / debuffs they had.
So it's not really surprising to find an ITF team that relies on a tank to hold aggro.
So, you finally ask a question, and instead of asking about what was going on with the team, you ask about the players particular style.
I'm about to be highly offensive when I say this BrandX, but I think the original Poster has a better handle on being flexible on a team than you do.
And... where you going somewhere with this little segment? Or is it just a tangent to relate how you've interacted with other players?
hahaha...me not flexible on teams. Pffft.
I'm so flexible, I upset a SG member on how flexible I can be.
Getting what others consider a terrible team makeup, and making them work.
An aggro holder isn't needed. It's not. Someone who can take the alpha is great. After that, a decent team should beable to handle the rest.
Have you even played a stalker? I don't know about you, but when I team with my stalker, the teams move fast. To fast, to use the let me rehide, assassin strike, placate then run away method.
No. On a fast moving team, the stalker needs to beable to stand in melee and duke it out. Or else they're not contributing all that much.
In fact, with my main stalker, every team I've been on since lvl 20 (at least) hasn't even given me time to rehide to use Assassin Strike every spawn. That's how fast the teams were moving.
Spawn...dead...Spawn...dead...if I didn't stay in melee and just fight it out, I wouldn't have contributed nearly the same amount to the team as I was doing.
Do you really think a team like that, wants to wait for the stalker to Assassin Strike every boss in the spawn?
When I look for a tank, I'm just looking for someone to run into the mob first, when I'm on my squishy. If they hold aggro, that's just gravy. But then, I don't worry about it if things fall apart. Cause 99% of the time, when things fall apart, they can be worked out with the team at hand, with a bit of team work (this is of course assuming, people know how to slot their powers decently, and know how to use their powers/powersets).
As to my last message. I was merely replying to the OP. I'm pretty sure I was bit tired, so it might of come off a bit wrong, but I was not trying to be offensive at all to the OP. I was asking questions.
What type of tank is he? Then I asked if he was a certain type.
I asked it the way I did. Because the tanker specifically said he didn't like being a piddly damage dealer for teams (he may of phrased it differently, but that's what it came down to...as I read it anyways).
That to me sounds like "I picked Taunt, the AOE Power for more taunt, and that power I HAD to grab anyways."
I added the Defender analog because quite frankly, I have a tendency to side track, and that type of tank reminds me of that type of defender. Seeing as how I've seen alot of those two types around lately (more with the defenders, but enough with the tanks to make me cry)...I happened to mention it.
As for his team...sounded like the Fire/Kin had the star, the tanker didn't, the team was following the star holder, instead of the tanker. The Fire/Kin was holding their own, the rest of the team however couldn't handle the lose aggro that the tank could of covered for.
SB is nice, but when I have my end recovery handled, I personally, don't go pesting the /Kin for it. It's nice to have. REALLY NICE! No denying. It gets those AOEs up more often. Get's those big hitters up more often.
The difference here. I assume the /Kin could be SBing the team and still moving fast, while the you assume the /Kin wasn't SBing and just moving fast.
Increased Density I forget about, just because I don't see many /Kins take it. And lately in fact, alot of the trollers I've teamed with, werent even taking the team buffs. Was ona team the other day with a /Cold Troller, /Force Field Troller, /Sonic Troller, and /Thermal Troller...4 trollers on one ITF team...my frist thought...okay, this team will be flying...
To my dismay, not a single one of those trollers had the team shield buffs. My jaw dropped.
I don't tell people how to play on my team, so I didn't send them messages going "OMGWTF" I went with it.
Okay, I mentioned on my SG OOC channel, how was it I could be teamed with these 4 types of trollers, and not one of them had gotten the team buffs.
One left before the ITF started...and replaced by one of my favorites...Dark/ Defender. But alaas...it's late...and I'm doing it again...and sidetracking.
*shakes head*
My point is...what makes you think the Fire/Kin even had SB, and the even less likely ID to put on the team in the first place? :P Or that he wasn't spamming it on his team before charging ahead?
He also asked for suggestions. I thought I made it pretty clear in my post (maybe I didn't?)...my first thought, go the damage dealing route. If the team kept dying, but he and the Fire/Kin werent, and everyone seemed fine with it. SMASH SOME BADDIES! Or run ahead of the Fire/Kin and absorb that alpha, when he gets there and locks them down, head to the next group and get them riled up.
All this said, mind you I run ALOT of TFs. So seeing someone quit, when usually it isnt as bad as they think...
"We died twice! We won't make it! I quit!"
"We lost so and so member, we won't make it! I quit!"
...is what I find kills more TFs, than a few team wipes along the way. *note: when I say a few...I mean ALOT.Been on ITFs, where the team was dieing left and right, then the team got to the AV and knocked it out fast and quick.
***QUICK EDIT*** Actually...I DO understand the concept of CoH teaming. CoH teaming doesnt require the use of a specific AT. CoH teaming doesnt require a dedicated healer, buffer, damage dealer, aggro holder, or control AT, at all! -
Quote:I think your first problem is thinking that people have roles on teams. :PI appreciate your candor.
A couple of things regarding that particular instance:
- I wasn't having fun. I don't know many tankers who have fun when relegated to plinky melee DPS.
- People were, in fact, catching aggro and dying. not the fire/kin, but others in the team. Yes, it's their fault for going with the fire/kin and getting wasted. In a lot of cases, it was an issue with spawns being close together, which is where the weakness of fire/kin tanking starts to become evident.
I understand your point of view, and I realize why leaving TFs is considered taboo. But at what point does a person have a right to leave if they're not having fun, and not being allowed to perform their role? That's a serious question, not a rhetorical one.
This is CoH, not WoW.
Yes, you as the tanker will hold aggro better...seems like the Fire/Kin was doing just fine...the problem it would seem was the other teammates dying.
They should of stayed with you.
Bad form to quit a TF mid TF. But as you said, you weren't having fun.
Now personally, I've beaten the ITF many times without a tank, I don't see why your team couldn't...
That said, nothing wrong with being a damage dealer for awhile, even if you're not the highest damage dealers on the team.
Or are you one of those tanks that grabs the first attack, the AOE, and Taunt, and consider yourself done with your secondary?
If your that...not saying you are...they were better off without you...that's as bad as the Defenders who don't grab any attacks (in fact, just the other day I ran with a level 50 Empathy/Archery Defender...had Snap Shot. Didn't even have Rain of Arrows! The nuke that wouldn't hurt them at all!). -
I've been wanting a Personal Force Field Defense Set for the melee archtypes...however, why not make it simple?
Make the bubble a graphic option for shielders! All done!
That's my suggestion for it anyways. -
Quote:Now see, I remembered he said that's how his name came around. I just never saw how he spelled it. But I guess that makes since, since Hawkeye was bugging him the whole time to find out what it stood for (but I also assumed he just knew him as BJ, and not his actual recordsIt was spelled BJ. It was on his official records that way and he later explained that the name came from his parents' names: Bea and Jay.
Silly me)
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Quote:I don't know game ratings all that well...but what she said doesn't push it past PG for movies...though you'd most likely see that in PG-13+...but PG-13 is still teen.Heh...didn't realise it was all suggestive...
Man that girl alone really pushes the boundaries of the T rating on this game doesn't she?
Also it's sucha small part of the game, that it doesn't make that big of a deal in the whole scheme of things.
Look at some PG movies that have said the F word (Spaceballs comes to mind), though if they said it every other word, it would be PG-13 or the more likely R rating (though when they say it every other word, they're generally shooting for the R rating).
Again, this is movie wise. Maybe Teen rating for games mean 16+? -
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I hope they don't change it! I like that there's this darker side.
It's a teen rated game, stuff like this can be discussed in teen rated movies, I see no reason this game has to be any different. -
Quote:I was actually okay with the immob hole. >.>Fearsome Stare is a fear, but Petrifying Gaze is a hold. (Sorry about the nitpick.)
As has been mentioned, fear in PvE blueside is pretty darn rare. A few more places you could run into fear is fighting Longbow (Gaussian's arc), Dr. Aeon (he has a dark clone with Fearsome Stare), and Ghost Widow. If you plan on turning your Scrapper into a Vigilante/Villain with GR, you'd also have to face the fears that are more plentiful - but still not overly common - villain side. (There are also fears in PvP, if that's important to you.)
Having said that, I don't think I'd let that one hole dominate your choice. If you have more fun playing Regen instead of WP, play Regen.
Well, Castle was originally going to give WP an immob hole, but players cried about that one until he added it. No idea about Shield, though. -
Quote:No...let's not see a motorcycle power. If they put that in, everyone would all of a sudden become Superspeedsters overnight.And I was so hoping for something like this. Similar in function to the prestige sprints, but a motorcycle or some vehicle that a 'natural' hero would be likely to use. I guess a motorcycle could be ninja in a Spike Lee sort of way. I also thought the in-game temp power flight and jump packs would be cool for a natural booster pack. Strictly as a costume piece of course. A lot I could do with a raptor pack or Goldbricker pack. Oh well.
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I gun holster for the back, to get ready for Dual Pistols. And a Leg Assessory option for one on the leg too.
What?
If I get them both now, I'll be even more set for GR! -
Quote:Followup after playing with the new build for a while:
1: I miss shockwave's mitigation.
2: I love eviscerate's damage, the wide cone, the extra chance to crit, pushing me past the 200 DPS barrier, how spawns melt when doing my followup, eviscerate, spin, repeat attack chain, how bosses melt from followup, slash, focus, eviscerate, repeat...
And yet I still hate the animation so much that I want to dump eviscerate from the build already.
Madness. Just plain old madness.
You lost me at "still hate the animation".
I just don't understand.
Heh...I love the animation so much.
Some questions however...
Why the Build Up Proc in Focus?
Why not the PvP IO Proc for Toxic Damage? Or the Heal Self PRoc?
If you're really willing to go all out and use the PvP IO sets, you might consider replacing three of the LotG set, with the same three IOs of the PvP IO Defense Set. More +HP that way.
Or maybe just on one of them, as that will stop you from repeating the +9% ACC.
Physical Perfect, maybe change the Performance Shifter: END MOD to the Heal PvP IO Proc for a chance at a +HEAL and +END.
Just some thoughts. Expensive ones at that, but your build seems to be going the way of expensive, but that just might be to expensive. -
Quote:No. What the OP wants is the ability to have different attacks int he Primary.So we could get laser and rocket shooting zombies? Or dark blasting mercs? Or bow and arrow kungfu robots? I'd imagine there would be a lot of techinical work for something like that to happen not to mention animation changes. All that and your mastermind primaries would be more than any class by the time you figure all the combinations between the summon types and the attack types associated with them.
Proliferation for masterminds is pretty much limited to secondary sets only unless they came up with a way to port something similar to Illusion and some of the other controller pet classes. However with what we know for sure in the demon summoning set in Going Rogue I would say the devs realize this limitation and are thinking of ways to boost the primary sets for masterminds to match closer to some of the other sets as needed. It requires a whole new set with the new models, animations, etc, etc, but if they have to do that anyway it might as well be a new set in my opinion than mixing/matching what's there or porting over something that doesn't quite fit or would probably take more work to do anyway.
Instead of the Dark Blast Powers, you could have an Assault Rifle or Dual Pistols or a Bow.
I'd actually love this, as I would love a Dual Pistol using Necromancer, in fact just last night I was wishing I could replace the Dark Blasts in Necromancy with Dual Pistols for the concept I had in mind. -
Quote:They reload by doing the following in game...Is there a way to dual wield pistols and not look flashy? I mean it's a ludicrously unrealistic combat technique at the best of times (what I always wonder is how do they reload?)
Besides, understated is not a word I'd apply to any CoH powerset. I was working on a new character earlier tonight and spent ages in the powers screen just marvelling at the Dual Blades animations. After playing WoW for the last month or so the amount of effort that goes into making CoH attacks look awesome is very noticeable.
Just be grateful they're not giving pistol melee to Scrappers.
...yet.
"/em reloads"
Don't put in the quotes.
Really now, every other fantasy game avoid the reload animation. Do you really think CoH is any different?
To the OP, you never know...they could have dual animations for the pistol set. -
Quote:Wait a second. You mean I'm suppossed to turn off Sprint? But I keep it on almost 99% of the time when playing.Counter Point #1
If they reduce Sprint's cost too much, then the next thing people will ask for is to remove it completely and just raise base speed. The point of Sprint is that you are consuming energy to move faster, a simple and realistic concept.
If anything, I would say reduce it to match Combat Jumping. No lower.
Counter Point #2
Why in blazes are you fighting with Sprint on? I present the following:
/bind T "powexecname Sprint"
This is invariably the first thing I do on every character. It's easy to reach on the fly. Yes, T is already bound to...Something. I think the power trays. Why would you need a bind to show/hide your power trays? It's a useless default bind that can easily be replaced by something more useful.
Only when I need to save END for sure, do I ever possibly think about turning it off.
Though, lowering it to the cost of an armor toggle wouldn't be bad imo. -
Quote:True, except Natural's description states that they don't have to be human, but have abilities natural to their race.
So you could be from a race of fire breathing, electricity spouting wolf-men, and you could consider yourself natural lol..
Anyways, my most two used are Natural and Tech.
I know. Sadly, when others say they want a Natural Origin character, they never think of the aliens. They think purely humans. Then wonder why they can't use some of the other sets. -
Quote:True, but as you've pointed out, Natural merely refers to baseline ability. It does not presuppose humanity on top of that.
Myself, I tend to make Magic-origin characters, because I don't like the concept of being "powerless" if one were without that special suit, or that crazy weapon, or whatever.
Which is more than a little funny, I think, because my highest Magic character isn't out of the teens, yet. My two level 50 characters are Mutant and Science, and my next-highest is Natural.
Well, Mutant and Science Origin's would imply (though not 100%) that they give you the same thing the Magic Origin would.No reliance on a suit or weapon or whatever. Just themself.
And exactly. Seeing as how my MA/Shield was Alien, it allowed me to take Flight/Laser Beam Eyes/say she had super strength (sadly this was before the new MA animations) and still keep the natural origin.
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I've used all the Origins and gotten at least one of the origins to 50.
I tend to use Mutant and Magic the most, with Magic getting the slight nod right now. Where as when I started almost 5 years ago, mutant got the nod almost exclusively.
My main being a genetically created in a lab/test tube, then magically imbued with the soul of a kitsune, lets me go with science or magic origin, imo. I choose magic, just because I really really hate the sleeping dart attack. :/
My Katana/Regen is Science Origin, and it's my only Science Origin to hit 50. Could of probably went Tech on him, but seeing as how he was homaged after Deadpool, I went Science.
My only Natural Origin characters are my two VEATS (and they wouldn't be natural at all, if I was able to choose their origin), and my MA/Shield (she's half alien).
Normally I avoid the Natural Origin because really, RP wise a regular human isn't going to kick as much *** as the game play allows
Batman kicking Superman isn't going to beat Superman. :P -
Quote:But to make it different than Dual Pistols. Laser Pistol users can just stand there in one spot, and not make any flashy moves.Just a quick question if the dev's are listening.
Will Laser pistols be an option with the new blaster set? I would love to be able to blast away with beams just like the MM robots do. With colourable beams no less.
If not in Rogue can it please be considered for down the track?
Thanks
Just stand there and pew pew pew! -
Hmmm...you have a point, Sam.
Keeping them in just one spot gets boring.
In fact, while I can see my main as a vigilante...it dawns on me...it's all set by a mission.
While I see my main as more complicated than always doing the right thing. The missions needed to be done, to go rogue/vigilante, might be counter to what your character would actually do conceptually.
So, might have wait on seeing who goes Rogue/Vigilante.
Guess it's a good thing, there's alot of people out there who won't care and just do it whatever it takes (for the badges for instance), and not go with their concept
I'm not one...but I'm sure there's alot of them out there.