BrandX

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  1. BrandX

    What to make...

    Quote:
    Originally Posted by OneWhoBinds View Post
    I'm tired... of IO sets.

    So many combinations across all ATs seem to need IO sets to either cover some critical weakness, or to fully take advantage of a power.

    And I am tired of the whole thing. I am tired of trying to micromanage my Inf, my Merits, and maybe scrape enough Tickets together to matter.

    I'm sick of playing toons up to their 40s, and finding I lose all the enjoyment as I start - and fail - to try and include IO sets into their builds. And always finding myself short on whichever currency I need at the moment.

    I know part of this is my fault. I don't farm - I find that boring as all get out. Without farming, it seems I will never make the kind of Influence or Merits I would require. (Even the so-called 'Cheap builds' still seem to run in the hundreds of millions, and I've never gotten more than 30 mil on any toon before. And that by pure luck. And that's not even going into the mess that is the Red Side Black Market)

    Theoretically, the game is balanced around using SOs. In practical terms, I know several of the power sets - especially some of the melee defenses sets - are pretty weak if not supported by set bonuses.

    So what is a good AT and power combination for just slotting SOs (or generic IOs) and going to town? I want at least one toon I can play without having to worry about maximizing my merits, and hoarding my Inf to try to buy a single recipe...

    Thank you.
    Any AT and Combo. :P

    All of them have weaknesses that IOs can cover. All of them are fine without them.

    IOs let you do OMGBBQSAUCE things. But, they're not needed.

    My list of 50's below, only 3 of them are really IOed out. And 1 of them wasn't IOed out as it was leveled.

    The others may have some IOs, but they're ones picked up on the way.

    None of my villains have an IOs at all.
  2. All ninja run needs now, is the ability to keep Combat Jumping toggled on while I use it

    So much fun to just hit jump in combat when using Ninja Run.

    Admittedly, I don't use it on every toon. It just doesn't fit the concept, but for my main and the few others I have that it does...GLEEEE!
  3. ...what origin are the Carnies?
  4. Quote:
    Originally Posted by Player99 View Post
    well, it seems my example of the ill/rad builds fall short with farming/aoe...

    and bot/traps only falls to swan when she does FS?

    no offense to anyone who's posted before this, but im starting to think bot's traps may be the best, as only 1 enemy so far has been said to give it trouble (swan), and it *can* do all of the things mentioned above, albeit it farms slowly...
    Any build can be made to farm (even if it's slow). Farming just means to repeat the same boring map over and over. :P

    Being able to do it fast, just gets a better reward to time invested ratio.
  5. Quote:
    Originally Posted by SoilentGreen View Post
    Where can I find the overseer bosses outside of FBZ?
    Redside...in missions!

    If you don't have the arc for them, will have to find someone else to run with (and likely farm that mission).
  6. BrandX

    why no psy ?

    Next round...PSI/Force Fields...for Corrs!
  7. BrandX

    Next tank?

    I say save Ice Melee for a Shield/Ice tanker. But then at the same time, I saw a one handed hurl for the first time yesterday, and that's hard to pass up!

    WP/ELEC is my suggestion.
  8. Fire Melee is best paired with what fits the concept!

    Then you min/max the hell out of said concept!

    That's what I do.

    Which isn't always easy, when said concepts usually have Fly as the travel power.
  9. I wish!

    I'd just be happy if they allow me to use more than one period in a name!

    Been wanting to use "Stray C.A.T." as a name for FOREVER! Okay, not forever, but a couple of years now.
  10. If I recall correctly, the devs said it wouldn't be untill after the new year.

    And if memory serves, even in January it would still be in the "only the family" beta, as it wasn't that far yet.
  11. Quote:
    Originally Posted by Leo_G View Post
    I'd actually like this except I'd probably set it up like pre-set 'tiles' that you'd place ontop of whatever character you want to flavor. So you'd have the above example of the Robot tile which would have some +res to psi and lethal but a slight reduction to smashing and a weakness to energy.

    But to lessen the opportunity of this being 'gamed', I'd actually say apply the tile 'after' powers and caps are calculated. So if you choose electric armor (which can go over the cap for energy damage resists), it would apply the -res of the tile after that so you'd always end up below the cap vs energy.

    Other tiles would be Fey (maybe +energy def, +energy resist, -lethal resists?), Ghost (+smashing/lethal resist, -psy def/resist) etc.

    Then I'd say perhaps extend these tiles to powers. For starters, electric attacks should automatically do additional energy damage vs robots (no idea why it doesn't right now). But then you can choose attack tiles like Impervium (your weapon is made of a material that can cut advanced armor so additional dmg vs [whatever tileset advanced armor includes]), Wolfsbane (vs werewolves and [whatever other tileset that may be included], you apply additional debuffs with your attacks), Ghost slayer (+ToHit and additional dmg vs ghosts and [insert whatever other tileset to include]), etc.

    ....eh, sounded kinda cool in my head but rather confusing thinking it up. It'd only be interesting if there were a wide variety of tiles and they were placed on enemies too.

    [EDIT] Thinking further on a hypothetical, if you take an Elec Armor character and have an Electric Blaster shoot at him, the armor character won't feel a thing, most likely. But if the Elec Armor character was a Robot (and -res to energy) and the blaster had, oh Impervium (so additional dmg vs advanced armor foes/robots) plus the additional dmg elec should do vs robots, the blaster *might* actually put up a fight.
    I just used an example. Not really what would be the best numbers for such a thing.

    I just like the idea for concept purposes. A robot (that isn't truely sentient), just shouldn't be hurt by mental blasts (but TK style ones sure).

    I'm sure the right numbers could be figured out, and I think it would add more dimension to the game.

    I just used the +30 and -30 percentages, as I figure every bonus should have an equal negative, so people don't go the min/max route and we all of a sudden see (for instance) City of Robot Heroes.
  12. Like has been mentioned...there's no one build that can do all that.

    The builds for instance that can take down GMs, tend to lack some of the mitigation you might want in general PvE.

    I find a well IO'ed WP (brute/scrapper), can handle most situations in PvE, when it comes to the varied enemy types.

    As has been shown, you can get that and enough damage to solo AVs (depending on your Primary)...however, a scrapper/brute isn't going to be soloing GMs (might survive them, but arent going to surpass their regen).
  13. Just because the set is mainly a toxic set, doesn't mean it couldn't have a smashing/lethal component.

    Or is the OP looking for a pure Toxic set?

    By the sounds of it, the OP is just looking for a set that is more than a Toxic DoT. So a set that does 50/50 or 25/75 (in either direction) would be more than what the current Toxic dmg does in the sets that have it.
  14. Quote:
    Originally Posted by Twilight_Snow View Post
    I remember people did studies a long time ago comparing survival between different power sets. And dark armor was among the top on average because of dark regeneration, provided the player has enough endurance to sustain such usage. But the study was done long time ago, maybe it's not applicable anymore.


    I think this should be a good idea, just for thematic reason.


    I think there is a no-FX option for customizing dark armor, then maybe the cloak of darkness won't make the toon transparent. Probably I'm wrong, I haven't played my dark armor brute for a while.

    Dark Armor, I didn't find all that bad. Yes, you'll want KB protection. Because it sucks to get ping pong balled all over the map.

    However, if you go witht he current trend to try and get alot of defense plugged into the toon with IOs, I'd think you'd feel the KB pains even less, and then you can rely on less KB protection.

    And yeah, my suggestion is more of a themetic one.

    Yes, it'd likely neuter the negative energy wielding enemies, one would face in game, but...so what? :P You are a Negative Energy wielding hero/villain. You should be laughing at them.

    And it would still have the low Energy Resist (oh how I feel that one).
  15. Quote:
    Originally Posted by Sailboat View Post
    No, but you suggested it to us. So one of us responded. Then you tried to invoke the Devs, changing the rules on us.

    Seriuosly, my response was (quite clearly) a hypothetical. It was also, incidentally, on-point: people who suggest a name purge think it means they'll get the names they want, but the Dev's previous experience indicated the purge wasn't as useful as they had thought. And to the degree that it IS used, it might be used by someone else to get the names you covet, leaving you just as frustrated.

    In the meantime, names like Sky God are still available on popular servers after nearly 6 years of flying Storm and Lightning characters. It's not as hard as people make it out to be.
    I was quite suprised to vind the name Dark God, available on Virtue. But then again, when I broadcasted over zone, that I was looking for a team, I got a rude "I'd team you with you, but that name is lame" So, maybe that's why a name like Sky God, isn't taken? :/
  16. Another catch...you have +9% ACC, set bonuses WAY over the 5 limit.
  17. Blinding Feint is WAY underslotted.

    BF is the continous +DMG/+ACC of Dual Blades.

    Do you plan on using the Combos? It's looks like you might be going for the Sweep and Attack Vital Combo's, but you under slot Power Slice from the Sweep combo.
  18. BrandX

    New Archetypes?

    Quote:
    Originally Posted by FireWyvern View Post
    Yes and no. What would be the worst is the lack of mezz protection. If it comes with the inherent, it shouldn't be too bad. A lot of the buff/debuff sets have means of protection.

    Granted, it would not be a new player-friendly AT and would only work well with IOs. But it would be fun.
    I don't think it would require IOs to function well.

    It would however require mez protection in the inherent I believe. Decent (possibly Crab lvl) mez protection. That way you're toggles aren't dropping all the time.

    It's also be an AT I would probably keep Sonic & Force Fields out of...and rearrange some of the others (as some of them get their offensive powers really late).
  19. Quote:
    Originally Posted by Nightphall View Post
    Hmm.

    When I was in 6th grade, I made comics with character named Nightblade. I wanted a character with powers after that, so Darkstar was created shortly after.

    2006, I try to create the two only to find the names are already in use, probably by someone who is not even playing the game anymore.

    I guess I will try the color idea. It works, but it just isn't the same.....

    Well to be fair...Darkstar is copyrighted and not allowed anyways.
  20. Quote:
    Originally Posted by Radubadu View Post
    LMAO

    I tend to stick with builds that make sense in my head... I'm sure that ice/fire or fire/ice blasters are awesome... but I can't bring myself to make one as I can't justify the concept. I've tried to get past this and have to a small degree I figure I can justify assault rifles (or archery for that matter)/anything and anything/devices by saying well he can manipulate element X but chooses to use assault rifles or devices also.

    So most of my builds tend to stick to that line of thinking and when I deviate from it I almost don't enjoy playing the toon... I made a rad/energy blaster... I can't play him... it just doesn't feel right
    Fire and Ice aren't to hard to keep in concept with each other, as they do the same thing in reverse...one increases the temperature, the other decreases.

    The downside however, for me anyways, is while I can see them both working nicely together in concept, I'd like to beable to throw both a Fireball and an Ice Blast, and that can't happen yet :/
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    Here's the build I'm currently working towards on my DB/WP.

    Mid's doesn't tell you how the +END procs effect your END recovery...but with three of them...

    Currently I lack half the Numinas, half the Kinetic Combats, Half the Purple IOs, 1 Performance Shifter Proc, and both the PvP IOs. :/ Have all the LotGs though and everything else

    That said...I'm trying specifically for lvl 33 IOs...sooo...it's a bit harder for me to get all the IOs I'm trying for.

    I also go into the PvP zone trying to get lucky with a PvP drop for the 2 PvP IOs, but they can easily replaced with other IOs.

    Don't want Focused Accuracy? Replace with 1 slotted Conserve Power, and move the slots. I'd suggest moving 3 of those slots to Boxing for more +S/L Defense.

    My goal was to beable to run BF->AV->Repeat, and have the END to run the AC.

    So far, it seems I have it. The missing Performance SHifter should just make that cake.
  22. I'd love to see Origin specific resists.

    Robots who are resistance to PSI attacks, at the cost of possibly taking more damage from Electric based Energy attacks.

    Stuff like that.

    It can be purely optional too. But should also have a corresponding weakness attached.

    +30 PSI resist = -30% Electrical Energy Resist (as an example). You could choose to leave the toon as is, or take this option.

    I'd also love to see dual origins.
  23. Quote:
    Originally Posted by _Tux__EU View Post
    I like the idea of changing Energy Transfer's animation to the stun animation. At least that way it would have ~1 second less than the new animation but wouldn't be as overpowered as the old one. With regards to the change of Stun's animation if this happened, you could simply do a swap or give it the "Power Thrust" animation. Would anyone see this as overpowered?

    Concerning Whirling Hands, I love the animation for some reason and am happy to accept that the damage isn't great. I have plently of other toons to play when I want to pump out some serious AoE damage so I don't mind it being next to useless. Well there are my thoughts, and it would be really nice if the devs did something along these lines, in my opinion

    Thanks,
    Tux.

    I'd be happier if they gave ET a better looking animation. Before it was quick and looked good. Now it's slower and looks like an assassin strike with convulsions.
  24. Quote:
    Originally Posted by Leo_G View Post
    I don't think DA needs capped neg energy resists. Although Fire Armor has it (and is DA's closest analog), Fire Armor also doesn't have nearly as much possible mitigation. Although I wouldn't be opposed to an upward tweek to neg reisists, I don't think it's really needed.

    Now I *do* think that DA should be able to laugh at -ToHit similarly to how Elec can -END/-recovery. Adding the debuff resist to one of the res toggles, the mez resist toggle and the stealth aura/the passive would probably be where you'd stick it in. I mean, you're someone constantly fighting with black clouds hovering around you, you could probably fight blindfolded by now...

    I'd advocate for an increase to the -ToHit debuff in Cloak of Fear. High enough to make it effective defense and I think DA would be dandy as it is. Despite what you may think, DA isn't all that bad and can work very well for mitigation and tanking. But having specialties like other sets do is just a bonus.
    The -tohit resistance would be a nice add on as well.

    However, I'd personally, just love to see the NEgative Energy Resist brought to cap for DA users. It just makes since to me.

    Ice Armor caps it's Cold Resist, and then if the enemy is within the Ice Armor Users chilling Embrace get's the damage reduced by another 14%. That's without any resist slotting.

    Fire Armor for Scrappers and Brutes can reach 75% (90% for Brutes) if they take Temp Protection (and for the slow resistance, it's not all bad). But the point is, the ability to do so is there.

    Tankers can cap it without Temperature Protection.

    Electric Armor gets to 90% easily for Brutes and Scrapper (caps at 75% for Scrappers).

    Seeing as how being able to cap Negative Energy wouldn't be game breaking for a DA user, I'd love to see those numbers raised just for concept. And it goes well in line with the other elemental sets.


    That said, I'd also like to see Energy Aura gain capped Energy Resist too...but I'll worry about that set when it gets ported, because I figure it'll see some changes then, due to Conserve Power.

    And for Brutes/Scrapper INV to beable to hit the 75% mark with Tough, for Smashing/Lethal Damage. But it's a well to do set as is...so not to worried about it either.

    It's all about Dark Armor.
  25. Quote:
    Originally Posted by HelinCarnate View Post
    Pre-nerf I took out AVs/Heroes fairly easily and pylons fell in a few min. Now that DPS is gone. AVs take forever to kill (still possible but other sets can do a much better job) and pylons take 15-20 min vs 7-8 before. A pretty big change in performance for increasing the cast time of one power.

    Granted this was on a brute not a tank.
    Okay, I'm more than willing to admit you obtained better DPS on a Brute vs a Tanker. My question now is, how much +RCH did you have to obtain, or what attack chain did you use to get that DPS?

    I never got ET down to such a low recharge to use it often enough for an AC. I built my tank more for soaking damage...so, I used EM as a burst dmg set, and lived with it. I didn't build for a great attack chain.