BrandX

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  1. It depends.

    If you plan to invest in IOs, I find it worth taking, to stack with +Defense set bonuses. And with IOs, you can cover the END loss from it.

    If you're going to go the SO/Generic IO route with your blaster, then no. It's just not enough +Defense to make it worht while.
  2. Quote:
    Originally Posted by TheLawlocaust View Post
    1: It's all a nemesis plot.
    2: Other things exist in WoD than Vampires.
    3: Study thine Disciplines and You tell Me. Also, I think throwing fireballs and Fire Blast power set are two separate things...
    2) True. Super heroes wasn't one of them though. Not that they couldn't see themselves as one, but they didn't exist in the WoD.

    3) But there's no other way to explain Path of Fire, than say Fire Blast.

    Sorry, just asking, as I was tempted Been in one before, sadly it didn't really get started (like the many previous posters have mentioned).
  3. Quote:
    Originally Posted by NekoAli View Post
    That's the current edition, Tokyo. Which changed a lot of the rules (and is not as good in my opinion). V:tM is the older version of the rules, so it identifies the clans and how they operate, as well as appropriate powers.
    I think V:tM had the better story, but V:tR had a few things I liked, like better weaknesses.
  4. BrandX

    Whoa.....

    ...hmmm.

    My first thought is, I wonder if they meant INV/ELM, as I seen alot of people use EM to equal ELM, and which point I correct them. :P

    But yeah, if they think INV/EM, I'd disregard them anyways. Not that /EM isn't workable. I just hate the set now. :P And so do alot of others. But it still looks pretty! *huggles those pink pom poms*

    I also wonder how that INV/ was falling to Trolls, if your ELA/ wasn't...unless it was all about you both sharing aggro...or he just didnt have his defense toggles on/chosen (seen it happen alot).

    Now, I've seen some DA/, FA/, and ELA/, tankers in action...and I'll say I've seen some really good ones...sadly, the majority I wouldn't say fall into that category.

    That could be why they talked such a way.

    Also, unless I've seen the tanker in action, wouldn't be my first choice for one of my favorite TFs (ITF). But that could just be because the ones Ive seen in it, have fallen pretty easily.

    I'm pretty sure IOs can take the sting out of it though.

    Which gets me to the real point. Just laugh at them. I wouldn't have let the team die. And if the team was rolling well, and the xp was coming, I wouldn't have left the team either.

    But I would of reminded them, that alot of what they consider the best tanker, requires either 1) great team backup or 2) great IO set slotting.

    I keep hearing Shield/ tankers are all that. Then team with a Shield/ tanker without IO sets, without Tough/Weave, just get nailed.

    The same is true for ELA/ tankers.

    In fact, I keep wondering if a ELA/ tanker who relies on +RCH from set bonuses...if that would be enough for tanking the ITF.

    My Brute (ELM/ELA) did okay, as long as I was able to drain the enemies of their blue bar fast enough. Sadly, with 3 LVL 50 RCHs and 3 LVL 50 ENDMODs in Power Sink, that wasn't always fast enough.

    And I don't know how well it would work against tanking LR, in the STF.

    The LGTF however seems like it would be a ELA/ tankers, dream TF.
  5. ...for those who've done it...how'd you build your /Regen?

    Is it about stacking as much defense as you can?

    Or can you go the +RCH route?

    What about the one's who didn't use Katana/ or Broadsword/?
  6. The ability to use the different Robot Arm Options (1, 2 and 3) with Jackets, Trenchcoats and Shirts!
  7. ...what are some of the good attack strings for Broadsword, for AV soloing?

    Trying to plan out a BS/Regen build, if that helps any.
  8. Quote:
    Originally Posted by ShoeTattoo View Post
    I'm also a "no" on the OP's idea.

    For over 99% of the playerbase, development time spent on PvP has less than zero value. I say "less than zero" because that development time could have been spent on activities that the PvE portion of this community might enjoy, instead of creating another virtually empty zone, as the OP suggests.

    As an alternative to the OP's suggestion, which could easily lead to confusion and irritation for PvE players who have no desire to participate in PvP, I have two suggestions:

    1. Put all "Fed Ex" missions to visit PvP contacts out as OPTIONAL missions, when they come up, instead of forcing them onto every single alt a player rolls, as they level up. Don't bother the 99% of the playerbase that has opted out of PvP with reminders about an activity that they have already, and very plainly, rejected.
    2. Make all badges and temp awards awarded in PvP zones available through other means.

    That would allow the 99+% of the playerbase who has no desire to participate in PvP to leave it entirely behind, with no losses whatsoever from refusing to participate.

    Bribing people with badges and temp powers to enter PvP zones with their PvE characters, so that they would end up offering their PvE characters as "bait" for PvPers, was never a good idea. It probably solidified the dislike of PvP for *many* players, instead of motivating them to freely participate in it.
    I'm still lost.

    How does this force anyone to PvP? Or even visit the zone?

    Last time I went to Faultline for PvE was ALONG time ago. And it was for a Numina TF.

    This zone wouldn't be any different. Sooo...why would it upset a PvEr? Because the devs spent some time on a PvP zone?

    Or because it puts PvE content in a PvP zone, and they don't want the choice to avoid it?
  9. Quote:
    Originally Posted by Doomguide View Post
    Personally I'm on the fence about Grounded. It offers me essentially one thing in my build, about 1/3 of my negative energy resistance at no further cost in endurance usage. The kb and immobilize protection are both covered by powers and IO's that I would be taking and using anyway. The end drain resistance is trivial at best, particularly by my current level. Hip deep in dying Carnies with the dread Mask of Vitiation on me couldn't effectively drain me as is with no Grounded. Instead I was draining them dry. And it does "all" this at the cost of a power choice.

    Still it has been painful at times facing things like Vampyri, Spectrals and or even the Carnies mentioned above owing to their use of negative energy attacks.

    Really seems to boil down to increasing my negative energy resistance by about 11% or so to a total of about 33% for a power choice in a tight build. And negative energy is still going to tend to be painful.

    So right now the plan is one build will have it and one won't and seeing how they compare.
    What IO sets would you be taking anyways, to get the KB resist?

    Why use a slot for a KB resist IO, when you can grab a power and have it?
  10. I have a question about this SG.

    How do you handle them, walking around in daylight? Interacting with cyborgs, werewolves, catgirls, or just plain old superheroes?

    I mean I could make a claws/Fire Armor Scrapper, call it a Gangrel with the Body of Fire discipline.

    I could say the Lasombra has points in Theurmaturgy (sp?) and thus can throw fireballs.
  11. Quote:
    Originally Posted by Forbin_Project View Post
    I'm just curious which one of you guys will be ponying up the money that NCSoft will lose from the subs cancelled by pissed off PvE players when they find themselves being forced into PvP. As much as you guys may not like it it's the PvE players that are paying the bills around here not PvP.
    As someone who mainly does PvE in this game, and wanders into PvP zones with a PvE built scrapper, and just goes at it for fun, I have to ask...how would this zone piss off PvE players?

    Going into this zone would be optional. Just like every other zone.
  12. Okay. I love the idea. Some thoughts however...

    1) Not 3-4 weeks.

    2) Yes to TF and SF, but all in instant missions that negate the PvP DR/Mez Protection/Use rule.

    However, your side just needs to be in control to talk to the contact. Once you start the TF or SF, you get to keep using the contact, even if the other side takes control.

    3) It opens a store to which ever side is in control. In that store, a person can buy ONE PvP IO RECIPE A DAY, at the store for 500k-1million influnece. Remember, just one a day. I'd be willing to even say limit it to account. One blue and one red. Or maybe just one toon per server period.

    However they could get one on every server.

    4) Yes to instance (no hunt, just like the TF/SF) missions, given to you by a contact in the zone.

    However, that's right, you can only get a new mission when your side is in control. If your side loses control, you have to get control back before you can continue with that contqct.

    5) Badges...always in the same spot...but blue side can only get them when they're in control and vice verse.

    This idea I support for a new zone! This would be fun! And the PvE crowd would only be hampered by hoping they can get all they want to get done, done in time!

    I love it! It's not like anyone would be forced to do the PvE content.

    And I can just imagine the fun of trying to start the TF/SF.

    "We need to get 8 people fast! We're losing, and need people here now so we can start it!"

    THen while they're waiting for one person to show up...BOOM...side switch...NOOOO!

    I love it! I support this!

    /SIGNED!
  13. Quote:
    Originally Posted by Tripp Hazzard View Post
    Possible alternative that might be a little simpler to implement:

    Team members who disconnect/log off don't drop from the team window. Their name just changes to indicate they are offline.

    Leader can then still kick them if desired/needed.
    I love this idea!

    /SIGNED!

    A few times, I've accidently kicked a member when things where going bad, and I saw the numbers counting down over their head, to think they were just quitting instead of DCing.

    I mean...really...they were complaining the whole time. It was a PuG. How was I suppossed to know?
  14. Quote:
    Originally Posted by DMystic View Post
    Villain Side SF for the missing gaps.

    New Villain zones

    improvements to merit earning potential Redside.
    Yes to SFs filling in the gaps.

    Have to disagree with more zones, redside. Redside having less zones, it one of it's appeals to me. More zones, doesn't mean more content. :P More content means more content.

    I would love some way to earn more merits redside! Only because the prices on redside market is ridiculous.
  15. Quote:
    Originally Posted by cursedsorcerer View Post
    Metal Armor/Metal Melee for Tankers/Brutes! GIMME!
    Sooo...Invulnerability & Spines with Metal Spike skins. All you really need is Spines ported to Brutes and Tankers.
  16. Quote:
    Originally Posted by Santorican View Post
    One thing I've learned very quickly is that there is no honor in standing there and getting wailed on. If your health is going down and you have phase/taunt/some hold immob, use it so you can regen some health back.

    Unless the other person specifies that you cannot do/us X its fair game.
    Well...as long as both agree that you cannot do/use X...then it's fair game.

    Of course, if I have phase shift in my build, and they say no using it, i'm more likely to laugh and PvP sopmewhere else. :P No inspirations, I'm willing to go ahead with. But not the powers I picked...pffft. :P
  17. How does Instant Healing and a Stalkers low hit points, work out for them in the PvE game?

    For a scrapper, it feels alot like hitting the softcap, you're just not going down.

    So, is it the same for Stalkers?
  18. Quote:
    Originally Posted by Wraiven View Post
    I never have. Was never my play style even when Stalkers had a small amount of hit points. I was often congratulated on how I meshed well with teams in those days. With the changes I am inclined to agree with you though, there is zero need for hit and run tactics in PvE anymore with the updated Stalker changes.
    Same. But my first 2 50's where Scrappers. EM/SR stalker was my way of getting a EM/ scrapper

    I still used placate/hide (when it rehid before the next mob)...but I kept pretty hit, hit, hit.

    I would also use Hide to just blow through paper missions.
  19. Quote:
    Originally Posted by Fire_Minded View Post
    I do think dual Blades would be a fun melee set to play on a Stalker...my issue with it,is the factor of hitting combos to do anything..i dont find that fun...or very helpful to a AT,thats primary goal in attacking,is hitting and running...who the hell wants to think about there attack chain and pray they dont miss once and mess it up?not me..
    First, stalkers shouldn't hit and run anymore. :P

    Next. You're thinking it all wrong. Look at the Combos as a bonus. Not the MUST DO/HAVE TO DO, to succeed.

    On my DB/WP (and on my DB/SR) Scrappers, I just run the AV combo. If I miss, I'm right off to the next attack in the chain.

    That said. I HATE HATE HATE how Stalkers Combos are setup, sooo...sadly, I just can't get into Dual Blades on stalkers.

    It's one thing to miss (not that big of a deal)...it's another thing entirely to use attack chains, I would never use. :/ Or chains I have to wait on FOREVER to use (Build Up in a chain...really? *sigh*)

    As for which is fun...I've gotten a few into the 30's and still looking for that one combo that sticks with me. :/ Still trying.

    Broadsword looks to be fun, just to go around ASing with a Rularuu Broadsword, sadly I can't get the skin at lvl 1, so I've stayed away from it. :P

    Electric Melee has Lightning Rod (lots of fun there), and the BEST (imo anyways) looking Assassin Strike of all the sets.
  20. Quote:
    Originally Posted by Random_McEric View Post
    Is Grounded a skippable power for an electric brute? My energy resistance is already nearly capped in my early 20s, and I can pick up immob and knockback protection through Combat Jumping and a KB prot IO (or Acrobatics). But I have yet to see an /elec build that skips Grounded. What am I missing? Is the end drain resistance that noticeable?

    Edit: And yes I realize CJ and Acro would mean taking 2 powers instead of 1. But I was planning to take CJ anyway and use a KB IO, I only mentioned Acro because I realized while typing that's another option.
    It was additional END Drain Resistance, Negative Energy Resistance, and gave Immobilize and KB Protection (when you werent in the air).

    Personally, I liked it for all those reasons. The fact that I lost the two protections when in the air never bothered me. And I even got KB a few times while in mid air during a jump (KB is really not that bad when it happens once in awhile...it's being ping pong balled all over, all the time, that sucks).
  21. Quote:
    Originally Posted by LuxunS View Post
    Unfortunately this is not true. All AVs have inherent debuff resistance (85% for an even level 50). This resistance applies to -RunSpeed, -Recharge, -Endurance, -ToHit, -Defense, -Perception, -Regeneration, and -Recovery. The -25% reduction from the dart attacks is reduced to -3.75%. Effectively this reduces the AVs regen by only 3-4hp/sec. The loss of dps from the attack chain using the dart attacks is greater then the effect gained from the -regeneration.

    tl;dr The dart attacks are not effective against AVs
    I've decided to just keep Dart Burst for the one and only fact that *shrug* I love that animation the best. Lots of little darts flying at the foes. FUN!
  22. Quote:
    Originally Posted by Coldmed View Post
    pvp will never work when the devs have their favorites..as of now scrappers still rule as 99% of the blue population is a scrapper


    gee why is that castle?..hmmm???


    oh and super strength will have to get the axe as well.(like energy got finally).the tohit in rage is overpowered in pvp...just ask all the /ss tanks in pvp...trust me..theres plenty spammin kob nubs there
    o.O Have you gone into zone with a scrapper? I wouldn't call a scrapper the number one PvPer. OR do you mean 1 on 1 Fightclub PvP? Which is a different beast.

    That said...

    Lose the detoggling. Keep the mez the way it is. I find that hurts even if I don't have to retoggle. Might be sucky for trollers (unsure)still , but for Dom's and other classes, the way mez works seems to work in my experience.

    This means, keep Mez Protection as Mez Resistance in PvP zones. This at the very least means the mez's work.

    Lose suppression. Fine. You have to stop to attack. No reason to stay slow after you attack, and when you get hit.

    Or maybe try it that attacking suppresses you, but getting hit doesnt. Allows those melee's to take hits to gain on the range's who have to hold their ground a bit if they want a kill.
  23. Suggestion...

    Get 3 people who have a 50 they don't use...but play the same time you do.

    Have them sit out the TF, untill you need them for glowies.
  24. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    I'm curious to know what kind of accuracy should one be packing in a build. I too had began to wonder off on the pvp side of things. With the annoyance that those widows and stalkers bring, I built my kat/regen with as much +acc as I can cram in a build. But if you're saying that tactics or FA is enough, that could save me some power picks and slots to play around with.


    I know lol Katana, but either that or claws...
    I currently have +18% ACC from set bonuses (in the end I'll have +57% when I get all the purples and the last two LotG IOs), 55-60% ACC in my attacks, and FA, andI hit pretty regularly with my DB/WP on Night Widows.

    In fact, I take NWs our pretty readily.