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Quote:Then why do you want to be patroned to a villain?The idea of going redside for things was killed for me when they made the regular archetypes non-partisan, first in i17 for Praetoria and especially after i21's new tutorial.
My personal issue with going redside is that it doesn't really appeal to my own moral compass, nevermind those of my characters. Yeah, you're mechanically attacking and being attacked by things that don't agree with you, but there's a psychological difference between doing it for great justice and doing it so the world bows down to me.
Or, in short, I bought CoH to be a hero. -
Quote:No, blue side has equal access, since they can go redside. Everyone has the same options, and all can get there. And what are you losing out on exactly? Nothing. Do missions, get xp.Hi, person with the initial idea!
That'd be fine, but if that's the case, running a short arc to get access to something... Ya know, I did that for my Alpha slot, but you can just use merits to do that now. Don't see why that's such a big deal.
I don't recomend holding your breath on a new ancillary power pool! So in the meantime, this is what we have to work with!
What this comes down to, is that being blueside currently gives all ATs a lower amount of powerchoices than red. If you've done tips before, that means you're sacrificing alignment merits for something a redsider gets for free without any extra effort.
Many players already use powersets for different intents than they are. Fire doesn't need to be fire. Dark Miasma doesnt need to be Dark Miasma. I dont see why that matters.
No, but redside gets this benefit with no cost. The arcs are fun, and you do what, three mishes to get those? Blueside would need to do 25 by that count.
It seems like very little work on the dev's parts to equalize power pool opportunity.
Plus, you're already saying that someone with Natural origin can use Mu Lightning because they talked to Black Scorpion? The 'storyline' reasons are kinda sketchy here.
Redside doesn't have to do tips. True! Since when did running tips ever become hard? -
Like always, I'm /unsigned on this. Want access to the patron pools, go redside and get access to them.
More themetic choices for Ancillary Pools is a better idea.
But Patron Pools should remain just how they are. And really, they're not limited at all, since anyone can obtain them just by doing tip missions changing alignment and doing the complete circle.
Hero wouldn't go villain? Then don't say they did. Oh? Want them for theme/concept? Well the theme of the Patron Pools is one getting training/jgiven power from the high ups in Arachnos!
But just want the better looking Soul Mastery for Dark user? Want that Mu Mastery for the lightning character? Want that Gloom for Brute/Tanker? Want that S/L Shield that doesn't hide your costume? Then go redside get it and go back to blue.
It's really not that hard. -
Quote:That's been about my experience with it. All the clicking for TC, SR, the Defense, heals if it gets to bad, plus DP's own lower damage.The following are estimates based on spreadsheets as well as in-game experience. Mileage and builds may vary.
(Fire/Time/Fire) Soul with Fodder and level shifted can whittle down a +4 AV, but I wouldn't advise it. I'm actually not that fond of Soul for sustained damage anyway. Great Spike, meh on sustained. But tha's just me.
Time/DP is going to top out 150 to 170 -redraw -support clickies. Realistically that's probably 125, but depending on how much you have to use your clickies could drop sub 100. I've not had the patience to run a pylon without the pets. I suppose I should some day, just so I'll know.
That means +0 +1 AVs. If you level shift you'll be limited to level 52 realistically, but may be limited to only 51.
I think it could be improved if TC's effect lasted as long as SR's (30seconds), so it'd be a bit less clickie. But Im not really sure how much of an improvement that would be, but not likely much. -
But...what about Expendables 3?!
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Quote:Now see, I haven't been bothered by the end crashes of Nukes for blasters, but I have for my Defs/Corrs. And the arrival of Judgement hasn't made me for a second think "OMG NUKES SUCK" just because every AT can get them.For what it's worth I enjoy using the snipes on my characters who have them. I'm probably one of the few who don't have an extreme hatred with the way they work now. I've never been a totally "omgmusthavemaxdpseverysecond" type player either so I enjoy some of the tactical intangibles sniping provides.
Having said that would I be adverse to some kind of improvement in the sniping mechanic in general? Probably not. But to be honest it's not really bothering me that some kind of improvement like this hasn't happened yet. Frankly I'm more annoyed by the Nova crashes (in light of the way Judgement powers now work) than I ever was at snipes.
The fact that every AT can get them, means those with ranged sets get TWO Nukes. So the idea of "OH NO CHANGE NUKES BECAUSE OF JUDGEMENT" doesn't make for a sound arguement imo.
Change it because end crashes suck? That's a sound arguement. However, then I look at the weapon sets and think "wasn't that kind of their draw for their nukes...oh hey you have to redraw...oh hey themetic...oh hey whatever" I dont know, it just seems like weapon sets might lose out with any change to nukes (well, maybe not archery). -
Quote:Prebaking Stamina with 2 extra slots though is a good idea! Gives the extra slots (2 instead of 3), but that's still extra slots that I know I can use on almost every character.I was thinking of suggesting to Synapse that when we respec next the inherent fitness come pre-baked with 2 extra slots in stamina and 1 in Health (and maybe pre-baking slots into the nova/dwarf powers)
Then I remembered that some people dont slot Numina/Miracle/Regen Tissue into health and I said "Nah". -
Quote:I had the same double take on that one!I think one of my all-time biggest "Bwah???" moments was when I caught a rerun of Adventures in Babysitting (yes, I like that movie) and, when watching the end credits, I realized that...
"Thor"
was played by...
Vincent D'onofrio
And when I walked in on "The Deadpool", a Dirty Harry movie, playing and saw Jim Carrey! -
I'd say the redesign is likely to keep it distanced from the original trilogy.
Personally I love the idea of the web shooters! That's Spider-Man! I want Spider-Man who's a genius and invented such a thing. If people can't accept that Peter is infact a genius, then that's their problem.
If anything Avengers has proven Raimi was wrong. The audience can believe such a thing, as it believed we could have magic, science, tech, and an alien invansion all at the same time!
I think what we're seeing a bit less nerdy nerd nerd Peter and a bit more darker (emoish?) nerdy Parker. So far, in the previews at least, I think we've seen a great Spidey! He's not just WHOOOING as he webslings, he looks to be cracking ******** dialogue as well! Something Raimi's Spidey lacked.
My guess on Parkers parents, is it's there way of doing a reboot and not just retreading old ground. Uncle Ben dies! He becomes the hero! But, why not tie his first real villain in with his parents, gives the audience something new!
What I am sad about, is there seems to be a lack of JJJ! -
Quote:Totally not against those ideas either. Though, I fear Armor/Blast would be suckie damage, when I never really felt range was a defense outside of hover blasting and even then you needed defense to back it up.I'd personally rather the devs work on those new ATs and sell sell sell. With the new epic AT that's coming out, fill out the game's niches with 3 more basic ones:
Melee/(de)Buff
Armor/Blast
Pet/(Assault or something)
Basically, open up the styles more. People that want to blast but don't like being squishy will buy a new AT and the new blast sets they didn't have, people that love to melee can buy a new AT and the new support sets out there and any AT that uses pets will get you more bang for your buck when developing pet sets.
I'd be more in support of that, although it'd be more work. But hey, if you want to do something right, it often requires that effort...
My suggestion for Dual Pistols Epic Pool I don't think would require all that much more extra time outside of some testing though. Obviously I don't know for sure, but the animations are done. -
Something they could implement (maybe it was suggested) was random occurences of costumed villains (or heroes for redside) in the middle of a crime in the streets.
Keep it AV level, so big teams aren't needed. No announcement. Just reasons to patrol the streets. -
Quote:Most people I've talked with don't seem to think the minimum is 36C as you seem to think. Also, where you put the sliders has a bit of effect on the look of the size. However, some of that might be due to all the various monitors/graphic settings/ect in play. I know when I played CoH on a computer that wasn't my own, my main did not look the same at all.Although most female characters in modern comic books are "heroicly" proportioned to the point of defying gravity, the CoH chest slider *starts* at 36C, which is not realistic in terms of real-world analogues.
While guys may express puerile gaffaws, it is simply limiting to restrict the *minimum* bust size to 36C, which is already pretty prodigious. It limits the creativity and immersiveness of people who want characters with smaller busts and niche players who *try* to play children and/or non-human/non-mammalian females.
Though now that you said it, maybe they're trying to keep people from playing as children that young for some obvious reasons.
I was fully supporting it none the less, I'd make use of it as I've got plenty of characters who'd go lower, all i did was disagree with the use of "realistic" in your statement.
More so when C makes up the largest percentage (in america) today. Sooo...realistically, minimum slider is realistic as it's the average, which you were saying it wasn't.
But, again, does Dink even have a hand in that part of the character creator? I was under the impression that Dink was strictly involved with the outfits, not the body scales, and so the suggestion seems more apt for a different thread. -
Quote:I like your suggestion, gives the animations, and you're right, it was purely my favored animations of the set. But then, I was the one making the suggestion.Something else I forgot to comment on...Shield Defense.
I don't think there is a pool, currently, unchoosable by any AT. Pools are designed to be used by all, right? So this would be the only pool that excludes something? You're trying to set a lot more precedence with this set than you think...
Though, something to do is switch it around for the effects.
ES animation decent damage ST Blast.
Then DW's animation for the mez attack (I just like DW's animation more than Suppressive Fire).
I suggest this just because of the two attacks, ES's animation I think calls for the damage more. Double Tap could also work as any type of mez...maybe immobilze as you dodge, duck down and shoot them in the leg?
But you're right, I didn't think about Shield Defense. Personally, I say go with it. Shield Defense can't use Dual Wield. Just how it goes, no need to worry about it imo. I'm sure there's some concepts that would like it, but we know there's technical limits for it, just like we can't pair claws and shield.
And well yeah, trying to get the animations I love into limit. But this is me trying to get that martial artist/dual pistol using melee type I've basically been wanting since I picked up the game.
Could just come up with a Gun Fu set for Melee, that has no more ranged attacks than any other set, but even with sets like claws, KM, Spines having multiple ranged attacks, that always seems to go "Noooo" with a few vocal people. -
Don't forget MTV's Spider-Man: The Animated Series. Personally, I thought that was great and wish it continued past 1 season.
I'm not so sure I agree that DC characters are unrelateable, they however are on a whole other powerlevel.
Yes, DC has some lower powerlevel heroes (Bat Family for instance), but generally, their heroes are to such an extreme in power, that for a movie going audience, it makes it a bit harder to make it good.
You go into the movies and you know the heroes are going to win. But with Marvel heroes, you know they can be beat. With DC Heroes it tends to feel less so. With the lifting of 100tons, running at the speed of light, ect...ect.
funny thing is, they could easily depower Superman and still keep him super and doing a lot of the visually impressive things he's done. Just do away with things like stopping the asteroid on his ownMake it to where he needs help from some of the other powerhouses.
He could still easily be that OMG MOST POWERFUL HERO IN THE WORLD.
Wonder Woman I think has been shown she can work, if people get past the idea of ruining her. She's super strong, can fight, but while she can take that punch and deflect those bullets, she can still be shot and stabbed, and even beaten up to the point of unconscienceness.
Sadly she has other problems. Her iconic outfit tends to come off better in animation/drawing than in live action. Today's audience seems to lack the ability to suspend some disbelief or even go with the simple idea, that "Hey! I like the way I dress!" well, American audiences anyways seem that way, I don't know how other audiences feel about it.
Though she has seemed to have lost the heels for boots, so at least there's no "you can't run like that in heels!" working against them.
Lastly, I think good writing can come over any obstacle that a DC hero can have, but after listening to the Kevin Smith video again I'm reminded...even if they have good writers, they have idiots in other parts of the process. -
Yeah, I have no problem in those areas, but I was trying to do it without the use of Lore Pets (I was trying to do it without incarnate abilities period, but gave into Interface).
Thought maybe there was something I was missing, I guess there isn't. -
Quote:I saw what Leo was saying. I can see how he might think I was going for some power epic. I really wasn't. Also, it's Dual Pistols, playing multiple Dual Pistols, I wouldn't think it's really that powerful.@Leo_G: I don't think that response was necessary. I do think the point of a suggestion thread is to post how we envision these features being implemented. They 99% most likely won't be implemented how you, myself, BrandX or any player imagines they will be. Rather, they'll be implemented the way the developers see fit (even if laying down a baseline idea is probably in the best interest, which Brand did). Ergo, tearing apart the thread and the initial idea with a large wall of text is kind of silly.
I actually think this, and the above idea of signature epic pools, are nifty ideas that spark some thought.
However, I do think giving the Epic Pool Hail of Bullets, and basically making it a clone of Spring Attack is a good idea, and not over powered at all.
For one, one would need to draw the pistols everytime to use it. It also to my knowledge would have a longer animation.
Would it be an additional AOE? Yes. But seeing as how any melee could take Spring Attack for additional AOE, I really don't see that being a problem.
I also don't see why the sets have to mirror each other. They already have sets that don't stick to the common Hold/Immobilize/Range ST/Range AOE/Utility Power.
One of the reasons I lowered the range of ES in my suggestion was because I was looking to think of things to help keep it balanced. If lowering the damage is a way to do it, do it. But I agree, KD helps with the theme of the power (KB would seem more comicy tho, wouldn't it?)
I was also picking my suggested powers for the Epic based purely on animations.
So with that, a new suggestion that can combine things a bit.
1) Double Tap - Dual Wield Animation (1.67sec animation) - ST Disorient - Pistols Level Damage with 9.75 END/10s Recharge/80ft Range
2) Executioner's Shot - ES Animation (of course) - ST KD (I don't say KB because many melee types hate KB, but I could live with it, could even give a chance for additional KB and this is merely suggested because Leo mentioned theme of the power) - 20-40ft Range (lower range is merely a suggestion if perhaps it is to powerful) - Dual Wield Level Damage with 10.66 END/32 Second Recharge
There, two single taget mez powers, Disorient and KD.
3) Bullet Rain - Double the END/RCH of Bullet Rain - Making it in the 2nd tier isn't bad really, as this suggestion is meant to keep the Epic Power Pool the same for ALL Melee ATs, and Brutes/Tankers have AOEs in the 2nd Teir.
4) One With The Gun - Passive +ToHit (or +ACC)/ENDREC or +DMG or nothing and maybe +Perception.
Ranged AOE and a Utility Power
5) Hail of Bullets - Same stats as Spring Attack, no teleporting, maybe get rid of the +DEF aspect. Can even lower the radius.
It's HAIL OF BULLETS! It's the animation of animations!Okay admittedly, just imo. Why not let this be the set more about adding damage, that in the end tends to be found to be highly resistant? Not to mention, if people can pick up Spring Attack and it's not considered OP, I don't see what giving the option in an Epic Pool makes for being OPed.
I don't think we'll see this suggestion used by the min/maxer, with it being lethal damage, longer animations, and redrawing everytime it's used. Even with having the chance at two additional AOEs.
What I do think we'll see is people using it to fill in concepts! While getting a different experience from the typical epic pools.
Able to have their gunfu! Or possibly the martial artist cowboy! What have you!
Also, seeing the list of powers I gave it, could also give it to MMs for an Epic set! Thug MM's might like it as well (but of course the option would be there for all MMs).
5 ATs 1 new Epic Power Pool! Animations are done for it!
Want to go farther?
Give it to Widows and Soldiers as well who lack an Epic Power Pool! Fits their theme easily and bumps the one Epic Power Pool to 7 ATs!
Sell it for 100-400 points (Id pay up to 800 myself). Or sell it to F2P and free for VIPs! There's way to get return for recycling animations while giving a new Epic Pool that helps people obtain much wanted concepts. -
Quote:Must be sarcasm, considering their secret identity gets shown enough in the films to havetheir face seen, and as previously mentioned, V for Vendetta.Screen Actors Guild rules. The actor's contract requires that his face be visible and recognizable for X percentage of the film. This is why Tony Stark opens up his helmet so much, as a note. Since Spidey (unlike Cap, Hawkeye, Thor, Widow, Batman, Superman, or Green Lantern) sports a completely face covering mask, the writers are forced to unmask him routinely.
Otherwise, I agree: Comic book Spider man manages not to lose the mask more than once a year, across four books, and however many crossovers. Show the character some respect, Hollywood! -
Quote:Saying that, couldn't want just say "had enough comic book hero movies the last two years" or even "Weren't their aliens invading earth in Avengers"?I still have my original Battleship game in a beat up box in my basement. I've played Battleship a lot when I was growing up (along with Risk and Stratego). I'm pretty sure Battleship didn't have invading aliens from the sea.
Haven't we had enough "Aliens invade Earth" movies in the last two years? Even with ignoring Transformers 3. -
Quote:I'll have to double check this in game when servers are back up. I don't recall the attack shaving a chance to immobilize except for Impale.Actually all spines attacks have an immobilize.
Aside from Impale, they're just all 0.33 magnitude, or 0.67 mag with a 50% chance to proc. Without ridiculous stacking you're never going to notice them.
They last fairly long too (9+seconds) it's just that you'd have to stack it four times just to immobilize a minion, seven times to immobilize a lieutenant or ten times to immobilize a boss, so chances are you'd defeat anything long before you were able to actually immobilize it.
And according to mids, Impale is the only one that has a chance to Immobilize and is the only attack that can slot immobolize enhancements. -
Then just clear the names of people who havent been around in say six years.
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Quote:Lower the damage then. I'm not really trying to pay for power.I don't condone paying to be overpowered.
But I'd sooner pay for an AT that's *balanced* to have blasts and armor than an OP epic that just sets a hugely bad example for the Paragon Market.
And lower its damage too considering the epics tend to use tier 1 powers unless the pool has limited ST attacks, then it may sub in the tier 2. I'd probably just put in Pistols instead. That attack's animation is varied and more simple which seems to be what people want.
Epics don't have tier 3 blasts in them. They definitely don't have tier 2 + tier 3 blasts in the same pool. At least Piercing Shot can be excused as a snipe-like power or because it's technically a multi-target attack.
This just reeks of motive. What do you gain from removing the only purpose of using a ranged attack on a melee (to affect a foe at range more than just for damage)? It'd be understandable if we were talking about multi-target attacks here, but this is just Executioner's Shot. Heck, it takes away from the flavor of the power to remove the KB. Maybe you're trying to 'weaken' the power's effects to appeal as more of a balance but I highly doubt that as the case.
And this is even worse. Not only are you aiming to conform the concept to your niche needs, you're knee capping people that *actually* want to *shoot* people at *range* like every other epic pool can. I think the shortest range is Energy Torrent and Tentacles at 40 ft and they're cones.
Of course, you can not have 2 ST blasts in the set too.
It has far more AoE than any other epic without sacrificing ST or needing to use cones to get advantage of it. On top of that, it provides practically no utility. Even Fire, the element known for being low on survival, has 2 utility powers. I don't get why you seem to be trying to shoehorn Executioner's Shot and both the other AoEs when you know the set should have 2 utility powers, one being a control of some kind while knowing full well there is one available.
What I'm going for is purely cosmetic. I love the looks of DW (dodge and blast!), ES (it's ES!), and Hail of Bullets!
Though, something to remember, there would be redraw no matter what set you pair it with, as one will always have to draw the pistols.
Bullet Rain is added in because I love it's animation and it gives a ranged AOE *shrug*
Also, why make the set exactly like the others? Body Mastery I consider nothing like the others. So why not another?
Also, my idea is more intent to fill in concept gaps for many. "Hey, I have pistols as well as sword/fists/ect"
But you'll also note I said I was more than willing to go with your suggestion, but I would like to see Hail of Bullets for the animation! Really now...LOVE LOVE LOVE THAT ANIMATION! -
Quote:Only Impale has an immobilize. So, you're not likely to stack it.Not official. This is just me reading between the lines. (So I will freely admit I could be seriously off base here.)
But, as I understand it... the Devs pretty much have I24 and I25 planned out. And since, (again, to my understanding,) I24 will include a new (final?) Preatorian zone, and I25 will introduce the Batalion, I doubt they will have the resources to devote to proliferation until after these issues have been released.
Short answer: Yes.
Long Answer: Spines is a mess of trading off damage for pointless secondary effects, and inflicted with excessive animation times and recovery times. Seriously, outside of Impale, I have yet to see an enemy actually get Immobilized (or if they did, it didn't last long enough for me to notice, which alos means it didn't last long enough to matter,) and the slows involved are negligible to the point of uselessness. Spines needs to be rebalanced - the mess of secondary effects cleaned up, the animation times fixed, and probably some animations moved around.
And let me go out on a limb now, and say something I'm sure a lot of people don't want to hear: WHEN Spines gets ported to Brutes and Tankers... I very much doubt Quills will be included.
It's dps isn't really that bad, but it might not be seen by many when it requires using the AOEs to obtain it (plus adding in Quills).
Castle said before, and was stated in this thread already, if it was changed, it might not be for the best. -
Going with my suggested list, I'd likely do the following...
All lethal damage. No Swap Ammo or added exotic damage types. This is an epic pool, not Primary/Secondary Powerset. So it all stays lethal ammo.
Dual Wield: Double the END/RCH of DW, with whatever damage they use for the melee AT Epic Blasts.
Executioner's Shot: The same as DW.
DW would give KD instead of KB, and ES would lose it's KB entirely. DW would be have the advantage of longer range and a form of defense (KD) where as ES would just be about a power hit.
DW would keep it's range, while ES would be lowered to 20ft.
Distinct advantages imo for picking one or the other, or even picking both up. Since one couldn't make a chain with these, I don't see a worry in 2 ST blasts in the set.
Physical Perfection would be like Physical Perfection is now. I chose this as it was already in game, but I do like the idea of different passive. Maybe...
Smartlink: +ToHit/+DMG or +ToHit/+ENDREC.
I think keeping it a passive works better than giving the player a less universal concept power. Could go Toggle ala Focused Accuracy, but I like the idea of it being a different than the +ToHit toggles in the other epic pools.
Bullet Rain: See DW! Keep the KD or lose it, but keep it KD over KB.
Hail of Bullets: Double Recharge, +25% END of normal HoB, lower radius to 10-15ft. Lower Damage.
Or even better, keep it inline with Spring Attack (cost/rch/dmg wise), but lose the teleport. Maybe keep the +DEF aspect, but easily loseable.
By keeping it inline with Spring Attack, I really wouldn't consider the power OPed for any of the melees who could just as easily take SA. -
While I want to see Battleship >_> What?! It looks mindlessly entertaining to me. I don't think it will do as good as Avengers, I do think it might have a chance to topple Avengers out of first place for the weekend.
It's new. It looks to have big special effects. And never underestimate the power of mindless entertainment!
Though it does seem to have bad word of mouth going for it, this doesn't mean the general movie going population won't go see it.
Lucky for them, they seem to have already made back their production costs plus extra from the foreign market.
Also have to think, people have seen Avengers. They may not be like some of us who've seen Avengers more than once, and thusly, Battleship is new, Avengers they've seen already.
We'll know for sure in a few days, but I wouldn't count it out just yet.