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Quote:The article seems to say they did go to the others. I'd guess they also went to Hasbro, who figured the same thing.I'm wondering if this'll result in lawsuits. This really screws over retailers and the toymakers who now have inventory collecting dust for nine months, and no way to sell the mountain of GI Joe toys they've already manufactured to be released with the movie. Gotta wonder if Paramount consulted with Hasbro on this one, because Hasbro's gotta be unhappy about this.
The better the movie does, the more people who see the movie, the more toys that will be sold. -
Quote:It was an interresting read, but then it got me thinking. What is the percentage of gays. Doing a good search it looks like it's figured to be 2% (but could be up to 5%).gay mogo!
anyway.... <_<
here's a good article if y'all are interested
http://www.bleedingcool.com/2012/05/...-gay-question/
So, with those numbers, article seems to say gays are under represented?
Mystique, Rictor, Shatterstar, Karma, Batwoman, Renee Montoya, Northstar, Rainmaker, Destiny, Vodoo, Bunker, Hulkling, Wiccan, Xavin, Midnighter, Apollo...there's just a small list.
Which, going by the 1940's estimate of 10%, they seem to have fallen in line with estimates.
So where exactly is the under representation?
Though he has a point, with all the changes they did make, why not just change one character to gay in the beginning if they can just come out and make all those other changes. -
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Quote:Im not likely to get what Im looking for, but I do hope to get something close at some point!Hmm, I don't know. Many prefer defense sets with minimal FX and just use the costume creator for appearance. In which case a new set will need gimmicks to set it apart.
"FX heavy" could itself be considered a gimmick by some.
Bio Armor doesnt look to be a defense set and people are hyped about it. -
I just hope they don't take forever to release more Melee Defense Sets. And hope they don't go the route of "must have gimmicks!"
I'd just like to see more defense sets with various styles. -
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Quote:Well they did say they wanted to do it right.While I doubt that it takes 9 months to 3d a movie, I fully understand why they pushed it back. I belive that the monster that is avengers would make it go BLIP on the horizon alongside all the other action films releasing. So pretty sane move on paramounts part.
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But one can look at it as that's what they said originally.
Since they said all that, the game has changed. And one doesn't have to look at Fury as Rage. Obviously, that's just a word for it.
You wanted Fury for Tankers before to increase their damage. If they gave Fury to Tankers, all of sudden it's because Tankers are ragey?
Why not instead look at it as game mechanics. Fury doesn't have to be Rage. Think of it as just building up steam, steam they don't need to release at first but then start upping the game. -
Quote:Well, I'm sure Spider-Man and DKR would have eaten into GiJoes take. I think it's a good move on their part.Hollywood pulled this stupidity with the Wrath of the Titans remake. However I don't recall it taking 9 months to do the 3D conversion. Unless Paramount plans to add in some new scenes to the mix.
Agree that they probably doing this to protect their investments. Dark Shadows and Battleship couldn't knock Avengers off the number one spot. Likely contenders would be Spider-Man and Dark Knight Rises.
I still plan to see the movie in 2D unless I hear the 3D is just that amazing (Avatar and How to Train Your Dragon have been the only two worth seeing in 3D). -
A recent thought. If one is looking for a S/L Defense shield, there is a dayjob that grants it.
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Quote:Not worried about when a KIN is on the team. I'm thinking purely solo. Hell, I've done a lot of TF teaming, and I havent had a KIN on the team in forever.Almost any Tanker, pretty much regardless of build, currently hits the damage cap with a single Kin on their team.
Even if we ignore Kin, it's almost a given to happen on Leagues and it will only get easier when Hybrid and Amplifiers hit and ever easier still as time goes on.
As I said, I'm not 100% against a flavorful mechanic unique from Fury that helps non SS-Shield-KMs see the difference the cap change would make solo. But I insist that the damage cap needs to be fixed, and it should happen either first or in tandem with that.
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I'm talking purely about reaching the damage cap solo. What team makeup is should have nothing to do with how the team performs. -
Quote:No. No. I did not. I said if it's still higher than Scrappers, then lower the damage.Tis Tis you can't have it both ways.. remember in the first quote you say a couple of power set combos.. but then in the second quote you throw Gloom as justification to nerf Brutes when not all Brutes take Gloom. (most of the time I know I don't)
Besides didn't Brutes already had there damage cap lowered a few issues back and the same time Tankers HP was raised?
I then added, that I believe it is lower now, and only surpasses scrappers when Gloom is in place. -
Quote:You say. But the funny thing is you also say "Brutes are as tough as Tankers" so, maybe Superman isn't a Tanker. Maybe Superman is a Brute, since he's as tough as a Tanker and has the damage to back it up.Very. In fact, that is almost assuredly what they were thinking when they created Fury for Tankers.
But the problem with that is, in truth our Tankers don't have overwhelming power to ever "stop holding back". Supes gets to say that because he's got the goods to back it up. His dials go to 11.
Our dials don't go to "11". They go to ((0.8*X)*4)*1.2
Lower than anyone else in our "League".
And he doesn't 'cut loose' on nameless Parademons, or garden variety bank robbers. And he especially doesn't shrink away from the big guys who can take it.
I agree with you that link is what Tankers should be all about. But they're not, and that is why I'm not going to quit on them.
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You know, this is what I thought was the worst of it. Whether I RP or not, how they made Nemesis act was so so SOOOO damn aweful, I wish I never had to see it.
Really wish it go kept to broadcast, when Nemesis was replying to thinks in broadcast.
But for letting people know an event is going on, I'm fine with it. But a one sided conversation, where the main badguy is horribly horribly RPed, I'd rather avoid seeing.
Hell it was so bad, I decided not to attend the event because of the horrible attempt at (and quite likely done on purpose) RPing Nemesis. -
Quote:Just curious, is that 545% what your Shield and/or SS can accomplish on their own?I am. I've suggested increasing a Tanker's damage cap to 545%. That would, if my math is correct, put their single target damage (after Bruising) at the cap around 90% of Brute damage at their cap. Tanker AoE damage would still lag behind, but shy of adding Bruising to all attacks, or removing it altogether, there's nothing that can fix that.
I think that this is fair, considering only 10% max HP separates a Brute from a Tanker defensively at the caps.
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I'm not against a Damage Cap increase for Tankers, but I'd rather see changes that effected Tankers as a whole not changes that helped a couple powerset combos.
Next, in making the differences more, why not just go there. Nerf Brute max Resist. That way when teamed, the Tanker is for sure more survivable outside of more HP than the Brute.
Oh...there's that softcapped defenses that helps make them have enough survival...so what?
And if Brute damage is still to high (though I believe most of the time it's just higher than Scrapper dues to Gloom), lower their cap a bit.
I see a lot of people say, "Dont nerf!" but then those same people will say "Nerf that combo!" sooo, why not be afraid to just say "Nerf em!"
I'm not for a heavy round of nerfs, but a lot of people do seem to be afraid to just say "Nerf this AT a bit so the other AT is where it should be."
Mind you, again, not against the idea of buffing Tanker Damage Cap (or even their Damage modifier...why not put them at what, .9 instead of ,85?).
But I agree with StatoNexus, let's seperate the melee ATs a bit more. Make it so when you think damage it goes...
Stalker > Scrapper > Brute > Tanker
and when you think survival...
Tanker > Brute > Scrapper > Stalker.
This can be achieved! -
Quote:What more did we know of GW at that point than we did of Statesman?It worked in Marino's arc because the signature characters involved were interesting, well-rounded characters. It doesn't work so much when the characters are cardboard cutouts, bratty airheads, complete jerkasses, or know-nothing know-it-alls like so many of the newer NPCs.
"He's a signature character!" isn't an adequate answer to "why should I care what happens to this person?" I think the response to Statesman's death proved that.
Nothing more than she was a Ghost.
Let's not pretend there's been a whole lot of GW characterization out there. -
Quote:Villains dont get it "free" they have to do the story arc just like the heroes. Changing alignments, working your way to redside, doesn't cost you anything./Signed. I like the Patron Powers, but I absolutely hate the tip missions and really hate Redside. I don't give a crap about XP, or even necessarily population, I just hate being a villain, really hate the tip missions for becoming a villain (good god, vigs are worse than villains), and hate that villains get something better for free that heroes have to spend more than a week getting... by becoming villains. It's fundamentally flawed, and needs to be fixed.
The lose of access to a SG base for a few days is not a cost.
The patron pools are a REWARD for doing one of four arcs, and tied to the storyline. Keep it that way. I'm not saying people have to RP being patroned to an Arachnos LT. But making it so it can be purchased is just as bad as making it so you can start a VEAT as a hero at level 1. -
Quote:Difference in terms of work and we all know it.In this case, the "few" that I can think of are more prominent and/or numerous than superheroes I can think of:
Who regularly wear saloon girl outfits.
Who have the brain-in-jar motif going.
Who use tai chi-esque energy balls.
Who regularly fight crime in bridal wear.
If I put more thought into it, I could probably come up with more items that have been added to the game which are exhibited less quantitatively and/or qualitatively in the superheroing business. But that would be getting away from the initial point in order to needlessly justify a desire for something to be added to the game.
Also, a split design for tops and bottoms!
Color half the character outfit white, the other half black! Or whatever colors the person chooses. -
Quote:truthfully with those names, I'd think you should beable to use them. But then, Im sure there would be plenty of people using those names and making exact duplicates.I've had a number of toon names genericed. The names included Sentinel, Wildcat, Apocalypse and a number of others. I was told it was NC Soft policy this would happen. Then I just learn a guy has been running around with a 'copyrighted' name and it was OK by the powers that be? How does this make sense?!?! I am really wondering why there's such a double standard going on here. Can anyone help me out? I sent in a ticket about this and was told they cannot reveal such info.
The name the guy was allowed to retain is that of a well known Greek God.
But what was the copyrighted name of this person?
Of course, the devs go overboard on this, as I recall people getting genericed just for using the name Sakura. -
Quote:Ummm...they put a limit on the level of the character for those "long dead" accounts. What was it lvl 35?Those "long dead" accounts (the ones that are 5, 6, 7 ,8 years old) already had the names they were sitting on freed up when the devs ran the name script on two seperate occasions. Any decent names that were on those account have long since been claimed by other players.
Furthermore the devs themselves told us that most of the names that were freed up after running the script were garbage gibberish no one would want anyway.
Except for a few @trial accounts there is no mythical hoard of "cool" names being locked away on 5-8 year old accounts.
The "problem" is that it has been 4-5 years since the last time the script has been run. Also since then it has become ridiculously easy to level up characters beyond the paramaters the dev set the last time they ran the script.
Not to mention I have names on my global friends list that haven't played in over 3 years.
All that said, I thought I was keeping civil. -
What made the story awesome was it involved a signature character, the story actually seemed to mean something, and for redside, I didn't feel like a lackey.
Using signature characters in story arcs is one of the best things the writers could start doing.
Not having the story seem random is also a very big plus.
Marino's arc is just...that awesome! It's the story arc that I always made sure to run when I played redside. -
Quote:I agree with this!I really think it would just be better to expand the APPs for all classes. There's no reason that all ATs shouldn't have access to (at bare minimum) Fire, Ice, Electric, Psionic, Dark, and Energy-themed power pools (plus possibly a physical-based and/or weapon-themed pool), especially since none of the powers would have to be new, just copied from other powersets.
I'd love to make an Elec/Elec/Elec Brute, for example, but right now it's not possible (outside of Mu Mastery).
And then improve the PPPs to just be flat out better! You have to do a story arc to get them, make them superior to the APPs (which some might say they already are...maybe even all those wanting PPPs made easier to get). -
Quote:I figure that's the case with most people. Everything could be 100% equal, and redside would still have the lower population, and doubtful that many would all of a sudden take up redside if it was made equal.I still wouldn't play redside even if that were the case
People just don't like redside. Maybe it's they prefere to be the hero? Maybe it's because blueside you will feel like you win. Maybe it's redside having you fight mostly other villains? Maybe it's because you feel like a lackey for the longest time. -
Quote:You know, I actually saw Highlander 2 before I ever saw Highlander 1. Having seen it that way, I quite enjoy the movie, though dont care for the directors cut.What the hell are you people talking about?
There's never been a movie made in the 'series' past Highlander 1. You're crazy to imagine otherwise.
So Highlander 2 is actually what got me interrested in Highlander, and then catching the series when it came on.