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Quote:While I love to build my characters to solo AVs and do other such awesome things. Outside of doing that, normal missioning, I always prefere a team over soloing.Wouldn't it encourage more soloing, the opposite of what we said we need?
So I'm not quite sure if allowing such things would encourage soloing, but rather, those who already solo, may try out different ATs.
I love to team, my favorite AT is Scrappers. It was made for soloing.
But I know from a concept/theme standpoint, some of those allie only abilities, I'd love to see usable on the caster, even if it was at just 25% the normal strength.
A Cold Dom or Thermal Rad, able to to shield themselves and would a 4-6% Buff to your Defense or Resists really be that game breaking?
Helpful, possibly not considered worth the END cost while solo, but so much more in the theme of the sets. -
Quote:Yeah, those things can be thought of that way. But they're still rather rare, and less of deal.It depends on how narrowly you define support. There's plenty of heroes offering leadership buffs. Batman scares the Hell out of most lower level mooks enough that can be considered a debuff in itself. Spider-Man's taunt is a massive -ToHit debuff among other effects.
I don't disagree with you about healers at all.
Well, back then we didn't have the Absorb mechanic which in hindsight would have been ideal for FF. That or a Repel-style end drain the more damage the shield takes.
Iceman has always used ice to shield himself and I can think of a few instances where he encased someone for protection but yes, it's rare. I think that's more a case that Cold Domination and Thermal Radiation are really "out there" conceptually and the devs were really reaching when they designed them.
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Spider-Man's taunts for instance. -ToHit that doesn't quite work all that often. More so for the foes who are used to it or just don't care.
Tactics. Yeah, Batman, Cyclops, Captain America...common amongst them, but I wouldn't say to CoH's level. But that's the difference between comics and game mechanics.
But I was thinking of the more obvious types of buffs/debuffs myself.
And there are some debuff types in comics, but they're generally able to be handled better than in a game setting. At least as it would pertain to a story/universe setting.
And yeah, that was more the devs stretching for abilities with those sets. And they're nice sets! I have both a Cold Domination (maybe two) and two Thermal Radiation at 50.
Fun sets, but from a comic book fan PoV, I find their abilities more akin to D&D Fantasy setting. But that's how CoH started really. Tank, Buff/Debuff, DPS trinity! -
Quote:Five powersets free is still more powersets in 11 months than what we got before.Well, thumbnail sketch from the market of purchasable powersets that are not VIP content:
Melee: Street Justice, Titan Weapons, Staff Fighting
Ranged: Beam Rifle, Water Blast
Support: Beast Mastery, Nature Affinity
Freedom went live in late September 2011, so say we've had 11 monthly stipends from then until now. 11*400=4400, enough to pay for five and a half purchaseable sets -so stipend alone means you cannot get two of them. It'll be enough for six come September, but by then Bio armor will most likely be added, leaving stipend-alone purchases still two short.
The Tier 9 VIP, though, has 11*550=5500 points, enough to pay for another one and almost two. So the Tier 9 VIP is one short. If Bio armor is added in September and nothing else is added in October, the Tier 9 VIP will be able to get all extant purchaseable power sets.
I leave it to someone else to compile the list of VIP-free powers added to the game.
For my part...I mostly just don't care. My only purchased power set has been Titan Weapons. I don't have to have the new shiny, and if I *were* super determined to experience them I could always (as a VIP) hit them on beta and decide if they were something I wanted instead of all the other options 800 PP gets me.
And then I go back to the thought of, just because it's an option, would you play it?
Does someone make and actually stay with every new character they make with a new powerset? -
Quote:The problem with this idea, is that in CoH, it's all to common of a hero outfit.Hey, here's an idea about a new Penelope Yin costume:
PSYCHIC, MAGICAL SCHOOLGIRL, FOLKS!
(Okay, this is just a gag post dude to my "What if Penelope modeled her costume off of Magical Girls. Though I can imagine everyone deciding they'd have no issue about 20+ year old penelope yin dressing like she was still in highschool... Or like Cardcaptor Sakura.) -
Quote:I can swear it was proven already that the "spine bending" done with Penny was already proven to be possible, and that everyone complaining about it was wrong.Sam:
Are you kidding? Penny's costume is so representative of comics, it (almost literally) hurts! It's distilled Nineties! And if a look at my comic store's racks tells me anything, it's that the Nineties Are Back with the Big Two. Hooray, 20-year cycle!
You (and I) may find it tasteless, but I defy you to tell me that Penny's face paint, spine-twisting fan-serving posture, and pouch-tastic outfit aren't authentic. I'm half-tempted to have one of my con-going friends commission a sketch of her by Jim Lee or the Liefeld himself to complete the circle.
(Hey, no one ever said this game was only going to cover the good parts of the genre.)
It wasn't a picture of Wonder Woman giving a full front chest view at the same time as her butt.
*rolls eyes*
How that little bit seems to get overdone.
Also, the 90's were not bad in comics. -
I quite enjoyed the Rocketeer!
Seeing as how the movie bombed in theaters the first go around, I don't see why this movie should fall into the "dont remake a good movie" group.
Okay, yes, a good movie can still bomb.Maybe this time it won't.
Though...if Disney could do it...
A Captain America, Rocketeer, and The Shadow team up! I want to see that now!
Maybe say Captain America has some adventures we didn't see happen during the war! -
Funny thing is, if Rob Liefeld wasn't in comics, I bet his artwork wouldn't be as hated by many as it seems to be now.
I've seen terrible artists on DA get praised to often that I wonder if the Rob Liefeld hate just isn't follow the leader type hate going on
As for him quitting DC52. Sounds like they're having lots of problems. Likely problems with both uppity artists who can't do the job they're hired to do (like 1 comic a month, because they have to take 6 weeks to draw it) and the editors. -
Quote:Actually. If we go with comics...the buff/debuff crowd of superheroes are a rarity. And usually limited to Force Fields, TKers (TK Force Fields), and to an even less degree (like 1% of of them) Healers.I wanted to start a discussion and have a little rant based on part of a quote Positron made in another thread rather than derail that one:
I just want to point out that virtually every single popular super hero is a TankMage to some degree. They can fight, they can sustain themselves in battle and depending on how much leeway you give for the definition of buff/debuff support, they do that too.
Indeed the very definition of a super hero involves being super powerful. That involves a wide range of skills and powers. Even super heroes with an extremely narrow suite of powers find ways of using them to a huge range of effect. The Flash only possesses super speed, yet he has found application for this as direct damage, crowd control, and even buffing teammates by granting them temporary speed with the Speed Force.
In my opinion, the hard line those early designers took against this is both one of the biggest mistakes and greatest blessings of this game.
It was one of the biggest mistakes because it's a huge wet blanket and straitjacket restricting otherwise valid concepts. The notion that someone can master the katana yet can't buy a couple of 45s at the local WalMart doesn't jive in the same genre that has a man who dresses like a bat and manages to be a skilled escape artist, detective, hand to hand fighter, swordsman and is also a crack shot with a thrown weapon while being a survival and stealth expert.
And yet, without such restriction I don't think the game would have survived its early years. I think we have a much stronger groundwork now and enough critical mass to sustain ourselves but we wouldn't have gotten to that point if we hadn't had these early training wheels.
Which is why I'm all for starting to take those training wheels off now. Make no mistake, I think the current devs feel similarly and have been progressing in that direction. Starting with the IO system they've slowly been letting people be more sustainable, do more damage and lend a small degree of support on ATs that previously couldn't. The Incarnate system made further progress. Now any AT can have a nuke, do debuffs, have what amounts to a defensive tier 9, heal/buff others and have pets. In Issue 7 when I returned to this game, suggesting such a thing could ever happen was heresy.
The i24 power pool changes to pools like Fighting, the new Blaster sustainability initiative and the addition of Martial Combat further allow players to realize their concepts. Sorcery and new pools surely to follow also blur the lines and I couldn't be happier about it.
I hope the developers continue to grant players more freedom to realize their characters the way they want to. This includes expanding on the power pools and epic pools to give us options that are more plentiful and viable, adding more power sets like Martial Combat that fill conceptual niches. I think they're doing a fine job moving in the direction they seem to be going in, if not a little slower and more conservatively than I'd personally like. If anything, they need more money thrown at them.
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Force Fields of any kind can tend to be worked around easily enough. Apply enough force, and that force field goes down!
Healers are rare because they make injury storylines less possible, "Oh! I broke my leg! I won't be able to save..." *gets healed instantly* "...I can save people again!"
Regeners can have their regen overworked or just out damaged.
The same can almost be said for the Healers, but not quite the same for different reasons. "Yeah! I can heal people, but only if they're not hurt to badly."
You don't tend to see people going "I will use my Ice Powers to incase you in ice so you are shielded! Oh by the way, yes you can breathe through the ice that's covering your mouth!"
Control sets, melee sets, blast sets, usually filled in with a defense secondary is how a majority of superheroes in comics go. Just how it is.
Whether that defense is through armor or natural ability will depend on the character. Sometimes that defense is "duck behinda table and fire from behind it" -
Yeah. Will have to agree with the majority of posters. If you save the free points you earn, you'll have the powersets free.
Things like extra enhancement trays? That was never going to be a free to everyone thing. That was going to be a pay for item or a never will be item.
Extra costums slots? Likely the same thing.
Really. 5 costume slots was enough. 1 enhancement tray is enough.
They're nice perks but not needed.
Plus, are you going to actually play every powerset that becomes available?
I've been saving points because boring blast animations keeps me away from the blast sets. Nature's Affinty? It's a nice set *nod* I don't need it however...though, now that I think about it...Demon/Nature MM seems intriguing. -
Wouldn't you have to figure out how much strength you needed to rip out a 2 ton piece of ground?
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Quote:To save a few seconds most likely :/ Once movies get past two hour marks, theaters start whining.Well, it does do a pretty good job in a minute of explaining why Banner came back and how he came back, which was a little bit of a plot hole in the movie. I wonder why it hit the cutting room floor?
That's one less show they can fit in!
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Quote:When I looked before, that said Earth Control. I wonder if it was changed recently.Paragon Wiki says otherwise!
http://paragonwiki.com/wiki/Vindicators#Woodsman
But he probably WAS earth control before plant control existed... -
Woodsman is Earth Control, but maybe they plan to change that, since Plant Control wasn't an option then?
But still, Woodsman has Earth Control. -
Quote:Agreed!The DCnU has been less than impressive. They pretty much scrapped their entire established history and continuity, for a new, sleek, and streamlined history that's supposed to attract new readers. That's fine. I understand that as a business decision.
BUT... it pretty much craps on all the long-time readers (like me) who happened to really love and enjoy the convoluted and often bizarre history and back story of their characters. The piecemeal way in which they're trying to say that some things happened and some didn't, that some things are canon and some aren't, it just doesn't work.
They should have had the balls to just come out and flat out say "we're starting over from scratch, forget everything you knew before, its done". The half-***** "soft" reboot just doesn't fly, and pretty much tanks the story behind many of their characters.
I dropped all my DC titles when the Nu kicked in. I've browsed through them since then and haven't seen any reason to regret my decision. It may be a DCU, but its not my DCU.
They could of even done it with a bit of background already in.
Batman has been Batman for quite a few years. He's gone through some Robins. Instead of being killed off...first Dick left to be Nightwing, Jason left to be Red Hood, Tim left to be Red Robin, and well, they could just forget about Damian all together >_> Want Babs back as Batgirl, they could of had Stephanie back as Robin which would of been better.
Superman can have been around for awhile, and if wanted depower him a bit for the new DCU.
They could of done a full reboot and put in some preplanned backstory and made it work.
Green Laterns? There's a few human ones now!
It just could of been so much better. -
Some of those shows where just hits.
Also, isn't Doctor Who big in England? Might be cult here in America I guess.
But yeah, ST:TNG, X-Files, those where just big shows period! Yes it has some die hard fans, but I wouldn't call them cult. -
Quote:Merging Wildstorm in DC was a great idea!DC's New 52 hasn't really wowed me. I'll say it again but all it is was a way to merge the Wildstorm universe into DC pretty much the DC universe according to Jim Lee.
DC Universe according to Jim Lee was a terrible idea. -
That's not what I recall them saying in the article. At least, not all they said. Because part of it was "They'll see this toy made object and think ours is that bad"
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Just a thought on this...
Take a Soldier. Replace Rifle with a new weapon skin (gatling gun), use the tailor to make Armor to fit. There you go!
Fits perfectly in line with what we have currently available without being a TankMage (unless you consider Soldiers TankMages). -
Quote:TMP was just boring. PeriodLet's not forget 'Star Trek:The Motion Picture', followed by 'The Wrath of Khan'. The first film was an atrocity. The second was one of the best Star Trek films. That's a series that has been really hit or miss. Some of the films were truly awful and some were great.
The problem (imo) with the Trek Movie series, is a lot of times, they made the movies feel less like a movie and more like an extended TV Episode (TNG Movies fell into this a lot). -
Quote:Okay. Their saying their case is "People will see this gimmick DVD case and think our top of the line briefcases will be as inferior as this case"Actually, at a glance, it looks like they have a decent case. They have a trademark on distinctive features of the briefcase that Marvel blatantly copied.
By that wording, I wouldn't place the general populace at being that stupid to compare a gimmick item with that which is intended for the real purpose of the product. -
Quote:Blinding Feint -> Attack Vitals I've found to be more than enough for any AV (not in Incarnate Content) solo.The next good attack chain is Blinding Feint->Attack Vitals. Not as good DPS, but easily achievable.
Even with a gap in the attack chain, BF->AS->SS->AS is still very very high dps.
On my DB/WP I was getting just over 180 DPS before Incarnate powers, and I could easily switch out my slotting on Vengeful Slice for the Scrapper ATO1 set, and increase that DPS further (survival would also improve).
And BF -> AV is really easy to obtain allowing you to concentrate on defense so much more. -
Quote:As someone who enjoyed all the RE movies, I agree #1 has felt the best of them all. But that could be because I think it felt more like the game than the others.To be fair, the last Resident Evil movie that came out a couple years back had some of THE BEST cinematography (and definitely the best live-action 3D) of any movie I've ever seen. Plot/action/story-wise, it was better than parts 2 and 3 by a pretty wide margin, but still not as good as the original.
That said: while I'm cautiously optimistic about the new one, I don't expect it to be as good as 4, and definitely not as good as the first one.
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Now, as far as the people complaining about the impending Bill & Ted sequel, an interview with Keanu Reeves a year or so back actually made the movie sound appealing to me. Apparently, the premise he wants to go with is that Bill & Ted never managed to change the world, faded into obscurity and are rapidly approaching their mid-life crises. I think there's a lot they can do with that, and I'm actually looking forward to the sequel.
I'm only sorry that the late, great George Carlin won't be able to reprise his role as Rufus (though a part of me hopes they do something like a CGI hologram Rufus, as long as they don't overdo it).
The rest, while I quite enjoy them, seemed to take what sold well to the more general audience (ie...not the RE game fans, who likely didnt even go to the movie) and capatilized on it.
Like I keep saying. RE isn't a horror series. RE is a an action series with special effect ugly looking bad guys. -
Quote:Yeah. That's why I left Telekinesis off the list. It fits the theme (Telekinesis!), but I just figure it's to powerful for a melee type to have.Grant Cover.
I too would prefer a more Psionic themed pool than strictly a Telekinetic one.
Levitate
Dominate
Utility power of some kind, maybe the TK Shield thing.
Mental Blast
Psionic Tornado or Psychic Scream.
I would suggest Telekinesis be added to it, but that would be horribly overpowered when given to ATs with such a large amount of end recovery tools available. A Regen could perma-hold something and never run out of endurance while wailing on it with low tier attacks.