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Quote:Well something had to take the place of the courtesy-scooter. (Hint: top review)So no one else noticed the oddly off-point mention of Prestige Power Slide?
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Quote:In City I have a sword made of fire twice as long as any lightsaber which I use to lay waste to 10+ enemies at a time.Star Wars the Old Republic has laser swords used to slay Jedi Knights on Korriban. You cannot get much better than that.
I wouldn't object to a laser sword in City (god I want a Vanguard Titan sword) but I surely ain't complaining. -
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Quote:It's useful to have at least one character with access to Yin's store; those SOs can be mighty helpful for a character in the teens. The high-level SO stores though, no. Far simpler just to blitz into RWZ or Cimerora and hit the store there.I'd put my vote down for the unlockable SO stores, does anyone bother doing those these days?
Then again, given DFB and now DIB, Yin's store isn't even all that helpful any more. -
Quote:No kidding. I frequently hit Striga to farm for the Atlas Medallion, and almost every time I do I'm occasionally stunned by the realization that there are story contacts and even a TF contact there. As far as I've ever been concerned it's just a Place to run around in.Serious answer though I'd have to say Stephanie Peebles and the ensuing Striga arcs. It's the earliest arc I can say is actually good but often overlooked because it used to require being level 20 to enter Striga and these days Talos gets all the attention in the 20-29 range.
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Yep, exactly. In the end, RPGs all come down to manipulating numbers, even if it's just addition. "This thing gives me +2 over that thing! I must have it!"
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Quote:There's no statute of limitations on bugfixes. The Hamidon exploit finally got patched up after how many years?It's actually not that uncommon. The idea is basically that if they were perfectly fine with it being broken for a whole 2 years, why do they suddenly fix it now? Fixing bugs is great, but it only makes sense if you actually take it seriously. Fixing one random bug out of a hundred really serves no purpose other than to annoy the people that the fix affects directly. I think that if they routinely fixed PvP bugs, nobody would complain about this issue. But the way this looks, it's like their only goal was to make yet another set worthless in PvP.
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Quote:Exploits and bugs need to be fixed. If the behavior of the exploit is a desirable one, then it can be reintroduced in a better way.I see no reason we must accept any decision made by the devs as sacrosanct; if we think a change, even an exploit fix, makes the game worse, it's our duty to say so and start a debate. There's no guarantee the devs will agree with us, of course, but they should certainly listen to our reasons before dismissing us.
Personally, I don't think allowing others to piggyback onto the last step of a not-insignificant arc to gain its rewards is very desirable. I'd much rather Montague's arc be streamlined or bypassable entirely, but done so in a deliberate way, rather than using unintended behavior. Allowing access via the Dark Astoria arcs is a good alternative, for example. -
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Momentum's not really a 'stance' as defined by other games. You can't control it. You might as well call current Defiance a stance. And people do dislike Momentum shutting off; for some people it's a dealbreaker.
Swap Ammo is definitely a stance power though, and I don't think players have an issue with the concept so much as the execution. -
Quote:This is why Sergeants tend to be viewed as badass. They're the highest rank of the folks what actually get out there and do the killin'. Sergeants need to be told where to fight, but once the fight starts they're in charge.Having said that, if I was an Lt or Captain or Grand Moff or whatever and I was asked to assemble the best possible combat unit to go fight advanced alien invaders, I'm absolutely certain there wouldn't be anyone in my selected group that had a rank higher than Lt or so, and would be full of enlisted men. Because those are the guys with *the most experience* actually being in combat, doing the job I now need them to do. I would want Seal Team Six (DevGru, whatever), not the officer's club. I would want the killers, not the middle managers.
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Quote:That or spend 180 points ($2.25) to unlock IOs for a month. It's cheaper than buying $15 worth unless you plan to play regularly for the next 7 months.I'm not exactly a returner, but I've been playing less and less and dropped down to Premium. My biggest gripe is that the character that I've been playing the most, enough to get all T4 incarnate abilities and completely IO'd out is now essentially unenhanced unless I make a second build full of SOs, or spend the next $15 which I think gets me to the IO reward level.
Really, if you can go without Incarnate stuff, Premium plus the Invention and Market licenses is much, much cheaper per month than a subscription. -
Quote:Now that's just straight-up hyperbole. Maybe it's how you feel, but the game is certainly playable on premium.Currently, it's "You want no not suck? Go VIP!" as it crushes you into the dirt.
This is getting repeated so often it's getting worn, but consider: you came back to the game without paying. A year ago, not paying would have gotten you zero game. Now, not paying gets you 90% of the game. Trying to compare how the game is when you pay for it versus how it is when you don't pay for it and getting upset when the balance is inequal is foolish in the extreme. -
The main reason posts get derided, ignored, or deleted is because they come in with guns blazing and act angry, entitled, or both. Your post isn't either, so I wouldn't fear.
I think this really points to a problem someone else mentioned in another thread. There really ought to be a better explanation in-game of what you can and can't do. Like, if you have a character with IOs, there needs to be a pop-up saying "You've got IOs slotted. We're sorry, but without an Invention License or VIP subscription IOs will not work." Something that helps a Premium not feel quite so alone, even if it's just nudging them to pay more money. Something that provides grounding and context for why things are the way they are.
Admittedly, I really haven't seen the game from a Premium POV, so I don't know if such things actually do exist somewhere.
Edit: But, yes, Paragon wants you to spend money. So they're going to restrict non-essential aspects of the game. The takeaway shouldn't be "Premiums are second-class," but instead "Being a VIP is so much better, and it's easy to be one." How effective Paragon is at communicating that subtext is something else altogether. -
I severely dislike fail conditions.
Nothing turns me off to a game more than getting 75% of the way through a mission, failing, and having to start all over again at 0%.
I much prefer the typical MMO style of simply not making any progress if you die. If you hit a roadblock at 75%, you just stay at 75%, you don't fall back to 0%. Then it's in your hands whether you want to keep throwing yourself at the mission or come back later and try again. -
I don't think it's melee sets in general. My impression is that while Street Justice is a solid set with an interesting mechanic, it wasn't greeted with the same kind of anticipation as Titan Weapons and Staff Fighting. The interest in it was very much "Oh hey, this is neat, so what else is coming out?"
What gets interest is weapons. Beam Rifle got more overall interest than Street Justice, at least from what I saw, and it's because of weapons. (Admittedly, the interest wasn't THAT much more, since Beam Rifle got pretty shorted on weapon models.)
There's only so many ways you can project energy or attack something unarmed. While they have made an effort in making two animations available where possible, it's just not as big a part of character customization as weapons can be.
One's weapon is a huge part of one's identity. Your hand is your hand, but if you use a gun or a sword or a polearm there are loads and loads of different models available. One Titan Weapons character can use the Plasma Sword while another can use the Purgatory Sword, and though they have the same fighting style the concepts are already very different, even without going into the actual character. Weapons are a very neat and fun way of integrating character identity into the actual combat.
TL;DR: People like weapon sets. -
Quote:I really don't know about this argument.QR: I find it interesting in that there is a *concept* that for MMO's we are prepared to spend a couple (or even up to 400+) hours on a character getting them to "end game"/game over stage, especially if we are going to treat it a a "single player game"... and yet at for single player offline games, if we had to spend a the same amount of time doing the same thing it would be viewed as a "grind"/waste of time.
Granted, there are people out there who do spend *hundreds* of hours getting the perfect speed run for an offline game ( speeddemoarchives.com is a good site for some, along with tasarchives.org for other games). Check out of some of the Final Fantasy single segment runs (no saving allowed)... they are just *mindblowing*. (for example 3.5 hours for Final Fantasy 4, only 30 minutes slower than the run that allowed rerunning of segements)
And yet, if it took us 300+ hours to *complete* a single player game from start to finish (and not get everything, or at least most of everything) we would threaten to burn down the developers studio.
I mean, folks love Skyrim, and many adventure games/RPGs tout the massive hours of content available in the game.
Maybe it's just that I hang out with MMO players more, but I see more people complain about MMO grind than single-player grind. -
Quote:You could always try option C: don't make statements about the game with little to no evidence to back you up. If what you have available isn't sufficient, then don't rely on it.I'm damned if I don't back up what I say in some form, and I'm damned if I do back up what I say with what I have available. Worse, it is always from the exact same people.
It wouldn't matter if I had shown 100 runs with and without windfalls, or no run data at all, because the same people posting here would still find a way to start flinging mud. We both know it.
Honestly, you present four trial runs, which is a statistically insignificant amount of data, and suggest that the devs go check whether Windfalls are working properly. That's not how it works. If you want to convince the devs that the game is not acting in accordance with the stated behavior, then you need to compile that information yourself. There's a reason Arcanaville has credibility: she's willing to go that extra distance to back up what she says, and she says what the data says, not what she would like it to say. -
You're smarter than this, Snow Globe. Do you really not think that you would have only gotten 8 threads on that run without the Windfall? Random is random. You got a bad streak that time, most likely. Reasonable conclusions can only be drawn with a larger sample size.
T_Immortalus has a better understanding of probability than is shown in this thread. -
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Now that's something to chew on. Thank you for pulling the info.
Looks like you certainly got less in the way of threads, but a little more than 1.25x the drops, and more than 2x the influence. Obviously to folks who use the market on a regular basis, an extra 3 mil inf is peanuts, but to some it does matter.
It'd be interesting to break the drops down by type, but I'm not going to do that nor would I ask you to. The smaller the sample the less consistency, in any case. It's a 50% increase in drops, we know that. It just happens that some drop chances are pretty damn small. -
Where's the tally of a UGT run without Windfall? It's hardly scientific to evaluate something that boosts your odds without checking both before and after.
Windfalls give a pretty direct increase in influence, shards, and threads, primarily because those all have high drop chances to begin with. Recipe drops are so low to begin with, though, that you can still go an entire hour without seeing an orange or purple. Still, a 1.5% chance is better than a 1% chance.
As DreadShinobi alludes to, the best places to use them are TFs and trials with high concentration of enemies. The ITF is pretty much made for Windfalls, and trials like BAF are pretty good too.