Boomie

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  1. That and several more. Benumb gives alot of -dmg so things hit for less, due to having 170% global recharge Gremlins are basically up constantly, Artic Fog and Maneuvers gives some protection too. Also I tend to protect my pets by putting them on one side and myself on the other while just skirting melee range so I can hit Seismic Smash and that will keep a few AoE's off of them. Sadly a few AV/GM's resist end drain so I have to rely on Benumb and them burning themselves out of end and me maintaining that to keep the Gremlins alive.
  2. Quote:
    Originally Posted by Celestial_Lord View Post
    Achievement: "Soloed" Adamastor and a Paladin on my Super Strength / Electric Armor Brute.

    (Dis)Achievement: Used a Vanguard Heavy to do so. :\ I tried on my own at first, but while they couldn't kill me, I couldn't do enough damage on my own to outbeat their regen, even with a T4 Radial Diamagnetic Interface slotted.
    Sadly against something like an AV/GM diamagnetic is basically useless. Going Reactive would have helped out alot since the -res isn't resisted. That dang -regen is reduced to what 2.25% with one application? They really need to either up the -regen or make it slightly unresistable.
  3. Quote:
    Originally Posted by YippeeGo View Post
    I've done pretty much every GM except Lusca and Hamidon since I got my incarnate pets on my tanker.

    And even without them, it's nothing a few envenomed daggers won't fix.
    Perhaps I need to redo Lusca on my troller since I have the tier4 lore pets. Taking down that dang monster took forever solo...
  4. On my old rig and even on this one before some unnecessary upgrades stuff like sonic, multiple FF shields, longbow grenades, spending to much time on hero side(WAY to much bright blue, I'm sure some still remember my rants on why I only played red side) and to a lesser extent a dom hitting domination it used to be able to trigger my migranes. It was so bad I kept my brightness/contrast way low just to be able to enjoy the game. Since upgrades and running ultra mode those pain inducing flashes and bright lights are no more and I am alot happier.

    Trust me when I say I know that this game can cause pain and I feel bad for anyone that it still does.
  5. Quote:
    Originally Posted by Silverado View Post
    Scroll down
    Never scrolled all the way to the bottom. I /ragequit and took a little break from city. Just logged on and got the tier4 this morning.

    Would have tried it sooner but MTG online and Minecraft have consumed much of my gaming time.
  6. Quote:
    Originally Posted by Sylph_Knight View Post
    http://www.youtube.com/watch?v=kUyx8xYPN1Q

    No longer shall the masses decry our role as mere taunt-bots! No longer is the realm of possibility the sole domain of the almighty Ill/Rad!! Today, a Tanker brings down Paladin.

    Yes naysayers, without Shivans.

    Back Alley Brawler would have been proud.
    Nice job.

    Quote:
    Originally Posted by Rylas View Post
    So, if a controller soloing a GM were to use Barrier to help his survival, would he be disqualified?
    Bah you don't need to use Barrier or temps to down GM's on a troller...
  7. Honestly go Reactive. With one activation of sleet, minions and lt.'s will be dead due to sleet's -res and dot with reactive's -res and reactive's dot. Just so you know AV's heavily resist all the debuffs from Interface except Reactive and Paralytic(well the dmg debuff portion). An lvl50 AV will resist run, recharge, acc, end drain, tohit, defense, perception, regen and recov debuffs by 85%.
  8. Wait you went from solo'ing stuff this weekend on that very toon to getting smacked by a lvl16? For shame.
  9. I thought you could use any tier 3's to make a tier 4 but I have two already crafted and I have all the other pieces and the tier 4 is still greyed out. I might have to take a pic.
  10. Achievement: Solo'd several GM's(including Lusca) on an Elec/Cold Controller

    Achievement: Solo'd a few TF's (MoITF,Mender Silos, two regular ITF's) on the same troller.

    Disachievement: Just recently made two tier 3 clockwork lore and realized I made the wrong two so I have to make two more to get my tier 4.

    Disachievement: I have several toons I made just for PvP that are sitting at 50 completely unplayed now and stripped of everything to fuel other projects.
  11. IMO the redraw isn't bad on the mace since you won't have another weapon. From using it for awhile the -res and if you want another pet helps. Since your primary is Ill/ the tarantula will pretty much be around all the time if you want to make it perma and will probably help you alot more than it did my Elec/Cold.
  12. Boomie

    Elec/... umm

    Quote:
    Originally Posted by Mr_Grumpums View Post
    I've seen a video of an Elec/Cold soloing a pylon. The player went Mace Mastery as it's Patron/Epic pool, so s/he had a lot of pets to play with while focusing on debuffs.
    Was that me?

    I've since dropped Mace Mastery for Earth Mastery for more damage and a heal. I've only done one pylon run since the change and the time was basically the same but I don't have enough runs to tell which is better. I think that earth will be better since Seismic Smash is up every 7seconds and is something I don't have to worry about dieing as soon as it spawns from aggro loss.
  13. Boomie

    Nerf Rock

    Best AV finisher ever.

    In homage of the very first toon I made on Triumph I save all my rocks for Eochai. During the first halloween event I found a rock wondering all the while what does it do. I later got on an Eochai team and I ran right under it and threw said rock right into his groin. After my uncontrollable fit of laughter I will forever keep all rocks for just that occasion.
  14. Boomie

    Elec/... umm

    Quote:
    Originally Posted by SBeaudway View Post
    Electric Control is a melee ranged set typically with the end drain aura. It relies on layered controls, some soft, including end drain, sleep, knockdown and confuse. I'd say and secondary which plays well in close and does not scatter the foes is good. Rad, Kin, any buffing set (Empath, FF, Sonic, Cold) all come to mind. I'd be hesitant to recommend Storm (knockback) or TA (ranged). As Local Man pointed out, /Rad's Choking Cloud would synergize well. Also /Rad's AM + Electric's End Drain would give you amazing endurance recovery.
    /threadjack
    Elec/ is not a melee ranged set in the least since none of the powers require you to be in melee range. Conductive Aura is a PBAoE toggle with a 25' radius that is well outside any melee attack. You can easily leverage draining from a distance just by using Chain Fences and standing outside a group of enemies melee range. Also /TA is not a set you have to play at ranged either since the powers can be used either in melee or ranged.
    /threadjack

    I do love my Elec/Cold alot but /TA or /Rad are good secondaries to pair with it too. /Cold doesn't help much offensively in the lower levels but it helps alot later on. I ended up using Air Superiority and Boxing to help out with killing while I leveled my Elec/Cold.
  15. Quote:
    Originally Posted by Walking_Disaster View Post
    Rawrr, Hehe Im stalking youzz hornet lol This is inne, But lol I made a elec/cold after seeing urs and now im really excited for it. Thanks for posting up the builds and such, it really helped me out. Byeeee
    O.O Well hai thar.

    You're welcome and it is a fun combination.
  16. Quote:
    Originally Posted by Lord_Saigon View Post
    Shows how good cold really is because I still swear elec does very poor damage...tried to roll the set multiple times because the elec concepts just rock. However Disappointed to no end. This was on Dom's though, maybe troller's debuff put it on a even playing field...*shrugs*
    Honestly the only thing Elec/ is lacking is AoE damage. Its ST Immob and Hold are on par with every other control sets in terms of dmg. Chain Fences does lack dmg as does Jolting Chain but you get utility instead. I like to akin Elec/ to Trick Arrow as they are both swiss army knife sets and are loaded with mitigation. With all the different types of soft controls Elec/ has it has to have a tradeoff. Early levels till pets are kinda rough solo but it's well worth getting there IMO.

    I will not deny the awesome that is /Cold. All that -res, -dmg, -regen, -end, +recov made all my antics possible. Also I could never have solo'd the ITF without Static Field, as it enabled me to keep rommie and the nictus separated so I could take him down 1v1. To make the whole thing easier the confuse speed up the killing and gave me added safety since things all the way up to EB's were killing each other and not me or the gremlins.

    Every set isn't everyones cup of tea so as always YMMV. Perhaps I need to write up a guide for Elec/Cold. Also I plan to roll Elec/ on a dom, even though I don't care for the AT ever since the dom changes, to get a feel for both sides of the set.
  17. Boomie

    Tray Management

    I'd say either keybind things or get real quick with ctrl+number or alt+number. I learned how to play this game way back in the day on a laptop so I detest the mouse. All my attacks/debuffs go on tray one, all my toggles go on tray two and keybinds that go on my numpad are on row three(if I don't have alot of other stuff then it goes to the next available tray) to remind me whats what. For useful temps and other fluff stuff I use occasionally go on trays 4-6. I have made use of all the trays on a few toons.
  18. Quote:
    Originally Posted by InstantCarnation View Post
    For what it's worth ill/rad is solid, but bested (in both speed and ability to take on harder targets easier) by an ill/cold. It's just a lot easier to get an ill/rad to the point it can do such feats.

    bots/traps easily trumps both though, I mean you can take on most AV's with just SO's with a bot/traps.
    This.

    As a testament to /Colds power verses big targets just look at what crazy stuff I've been doing with my Elec/Cold.
  19. I have to say the Ill/Cold will take down single targets alot faster than the Ill/Storm but the /Cold will take longer to down groups of enemies. It's a give and take so it's all up to you. Since AV's heavily resist -regen debuffs, like the interface one, I'd say it'd be better to go with the -resist one. The resist one gives a -25% resist and is stackable 4 times so that means you and the pets will be hitting for alot more and not to mention AV's do not resist resistance debuffs.
  20. Thanks for the help. Things work out better when you have others to bounce ideas off of. As soon as I can get that hecatomb set together I'll jump right on that. I think I have one piece stashed away already so it shouldn't be to long before I have the rest.
  21. Haha I took that build swapped some slots around and got what I wanted. I had to drop SS, swapped CJ for Hover(this reason will become clear with another crazy thing I'm trying), took 2 slots(leaving the +def procs and putting a kb proc in) from tough moved them to tactics and put a set of gaussian's in, swapped sets with gremlins to expedient reinforcements and moved a slot or two around. With all that I still kept softcapped S/L/Ranged and gained 2% more recharge.

    I'm seriously debating on this version for alot more offense. With my tier3 clockwork pets doing their stuff from ranged, I'll probably never miss my perma tarantula.
  22. With the current build with mace mastery I can keep aggro fairly easy due to the debuffs and me attacking. The only thing I'm concerned with is that since I'll be in melee range with earth mastery AoE's, like from a pylon, will hit the pets and cut into my dps. With mace mastery I stay at the edge of conductive auras range and keep the AoE's focused on me sparing the pets. Now if I could find a way to keep my defense and keep conductive aura to speed up end drain I could keep the pets safe. Other than that I could possibly drain them and then summon the pets.
  23. Quote:
    Originally Posted by Igor_The_Mad View Post
    Would love to help out, but I doubt I'd be much assistance because I have no idea what sort of attack chain or abilities you use against a hard target like an AV. I know cold pretty well from my ice/cold corr but haven't ever played elec. Do you throw up the cold debuffs and use an epp blast/attack and just keep them confused, or do you just sap their endurance?

    On my fire/kin/stone seismic smash is crazy good - mag 4 hold and will nearly oneshot a even level boss at dmg cap from FS with containment so I definitely see it being great for damage output.
    Pretty much. After debuffs are applied I use Electric Fence>Tesla Cage>Electric Fence>Poisonous Ray and Infridgidate when it's up. Sadly I can't build up the mag to confuse the AV and go for the end drain to slow down the attacks. If I use earth mastery it'd take longer to drain since conductive aura ticks alot but I could use static field to do the same thing even though it drains less. Elec/ attacks drain end too so that may not be a problem. Against some targets, say Kronos Titan, is really resistant to end drain so that really doesn't matter to much. End drain isn't absolutely required but it helps keep the pets alive longer if I can't maintain aggro.

    Hmm I could run Electric Fence>Seismic Smash>Electric Fence>Tesla Cage>Electric Fence>Hurl Boulder with Infridgidate in there for alot more damaging attack chain.
  24. Quote:
    Originally Posted by Suspicious_Pkg View Post
    Actually, I think Boomie got some good advice here on the scrapper forums and that's why he's intentionally posting this here.
    This. I've done so in the past and the scrapper forum regulars help out when they can.

    Quote:
    Originally Posted by Psychoti View Post
    My advice still stands. Yes, players that play controllers will likely have scrapper and be able to give advice but I feel you're more likely get a better viewing (and likelihood of pertinent replies) on the controller forum for controller builds.

    Edit: I won't post here again because that was the extent of my advice - I wasn't trying to be a jerk or anything like it and don't want to divert the thread from its intended purpose with inanities.
    Actually it's quite the opposite. Putting it here will give more people that DO solo AV's a chance to look at it. I've never received help on the controller boards like I have here. Anywho no harm no foul.
  25. Greetings again guys. You guys did a wonderful job fine tuning my build last time and I figured it was as good as it could get but I may be mistaken.

    After exchanging PM's with a fellow I was cooking up a variant of my current build for him using earth mastery. At first I figured it wouldn't be as good as mace mastery due to not having the energy defense nor the pet. Looking at it I figured it may not be so bad without the pet due to seismic smash and it is affected by containment and hurts alot. I also figured that the attacks are guaranteed dps verses the pet that could be killed instantly. Having a heal that puts me at hp cap is a good bonus.

    There are a down sides I figure with going earth. First not having room for conductive aura. That power helps with sapping and will require me to work harder at draining AV's and keeping them that way. Second is the energy defense. I know that it'll have soft capped ranged but since I'll be in melee are there any attacks that are melee energy typed only? Finally third is AoE's. Since I'll be within melee range AoE's that I used to get hit with that spared the gremlins will potentially be hitting them. That means they will most likely die more often against AoE's since with mace you'd stay at ranged.

    Thanks for any thoughts/ideas you throw my way and last but not least the builds....

    Mace Mastery
    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Electric Control
    Secondary Power Set: Cold Domination
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Electric Fence -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9)
    Level 1: Infrigidate -- Achilles-ResDeb%(A), TmpRdns-Acc/EndRdx(3)
    Level 2: Tesla Cage -- UbrkCons-Acc/Rchg(A), UbrkCons-Hold/Rchg(11), UbrkCons-Acc/Hold/Rchg(13), UbrkCons-EndRdx/Hold(13), UbrkCons-Dam%(15), Apoc-Dmg(17)
    Level 4: Ice Shield -- LkGmblr-Rchg+(A)
    Level 6: Maneuvers -- HO:Enzym(A), HO:Enzym(7), LkGmblr-Rchg+(7)
    Level 8: Conductive Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(11), P'Shift-EndMod/Acc(36)
    Level 10: Glacial Shield -- LkGmblr-Rchg+(A)
    Level 12: Static Field -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(15), FtnHyp-Sleep/Rchg(37), FtnHyp-Acc/Sleep/Rchg(39), FtnHyp-Acc/Rchg(40)
    Level 14: Hover -- HO:Enzym(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(27), LkGmblr-Rchg+(37)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(21), AdjTgt-ToHit/EndRdx(23)
    Level 20: Arctic Fog -- HO:Enzym(A), HO:Enzym(21), Ksmt-ToHit+(34)
    Level 22: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(25), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(43)
    Level 24: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(25)
    Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(31), CoPers-Conf%(31)
    Level 28: Benumb -- Acc-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(46)
    Level 30: Weave -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(37)
    Level 32: Gremlins -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(34), BldM'dt-Dmg(34)
    Level 35: Sleet -- Achilles-ResDeb%(A), RechRdx-I(40), UndDef-DefDeb/Rchg/EndRdx(42), LdyGrey-DefDeb/Rchg/EndRdx(42)
    Level 38: Heat Loss -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Rchg(43), P'Shift-EndMod/Rchg(43)
    Level 41: Scorpion Shield -- HO:Enzym(A)
    Level 44: Poisonous Ray -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Dmg/EndRdx(50), ExRmnt-+Res(Pets)(50)
    Level 49: Fly -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
    Level 50: Spiritual Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3)



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    Earth Mastery
    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Controller
    Primary Power Set: Electric Control
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Electric Fence -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(17), Apoc-Dmg/EndRdx(40), Apoc-Dam%(40)
    Level 1: Infrigidate -- Achilles-ResDeb%(A), TmpRdns-Acc/EndRdx(46)
    Level 2: Tesla Cage -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(3), UbrkCons-EndRdx/Hold(5), UbrkCons-Dam%(5), Apoc-Dmg(7)
    Level 4: Ice Shield -- LkGmblr-Rchg+(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Combat Jumping -- HO:Enzym(A), LkGmblr-Rchg+(9), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(11), HO:Enzym(37)
    Level 10: Glacial Shield -- LkGmblr-Rchg+(A)
    Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(15)
    Level 14: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(50), Stpfy-Acc/Stun/Rchg(50), Stpfy-KB%(50)
    Level 16: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(17)
    Level 18: Maneuvers -- HO:Enzym(A), HO:Enzym(19), LkGmblr-Rchg+(19)
    Level 20: Arctic Fog -- HO:Enzym(A), HO:Enzym(21), Ksmt-ToHit+(21)
    Level 22: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx(37)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25)
    Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(29), CoPers-Conf%(31)
    Level 28: Benumb -- Acc-I(A), RechRdx-I(34), RechRdx-I(37)
    Level 30: Weave -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(31)
    Level 32: Gremlins -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(34), BldM'dt-Dmg(34)
    Level 35: Sleet -- Achilles-ResDeb%(A), LdyGrey-Rchg/EndRdx(36), UndDef-Rchg/EndRdx(36), RechRdx-I(36)
    Level 38: Heat Loss -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), Efficacy-EndMod/Rchg(39), Efficacy-Acc/Rchg(40)
    Level 41: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
    Level 44: Seismic Smash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45), Hectmb-Dam%(46)
    Level 47: Earth's Embrace -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(48), Numna-Regen/Rcvry+(48)
    Level 49: Rock Armor -- HO:Enzym(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Radial Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(43)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|