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Posts
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Joined
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Congrats,I know how dificcult Archus is t solo.
I try to duo it with two storm MM. Fail b/c his Healing flame and dark regen make him almost impossible to damage. Also with no Immo he was running all the fight from never staying in the debuff patch.
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When Fluffy and the Lich couldn't immobilize him/hold him/fear him (or when I was held and couldn' taunt) he kept running towards some crystal infected areas.
Truly did feel like a dance lesson for the first half an hour of plowing through his heals. -
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Huh, you know? Based on a few posts about buffing them harder if they ask for them not to, next time a Cold Dom buffs me when I ask them not to on purpose (which is usually never, only toon of mine right now that gets almost no benefit is my softcapped /SR Scrapper), I'm going to quit moving and start shouting something to the effect of "Help! The Cold Dom froze me in place! I can't move!"
Even if I get kicked, it'd be worth it.
Though speaking of kicking, if someone was giving people buffs on purpose they didn't ask for and I was the leader, I'd kick them. A team that's getting along and cooperating is worth much more than a malicious buffer, no matter how good they are.
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Thank you for volunteering to be the Veng bait. -
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Awesome, sure. But is it STRONG and PRETTY?
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I saw nothing about a mace.
So no. It's Pretty, but not strong. -
Necro/Pain will be a walking machine of tanking death in issue 15 because of the ability to slot Soul Extraction with ALL Pet Bonuses (that means you, Recharge Intensive Pets). The crowd control is superb, and the ability to have the Zombies use self heals makes this combo not only a very hard-to-kill pairing, but it also allows it to dish out a VERY nice amount of Single Target and AoE damage.
Ninjas/Pain will most likely deal more damage than Necro, but by no means will it be the same resistance juggernaut Necro/Pain *can* be, but you will see some insane damage being dealt out by the Ninjas (and you can't go wrong with keep those little buggers alive with heals). -
I actually agree here and wondered why they wouldn't take them.
(P.S. America lost to Brazil)
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It will in issue 15.
(I had the same problem before someone answered that question)
Oh, and the Power Soul Extraction will take Intensive Recharge Bonuses and Pet Damage Bonuses in i15. -
Well the good thing about Bots/Traps, is that they can do all that with SOs alone.
With build help for soloing AVs you have to remember one thing: immobilization. Spamming web nade and Poison Trap are key to defeating AVs on your own, except sometimes spamming web nade and other assorted traps (I.E. Acid Mortar, Poison Trap and Seeker drones) can leave you hurting for endurance.
Be sure to drop a couple endurance reductions into Acid Mortar and Web Nade at the least, but if you wanna be extreme drop some into Poison Trap.
As for powers everything except Trip Mine and Detonator can be taken/should be taken.
On soloing SFs: You'll want your bots at the soft cap, which means dropping a defense SO/IO or two into the Protector Bots, while also investing in the Pet Defense Bonus IO (and possibly maneuvers from leadership if you can).
Taking Aid Other, while not necessary, can be a big helpwhen soloing certain SFs or AVs where the bots start to take a beating to the point where Triage doesn't work.
If you still have room in your build I'd suggest grabbing Black Scorpion for the AoE Immobilize and Self-Defense Shield.
That's all the advice I have currently. -
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Yep, though I usually only watch their HP not end so I could be wrong.
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Usually short-lived fights are easy on thugs pre-endurance slotting. Bigger, longer, and harder fights leave them hurting for more, especially without breaks. -
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I'm changing Pain from red to blue.
Something other than the same color as the sky tint for once is nice.
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You cant do that!
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Oh really? -
A heroic soldiers/traps with detonator!
Yay! -
Farming is becoming harder each year due to global warming, so I have no idea how this solves that problem.
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You're better against rather strong targets.
Honestly when you take /Poison every pet becomes expendable, so I'd suggest getting some good endurance slotting down pat.
Level 38 is when you'll start to feel better, as Noxious Gas is basically an ungimped Poison Trap causing vomit to go flying everywhere for a minute and a half. Slap it on a Grave Knight in a mob and watch 'em hurl.
Oh, and remember to get an immobilize from a patron pool. -
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Haven't noticed any of my Thugs hurting for end.
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You trained 'em twice yet? -
I'm changing Pain from red to blue.
Something other than the same color as the sky tint for once is nice. -
Spelling and Grammar -1
Try the troll guide next time, it works wonders.
(Classified as the "Tank" troll) -
Weren't we given Anime-like armor for one of the Veteran Reward Badges?
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I still don't see how it's crossdressing if your toon's gender is changed because of the costume switch....
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Anyone wanta make out?
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Anybody wanna arm wrestle? -
Good thing a Volcanic Island chain run by a maniac with a spider fetish is more easily plausible