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Posts
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Joined
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That's what I get for not reading carefully. >.<
I suppose the absurd ST damage of spamming Ignite and a properly-slotted Burst was, in fact, absurd... -
I'm coming back to the game after several months away, but I remember my AR/Energy was able to BR -> BU -> M30 -> FA to take out groups with little-to-no retaliation.
Now, what's all this about Ignite with a 20-second recharge? -
I quietly hope that when it's ported blue-side, it comes with a -Damage taunt aura.
It might start as -20% Damage with one foe in the aura, and scale down to -10% Damage per critter with ten things in the aura.
If nothing else, it'd be a unique mechanic! -
I'm thinking they're holding off on Boomtown until I13.
I mean, where else are they gonna stick the launch pad? -
I've only read to the end of the DB section so far, but two things stand out to me.
One is that you use the name Sweep when you're probably referring to Attack Vitals, as in "Now that you have Sweeping Strike (you did take this at 26, right?) you can start mowing through groups of enemies efficiently by using the Blinding Feint -> Sweep combo attack chain," in the description of Sweeping Strike. Just comb through it again and I'm sure you'll resolve them.
The other thing is your treatment of the Empower and Weaken combos. You might not have had them whilst playing through the low levels, but in a guide you should still address them. It seems like you've just ignored them here.
You can get more feedback about them from the Scrapper boards, but I can go ahead and tell you here that the two combos make life a whole lot easier in the early levels. Empower is rarely used by anyone after they have SOs, but in the early game the To-Hit and damage boosts are incredibly useful. Even more important than those, though, is the -Def in Weaken. BF -> Weaken is an absolute god-send in the pre-SO levels, allowing you to reliably hit those things you've debuffed, sparing you much of the whiff-fest that are the TO/DO levels. Also, later on, Weaken's To-Hit debuff becomes very useful to Defense-based sets. Generally speaking, it's better mitigation for Defense-based sets than Sweep is, though Sweep is better for Resistance and Regeneration sets.
Anyway, a valiant first effort! Take care of those two things and it'll be an even stronger guide. -
... thus complying with the precedent for cryptic power descriptions!
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I've supported this idea for as long as I've known of it and everything I would say about it has already been said, except for one thing. I can no longer keep quiet about it.
Instead of Defense and Anti-Accuracy/Elusivity, name them Defense and Defence.
Aw yeah. -
TP Foe also works great with powers like Smoke and Flash Arrow - if you hit a group with that, first, you can pluck out pretty much any individual free from retaliation.
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A staff set would be absolutely wonderful.
I could easily see it being a scrapper PBAoE set, with a few cones of various sizes. I've wanted to be an AoE scrapper since day one, but I just can't bring myself to use those bizarre-looking spines.