Enjoying my new Electric Armor/Stone Melee tank so far, so I'm starting to plan a relatively inexpensive IO build. Any advice would be appreciated! I'm completely new to Elec and only have a little SM experience (high 20's SM/Fire brute).
I got a little +Recov, +End, and +HP, but was more focused on some cheap +Rech (+63% inc. Lightning Reflexes) and overall power efficiency. Stone Melee seems to have some high End costs in general, but Electric Armor should overcome that. Resists ended up at 78% S/L, 54% F/C, 90% Energy, 46% Neg, and 48% Psi. Seems fairly well rounded. No +Regen to speak of, but Energize helps a bit.
I'm a little paranoid about Accuracy these days, so I went a little overboard with slotting Acc in some attacks. Doubt I need 70-80% Acc in powers plus Build Up and +37% global Acc.
I don't think there are any really pricey IO's in here. The PerfShifter proc might be the single highest. Adjusted Targeting I'm not sure of. Last time I bought a set redside it was little out of whack.
Didn't take an Epic. Not really convinced they offer much after glancing through, but I could be convinced otherwise.
Thanks for your time!
Hero Plan by Mids' Hero Designer 1.707
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Evangaline: Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Charged Armor- (A) Titanium Coating - Resistance/Endurance
- (11) Titanium Coating - Resistance
- (40) Titanium Coating - Endurance
- (40) Resist Damage IO
Level 1: Stone Fist- (A) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (3) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (5) Crushing Impact - Damage/Endurance/Recharge
Level 2: Conductive Shield- (A) Titanium Coating - Resistance/Endurance
- (17) Titanium Coating - Resistance
- (42) Titanium Coating - Endurance
- (42) Resist Damage IO
Level 4: Heavy Mallet- (A) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Damage/Endurance/Recharge
- (50) Accuracy IO
Level 6: SwiftLevel 8: Static Shield- (A) Titanium Coating - Resistance/Endurance
- (11) Titanium Coating - Resistance
- (42) Titanium Coating - Endurance
Level 10: Grounded- (A) Titanium Coating - Resistance/Endurance
- (17) Titanium Coating - Resistance
- (43) Titanium Coating - Endurance
Level 12: Air Superiority- (A) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (15) Crushing Impact - Damage/Endurance/Recharge
- (48) Accuracy IO
Level 14: HealthLevel 16: Energize- (A) Regenerative Tissue - Heal/Recharge
- (19) Harmonized Healing - Heal/Recharge
- (19) Doctored Wounds - Heal/Recharge
- (21) Triage - Heal/Recharge
Level 18: FlyLevel 20: Stamina- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod/Accuracy
- (34) Performance Shifter - Chance for +End
Level 22: Fault- (A) Stupefy - Accuracy/Recharge
- (23) Stupefy - Endurance/Stun
- (23) Stupefy - Accuracy/Endurance
- (25) Stupefy - Stun/Range
- (25) Stupefy - Accuracy/Stun/Recharge
Level 24: Lightning Field- (A) Cleaving Blow - Accuracy/Damage
- (27) Cleaving Blow - Damage/Endurance
- (27) Multi Strike - Accuracy/Damage
- (31) Multi Strike - Damage/Endurance
Level 26: Lightning ReflexesLevel 28: Hurl Boulder- (A) Decimation - Accuracy/Damage
- (29) Decimation - Damage/Endurance
- (29) Decimation - Damage/Recharge
- (31) Decimation - Accuracy/Endurance/Recharge
- (31) Decimation - Accuracy/Damage/Recharge
Level 30: Power Sink- (A) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod/Accuracy/Recharge
- (34) Performance Shifter - Accuracy/Recharge
Level 32: Build Up- (A) Adjusted Targeting - To Hit Buff
- (34) Adjusted Targeting - To Hit Buff/Recharge
- (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (43) Adjusted Targeting - Endurance/Recharge
- (43) Adjusted Targeting - Recharge
Level 35: Tremor- (A) Cleaving Blow - Accuracy/Damage
- (36) Cleaving Blow - Damage/Endurance
- (36) Cleaving Blow - Damage/Recharge
- (36) Cleaving Blow - Accuracy/Recharge
- (37) Multi Strike - Accuracy/Damage/Endurance
- (37) Multi Strike - Damage/Endurance/Recharge
Level 38: Seismic Smash- (A) Crushing Impact - Damage/Endurance
- (39) Crushing Impact - Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Damage/Endurance/Recharge
- (46) Accuracy IO
Level 41: Taunt- (A) Mocking Beratement - Taunt/Recharge/Range
- (46) Mocking Beratement - Accuracy/Recharge
Level 44: Boxing- (A) Stupefy - Accuracy/Recharge
- (45) Stupefy - Endurance/Stun
- (45) Stupefy - Accuracy/Endurance
- (45) Stupefy - Stun/Range
- (46) Stupefy - Accuracy/Stun/Recharge
Level 47: Tough- (A) Titanium Coating - Resistance/Endurance
- (48) Titanium Coating - Resistance
- (48) Titanium Coating - Endurance
- (50) Resist Damage IO
Level 49: Hasten- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
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Level 1: BrawlLevel 1: Sprint- (A) Endurance Reduction IO
Level 2: RestLevel 1: Gauntlet
Level 1: Ninja Run
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Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 1.25% Defense(Energy)
- 1.25% Defense(Negative)
- 0.63% Defense(Ranged)
- 4.05% Max End
- 37% Enhancement(Accuracy)
- 43.8% Enhancement(RechargeTime)
- 6% Enhancement(Stun)
- 10% FlySpeed
- 386.5 HP (20.6%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 11.6%
- MezResist(Sleep) 14.3%
- 12% (0.2 End/sec) Recovery
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
Code:
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