Blue_Mourning

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  1. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by Dysmal View Post
    You can't please all of the people, all of the time. If the game fails to deliver what you want, you tell the developers about it, and then you stop buying the product.
    Part of me agrees, but I don't think this precludes the ability to protest. There are things about the incarnate system that I don't like, and I'm trying to sit down and really codify it before I come and say my peace. "I don't like this..." is usually not helpful criticism because writers tell the story that would hold their interest, otherwise they wouldn't write it. Said another way: A writer cannot predict with 100% accuracy what someone else will like, so the writer can only write what he or she would like with 100% accuracy (and hell, as a writer myself even that bit is false....)

    I think there are a lot of factions in the coaltion of not liking i20. There's Venture who apparently doesn't like anything about it (or possibly the game, I'm not entirely sure); there's the "casual/solo" players that represent a broad coalition who maintain that the new direction isn't one that welcomes them (Eikio-Chan appears to be the extremist of this group); there's the people who's main complaint appears to be the storyline (Sam Tow seems to fall into this camp, but also the formerly mentioned one of casual friendly options); there's the group that doesn't like the mechanics of tying trials into incarnate progression, and other who simply don't like the Lore power.

    The problem that I have with the majority of these arguments settle down into three basic problems:

    1) There are some (BUT NOT ALL) who simplify the arguments. For instance: those arguing that they don't like the current way the stories are being written hold up the earlier arcs as well written arcs while dismissing anything that's bad about them. This simplification leads to a mentality of "If someone's disagreeing with me, I'm being attacked and must attack in return!!!!!". This, of course, is exacerbated by some people actually attacking them. Everyone is taking their position to be the complex and well thought out one and the other side simply hasn't thought about it enough to come to their side. For instance: I like the lore. How many times have you read that the current writing of the game is just "bad writing"? When I have pointed things out about it that I like, and that I feel it succeeded in accomplishing, my arguments are swept under the rug. In fact it wouldn't surprise me to find that some people put me into this "Dev Defense Force" which I wouldn't classify myself as being.

    2) The various positions take the other, mostly unrelated arguments, as evidence of their own mostly unrelated opinions. There are a lot - a lot - of threads right now in this forum and others that are slamming i20. Considering the fairly broad coalition of those who don't like it, one would think that each thread would be about one thing and one thing only. This is sadly not the case. Instead every thread starts out focused, and then becomes an argument about the muck and mire of the various arms of the coalition. Every thread should not be an opportunity to come in and shout about what your problem is, because if it does it makes it absolutely impossible to sift through and find anything of use. Not liking the story should have nothing at all with not liking the mechanics from a feedback/discussion perspective. Yet in this single thread alone I swear I can't nail down some people's positions because there's too much noise. It makes the argument absolutely usless


    And worse than all that there are those that are complaining about the current state of i20 when they haven't even tested the majority of it. Venture stated at one point that he logged on, read what Prometheus said, and then stopped testing. There are those who are complaining about how hard it's going to be to start the trials and some of them haven't actually tested it. There are others who have complained about the lag that it must engender because "If they're anything like MSR or Hami....", and THAT ALONE tells me that they haven't tested it.

    There's so much noise that absolutely anything of interest and any useful discussion is simply getting shouted down by everyone who, apparently all they want to do, is use every opportunity to shout about it. They're not even interested in any kind of feedback - and that is something that you, Scarlet, actually just did. You made a complaint that some content is getting trivialized. Yes it was a sub argument, and yes it might not have been important in the grand scheme of your complaints - but you still made the complaint and someone still corrected you and told you that "There are options that make it none trivial again". Did you respond by saying "Oh, you know what, you're right, I was wrong on this one part."

    You instead responded by saying 'Oh, I use those all the time, but content is still getting trivialized when I don't make it harder." That is an non-useful position, and one that I fear is a product of the noise of this system.
  2. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by Eva Destruction View Post
    Then what's the point of getting it in the first place?

    You're completely missing the point of progress. You get more powerful so existing challenges become easier and you can take on new challenges, not so that you have to do raids because everything else becomes trivial. If they were going to do that they could have just raised the level cap, it would have amounted to the same thing.
    Then we have a complete and utter inability to progress beyond "I want to complain a lot." Seriously. If the complaint is "prior content has been trivialized" there are things you can do to mitigate that that has been there for quite some time. Set the difficulty higher so that it's still relatively as difficult. Otherwise, what precisely are we complaining about?
  3. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by Scarlet Shocker View Post
    Nope. I'm totally with you.

    Since Paragon Studios took over the game has been continually dumbed down until the challenge is miniscule. The "I want more rewards for less effort" has been an overarching philosophy I feel. The new content just makes the existing content even easier - but that said I used to enjoy doing three small team TFs - that was a challenge pre-incarnates.
    ITF set at +0 can be considered trivial. Set at +4 romans hit pretty hard even if if you have the level shift. Most people set their TF's at +0 and don't look back.
  4. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by Scarlet Shocker View Post
    That's my point: Most people in this thread and several others aren't being any more (or less) hysterical than those who write interminably long posts that boil down to "give the rewards with no challenges and no need to team."

    I am simply saying that based on the End Game content I have played already (ie up to and including I19) I am singularly unimpressed with what I have seen so far. I intensely dislike the concept of the Well of the Furies being this insane "thing" that is out of control. I don't much like the Apex or Tin Mage TFs, and I do not much care for the way the level shift has made the existing content (which incidentally I do like very much) considerably less challenging and therefore less interesting.

    To me, End Game didn't need to give us a level shift or bork existing content it needed to give us new challenges and content that is exciting and interesting to do. I don't mind working for shards or collecting the goodies, but the point I feel strongest about is this: If I don't buy into the Incarnate story then my characters are excluded from the End Game. Thus I have to be Incarnate to do it.
    In this thread there are several people complaining about something they haven't tested. I wouldn't say that if I could name names, and I can. I can understand not liking the mechanics (although I do [and that being said if you feel that a levelshift trivializes current content, bump up your TF difficulty]), but at least everything you mentioned has been tested.

    Quote:
    Originally Posted by Golden Avarial
    Our coalition may have 13-17 members but I don't think we could put together a league of 12 all on the same night. At least not without my wife whom I wouldn't even ask because she detests big groups. I'd never hear the end of "making" her play.

    I'm not terribly concerned about failing the trial... well maybe a little afraid I'll be the cause but that's a different story. I'm just thinking, for all the reasons I gave, that I will not be participating very much regardless of how cool it might or might not be unless I have a more single-team oriented path. If there isn't one then I don't forsee my ever progressing much along the non-Alpha slot paths.
    If you're able to put together a LGTF regularly with your coalition you'll be able to put together Lambda just as regularly, which only requires 8 to start.
  5. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by Golden_Avariel View Post
    We have trials now - the ship raid and the Hamidon. Both are entirely optional and fun and I love doing both. But they aren't something my friends and I do as a group. That's because when we do show up - especially for Hami and I fear for these new trials as well - we end up split across multiple teams and feeling like we are each alone among strangers doing different things... so what was the point of doing it on group night?

    And if we don't do them on group nights it'll have to be something we participate in as individuals on nights when I'd normally be in a small 2-3 man team running normal content. Of the current trials, I've done exactly 1 Hamidon and 3 ship raids in the 15 or so months since I got my first 50. Now the new trials have some extremely good reasons to run them, so I'll end up in them more often than the current trials, but probably not often enough to actually progress much along what appears to be a very grindy road.

    I am hopeful that my fear of the unknowns of the LFG and Leagues and the Trials themselves in general will prove to be totally unfounded. I.e. the leagues will tend to be led by people who know what they are doing, multiple people aren't barking conflicting orders, that they aren't always mass confusion and chaos, that a team of friends don't end up on different leagues, that the trials will still be popular enough 6 months down the road that you aren't waiting hours for a critical mass of folks to LFG for the same trial, that you won't end up on an all-defender BAF of 12 toons, that the rewards are sufficient to make you feel like you are making progress with each one, etc, etc, etc...

    But even if it is the greatest thing since sliced bread I will STILL keep hoping for smaller tasks for team-sized units that give the same rewards because that is the stuff I find the most fun.
    Once again - don't judge these on MSR's and Hami's. For one those are usually done with 30+ people, the maximum that can be on the largest so far is 24, and that one can be done with 12. Second of all, while it does require coordination you have time to establish, at the beginning, just who should be leading and who should be giving the orders. There isn't a time limit on the first section. Thirdly, even if you fail, that doesn't preclude you from earning threads or incarnate XP to unlock the slots, so even if you lose it won't totally be in vain.

    Third of all, I would like smaller tasks as well. But you'd be more likely to be able to judge these trials on the current in game TF's than the raids. The trials are instanced, and don't require any specific AT anymore than any other content does, and like everything else, will get easier the more often everyone does it. You want a higher chance of a more successful run? Don't run it when it first hits live. Run it the week after. That's when you'll get people who are more able to lead and the majority of them will know more about what's going on.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    And this reaction is precisely why that design is wrong. In order for morality to be grey, you need to present the player with a non-trivial choice. Not "if I want to be good, I go where the good guys are." That's a problem, not a choice.

    Again - even for lack of the appropriate tech, City of Villains still got moral choices right in spirit way back when. You are told to either kidnap an innocent school teacher and have her tortured and "broken," or you can sit on your hands and let her escape. Period. Why? I don't know. Why DID you choose whatever it was you chose? The game doesn't know, and the game doesn't care, because the game isn't going to hold your hand and tell you which choice means what. You decide whether what you did was good or bad, and you decide why you did it.

    Dividing Praetoria's morality into clearly-defined factions was a mistake at inception. Nothing good ever comes out of binary conflict. And while the developers may or may not have tried to present each faction as more good or less evil, you still end up with clear labels of who is good and who is bad. "The Resistance" may not be good or bad, but the Wardens are good and the Crusaders are bad, which is still not grey.
    I do, however, think that the shades of grey happen at the more naunced of the two factions. Power Loyalists and Resistance Crusaders are both fairly selfish/bad people. The moral choices provided in them are given in those terms. However, the Warden and Responsibility paths are the ones that the moral choices are usually real choices. The bad guys in those arcs are usually likable, or at least understandable. The syndicate in the IC Responsibility arc has more honor among each other than anyone except maybe Kang during that whole arc. I thought it was a great choice at the end. Maybe I'm reading too much into it, but the interesting questions take place then and not at the more extreme positions.
  7. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by Scarlet Shocker View Post
    If by acting as the sky is falling you mean expressing concern in a rational, level-headed manner I might be tempted to agree with you.

    This isn't hysteria, there's no "I hate incarnates ragequit" but there is a legitimate amount of disquiet about the content thus far delivered and that which is imminent.

    What would you have us do: STFU and quit if we don't like it, or express it in the only legitimate place where we can at least give some feedback to the Dev team?
    I didn't mean to indicate that everyone who complains about it is automatically hysterical. But what there is, however, is a tendency to not be interested in discussion. Some people are indeed being hysterical.

    However, there is very little actual substantive debate or discussion on the topic. We are judging a completely new system based on the merits of a game that has been rolled out over almost seven years now.

    I'll say that again because it bears repeating: We are judging a system based on the merits of the rest of the game that has been rolled out over almost 7 years.

    When they gave you the ability to get to 50, once you completed the missions how much was there actually left to do? We had all the arcs. We had the 44 - 50 Shadow Shard TF's and the LRSF for villains, and that was it for a really freaking long time. Even when I signed up in i9, when they finally even gave a reason to play after 50 (IO's as character progression), there was one new TF rolled out - the STF (and by the way, no new villain SF's at 50). Now we could do the STF, Justin Augustine and Faathim. It was only after the next two to three years that the LGTF (and all the vanguard missions), ITF (and Daed's Sister Arlia's mission), and Kahn/Barracuda came out.

    This might be the second issue dealing with incarnates, but the system they roll out will be halfway through by the time i20 is done. I'm not trying to say you don't have any claim to be frustrated with the "slow" roll out. I'm not even trying to say that people who are frustrated with the Lore Power have nothing to complain about (although I think that they're simplifying what it would take to "fix" the perceived problem). I'm trying to say that we're judging an entirely new system that hasn't been rolled out yet on the rest of the game which took several years to get to that point.

    And yes, some poeple - And I'm not saying you specifically Scarlet - are over reacting to this entire thing. And there's nothing that grates on me more than pointless histrionics. Between that - and to be fair it is on both sides - and the fact that there's a lot of complaining by people who admittedly haven't wandered over to the Beta server and tried the trials, and the fact that there's very little, if any, actual honest debate is extremely annoying. Seriously. How many times have we seen people that won't do the incarnate trails because they hate Hami raids and MSR's (either because they hated the lag, or because they hated putting the team together)? I did test them out because I wanted to see what it would be like. You know what I found? It was absolutely nothing like Hami or MSR. Nothing at freaking all. And they're easy to put together, and should remain that way even on relatively low pop servers. There's other things that I would complain about for sure, but that's not one of them.

    Which is what I mean about hysteria. If you don't like it, that's all well and fine. But don't pretend that there should be a breadth and depth of content for incarnates at roll out if you want the roll out to happen any time soon. I'm fairly confident it'll happen, and I'm fairly confident because they've explicitly said that it'll happen, and this is a dev team that rarely operates in absolutes. Whether it will come in a way you'll be satisfied with is something else. But let's complain about that when we get to it, all right?
  8. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by Eva Destruction View Post
    Team tactics doesn't mean "follow the leader." Team tactics mean "think about how to best use your abilities to the benefit of the team." Lately I've noticed that team tactics have taken a backseat in favor of everyone bringing characters who can solo everything, then doing so. To my mind, team tactics means that if I bring a character who can solo everything, I should be using that ability to help those who can't. I don't expect the prevailing "every man for himself" mindset to go away any time soon, and trials that you have to repeat ad nauseum with spikeable objectives only encourage it.
    Wait, what in the world are we arguing about here then? When I say "follow directions" I'm not referring to some strange "You must stand here and do this and heal that this particular time or we're all doomed!!!!!!!" I mean simple things like "Don't go underneath Lambda if we're killing in the courtyard. Wait until we're all ready". I mean, seriously, that's what destroyed any chance of having a semi organized trial the last time I'd done it, because suddenly we were on a time crunch that the majority of the league wasn't ready to deal with. But you know what? Most of the trial was still a lot of fun.

    If you want team tactics, then what exactly is the problem with the raids? They're set up for team tactics and for the team to not act like soloists and instead accomplish goals.
  9. Quote:
    Originally Posted by Jophiel View Post
    I want plot variety. Previously, at level 50 you had a handful of level appropriate task forces with completely different plots. I want to see the same continue with the Incarnate stuff. Have the Praetoria stuff but also have other things as well. Antagonists have always been able to keep up with the protagonists in the comics no matter how powerful the protagonists got, so if you need Super Mega Nemesis in his Atomo-Meteor Powered Battle Suit or something, go for it. Just mix it up a bit.
    One of the things that has really bothered me about this debate is that all the level 50 content that we've become really comfortable with was rolled out over a long period of time. For a long time the only level 50 TF's were the shard TF's. Then STF was added. Then LGTF was added. Then ITF. Then Kahn/Barracuda. Those last few took two to three years to finish rolling out. People seem to want that breadth of content released at launch of a new and not complete system.

    I don't think it's necessarily fair to want that right away at launch.
  10. Quote:
    Originally Posted by NobleFox View Post
    I clearly stated that your only choices are evil and evil.

    If you think trying to change a corrupt but semi-safe system from within is somehow worse than blowing up hospitals and telling everyone "might makes right"; then yes, you are immature. What is left if those people seized power would be worse than what was before, except louder and less safe for people who just want to go to work.

    Oh, and don't forget and there's nothing the Resistance can do to keep Hamidon from making everyone dead. If Tyrant's not replaced with equal power, then all their revolution achieves was everyone's death. One way you have the chance of maybe talking Tyrant into being reasonable again.

    The other way, everyone simply dies. In this choice between evil and evil, one is slightly less evil; and it's not the Resistance.
    To GG's credit she never did state that she was okay with Calvin Scott killing people in hospitals. She even has an amusing comic to that effect.
  11. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by Eva Destruction View Post
    I learned how to follow directions in kindergarten. I don't play a video game to just do what someone else tells me. It's why I dislike the CoP and Hami raids. (No, I can't lead one myself, my computer is old and the lag is insane.)



    The LFG feature will make it easier than ever before to form a blind and likely unbalanced PuG for trials. The trial completion rate of these PuGs remains to be seen, but it's telling that the successes on test have come from pre-formed leagues.
    Which is why I ask people to try it. The trails aren't hard because you need a specific make up for them. Actually they're uniformly hard despite who you take with you partly because of the sheer numbers you're up against and partly because of the time limits and partly because of the mechanics.

    And seriously, do you think the devs shouldn't make it important to have team tactics in team content?
  12. Quote:
    Originally Posted by rian_frostdrake View Post
    i have played a ma scrapper since launch, guess my answer.
    You like ugly not very powerful powers?
    :P
  13. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by Golden_Avariel View Post
    The big trials are a disappointment for me too but not because of the story. It's because they require so many people and the mechanics of starting them sort of scare me (not that I've had a chance to try it). To me it appears to be something I join solo in order to get threads/i-merits and hope for the best instead of putting together teams of my friends to tackle a particular task force and have fun. I'm hoping I'll be proven wrong after it goes live.

    What I'd really like is for them to introduce Incarnate contacts or even some form of repeatable-tips-like content for both heroes and villains that will give us a better small team option for advancing our characters. But if that doesn't come in issue 21 then I doubt it'll ever come and that's sad.

    As for the story - I completely ignore the whole Well of the Furies thing. That's just dumb except maybe for a few specific characters. My main is simply digging deeper and finding a new source of inner strength to tackle ever-increasingly powerful problems. As for all the problems being Praetorians... well, there is a war going on so I'm accepting that part of the story for the moment and I find it fairly epic. Maybe I'll change my mind after I've run those TF's/Raids a hundred times but not yet.
    Before you come down hard on the raid content please try it out. It's not hard to join, it's not particularly difficult to figure out what you're supposed to do. The hardest part is figuring out how to play as a team on the fly and following directions. But the LFG feature make sit easier than ever before to form a team for trials.
  14. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by NightshadeLegree View Post
    Everyone on the forums is loud. That's why they're here. Most every thread about I20 or incarnates or any other controversy degenerates into bickering between rival groups of people with 4 and 5 figure post counts. Two very small groups of people.

    I'll be the first to admit that the forums are not likely to be an accurate representation of the mood of the community, but that cuts both ways as well. The only people who will know whether this is worth it or not will be the devs when they datamine to find out who's doing what.

    I'd love to see those numbers. Not the numbers when it goes live, but the numbers in a year's time.
    Yes, but the current segment that's being loud are also really annoying to me. I'm loud. I talk a lot. I hope I'm not being annoying, and if I am, I hope it's not due to hysterical comments. Chyll, for instance, is loud, but not annoying.
  15. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by NightshadeLegree View Post
    Agreed, but that cuts both ways. The Dev Defence Force (they know who they are) are at least as one sided in their defence of the new system as those who dislike it are in their criticisms.

    Also, when "an increasing segment of the population" is reacting this strongly, that's usually a sign that there's a genuine cause for concern.

    A lot of this comes back to development time. I'm pretty sure we were told that Going Rogue would see the start of the endgame system, but now it's been pushed back to I19, I20 and so on. If most of this had been released with GR I doubt we'd be seeing this reaction. As it is we're looking at 2012 for this to be 'finished', although endgame, by its nature and contrary to its name, is never really finished.
    The increasing section of the population is still awfully small. They're just getting really frickin' annoying. And yeah, it cuts both ways. But the "dev defense force" is significantly smaller, and only come out to be annoying to the people who are currently annoying me.

    I really should have said an "increasingly loud segment of the population".
  16. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by Chyll View Post
    We can agree there.
    Just my patience to wait for that will be long exhausted by the time that happens. And I firmly believe it could have been implemented better in terms of the lore/story links related to the mechanic. I expected more.



    I'd like to think I'm not being hysterical. but my level of disappoint with this is a first through all releases and changes since I7 (about when i started). It really is likely to shove me out the door.

    And I am sad about that.
    I don't think you specifically are being hysterical. I am sorry you don't like the roll out. I do, and I'm also not going to apologize for that, but I do understand it. I don't particularly like that the tip mechanic is the only way to switch sides - I would love that the choices you make with regards to things like Trapdoor's fate would have an effect on it. It doesn't. That, to me, is frustrating.

    But with all that being said, I kind of like them tying it to the current storyline. For the first time it really makes your character feel like a part of the bigger world, that what you do has some kind of an effect. I understand why people don't like it. I'm sorry that I don't have any arguments for them other than to say "give it time". If that means you have to unsub in the meantime, so be it.
  17. Blue_Mourning

    I hate myself!

    I think my only point is that there's an increasing segment of the population that's acting as if the sky is falling and we haven't even gotten the bulk of the Incarnate powers released yet. Measured criticism is fine. Hysteria is grating.
  18. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by Chyll View Post
    (semantics. The devs call their extended single missions raids, so I call them raids.)

    Regardless, the issue is right there (emphasis added). Let's randomly say they do Rularru next.

    Will the new shiny Rularru raids provide a new option/path to open the already released slots, or will it offer entirely new paths to unlock the next wave of incarnate powers?

    I suspect the latter. initial incarnates content will always be limited to the Praetorian war as they "chase the shiny" (TM M_B). that's a big part of my issue/fear/disappointment.


    true enough, but I wouldn't call that a core game play mechanic.
    Mostly agreed. I actually suspect that since they said they want to eventually add more lore pets and they can add more powers to existing incarnate trees, that the newer raids will both provide either more incarnate trees, or more incarnate options. From a game play design standpoint once the core 10 slots are done it will be easier to add stuff rather than add more slots.
  19. Blue_Mourning

    I hate myself!

    And just so that Memphis Bill can't accuse me of not being able to read *yet* again, I want them to add stuff for bases, I want them to revisit AE. I want them to be able to do so and still work on things like an Incarnate System since it's been asked for for a very very very long time.
  20. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by Chyll View Post
    right. and that's fine.

    But... unlocking incarnates and all that that brings for the first several slots IS TIED to THIS ONE STORY (that, to be fair, even by wacky comic standards makes no sense). that is the complaint. We expected/wanted/hoped for better. and we are disappointed at being disappointed. That's it.

    It isn't the arc. its the arc tied to the mechanic. That is not how CoX has worked. It feels off. And the idea that we don't expect that to change. That's the discussion point, and the offering of ideas of how we think both sides could have been happy - if only - and I think Bill's right on why it didn't happen, and that is probably means 2012 (at best) before a pass is made to do anything about that gap.



    yes, agreed. but does it have to be multiple issues in a row and TIED to a major new game mechanic.

    What is being said in a nutshell:
    • advance more than one story constistently
    • feel free to use alternate issues to do that rather than fire hose it
    • decouple the mechanic
    we (I at least) support the end game concept they have and support raids within a larger package of mutually supporting content (Eva's excellent comment):


    and now that its established that way... I don't see not getting anything but raids for this in the future. I hope I'm wrong. but my confidence is shot given history
    It should be noted that I don't actually disagree with you. But I also understand the need from an allocation of resources to tie them together, at least at initial roll out. The system isn't done, and we're currently seeing only the first implementation of said mechanic. I will be very unhappy if, after we're done rolling it out, they simply say "Okay, we're done. Time to do something else and not revisit incarnate progression!"

    If they do that I would complain. But we *just* started the incarnate system, and it's a system that, in game, there is no real precedent for.
  21. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by Memphis_Bill View Post
    You really don't get it, do you. That much is becoming painfully obvious.



    Yes, historically they don't. Historically - more recently, at least - they've also had this REALLY bad habit of shoehorning things in that don't fit together and having the storylines suffer overall because of it.



    Show me where I said "I'm tired of Praetorian content." I can point to myself saying I get them FINALLY dealing with the invasion, as well as complaining about the shoddy way the 40-50 (45-50, really) arc was rewritten and how it turns you into a third-string wannabe who needs help.



    Not just storylines. Entire SYSTEMS. PVP isn't "an arc." Ignoring AE (remember "We'll select Dev Choice arcs and those will free up your slots?") isn't "An arc." Ignoring bases isn't "An arc."

    Re-read what I just typed until you get it. Now, WHY would I not be jumping up and down about *yet another* new system, AND the way they're cramming everything to do with it into a storyline it doesn't really fit in?

    Call Cole an Incarnate - ok, fine, THAT far it fits. Statesman is, Reichsman is, etc. We know they have around the same level of power and that would be an explanation for it. And it's reason to use Incarnate level powers.

    HOWEVER, the whole "The well is insane?" Cramming the whole Incarnate system into this one storyline, when we've got a hanging one in Cimerora (exploring the "lost origin" - y'know, incarnate...) that it actually FITS PROPERLY with and could branch off to *other* storylines? THAT I have a problem with. It's Statesman's "Doctor whatsisface power proliferation" cutscene speech at the end of the VEAT arcs all over again. There's no particular reason for the Menders to be involved - they're trying to slop some Incarnate onto the "Whenever it actually gets here sometime maybe Storm" and see if it sticks.

    It's a disservice to the system and to the multiple storylines, and given our devs past history with other storylines and systems, it'll be starting to wither on the vine very shortly, Dev promises to "keep expanding it" notwithstanding.

    Yeah, I get that. And I want them to add more content that allows you to progress the system that's not tied to Praetoria. I also believe that eventually they'll add it. Just not at launch, because that would likely delay it even more. If we get to the end of the storyline and the end of rolling out the system and the next thing they do is abandon it, absolutely lets revisit this arguement. In the meantime, however, they're not done rolling out the system. And in this game a system of level less progression is fairly unprecedented. The systems you just cited, save for AE, aren't tied to character progression.

    And the system of moral side switching is tied to only one mechanic - the tip mechanic.

    They're rolling out a system bit by bit and when we get to the end, if they indicate that they're done, they're not going to talk about the coming storm or rularru or whatever, then you will have had a point. Would I like them to add more content? Absolutely. I would love for them to roll out non-TF incarnate content to earn things like threads that aren't tied to the new multi-team trials (I am not calling them raids. They're not raids. Hamidon and MSR are raids. The closest analog to these in game is the CoP. These are multi-team TF's). But I understand that we're only about halfway through the system as is currently implemented.
  22. Blue_Mourning

    I hate myself!

    My point is not liking Praetoria is one thing, but they're undertaking finishing up the storyline. Whether you like it or not is irrelavent. Also when have they ever told multiple stories at once? i10 was the Rikti Invasion and Vangaurd. You don't like Rikti? Oh well!

    Save for them rolling out whole new portions of the game (CoH at launch, CoV) where they needed massive amounts of content, when have they ever told multiple stories at once? They haven't. Even with new mechanics or whatever, they haven't given you multiple stories to enjoy those mechanics with over the same level range.

    Now if you would have rather them finish up the Praetorian storyline in i19/i20 that's one thing it would also mean that we wouldn't have the build up we have now. I'm fairly confident that we'll have more incarnate content over time that has nothing to do with Praetoria. I'm fairly confident in that because they told us that. Whether it happens fast enough for you is something else. Hell, whether it happens fast enough for me is something else.

    But you're saying "They're jumping around like crazy monkies with these storylines" while people are complaining, at the same time, that they're focusing too much on Praetoria and doing that storyline. Can both be true? Maybe. Historically maybe. But judging what they're doing now, I would say they're trying to finish up Praetoria, which, by the way, was the main attraction of Going Rogue, so all this new stuff is tacked on to the GR imprint, which means they're trying to provide more content for the brought box. If they jumped on to something else, that would be....annoying. Especially if they didn't finish up the Praetorian content.

    And of the things you mentioned, off the top of my head, Rularru hasn't been finished up, and I want it to be. The Coming Storm is still coming, but they haven't forgotten about it. Shiva is still out there, but Shivans seem to have something to do with the coming storm, Darrin Wade's arc needs to be finished, but that's tied up in Rularru. The Rikti invasion seems to be more or less complete for the moment, and most of the other stuff in the game exists in a form of equilibrium.

    If I'm simplifying it's only because you guys are too. You're only pointing out the things that you don't approve of while ignoring some of the more salient points that lend itself to the otherside. You're complaining equally that you're tired of Praetoria content and want them to focus on other things, while at the same time saying, you want them to stop jumping around from storyline to storyline and focus on completing an arc. They're focusing on completing an arc. it's just not the arc you wanted, but you know what? That would be true of any arc that they chose to complete.
  23. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by NightshadeLegree View Post
    It's not whether they finish a stoyline, it's how they've chosen to do it.

    People wanted an endgame. Fair enough. An endgame entirely comprised of Raids is... to me it feels like Going Rogue didn't pull in the new subscribers they were hoping for so after almost 7 years of doing their own thing they've decided to follow the "How to MMO - the WoW way" handbook. I hope that isn't the case, because it would smack of behind-the-scenes desperation, but it looks like it.

    I wouldn't mind that so much, except CoH isn't exactly known for getting new content out quick, so if they focus on this enough to do it justice in the eyes of those who want an endgame then expanding the rest of the game is going to go on the back burner.

    People put up with the last content drought because everyone knew they were working on Going Rogue. What's going to be their excuse this time? Because let's face it, if I21 is also focusing on Raids, and it will be, then we're looking at the end of this year, at the earliest, before we see any return to 'normality', unless this is the new normal, in which case I fear for the future of this game.
    It should be noted that the raids don't play anything like the raids we currently have in game. The raids play like a task force where you change missions but never change maps. The only difference is that more than one full team can be on it.
  24. Blue_Mourning

    I hate myself!

    Quote:
    Originally Posted by Memphis_Bill View Post
    "Finish what you start before starting something new."

    Simple enough concept that our devs don't follow. It's like listening to a little kid describing their day. "Well i went and stood and the stop and billy pulled sally's hair and we had macaroni and mrs smith is our math teacher and she don't like but we played kickball at recess...."

    What do we have?

    "Well you found a skull and the blood of the black stream but the council took over from the column and ooh shiny zone and but we have AE so we can PVP and then the column came back and time travel and rikti invaded so then we have menders and can I have a cookie and emperor cole called the well a meaniehead...."
    But right now they appear to be breaking that mold since we appear to be heading for an epic conflict with Cole, and you want them to not break the mold and go back and refocus on something else?
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't think Mender Silos is the Praetorian Nemesis. That would be... Amazingly lame. Last we heard of Praetoria's Nemsis, he died a simple toy maker back in the 1800s somewhere. No reason that can't be expanded upon, however.
    No reason it should be either.