Blue_Centurion

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  1. Here is another build that is very similar to what I am looking at. I am looking for softcap with 1 foe in melee range. I'll take a chance on ranged attacks when I am not in melee. If it looks like I'm about to take an alpha from 12 blasters I'll eat a sm. purp. Other than that, honey badger don't.... Most of the time I will be in melee range of something, heh, that's what I do.

    I would give the above build a closer look than this one though. More defense. But it looks like I can strip a little defense off the top of the above, add a Glad +3%, and maybe squueze something good on. I am not sure what the below build gets for giving up the defense it does. Slightly more recharge, and...?

    Quote:
    Originally Posted by Adamant View Post
    Hey Everyone,

    Just got back from a long absence... and so glad to be here! The game has definitely gone through a lot of improvements and I loved the latest few issues. Adamant here has been my main and my Brute SMASH companion since CoV came out, and he was the character I always wanted to make since playing the original CoH in beta and release.
    We had a lot of good times, him and I, but eventually I wasn't happy with a build that was both effective and fit my RP vision of him.... until now!

    Inherent fitness, access to hero APPs, and the Incarnate Alpha slot have made it possible to mold Adamant into his ideal incarnation!

    However, I have a lot of work to do in order to get him to the point I want him. I've already spent a number of hours in the latest version of MIDS and I have two builds.... one that's reasonable and the other super expensive.

    For now, I'd just love some extra eyes and advice on his affordable yet still effective build.

    As you'll see, I focused on his defensive capabilities first... so currently he is soft-capped to S/L with 1 enemy in range of Invinc, and capped to F/C/E/NE when he gets a lot more around him. His HP and Regen should be pretty good, and I got some good recharge in there. Oh, and recovery was also a huge concern. Not sure if 195% seems a little low, but with 3 +end procs, higher max end pool, and Cardiac Alpha Slot I'm hoping it should be more than enough to sustain a long fight (even with constant Rage/Hasten crashes). The +dmg set bonuses are on the low side, but I had to make sacrifices somewhere.

    I know you all see a lot of these SS/INV builds... I've looked at more than a few myself, but a lot of them didn't really match up to what I personally wanted. So I took a crack at it myself, and would really appreciate some feedback. Let me know if anything can be made more efficient or steamlined (or just plain tell me if I totally fugged up, lol).

    Oh, and to specify... for this build the powers picked are pretty much set in stone. They fit Adamant thematically, even if other choices might allow me to min/max more. I had a build like that already with Dark Mastery and ended up hating it. Loved the damage of Gloom but it didn't fit Adamant at all. Hurl is much more fun! And Energy Mastery is suited perfectly to him.

    Also, no purples or PvP IOs in this build. I actually already have the Hecatomb set, and working on some others... but for now I just want to focus on the basics.

    Thanks in advance, oh mighty Brute lovers!


    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Adamant: Level 50 Science Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
    Level 2: Haymaker -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Acc/Dmg(7)
    Level 4: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/EndRdx/Rchg(9)
    Level 6: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13), Numna-Regen/Rcvry+(15), Numna-Heal/EndRdx(15), Numna-EndRdx/Rchg(31)
    Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(21)
    Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(27)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31)
    Level 18: Rage -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-ToHit(33), GSFC-Build%(34), GSFC-Rchg/EndRdx(34)
    Level 20: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(36)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(36)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(37)
    Level 26: Hurl -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Dmg/Rchg(39), Thundr-Dmg/EndRdx(40), Thundr-Acc/Dmg(40)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), Rec'dRet-ToHit(37), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), Rec'dRet-Pcptn(50)
    Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Rchg(43), Mocking-Taunt/Rng(45)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
    Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
    Level 38: Resist Elements -- ResDam-I(A)
    Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(50)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Acc(48)
    Level 47: Resist Energies -- ResDam-I(A)
    Level 49: Super Jump -- Winter-ResSlow(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(11), Numna-Heal(13), Numna-Heal/EndRdx(37), RgnTis-Regen+(50)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Acc(25)



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  2. Thx Scene. Some good thoughts there. Not exactly what I was going for.

    I found this in the Superman post that is currently going. It is much closer to where I want my build to be. My skinny little bot is just gonna stand in the middle of it and throw haymakers and knockout blows. Also. RAGE. Seriously, no second thoughts, no questions. just RAGE. Angry skinny little bot. (Although I think of Rage power as over amping the power systems in the bot, necessitating the cool down periods). I will be making some changes here. I did not see a GLAD proc on this. (I looked quick, need to search). Also, I have a trove of Enhancers sitting in a couple bases that can be slammed into the build if I can fit them. I would love to get a Purple set (or 5!) crammed onto this. I suspect that is a dream. My main goals (In order of importance) are the build itself SS/Invul/Fighting/Fly. Then the Softcap to all but Psi. (a bridge too far) Combat Jumping will prob help get to Softcap, so that. Energy Mastery to help keep the bot with Recovery, most probably. Also fits the concept well. Then cramming on Procs for Stabilizing the thing, Numina's, etc... Then, lastly, damage/recharge. That is the build priority. Keeping the bot on it's feet 99% of the time with me not worried what is gonna kill it next, or OMG the energy bar is crashing again because the fight took 3 minutes. Any help with this is appreciated. New Dawn's build here comes close. Just needs more cash thrown at it and a slight change in direction.

    Quote:
    Originally Posted by New Dawn View Post
    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Superman: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
    Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(11)
    Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15)
    Level 4: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(25), Aegis-EndRdx/Rchg(37), Aegis-ResDam/EndRdx/Rchg(43)
    Level 6: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(21)
    Level 8: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(15), Aegis-ResDam/Rchg(21), EndRdx-I(23)
    Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt/Rng(36), Mocking-Rchg(36), Mocking-Acc/Rchg(37)
    Level 12: Boxing -- Empty(A)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
    Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29)
    Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), DefBuff-I(31), Rec'dRet-ToHit(31), Rec'dRet-Pcptn(33)
    Level 20: Weave -- LkGmblr-Def/EndRdx(A), GftotA-Def/EndRdx(33), GftotA-Run+(34), LkGmblr-Rchg+(43)
    Level 22: Combat Jumping -- DefBuff-I(A)
    Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), BasGaze-Acc/Hold(40), BasGaze-Rchg/Hold(40)
    Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(36)
    Level 28: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37)
    Level 30: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(40), Aegis-ResDam(42)
    Level 32: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(43)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(46)
    Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(45), C'ngBlow-Acc/Dmg(45), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(46)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
    Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
    Level 47: Physical Perfection -- P'Shift-End%(A)
    Level 49: Super Speed -- EndRdx-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Heal(A), Mrcl-Heal(13), Numna-Regen/Rcvry+(23), Mrcl-Rcvry+(27)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-End%(31), P'Shift-EndMod(33)



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  3. I am giving the game another shot. I am leveling up a SS/Invul Brute on Exalted red side. I am doing every story arc, every contact, even every side mission. Don't ask why, we all play different lol.

    I was hoping for help on creating a very very strong softcap defense build for later game play. I have lots of enhancers left over from a softcap will tank I stripped, and am sitting on another group of enhancer (sets of purps) that are prob not as useful for this, plus cash. In other words, high end cash build is not a problem. This will be the only toon I run for months, maybe rest of the year. I have 2 Glad Procs +3% (yes, I know only one can slot per toon, just saying), and a ton of other procs/globals. Again, money is not an object.

    I am a horrid builder. That is definitely an object. Any help out there for the dream SS?Invul Brute? I plan on taking the Physical Perfection set instead of an epic. Unless someone can tell me how else to solve the end problems... I can only see this with the fighting set, and I Want the fighting set armors. So, SS/Invul, w/ Fighting/Flight/combat jumping?/and Physical Perfection.

    Thanks for any help.
  4. I don't suppose anywhere in the rules is there something about saying stuff about trying to kill people?
  5. Quote:
    Originally Posted by Zwillinger View Post
    The city of franchise lost me when they put out that awful sideways turn into grindland known as "i20: the new incarnate fun time (grind it or else)"

    Back at ya.
  6. I wonder if anyone has the Dark Melee ST chain at their fingertips? And for the best chain, what Rech5 do you need? Also, just in case my recharge will not be there some good secondary attack chains.

    Lastly, what Epic pools (Blue or Red) has a good ST attack? I am thinking Soul Mastery.

    I seriously do not want this guy for AoE damage, in case anyone wants to head the conversation in that direction. I have a Dark/Fire/Mu Brute that is for all intents and purposes a fat low damage Blaster with a ton of survivability.
  7. Quote:
    Originally Posted by Purus View Post
    Check out the Succubus Kali (i think thats the name) in this build thread for an awesome if a little spendy build

    http://boards.cityofheroes.com/showthread.php?t=258540
    Nice thread, I found this build, and Mauks. Both are very similar, softcapped at all positions, and high recharge (using hasten). Not worried about the cost, since i am stripping a softcap Will tank to create this Juggernaut. However, I am wondering about the softcapped to all damage types ecept Psi before anyone is even in range. Although nice for the trials, is it really necessary? Also, using manuevers? Dark/Invul is already a little blue hungry monster, and dark consumption is only up so often after all lol. I am thinking 42% (41.25%???) S/L, Energy, Psi (if possible) so that one mob plops you into softcap. Then W/E on Fire/Cold/Toxic. Then using the rest of the build to drop purps. Or am I thinking about this all wrong and just getting everything to softcap is the best possible point on the damage/defense curve?
  8. I have recently started exploring Scrappers. 4 year player, almost all Brutes, some Tanks. (A few Doms, but I am horrid at it, and it bores me) I prefer to wade in and start killing.

    I ran a Dark/Invul Brute for about 6 months. I was very happy with it. Lot of recharge on the build, maybe too much, but recharge does magical things for Dark/Invul (imo). For the first few months of 2011 I ran a softcapped Tank, and, danged, I really enjoyed that.

    What I am trying to do with this build is get at softcap to S/L and as many other damage types as possible, or rather, as is wise to try. I have a few questions as I build, to those of you who run Scrappers a lot, and Invulnerability Scrappers especially. When softcapping a Invulnerability, I know the defense scales for Invulnerability of course.

    1)Is it wisest to shoot for softcap with one mob in range? (that first bump is 3.75%, correct?).

    2)Is it best to choose softcapping in order, Smash/Lethal, Energy, Psi, Fire/Cold, Neg, toxic? Or is there a better order?

    3)After deciding on the right amount of S/L to be set at (very important to me), exactly how much should I concern myself with the other defense types? Or should I really start angling the rest ofthe build towards recharge once I get S/L happy?
  9. I ran a SS/Willpower Brute as my main for over 6 months. Lotsa task forces. He was a tad squishy, and by that I mean he could not solo a large room of Cims, tank the 4 riders in the LGTF, or anything like that. He was an expensive build, but I have an addiction to purps, so he was recharge heavy. Prob less than 10% of build choice was made to enhance survivability. He was a joy to run. The tier 9 is very usable on a willpower brute, and with the addition of a sm purp and a sm orange (or better) would allow me to try truly stupid stuff..... like solong a large room of Cims, or the 4 riders from the LGTF. Overall, I give very high marks to Willpower for Brutes in late game play.
  10. Most of my experience in the game has been on SS/Invul and SS/Will brutes. SS/will handles the crash better. Definitely double stack rage to avoid the -def crash. Definitely use the crash time to taunt, use handclap, use Veteran award attacks, combine inspirations, make tactical decisions, reposition, all of the above if u can manage it in 10 seconds lol. The main difference is Invul is already an end hog compared to Will. Most Invul brutes are gonna be running the fighting set toggles as well. Without serious help from Alpha, or a pocket kin, you are going to be having minor to major end issues at all times. That drop in end every 2 minutes can from time to time be the exact wrong thing you need. Willpower, heh, yeah, its fun to see the end bar dip once in a while, otherwise it just sits there all full and you wonder if something is broken.

    As far as survivability? They are both very tough. Very serious survivors, I think I have always seen them rated in top 4 brute survivor armors, usually jockeying for positions 2 and 3, depending on who is rating them. Part of it depends on what content you are going to run them through. We all know certain armors work better than others in certain situations, that is just a game fact. Certain enemies find the weakness in either armor set. Also, are you going to build it out with i/o? And if so, how much are you going to invest? Either of these sets have defenses that are easy to build on. To be specific, for survivability, you are trying to enhance defense bonuses, starting with smashing/lethal. Enhancing resistance is not smart. Sorry to be curt, but the explanation is very long. If you are just going to use regular enhancers, Single Origin, both are good armors. I always take every power in both sets, except I do not take the tier 9 in invulnerabilty. That crash is ugly. I also take the fighting set toggles. For willpower, sometimes i will even take the leadership defensive toggle. The build really can have that much end. also, combat jumping. It is good for repositioning, and gives back a lot for one power choice. Season the build to taste, most avoid hand clap, I have found its a good power. I tend to use Fly, and the melee attack from fly is a good one. Either build is a joy to run either SO'd or I/o'd. If you pick Invulnerabilty, make sure you keep an eye on how you use end. Make sure your attack powers have end reduction in them. Oh, I rate Invulnerability as "feeling" more survivable than Will. in truth you just gotta play a little smarter on the will.
  11. I did 3 trials this weekend. Thankfully I am done until 20.5 and the new mish tortures my poor old comp. I cannot run the warehouse in Lambda without crashing 90% time. When i am in the warehouse I have rubberbanding, and if I try to change direction it is like steering a cruise ship. After a long lag the character will start to turn. makes moving in there impossible. I also experience random crashes anywhere in the Lambda. I crashed during both Lambdas this weekend. Got my emps, one common, one thread. Rare on the BAF, altho the team seemed to be doing horrid. Anyways, the Lambda hates my comp. I do not expect they will ever fix it. (see Valley of Lag in the ITF for my reasoning) If your comp hates the Lambda, I doubt there is anything you can do. From my experience, once they publish a mission/task force on live, that is it. They may change it years later, like the Posi, but do not expect running tweaks. A new comp may help you, but as was pointed out further up in the post, it may not. The Lambda was written by somebody with a custom machine sitting 15 feet from the game mainframe on a hard connection. It was never tested for the issues that we are seeing live. My advice? Do what I do, get the incarnate experience that you need (maybe 10-12 torurous Lambdas?) to open both slots, and then run BAFs. The problem for me is less sever on a BAF. Heck, the 16 person BAFs are almost cool, if repetitiously boring as heck. If you are having this problem on BAFs? ach, to think there is someone out there suffering through the trials with a worse comp problem than me. I am very sorry. Our only hope is that in writing the new mission for 20.5 they looked at these issues that have come up on the i20 content, and corrected for that. AND that we can get rewards thru the new mission so as to avoid doing the Lambda which is not written as well.
  12. One thing helped me a little. Leandro came up with it. i am really bad at linking forum posts though. Here it is in a nutshell I saved though:

    bugged pohsyb about this for quite a while during Issue 12 beta, and this led to the "Hide Buff Numbers" option. In case you don't know about it, it's located in the General settings, and prevents the game from sending you the buff numbers, or any buff data at all.

    See, the option is available in 3 locations: "Status Window" (the panel under your own health and endurance), "Group Window" (for teams) and "Pet Window". By default, the League window still transfers all the buff data and numbers to your client, and there's no way to disable it.

    Originally Posted by Avatea
    User Interface
    • The option to hide buff numbers will now function at the league level.

    For the first time i was willing to try the Lambda warehouse after this. It wasnt great, still lagging, walking into walls, but it was better. Big teams still see lag though. Not sure if it will help, but Leandro is a clever fellow, worth a try.
  13. Quote:
    Originally Posted by mauk2 View Post
    Argh! Stoopid backwards broots.....


    OK, nm. What you want then are Council Empire, Unai Kemens arc. That's assuming you have KB resist. If not, then grind through Harvey Maylor's arc for the demon farm, although demons are annoying on a melee toon, as they stay at range, like, a lot.

    My bad, sorry about that.

    EDIT: LOL, see folks beat me to it, duh.

    Also, purple farming with a single target melee set? Roll a fire/fire tank, it'll work better.

    Although.... I wonder if you could farm rularuu effectively these days. Those things have always had awesome drop tables, or so it seems to me.
    Danged Mauk, you are distracted today. Dark Melee, with very little attack from DM, using 3 Area ttacks from Mu. i have a ful AoE chain going, plus a decent damage aura. (and 12 pts KB prot) Sooooo. I will look at this Unai Kemens council arc prob then?
  14. I'll be running at level 50 mobs. With level shift from Alpha and the other incarnate abilities I should be able to handle 0/+8 with the right enemies. Fire damage mobs would be great. That way I get shards (worth so much lol) and the recipes i get I can pawn off for a little something something.
  15. Yeah, Brute. Dark Melee, Fire Armor, Mu AoE mastery. and yes, reactive.
  16. i am about to start trying to farm purples with my brute. He is a Dark/Fire/Mu. He is pretty I/O'd out, and a solid build if not perfect. He is of course slightly squishy, but I farmed him from 25-50 solo in +3/x8, then +4/x8 fire farms. he also runs fine in the trials. Of course, insp mgt, click powers, and smart play keep him alive. and pheonix isa nice oops button.

    I was wondering if anyone knew a good place to farm purps for brutes. also, are any places better for this kind of brute. Finally, would any particular incarnate powers help loads/

    thx
  17. I've got one more round of tweaking to do on the build. I left off CJ in mids evidently. I am coming in at 32.28% smash/lethal def. I ether need to pop it that .22% or back off a set of smash/lethal stuff, get a Glad proc, and enhance something else. I'd like to do the glad thing. Think I can scrape the 2 bill together. Prob is, of course, you cannot buy them for 2 billion. sigh.


    He runs just like I expected him too. In teams he is pretty squishy, so insp management is important, especially for hopping the alpha. I think I am going to try farming purples with him. I hear you can set tip missions to+0/x8 and get good luck with that. Anybody else have purple farming stategies that might work for a Dark/Fire/Mu brute?
  18. Yeah, I stripped a blaster of 5 purple sets for this guy. Guess I am back to Brutes for awhile. (Always happiest Bruting) i think my rech is around 70%, I am near 32% def smash/lethal, and the requisite 12 KB. Also threw a +stealth in fly. Have had incredible luck with this guy. He is still pretty squishy. I play him in what I call Blapper style. Not sure how real blappers do it. Most of my attacks are the Mu AoEs. But if I charge into the fight after gobbling 10+ inspirations I can solo about any group there is lol, fast. I generally pull this stunt at the beginning of the BAF.
  19. wow, i am not good at mids. you have to turn it on? lol. thx
  20. I finished my build for my dark/fire brute. (Except for the Glad 3% proc...) had to strip a blaster for the purps, sigh. Still, good times, the brute is great.

    One question though, his actual Def in game is a couple percent higher than Mids said it would be. I have i19 mids, did something change in i20? Has anyone else noticed this discrepancy?
  21. Your use of Obliteration in Soul Drain is very nice!

    Here is where I am going with this, still have a few odds and ends to move around, and can still trim a shade off of smash/lethal defense and stay above 32.5%

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  22. I agree. with both points. As I said, I am looking at this build as a starting point. My final version will be different.

    One thing I noticed is that Fire has no debuff resistance for defense. Should I even run the get defense dog and pony show when I will be looking at that much nerf in high end trial/tf?

    I was thinking instead as running this as a fat blapper, with a lot more room for making ugly mistakes. Just getting a bunch of attacks and coming in hard (and always avoiding the alpha)

    Lastly, I know resistance is the ugly stepvchild to defense, and I know why. Still gotta ask, should I (could it even be done to a significant degree?) consider trying to get resistance up on this beast? After all with a heal in both offense and defense whatever doesnt kill him quick goes away fast.
  23. I found this build on the forums, it is kind of the direction I want to go. I do want to streamline it more to where I am going, dropping stealth, and maybe cutting back on the recharge a bit (yes, I finally said it lol)

    The goal is to get Smashing/lethal only to about 32.5%, sm purple range of softcap, and maybe freeing up some slots to throw more into damage dealing (or resistance! - prob hard to do that though) I may also go for Mu Mastery as the epic, more AoE, and different damage type.


    I was wondering in general what the thoughts would be on those changes to this build. And specifically, what is the recharge necessary to get Perma Hasten, and is that even necessary? A little bird told me to look carefully at the recharge graph, and the more I look at it the less I like the higher numbers in the denominator. What recharge is necessary for a hot rolling dark/fire build, and is hasten part of that equation even? PvE build, and do not mind using Rise of the Pheonix as part of a regular chain of attacks lol. -Although lets keep that somewhat limited, it does nothing for fury.


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  24. With as many brute alts and reasonsd for designing them as I've done over the years efficiency isn't an option? lol. Anyways, looking at Fire armor. i love the classics (literature/storytelling) and there are so many interesting variations on fire beasts. Plus, I rarely run fire armor since it's "squishy." This may be my next Brute for soloing the game. Be a nice break from the trials. If i do want to solo the game, anybody got a prioritized list of Procs I should slot at minimum level? KB protection comes right to mind, but then the question is 4pts or 12pts? And any other Procs i should be eyeing?
  25. I think the buff on this was changed a while back. Red Tomax has it as "DMG(Fire) +100% for 30s [Ignores Enhancements & Buffs], DMG(Smashing) +80% for 10s [Ignores Enhancements & Buffs]" Is that current, or is it different now?