[ QUOTE ]
Umm that was the point of the nerfs, yes? Nobody should be "near unkillable" but for all the "near unkillables" out there there seems to be an equal number of "rendered useless" heroes running around. Defence sets in PVP are one. Everyone has a magic bullet of some sort that says "Sorry no defence for you! POW!". This resistance to debuffs and the resistance inspirations go in some direction to correct the pvp inbalance and I am glad to see them.
[/ QUOTE ]
In a way I agree that nobody should be unkillable, but when experienced players are thinking about building a toon are they going to choose the one's that are very hard to kill or one's that are difficult to to keep alive? If they choose a powerful toon they expect as they level to toon to be able to get and keep the powers that make the toon powerful. If a nerf comes out the robs them of being able to have the powers that make the toon powerful don't they have a reason to feel cheated? As for making other people that have weaker toons more powerful, I suggest that people that have weak toons should just learn more about the different archtypes and power. Expecting developers to make your toon as powerful as the other toons (while they are on a nerfing rampage) if you have a weak one is unrealistic. Ask any blaster what they think about defiance and you'll see what I mean about the problems with the improvements to weak toons.
Almost every improvement requires people to play their toon in ways that is ineffective or dangerous. If you play a blaster very few times do you want to have defiance because you have to grab aggro and take damage in order to get definace to work. Than you have to magage the aggro that you now have and hope that the increased damage is enough to kill the MoBs before they kill you. Containment for controllers is almost useful except that as a controller I rely mostly for my pets and teammates for damage. In fact the entire reason I have a controller is that I found it too difficult to play my defnder that had Radiation Emissions and so I gave up on that toon and created a illusion/radiation controller. I still attack from time to time, but I don't attack if I can heal, debuff, or summon a pet. When I do attack it does help a little but I'd rather have my pets not dumbed down than get containment. I dont know much about Vigilance, but from what I've read on the forum it is almost worthless.
As to improving PvP I do not think there is any way to make it work by constantly tweaking powers with the current system. There will always be the areana bullies that can kill 99.9% of the time anyone that tries to challege them. Not that it matters because almost nobody does PvP anyways. In order to make PvP work the dev.s have to make it more like PvE. One way would be to allow Mobs as a 3rd or perhaps 4th group into the PvP fights and perhaps make the Mobs aggro the winning side more than the losing side. Also the dev.s need to add rewards and storyline to PvP. However with the current system of Pvp I see no reason to waste any time or tweak powers to fix it.