BlueRevenant

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  1. [ QUOTE ]

    Umm that was the point of the nerfs, yes? Nobody should be "near unkillable" but for all the "near unkillables" out there there seems to be an equal number of "rendered useless" heroes running around. Defence sets in PVP are one. Everyone has a magic bullet of some sort that says "Sorry no defence for you! POW!". This resistance to debuffs and the resistance inspirations go in some direction to correct the pvp inbalance and I am glad to see them.

    [/ QUOTE ]

    In a way I agree that nobody should be unkillable, but when experienced players are thinking about building a toon are they going to choose the one's that are very hard to kill or one's that are difficult to to keep alive? If they choose a powerful toon they expect as they level to toon to be able to get and keep the powers that make the toon powerful. If a nerf comes out the robs them of being able to have the powers that make the toon powerful don't they have a reason to feel cheated? As for making other people that have weaker toons more powerful, I suggest that people that have weak toons should just learn more about the different archtypes and power. Expecting developers to make your toon as powerful as the other toons (while they are on a nerfing rampage) if you have a weak one is unrealistic. Ask any blaster what they think about defiance and you'll see what I mean about the problems with the improvements to weak toons.

    Almost every improvement requires people to play their toon in ways that is ineffective or dangerous. If you play a blaster very few times do you want to have defiance because you have to grab aggro and take damage in order to get definace to work. Than you have to magage the aggro that you now have and hope that the increased damage is enough to kill the MoBs before they kill you. Containment for controllers is almost useful except that as a controller I rely mostly for my pets and teammates for damage. In fact the entire reason I have a controller is that I found it too difficult to play my defnder that had Radiation Emissions and so I gave up on that toon and created a illusion/radiation controller. I still attack from time to time, but I don't attack if I can heal, debuff, or summon a pet. When I do attack it does help a little but I'd rather have my pets not dumbed down than get containment. I dont know much about Vigilance, but from what I've read on the forum it is almost worthless.

    As to improving PvP I do not think there is any way to make it work by constantly tweaking powers with the current system. There will always be the areana bullies that can kill 99.9% of the time anyone that tries to challege them. Not that it matters because almost nobody does PvP anyways. In order to make PvP work the dev.s have to make it more like PvE. One way would be to allow Mobs as a 3rd or perhaps 4th group into the PvP fights and perhaps make the Mobs aggro the winning side more than the losing side. Also the dev.s need to add rewards and storyline to PvP. However with the current system of Pvp I see no reason to waste any time or tweak powers to fix it.
  2. I don't think adding resistnace to Def debuffs will help for the following reasons:

    1. If this is to help in pvp matches it is way too little to
    make any difference. To make pvp work you need to
    reduce the number of archtype to just a few and make
    all powers good but also none that are very powerful.
    Right now certain powers and the exitance of SOs make
    it pretty much impossible for pvp to be balanced.

    2. In issue 5 almost every +defense power got nerfed.
    Although it was possible to stack + defense to avoid
    getting hit by tough purples. The I5 nerfs made it difficult
    to find a way to use and stack + defense, so in general
    people think that many + defense powers are no longer
    worth getting. By creating damage resist insprations and
    adding resistance to Def debuffs will do little to anything
    for people that relied on + defense powers. Right now
    people may not be able to fight the purples they use to
    but they can use other ways to survive PvE battles without
    relying on + defense, or hold, or instanst healing, or any
    other power that got nerfed in I5.

    3.People that had one or more toons nerfed out of
    usefulness are not going to care about any changes that
    are going to be added to now make their toon useful
    again. The only people that will be happy are the ones
    that still have a toon that is useful and a glad to see that
    even more power is bring given to them. If someone has
    a toon that is too weak they will just give up on that toon
    or quit Coh.

    The bottom line is that + defense powers were useful for avoiding damage intill they got badly nerfed in I5. Now that people are giving up on using +defense the dev.s are trying to fix some of the frustration by changing the ways in which people can avoid damage. But I doubt that any changes will allow most people to regain any usefulness out of the toons that is taken away by nerfs. From what I've see already nerfs continue to punish people that have toons that are near unkillable by making the powers much less useful. Many times while they are adding nerfs they will also add new powers like definance which may make seem like they are 'balancing out' the different archtype, but almost each time the new power is too weak to notice or can only be used if your playing your toon in a way that is not effective.