Blood Spectre

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  1. Quote:
    Originally Posted by Golden Girl View Post
    I added the "Jack's middle name is Ed" one
    I'll step up and take ownership of "25 characters isn't enoug"
  2. roses grow in dirt and are covered in thorns!

  3. damn these tags are harsh. golden girl smells? that seems banworthy, to me.
  4. Quote:
    Originally Posted by macskull View Post
    Let's put Freakshow up to 1.0 and give a reason for people to fight Malta and Carnies by upping them to 1.1 or 1.2 or something like that.
    Now we're cooking with yellow cake weapons grade highly enriched uranium!
  5. Simple solution, cut the kb from the build. srsly. kb is for soloin.
  6. building it in mids is the easy part. funding the build (and finding the loot on the market) can be dicier.
  7. For sure. It was too high before. The proposed build though is too low.

    Also, Malta and Carnies are probably also too low. But I love Carnies on my Weapon users. They slice up good.
  8. Quote:
    Originally Posted by Steel_Shaman View Post
    I agree. The first thing I thought when I saw it was that it was a nerf specifically aimed at making Freaks undesirable for PL'ing. I disagree with it because it impacts normal gameplay as well. That amount of reduction is just too much, imho, and will cause me to avoid any Freak-centric story arcs entirely in favor of arcs where mobs give standard xp levels without having to hope for a random gimmick (the self rez) to bring them up to normal xp (on the scale of an entire mission's worth of mobs).

    And there is the heart of the matter. The Freakshow are NOT any weaker than any other faction. If you rely on a lot of Smashing/Lethal damage in your build, they die much slower than comparably leveled alternatives. This is important, I think because we have more sets that so Smashing/Lethal than any other damage type in this game, and what's more, a lot of dev hours have been spent making thos sets more attractive. From Weapon Customization, to new animations in MA and SS, the devs have worked hard to make these sets just that much cooler. So you really do have to consider what the leveling up experience is like playing that set.

    I know for me, with characters in those sets, I tended to avoid Freakshow. A rezzing tank is a serious concern on the climb up. I'd go ahead and take that risk before, because the reward was worth the risk. That's no longer true, so now I will tend to avoid them if I deal smashing or lethal on a character.

    And I'm not asking for a rollback. It's clear they were giving too much. But I think we've erred too far on the side of worthless.
  9. Quote:
    Originally Posted by Razoras View Post
    The problem is, I don't think there's anything BUT a consensus on that point. No one has really supported the degree to which Freak XP is slated to decrease. On its own it seems like too much of a decrease, and then when you put it into the context of other groups it seems even more out of whack.
    Which is sort of my point. We shouldn't lose that message behind a lot of quibbling over numbers entirely unrelated to the debate. If we can all agree that, woops, we bonked the nerf bat down too hard this time, then a more balanced interpretation is far more likely to pop up than it is if we get sidetracked on what the sub numbers are.

    Quote:
    Originally Posted by Razoras View Post
    Farcical charts? The only farcical aspect of any of the charts is the one based on Aceman's "nerf campaign." All the data there is verifiable and as accurate as it gets, and I've recently updated my local copies to include the data from Q1-Q3 08 as I had originally thought the data ended before then.
    Accurate information can still be absurd. I just think it's silly to get worked up over the sub numbers. We're all still here playing the same game we ever were. Like Goat said, as long as the doors are open, it will take a lot more serious nerf than this to drive us out.
  10. As long as you're having fun it's cool by me.

    Hey on another note, those of you who are NOT already on my global friends list should get with me. My global is @Blood Spectre. I should be on tonight after 9.
  11. This thread was better when it was about how much xp various enemies gave. I can debate the meaning of a bunch of farcical charts and numbers at work. I dont care if the numbers are up or down. Do any of us, really? Not unless those numbers are effecting our personal game play experiences I expect. Even then it's a dull as dirt debate to have.

    Just to focus the debate back into something interesting; Freakshow don't give enough xp now. Either that or Council and 5th give too much.
  12. I'm not about to tell someone they have to play something that they don't like. It's all about getting together and having fun. Long as you meet the level requirements on the week's schedule, I say go for whatever.
  13. I have no intention of letting this group die out. If someone drops, I'll replace them with someone else.
  14. Quote:
    Originally Posted by Prof_Backfire View Post
    Purples were pretty much made just for the elite tweak obsessives who missed having the 1337est gear in other games. They're very rare and very optional so the players who use them can have their ego boost without making the regulars feel left behind.
    Oh for christ's sake, what kind of arrogant position is that to take? Let's see if I follow. I know what a purple is, have identified what steps I need to take to aquire them, and don't mind doing those steps when I want one. I am therefor some kind of twitching, number crunching spaz who's game play experience is totally irregular (read, inferior) to that of the mythical "average" player. That about sum it up Prof?
  15. Yep. I've been there.

    They'll come around, just bear with it.
  16. Hey now. They'll learn. Easy mode is getting turned of in I-16 and if we want to keep the players it brought in, we'll have to be nice to them, even if they dont have the best handle on how to play (yet).
  17. Okay that gives us 8 confirmed choices (assuming Caleb Lancaster decides for sure what he wants).

    I want to remind anyone who might be interested though that I have no problem running this group in multiple teams, so if you want to play, throw your hat in!
  18. Quote:
    Originally Posted by Westley View Post
    HOLY MULTIQUOTE Batman!
    inorite! it took me for gawdamned ever!
  19. Quote:
    Originally Posted by YuriFoxfirega View Post
    Throwing in perspective - in the same level ranges (20-50) that you encounter the Freakshow, you also regularly encounter the following as well:.
    I thought it might be fun to toss my evil farmers perspective on these mobs in, just in the interest of having a complete point of view, especially since Yuri was nice enought to list them all.

    Quote:
    Originally Posted by YuriFoxfirega View Post
    The Lost (Exotic damage, Lts at this range start getting sleeps/disorients/KBs, bosses have area sleeps/holds); Are replaced at 30 with the Rikti (who have KD standard, and higher chances of mezzing all the way up, in addition to summoning ability) .
    I like The Lost, especially at low level. They spawn a lot of bosses, even on low difficulty settings, and have an iconic distinctive look. I seek them out on characters with early Status protection, and avoid them on squishies, except for Dominators, who can use Dominatiom to break Mez effects. Number 1 reason I would avoid this faction is if my character has no mez protection other than Break Frees. Number 2 reason is that Lost like Caves, and I don't. Number one reason I would seek them out, high boss concentration makes them a fun challenge for characters that dont get mezzed every time one of them sneezes.

    Rikti on the other hand are different. They dont tend to hang out in those annoying winding caves I hate so much, which is a huge plus. Also, by this level I have knockaround effects under control. Almost all of my characters enjoy fighting Rikti, which makes the RWZ one of my favorite zones. Plus, Vanguard Merits make my evil farming heart scream for joy, doubling up my potential rewards. Number 1 reason I would avoid Rikti is if I am playing a Stalker. Damn drones. If I wanted to be detected by every mob I'd play a Scrapper and cut my health in half! Number 1 reason I would seek out missions with Rikti is that they are awesome.

    Quote:
    Originally Posted by YuriFoxfirega View Post
    The Tsoo (who start off 'annoying' and rapidly ascend into 'debilitating' once the Ink Men become standards)
    I don't really mind The Tsoo. I know lots of people hate them, but they're cool! Mystic tatoo ninjas with real ancient sorcery in their hands. Yes the Sorcerers were annoying, until I got my Nemesis Staff that is! Now I just back up and brain them, then finish them as they're sprawled across the floor. Easy Peasey! Plus, they drop Arcane Salvage! Their slows are a bother, but everyone has to have some tricks they can do, and these really aren't any worse than anything else. Even so, I tend to avoid them more than my praise of them would indicate. Why? Tsoo love caves, and Blood Spectre hates caves. It's a Shakespearean tragedy all right. Number 1 reason I would avoid this faction; the caves. Eph Yew Caves! Number 1 reason I would seek this faction out; Darrin Wade. His missions are awesome, even though they're infested with bosses and Tsoo. But only the good Caves!

    Quote:
    Originally Posted by YuriFoxfirega View Post
    The Devouring Earth (the emenators can be rough, but as they start gaining levels S/L resist becomes standard)
    I hate these guys. Not to put too fine a point on it, but they're dull as dirt, no pun intended. Every encounter it's the same damn thing, kill the boof pet, swing away at the big dumb rocks until they die. Everything looks the same, and most times after I get a kill I have to deal with 2 or 3 little senseless pissants that slow me down but give *** rewards. Number 1 reason to avoid this faction; BOOOOOOOORING. Number 1 reason to seek them out; uh... I got nothing. Sorry, I'm not the big fan of Vernon Von Grun that everyone else seems to be. Well, I guess the Devoured are kind of cool looking. Or maybe they just seem that way next to how dull everything else in that faction is.

    Quote:
    Originally Posted by YuriFoxfirega View Post
    The Banished Pantheon (Minions have some KD, but the lieutenants and bosses are where the real trouble is)
    I love these guys! Wish there were more of them redside, but it's still just the one mission from Diviner Maros, plus Bloody Bay and Potter's Field for them. Maybe I only love them because they're underexposed. Number 1 reason to avoid them; I outleveled Maros without thinking about it. Number 1 reason to seek them out; awesomeness.

    Quote:
    Originally Posted by YuriFoxfirega View Post
    The Circle of Thorns (they just get worse and worse as you level up, and in the pre-40 range have Earth Thorn Casters which are mez heavy as just minions)
    Oy, these guys. I love their background, I really do. And they look awesome. Except for the little Behemoths. Those look stupid. Anyway, these guys are more trouble than they are worth all the way through the game, until level 40, when all of a sudden they become weak sauce nerds for the herding. Number One reason I'd avoid these guys, I'm level 39 or lower. Also Caves. Number One reason I would seek them out, I'm level 40 or higher.

    Quote:
    Originally Posted by YuriFoxfirega View Post
    The Warriors (KD/KB heavy; Most of the LTs and Bosses can crit for some ridiculous damage as well)
    I was pretty excited when they added these guys to the redside paper missions, but I'm over it now. They're just really boring. They shoot you with a bow. Sometimes. Then they run up and wait for their slow charging smashing or lethal damage to land. They can hit kind of hard, but they are just so dull to fight. You know, now that I think about it, they're not much different than Maniac Slammers. Number One reason I'd avoid these guys; boredom. Number One reason I'd seek them out; self loathing maybe?

    Quote:
    Originally Posted by YuriFoxfirega View Post
    Cimerorans (Not really a huge threat)
    Big fan of the 300 knock offs. They have their own strengths, excellent mez protection and stacking defence buffs that can make them challenging. I love them though because they are one of the only factions that will actually melee with me at high level. Number One reason I'd seek these guys out, I'm playing a Brute. Number One reason I'd avoid them, I'm playing a Dominator without any Confuse abilities.

    Quote:
    Originally Posted by YuriFoxfirega View Post
    The Council (They start adding more Warwolves, Vampyri, and Mekmen/Drones in this range - the Warwolves have significant mez-resistance and damage output, the Vampyri get some mez capability [especially as Lts and higher], and the Mekmen have high S/L/Psi damage resistance)
    The baseline of all factions I think. A nice mix of melee and ranged mobs, lots of variety in powers, nothing too over the top, nothing too weak. Also, back when I cared about badges, they give out a couple of good ones. Number One reason I would avoid this faction; gawdamned Marskmen. Number One reason I would seek them out, Council Bases are slightly less annoying to navigate than caves.

    Quote:
    Originally Posted by YuriFoxfirega View Post
    Crey Industries (The bosses and Lieutenants are the only worries here)
    Boring, boring, boring. And the Paragon Protectors dont spawn often enough. On the other hand, do they all need a tier 9 power? I actually enjoy Crey in the pre 40 range a lot more, when they have a nice variety of minions in the spawns, rather than just having everything be a cryo tank of a voltaic tank. 4 layer maps with only 2 enemy models is bad design geniuses. Number One reason to avoid these guys; tedium after level 40. Number One reason to seek them out; some day I'll unlock Viridian. Some day.


    Quote:
    Originally Posted by YuriFoxfirega View Post
    Longbow (What? Villains count. They start really getting obnoxious in this level range, and just get worse. Also included are the PPD Swat and up in here, because they tend to show up on the same maps)
    Ah the much maligned Longbow. Bane of dedicated villains everywhere. The complaints against the candy stripers are numerous, and I wont repeat them here. I'll just say that I actually like fighting them. A pro active army of heroes with a superiority complex is quite satisfying to bring ruin too. Here's the big design flaw in the faction though. Outside of a few Warden builds, there is no dedicated melee specialist in the faction. Which means every fight against Longbow consists of them backing up, shooting/ lobbing grenades, and you chasing them down. That gets tedious in a rush, and combined with their over exposure as a faction, I think leads to players getting frustrated with them. Number One reason to seek out Longbow from my perspective (aside from the fact that they are all but unavoidable in redside content), I'm playing a natural character between level 22 and 46 and could use some free SOs. Number One reason to avoid them; sick of looking at them.


    Quote:
    Originally Posted by YuriFoxfirega View Post
    Arachnos (Heavy on -End, KB/KD, mezzes, and to boot the robots start really showing up in force here with high S/L resistance)
    Yeah Longbow and Arachnos are the keystones of villain content really. There's no way to avoid fighting a lot of these guys throughout your career. Which doesnt bother me much, except between levels 16-19 when endurance issues are reaching critical mass, and the mutherephing Mu are everywhere in Arachnos missions. Arachnos at least has a wide variety of tactics they use against you. Exotic damage types, stealth, end drain, highly durable mobs, ect. They're a decent challenge that doesn't really bother me, but because they're so omni present, I dont feel a great need to seek them out either. Number One reason to avoid this faction, overexposure to them. Number One reason to seek them out, free SOs at the levels you might want them.

    Quote:
    Originally Posted by YuriFoxfirega View Post
    Tell me again how the Freakshow are not standard for their level coverage. They're somewhat below average, frankly, but it's tempered by the equal fact that they're somewhat harder to both put down and keep down. More then enough to get at least a 1.0 experience scale modifier, IMO.

    EDIT: Removed a footnote that became obsolete (and inaccurate) with how my train of thought and research went. Still, you encounter all of these groups well before 40, and as they stack up levels they get more and more tricks. Honorable mentions go to the Carnival of Shadows and Malta/Knives of Artemis, who also start showing up at the tail end of 40. Almost all (with the exception of I do believe Crey and the Cimeroran Traitors) show up at roughly 'full strength' by the time you hit 30-35.
  20. Quote:
    Originally Posted by Sardan View Post
    Well, at least console yourself that you have one of the most kick-*** sig images I've ever seen. Wow.

    It does kick some ***. You should see the full version
  21. I'm pretty sure when he said "buffer" he meant "/kin to make it so my stone armor guy can move"

    It's not an uncommon definition among players of Stone Armor toons
  22. Quote:
    Originally Posted by Willowpaw View Post
    Don't forget...

    When fighting Freaks outside of a mission (like in TV, CF, or Bricks), Bosses take extra long to take down.

    Why? Because they almost always flee halfway across the zone as soon as you attack and take forever to come back. Or has the "run away!" AI been fixed by now?
    I assure you, it has not been fixed. Nor, I suspect, will it ever be.

    Not because this Dev team has done anything to lower my expectations mind you. Far from it.

    I'm just an eternal pessimist.
  23. Quote:
    Originally Posted by Golden Girl View Post
    So it was just something you had to get off your chest?
    baddum-chish
  24. Quote:
    Originally Posted by YuriFoxfirega View Post

    Also: Thanks for the heads up, Blood Spectre. We clearly have waaay different approaches towards playing Stalkers (I tend to clear entire maps no matter what I'm doing; most of it is habit, some of it is avoiding monotony of zoning in, killing boss, zoning out, repeat; I totally respect those that lean on stealthing, though, and I do it myself on really annoying missions), and I can see there why additional resistances on bosses can be a problem.
    When I am doing newspapers, I tend to want them over as fast as possible, so I can get a contact, get an ispiration source in the zone, and get into some content that is worth merits. So speed is an issue.

    And also, like I said, many of my favorite arcs feature a large number of Tanks, even solo.
  25. Quote:
    Originally Posted by Golden Girl View Post
    I'm not sure what that's got to do with reduced Freakshow xp
    very little. but I needed to say it and it clearly couldnt be said to her.