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Originally Posted by YuriFoxfirega
Throwing in perspective - in the same level ranges (20-50) that you encounter the Freakshow, you also regularly encounter the following as well:.
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I thought it might be fun to toss my evil farmers perspective on these mobs in, just in the interest of having a complete point of view, especially since Yuri was nice enought to list them all.
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Originally Posted by YuriFoxfirega
The Lost (Exotic damage, Lts at this range start getting sleeps/disorients/KBs, bosses have area sleeps/holds); Are replaced at 30 with the Rikti (who have KD standard, and higher chances of mezzing all the way up, in addition to summoning ability) .
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I like The Lost, especially at low level. They spawn a lot of bosses, even on low difficulty settings, and have an iconic distinctive look. I seek them out on characters with early Status protection, and avoid them on squishies, except for Dominators, who can use Dominatiom to break Mez effects. Number 1 reason I would avoid this faction is if my character has no mez protection other than Break Frees. Number 2 reason is that Lost like Caves, and I don't. Number one reason I would seek them out, high boss concentration makes them a fun challenge for characters that dont get mezzed every time one of them sneezes.
Rikti on the other hand are different. They dont tend to hang out in those annoying winding caves I hate so much, which is a huge plus. Also, by this level I have knockaround effects under control. Almost all of my characters enjoy fighting Rikti, which makes the RWZ one of my favorite zones. Plus, Vanguard Merits make my evil farming heart scream for joy, doubling up my potential rewards. Number 1 reason I would avoid Rikti is if I am playing a Stalker. Damn drones. If I wanted to be detected by every mob I'd play a Scrapper and cut my health in half! Number 1 reason I would seek out missions with Rikti is that they are awesome.
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Originally Posted by YuriFoxfirega
The Tsoo (who start off 'annoying' and rapidly ascend into 'debilitating' once the Ink Men become standards)
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I don't really mind The Tsoo. I know lots of people hate them, but they're cool! Mystic tatoo ninjas with real ancient sorcery in their hands. Yes the Sorcerers were annoying, until I got my Nemesis Staff that is! Now I just back up and brain them, then finish them as they're sprawled across the floor. Easy Peasey! Plus, they drop Arcane Salvage! Their slows are a bother, but everyone has to have some tricks they can do, and these really aren't any worse than anything else. Even so, I tend to avoid them more than my praise of them would indicate. Why? Tsoo love caves, and Blood Spectre hates caves. It's a Shakespearean tragedy all right. Number 1 reason I would avoid this faction; the caves. Eph Yew Caves! Number 1 reason I would seek this faction out; Darrin Wade. His missions are awesome, even though they're infested with bosses and Tsoo. But only the good Caves!
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Originally Posted by YuriFoxfirega
The Devouring Earth (the emenators can be rough, but as they start gaining levels S/L resist becomes standard)
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I hate these guys. Not to put too fine a point on it, but they're dull as dirt, no pun intended. Every encounter it's the same damn thing, kill the boof pet, swing away at the big dumb rocks until they die. Everything looks the same, and most times after I get a kill I have to deal with 2 or 3 little senseless pissants that slow me down but give *** rewards. Number 1 reason to avoid this faction; BOOOOOOOORING. Number 1 reason to seek them out; uh... I got nothing. Sorry, I'm not the big fan of Vernon Von Grun that everyone else seems to be. Well, I guess the Devoured are kind of cool looking. Or maybe they just seem that way next to how dull everything else in that faction is.
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Originally Posted by YuriFoxfirega
The Banished Pantheon (Minions have some KD, but the lieutenants and bosses are where the real trouble is)
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I love these guys! Wish there were more of them redside, but it's still just the one mission from Diviner Maros, plus Bloody Bay and Potter's Field for them. Maybe I only love them because they're underexposed. Number 1 reason to avoid them; I outleveled Maros without thinking about it. Number 1 reason to seek them out; awesomeness.
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Originally Posted by YuriFoxfirega
The Circle of Thorns (they just get worse and worse as you level up, and in the pre-40 range have Earth Thorn Casters which are mez heavy as just minions)
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Oy, these guys. I love their background, I really do. And they look awesome. Except for the little Behemoths. Those look stupid. Anyway, these guys are more trouble than they are worth all the way through the game, until level 40, when all of a sudden they become weak sauce nerds for the herding. Number One reason I'd avoid these guys, I'm level 39 or lower. Also Caves. Number One reason I would seek them out, I'm level 40 or higher.
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Originally Posted by YuriFoxfirega
The Warriors (KD/KB heavy; Most of the LTs and Bosses can crit for some ridiculous damage as well)
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I was pretty excited when they added these guys to the redside paper missions, but I'm over it now. They're just really boring. They shoot you with a bow. Sometimes. Then they run up and wait for their slow charging smashing or lethal damage to land. They can hit kind of hard, but they are just so dull to fight. You know, now that I think about it, they're not much different than Maniac Slammers. Number One reason I'd avoid these guys; boredom. Number One reason I'd seek them out; self loathing maybe?
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Originally Posted by YuriFoxfirega
Cimerorans (Not really a huge threat)
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Big fan of the 300 knock offs. They have their own strengths, excellent mez protection and stacking defence buffs that can make them challenging. I love them though because they are one of the only factions that will actually melee with me at high level. Number One reason I'd seek these guys out, I'm playing a Brute. Number One reason I'd avoid them, I'm playing a Dominator without any Confuse abilities.
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Originally Posted by YuriFoxfirega
The Council (They start adding more Warwolves, Vampyri, and Mekmen/Drones in this range - the Warwolves have significant mez-resistance and damage output, the Vampyri get some mez capability [especially as Lts and higher], and the Mekmen have high S/L/Psi damage resistance)
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The baseline of all factions I think. A nice mix of melee and ranged mobs, lots of variety in powers, nothing too over the top, nothing too weak. Also, back when I cared about badges, they give out a couple of good ones. Number One reason I would avoid this faction; gawdamned Marskmen. Number One reason I would seek them out, Council Bases are slightly less annoying to navigate than caves.
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Originally Posted by YuriFoxfirega
Crey Industries (The bosses and Lieutenants are the only worries here)
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Boring, boring, boring. And the Paragon Protectors dont spawn often enough. On the other hand, do they all need a tier 9 power? I actually enjoy Crey in the pre 40 range a lot more, when they have a nice variety of minions in the spawns, rather than just having everything be a cryo tank of a voltaic tank. 4 layer maps with only 2 enemy models is bad design geniuses. Number One reason to avoid these guys; tedium after level 40. Number One reason to seek them out; some day I'll unlock Viridian. Some day.
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Originally Posted by YuriFoxfirega
Longbow (What? Villains count. They start really getting obnoxious in this level range, and just get worse. Also included are the PPD Swat and up in here, because they tend to show up on the same maps)
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Ah the much maligned Longbow. Bane of dedicated villains everywhere. The complaints against the candy stripers are numerous, and I wont repeat them here. I'll just say that I actually like fighting them. A pro active army of heroes with a superiority complex is quite satisfying to bring ruin too. Here's the big design flaw in the faction though. Outside of a few Warden builds, there is no dedicated melee specialist in the faction. Which means every fight against Longbow consists of them backing up, shooting/ lobbing grenades, and you chasing them down. That gets tedious in a rush, and combined with their over exposure as a faction, I think leads to players getting frustrated with them. Number One reason to seek out Longbow from my perspective (aside from the fact that they are all but unavoidable in redside content), I'm playing a natural character between level 22 and 46 and could use some free SOs. Number One reason to avoid them; sick of looking at them.
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Originally Posted by YuriFoxfirega
Arachnos (Heavy on -End, KB/KD, mezzes, and to boot the robots start really showing up in force here with high S/L resistance)
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Yeah Longbow and Arachnos are the keystones of villain content really. There's no way to avoid fighting a lot of these guys throughout your career. Which doesnt bother me much, except between levels 16-19 when endurance issues are reaching critical mass, and the mutherephing Mu are everywhere in Arachnos missions. Arachnos at least has a wide variety of tactics they use against you. Exotic damage types, stealth, end drain, highly durable mobs, ect. They're a decent challenge that doesn't really bother me, but because they're so omni present, I dont feel a great need to seek them out either. Number One reason to avoid this faction, overexposure to them. Number One reason to seek them out, free SOs at the levels you might want them.
Quote:
Originally Posted by YuriFoxfirega
Tell me again how the Freakshow are not standard for their level coverage. They're somewhat below average, frankly, but it's tempered by the equal fact that they're somewhat harder to both put down and keep down. More then enough to get at least a 1.0 experience scale modifier, IMO.
EDIT: Removed a footnote that became obsolete (and inaccurate) with how my train of thought and research went. Still, you encounter all of these groups well before 40, and as they stack up levels they get more and more tricks. Honorable mentions go to the Carnival of Shadows and Malta/Knives of Artemis, who also start showing up at the tail end of 40. Almost all (with the exception of I do believe Crey and the Cimeroran Traitors) show up at roughly 'full strength' by the time you hit 30-35.
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