Blood Spectre

Renowned
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  1. Quote:
    Originally Posted by CalebLancaster View Post
    Well I actually buy the Game Cards so I have a Jetpack from the start.

    I pick up the 30 day jetpack from time to time myself, especially if I am playing a lot of lowbie alts. Havent grabbed one in a few months though.
  2. Okay team evil, as you might now, there was a download on exit today, that was probably the set up for I-16. I think it's fair to assume that bad ship lolipop will be setting sail into turbulent, pirate laden seas within a week or two. With that in mind, I'd like to get our first week's two hour run laid out, just so everyone is on the same page.

    Meet at Kalinda with level 1 or level 2 new characters. Run Kalinda's missions. Use misison drop on the stupid "Eliminate the Infected" mission that is at the other end of the zone and we dont have travel powers. Stick with Kalinda until level 5-6. Head to Oakes. Run 3 newspapers, and if there is time, knock out the first Mayhem so we have at least some kind of ghetto travel power.

    Any objections or thoughts?
  3. Quote:
    Originally Posted by EU_Damz View Post
    You forgot to put a smiley

    Hard to be deadpan with a smiley.
  4. Quote:
    Originally Posted by EU_Damz View Post
    Can i just say one thing . . . all you people with like over a billion influence . . . . . spend it for petes sake!

    No.
  5. Quote:
    Originally Posted by QuiJon View Post
    First off not farmers fault.

    Secondly why is anyone surprised? Hasnt issue 16 been mostly about slowing down leveling? No bridging, forcing -1 teams, MA nerfs, now real world xp nerfs.

    Though maybe 1.2 was to high, it depends again greatly on the toon your using to fight them. A farmer finds most groups in the game a push over honestly. Some more trouble then others, but could probably fight anything, they choose freakshow because of the rewards and the ease to them yes.

    However a non-farmer, like say a blaster, freakshow are not that big of a pushover, they hit hard, they have holds/sleeps, rezs, dull pain etc. Which i think is why they included the xtra xp anyway.

    Well that's somewhat of an overstatement, I think. Super Sidekicking kills bridges, sure, but they've been trying to kill bridging forever. And meanwhile, the average pick up group's leveling speed will increase dramatically with this change.

    Also, they've increased xp from 1-20 to plow through the dull part of the game faster. So it's not like they're trying to bog us down at all. They just swung the nerf bat a touch too hard on this one.
  6. And, naturally, they are all but absent from redside content.
  7. Hmm was hoping to inf cap before Issue 16. Maybe I'll just cheat and transfer the difference. I'm already over 1.9 billion.
  8. Quote:
    Originally Posted by Bad_Influence View Post
    You are a villain; I know you are tough enough to handle it.

    No U!
  9. And off the rails we go yet again...

  10. Dollhouse, is that a Cruxshadows quote in your signature?

    Awesome, if so.
  11. Late game, level 40 and on.
  12. Dear NPCs,

    You guys suck. Thanks for nothing.

    Sincerely,
    -Blood Spectre
  13. Playing Arkham Asylum right now (right this very moment in fact!)

    Also playing Final Fantasy Dissidia, and am stuck. Terra is hard.
  14. Quote:
    Originally Posted by Bill Z Bubba View Post
    I respectfully disagree. I Will be writing my arc for those that want an enjoyable story. I'll slap the ID# into my sig once it's finally completed. Those that play it for the story, I hope, will enjoy it and tell me so.

    It's the folks that gripe about whatever rewards it does or doesn't give that I'll ignore completely.

    Will less people read it if I put a disclaimer on it stating "Story Not Farm?" Yes. I consider that a good thing.
    I take a more moderate perspective. The potential reader has already chosen to sacrifice Patrol XP rewards to experience my arc, and the chance of purple drops if he or she qualifies for those. In this light, I feel some obligation to ensure that their time spent hearing my story is as rewarding as possible. For those who like my story, I celebrate their excellent taste, but I'm not so convinced of my story telling abilities that I think people will play and show friends my arc just because they think I'm great.

    If your position differs, I can respect that, but I have to say it's a concern for me. Also, when you finish your arc, slap it in your signature and I will give it a spin.
  15. Quote:
    Originally Posted by EnigmaBlack View Post
    I haven't gotten a chance to log onto test but I have a quick question. If maxing kills per minute and purples is what you are going after, why not run a 50 and set missions to level 47 and 8 man spawn?
    Well I might do that. But I hate when the whole mob is dead before I finish my attack chain.
  16. Quote:
    Originally Posted by Westley View Post
    Well at least you admit it, and I respect you for that. That's more than I can say for most around here.
    It's liberating. We go through our lives achieving things that don't matter to us every day, usually because the person that they do matter to will pay us to make their goals a reality. We spend a third of our lives working very hard on things that don't really mean anything to us. It's unnatural, and it twists our inborn work ethic into something unhealthy, I think.

    So for me, to set my own goals, even knowing full well that they don't matter, and to set about achieving them, is life afirming in a small way. Cheaper than therapy too.
  17. Quote:
    Originally Posted by Bill Z Bubba View Post
    I also play to achieve useless things. One of those will be to write a story in the AE without any concern at all on whether folks will get good rewards from it. Come I-16, I'll be buried in inf and drops running around with my mains at +4/x8 difficulty in normal content while solo. (While fighting lots of freaks since I'll be doing paper/scanner missions.) I know that many will low-rate my arc because of difficulty/lack of XP, but I won't care. I'm not writing it for them.
    If that makes you happy, then I think that's great Bill. I'll be right there with you plowing through an 8 player sized mob day in and day out. I'll probably keep them at around level 50ish to max out on kills per minute and thereby purples per hour. That's just me though.

    Now with the Architecht, if you're happy writings stories just for yourself, then I think that is great for you. See me.. I write stories that only I ever get to see all the time. I can't not do it. It just happens. I have thousands of them, everywhere you look in my home. Any time you talk to me, chances are you'll remind me of something I wrote a long time ago.

    But with Architecht, I was hoping to write for someone else's enjoyment. My achievement that doesn't matter here really is writing for someone else. And that just got a bit harder.
  18. Yeah I don't play to "relax". I watch TV or read to relax.

    I play the game to achieve things that don't matter. And to make super villains.
  19. Quote:
    Originally Posted by Westley View Post
    lol"efficiency"

    I love how many people look for efficiency in a game.... that's meant to relax....
    I love how you think you're playstyle is the only valid one.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    To bring some balance, I actually think they're badly overbalancing experience rewards with I16. The Freakshow experience is reduced too much - more than they deserve. But beyond that, custom critter experience is just being decimated (in the ACTUAL sense of the word). I just caught a thread about it on one of the test forums (I forgot which) detailing how only Extreme/Extreme critters are worth as much experience as normal critters in the game (while being VASTLY more powerful) and how simply removing a power from what Normal suggests, even if you add a several much more powerful powers back in, reduces critter experience EVEN MORE.

    There's balance, and then there's simply not worth fighting. Harder enemies should have higher rewards, and this is not true for either the Freakshow or Architect critters right now.

    Ugh, I know. Some of the xp limitations on custom enemies are a damn good idea. Others... dicey.

    You're already giving up your Patrol XP to play in MA, which, I dont know about most players, but is a huge factor for me. I have so many different characters that I almost always have a full level of patrol xp backed up on me. So anyone who wants to play the stories I made is already making a sacrifice.

    Now of course you get your xp cut if you dont have a full faction, which I think is a good thing.

    And I agree that xp should be balanced around how dangerous the enemy actually is. So I've been re-customizing my custom factions so that when I-16 hits they'll all give their full xp value. And yeah, they're absurdly dangerous and powerful now. It's pretty stupid. But I want people to be able to level during my stories, I dont want to make it any slower than it already is, so... I don't know what else I can do.
  21. Quote:
    Originally Posted by Slashman View Post
    Uwe Boll actually went to the Blizzard offices and OFFERED to make a Warcraft movie. They kicked him out...

    True story.
    this may be the only thing that could get me to say WoW, Uwe Boll and awesome in the same sentence.
  22. Quote:
    Originally Posted by Golden Girl View Post
    Neither do I
    It's from Fallout 3. Your childhood associates/bullies grow up to form a gang in the fallout shelter you all live in. They are called the Tunnel Snakes, and apparently, they rule.

    I killed them all in my playthrough though. Moar like Tunnel Snakes suck!
  23. I hope so. Like to keep things nice and tight for the /rad debuffs and aoe attacks
  24. Quote:
    Originally Posted by Kitsune Knight View Post
    Drawn by who? That's right, MEN! Yet another example of the manocracy pushing their slimy mantasies on everyone else!

    HEY!

    They're not slimey until the end of the last scene.