Blood Red Arachnid

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  1. This *just* happened to a TPN I was hosting on Virtue. I was personally outside the building when everything mapserved.

    Error Code: 1065972337
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    Funny you should talk about opinions, then go ahead and tell me I should shut up and hold mine in. Sadly, that's not how it works. As long as I am a paying customer with access to the forums, I WILL make my opinion heard by the other players and by the developers and I WILL campaign to get my ideas into the game. Whether you like it or not. Precedent shows that the development team are not locked up in an ivory tower, and are more than willing to listen to reason when reasonable arguments are presented.

    I try to present a reasonable argument for my own point of view, and you tell me that it's not my place to argue for myself. Not only will that not happen, but you've also ensured that I no longer feel inclined to respect your point of view if you'll disrespect mine with such abject dismissal.
    You're not stating these things as your opinion. You're imposing. And when someone starts imposing, that crosses the line for personal benefit. My statement (again, point completely missed) is that imposing is a problem. Merely having an opinion isn't.
  3. I'm just worried about Mind Link, which is the only instance in which I "abuse" the system. Without the ability to enhance it's recharge potential, Night Widows suddenly lose one of their biggest benefits over fortunatas.
  4. First soldier I made was a Bane, and I still love to use it. The funnest part IMO is how surveillance gives you all of the specs of the enemy you use it on, just like Power Analyzer MK III. This makes it easy to tell if an enemy has a particular weakness, or if in AE arcs what ridiculous power the maker has given the AV. It's also fun to see how far down you can get their stats before you finally kill it.
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    No, they're not. When a citizen can take me out with a tossed rock, that's not in my head. When a guy in a flack jacket and a rifle can take me out, that's not in my head. When a guy I've consistently beaten for the entire 50-level spectrum all of a sudden can one-shot kill me repeatedly from across the map, that's not in my head. City of Heroes is not a PNP RPG, it's not all in our heads and our imaginations. It has a very real visual representation that needs to be consistent with the story the game is trying to tell, and when it comes to Incarnates, it simply isn't.

    The very basic fact is that a god should not need help in order to progress in EVERY way available to him through content at or around his level. Dark Astoria promises to fix this problem, but like always, I'll believe that when I see it.

    You have completely missed the point. The location on the power scale in which something can be called a "god" is ultimately subjective. It is well within the realm of possibility that someone playing this game has a concept of deities in which a 50 caliber rifle would pose a serious threat to them. As shocking as this is, it shouldn't be a surprise that people have opinions during pretendy fun time that are different than yours.

    If your concept for a character is one that directly conflicts with the game design in which you have decided to immerse this character, then that is your problem. It is not your authority to impose your idea of pretendy fun time on other people, and it certainly isn't your authority to impose it on the people who make the game that you have put your character in.
  6. Sounds like a good idea. I definitely support it, although for a different reason. The issues with having Desdemona follow a toon are similar to the issues of giving pacification grenades and molecular acids out randomly, and the random power cells during the second reactor in Keyes. The issue is that you could be handing out a very important aspect of the power to a player who is possibly incompetent. They resolved that issue in other trials by making it so you can pass the temp powers, so it would seem to make sense that you could solve the competence issue with Desdemona leading by passing the temp power.

    One problem though: how do you suggest we handle the situation where the person that Desdemona is following dies?
  7. I am fairly certain that turning CoX into a spambox isn't going to get more people to join the game. It's just going to get people to put CoX under the spam category in their e-mail. Just like I have done with every online store and service that has decided to e-mail me more than once a week.
  8. Quote:
    Originally Posted by Vox Populi View Post
    If your character concept is "god" then you're a god. Thor's a god, and he still teams up with a guy with a bow and arrow.

    This. So much this. It never ceases to amaze how different the concepts of deities can be from person to person. But, at the end of it, whether you are referring to something on the level Thor from the comic books, or all the way to Adonai Himself, the scales of power is ultimately in your head.


    The way I see it, "incarnates" has less to deal with anything remotely divine, instead dealing more with the well of the furies. The term is just the term used, adopted not out of literal meaning but out of habit. But, if you want to see it differently, that is up to how you write the stories in your head.
  9. I am surprised this turned into an argument. Though I prefer to call my characters... well... characters, I never saw the point to go nerd rage over it.
  10. I don't have a "main" so much. I usually focus on characters in pairs (usually the hero and it's villain counterpart, something like that), but my first toon is still alive and kicking. And shooting bad guys with arrows.
  11. Quote:
    Originally Posted by UberGuy View Post
    If you send someone a tell, you will be informed if they are ignoring you. I know for sure it will tell you this with global tells, but I think it will do it for non-global ones as well.
    Ah, good to hear. So I am being ignored without being /ignored. Now, as for the details...

    *I think it is just one guy or just one global. This isn't an event that happens very often, but it does happen. Each time I've hosted a trial, I have personally never had a problem keeping up with all of the tells. But, if there were a "mistake", I probably would've caught it by the second tell I would be sent by the person.
    *I don't spam. I will send a tell, a second, and sometimes a third throughout the entire length of time it takes to form the league, which is usually over the span of 10-15 minutes. I will broadcast once or twice after these tells are ignored. I stop after this, usually because at that point I assume that I am being ignored and am just annoying everyone who is not the league leader.
    *I am not hidden. Ever.
    *I do not set myself to refuse invites. Ever.
    *I check my LFG queue before joining a trial, since experience from having hosted numerous trials has taught me that this is a common reoccurring problem. I also check to make sure I am not lingering in a previous task force.
    *These were never on trials that were formed quickly. These were on trials that were formed slowly, to the point where the trial leader would actually broadcast after every time a member joined their league, over the span of a quarter hour.
    *The first time this had happened, another person heard my broadcast and mentioned something to the leader, with no luck. Another player, hearing the incident, started forming their own trial and invited me onto it with no problems whatsoever.
    *Specific AT's were not requested.

    Before I come to the forums and make a thread about the subject where people will inevitably start to assume the worst, I exhausted every other outlet for explanation. This had really perplexed me, so I asked about the ignore system in the game.

    This still has me a bit perplexed, since this has happened three different times... on three different toons. Now, even though there are a lot of players on virtue, very few of them step up to actually host trials. That's the reason why I host trials on my own (Usually MoM, TPN, and Keyes since other people don't run those as often). I am fairly certain that it is the same guy who is doing it, since his name seemed familiar. But, with no ignore message and no common theme between toons (Rogue, Vigilante, Villain), it is implying that this individual is getting the globals from each of their tells, specifically looking for my handle, and then ignoring instead of /ignoring me just to hear me send tells to them and occasionally broadcast.

    I suppose that if I had popped redside with my Vigilante for awhile, then it might make that thing where you don't accept tells from the other side an explanation.


    Now, the big question you've all been waiting for: Have I run afoul anyone in the game? The answer is yes, I probably have. I imagine it is hard not to, since I have seen players go ballistic for the smallest and stupidest things. I remember once I heard someone go into a long rant because I mentioned that Christmas shopping for my sister was expensive. The flip side to this is that I get plenty of laughs and plenty of praise. I've had numerous tells where I am praised, and I have had none where I am scorned. If people are hating me, they are doing so very quietly. Also to point out, I don't have any recollection of ever sending a tell and being sent the "you are being ignored" message.
  12. I've had several instances where I was... ignored when trials are forming. There have been times where I have broadcast out into public, sent the trial leader a few tells, essentially anything you'd do to someone who is broadcasting "Room for 8 in BAF PST for invite" to the entirety of the RWZ.


    So, my question is this: is there a way to tell if you are on someone's ignore list? As in, if I send them a private tell, will there be a message sent back automatically saying I'm ignored? Or am I doomed to forever be shouting at someone who can't hear me?
  13. It isn't just ITFs. I honestly haven't found a single STF, Dr. Kahn, LGTF, LRSF, or Barracuda that wasn't a skip-all-mobs speedrun since I started playing again a few months ago. The one LGTF I did go on that wasn't a "speed run" entailed one player stealthing the mission objective and everyone else doing a completely useless "lets clear all enemies" after the mission was long since finished. The team disbanded after the first mission due to a conflict of interests. In fact, the only high level TF I've seen that doesn't get speed runs is the ITF. And, it is advertised as not being a speedrun that really emphasizes the problem. All the other TFs and SFs I've mentioned above, they were never advertised as a speed run when I joined them. They were just implicitly speed runs, and I was the idiot in the group because I was the only one who didn't assume it was a speed run. Rushing through the entire meal and wolfing down only the necessary parts is the norm now.

    At some point, a lot of people just quit enjoying these task forces. I prefer to steamroll run them myself: You kill what is in your way as you fight to your objective. That way it feels like my heroes are overcoming a mountain of dangerous opposition to save the day, instead of having to rush to the mission door before someone stealth finishes it, or getting ganked by swarms of enemies because two or three guys have run ahead and you're trying to catch up.

    I make my characters for the sole purpose of actually playing my characters, and I don't get to do that on speed runs. I run different task forces because I want to use and fine-tune my usage of that character in a variety of (supposedly) challenging situations and circumstances. The sad part is that other players cannot grasp that concept when I tell them so.

    I mean, there are plenty of benefits to steamrolling. Inf for one, experience for two, salvage for three, recipes for four, getting better with your toon for five, fun for six, ishards for seven... you know the drill. In the last steamroll ITF I ran I got a hecatomb recipe, and before that I got an apocalypse recipe. On another toon, when I ran a +4 ITF (ITF from HELL!), I got an unbreakable constraint recipe. I'm a billionaire now, and I didn't get that way by rushing through to get merits or a synthetic hami-o enhancement.

    I also wish that, in response to becoming a level shifted incarnate with tier 4 powers in all slots, they would increase the difficulty of their missions instead of staying at +0/x0 and speed running for the rest of their life.
  14. I, too, have noticed something. The knockback heavy Kheld of mne has become all the more effective in combat, since the mobs I knockdown have a chance of snagging on something and getting stuck there.

    Another issue I noticed since coming back is that enemies will often get stuck on the roof of a narrow map. They'll be standing on air with their feet hanging down through the roof polygon, unattackable.
  15. I only have hasten on one toon (human build Kheld) largely because I never take it unless I feel the toon actually needs it. As I make my toons, they rarely ever "need it".

    I can definitely see the advantages to hasten, especially if you are running on an SO build. There, hasten can flourish and give players a much needed speed increase.

    But, for builds with IOs that come with prepacked recharge increases, hasten loses a bit of it's luster. On... well... pretty much every toon of mine except my Kheld, I already have a consistent attack chain with no noticeable delays between attacks. Adding Hasten wouldn't improve them at all. And I'm a fairly sloppy IO user; I basically just use them for their ability to enhance every power as well as get global accuracy, recovery, and max health boosts.

    Even when IO, benefits for those really strong powers that you want to use on every mob, but have recharges so long that you can't bring it down adequately enough just by six slotting it. Or on doms for quicker domination bars.
  16. My biggest problem with the Itrials is the pacing. It expects you to learn complicated tactics immediately with little to no delay between tasks. Because of this, I had to run all the trials four or five times *after* reading the strategy guide in order to truly get what was going on.

    I think that's a big problem, because the mistakes a lot of players make is largely because they don't know what to do, or why it is everyone is yelling "No Aoe".
  17. Natural selection only benefits the good of a species in theory, though. In reality, what is selected is not what survives better, but what breeds more. So, regardless if whether or not it is destructive to the species as a whole, whatever is better at reproducing stays. It makes sense when you think about it. Take how many times has some genius had a dozen kids, and contrast that to how often a sly, arrogant [pancake] gets chicks or how often it is someone with no regard for birth control has lots of kids. Bottleneck the population down, and you aren't going to get the people who survive better because they are smarter or stronger. You'll just people who "make more people better" because they reproduce quickly enough that their stupidity doesn't curb their population growth.

    I, personally, think that "common sense" doesn't apply to nearly as many things as we think it does. Granted, when you drop an object it tends to fall, and fire is probably hot, but give any situation in which common sense should dictate one outcome, and people in generally can come up with a dozen reasons why it is that a different outcome will occur. Most of them are probably legitimate from a reasoning perspective. The rest, often a debated concern through priorities that other people don't share.

    Take, for example, the denial stage to any tragedy. We tend to think post hoc that this is just people being unreasonable about the facts of the matter, but we seem to neglect is the fact that there are a lot of instances where the initial assumptions are wrong. There are tons of times where no, you kids aren't addicted to cigarettes, that the previous positive cancer screening was a mistake, that the death of your spouse was a prank just like that one time in college, it really is an April Fools joke, your neighbor isn't a serial killer, and that pain in your chest is just a gas bubble. The denial stage is an adequate barrier to what is a really dangerous alternative: when you jump aboard every train of thought that runs through the station. I actually had parents like this growing up, and it is an unpleasant way to live when they always assume the worst, and punish you for things you didn't do because they got an impression that you did it. Those people who have an emergency room visit for every ache and pain, those who round up a mob and run every weird person out of town, those who blow all of their savings the moment they find a lump on their chest, it is a destructive way to live that hurts everyone and it happens just because they didn't resist every whim and wind that blows through their path.

    Of course, when watching movies, we're genre savvy and expecting the obvious movie-based results when in real life things can and often will be different if such an event were to occur.
  18. I played mainly on virtue. I had a few toons on freedom, but I moved them over when I started playing again this winter. Unfortunately, Freedom didn't seem to understand the concept of "fun" while playing, so whenever I would do an event there it would end up with me just being ticked off by it.
  19. My concern with balancing Blasters at different ranges is that missions, task forces, and even many trials are fought indoors, where there isn't always long distance to put between you and the enemy spawn. It isn't of much use to be a distance fighter where the game provides no distance.
  20. So I managed to make a 25% damage interface proc and ran amuck in an arachnos base. And... I'm fairly certain now that the interface does go through a probability check for each tick. The whole time while I cleared that base, the proc rarely ever hit for more than one tick of damage. It hit for two ticks on rare occasion, and only once did it hit 4 times.

    This, of course, speaks as a glaring deficiency in the way the interface slot was handled. The addition of a 25% chance for DoT is really translating to an 18.75% chance to do a negligible amount of damage, a 4.69% chance of doing slightly more meaningful damage, and a 1.56% chance of actually mattering.

    It would've made more sense to just have a bell curve applied to the damage proc tick amount.
  21. Quote:
    Originally Posted by UberGuy View Post
    I think the reason you don't always see all 5 ticks, but usually see one or two, is that each tick has its own [edit2] 75% chance of happening, but when a tick doesn't happen, it ends the rest of the chain. I haven't tested this empirically, however.

    Edit: If correct, and if I did my math right, that would mean you have the following odds of each number of damage ticks.

    0 Ticks: 25%
    1 Ticks: 18.75%
    2 Ticks: 14.25%
    3 Ticks: 10.547%
    4 Ticks: 7.910%
    5 Ticks: 23.730%

    It doesn't seem like that lines up with reported observations, since it makes five ticks the most likely outcome.

    This is what my first theory was, however it would be the only instance in which a damage proc would essentially be firing off of itself. Also, it would make the core power procs nearly useless, as they would always tick just once or twice. Though that would be the most effective way to test the theory: The core damage procs, when they activate, should rarely tick more than twice (6.25% chance). If it happens too frequently, we'll know it works by a different mechanic.

    Those numbers up there could very well be correct. It is just that it is hard to see what is happening when you look at the values individually. Taken from the negative perspective, you aren't going to be getting 5 ticks 76% of the time you fire off an attack: well more than a majority. Though it does seem like the 5 ticks were rarer than that, though. They seemed so rare that I'm still uncertain if they actually happen, or if I am just miscounting.
  22. I love this concept. It can be both delightful and creepy.
  23. If they do that, what you should do is let them join you, then leech the whole mission behind them.
  24. Well, I've learned something new today. I did not know that bruising existed. It sounds awesome for tanks, but then again makes my sonic feel sadder now.

    Well, that kind-of explains one quirk. The other quirk is how the damage procs aren't supposed to be effected by damage resistance, and yet the are but sometimes aren't.
  25. That is a bit odd, since I let my lore pets run loose on a council base while I stayed behind them and watched. After killing three spawns there was no interface trigger on any of them. I guess it is possible that lore pets do get the interface proc, and I was just extremely unlucky (.25^x) when I did that test. Damn you third standard deviation!

    The mission that I tested the spectral damage proc on was against Nemesis. I had predicted in advance not to run the damage resistance tests on mobs that received vengeance, so I am unsure what could be causing spectral to randomly not buff it's damage against enemies hit with Sonic Siphon.