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I consider the way the character stories are written in my head to be a collaborative effort. I take my ideas, they got their ideas, and then the mix-mash between the two. It is... scary how often it is that these two ideas will match perfectly, though. Maybe Spoilers up ahead.
For example, The Dean MacArthur arc about cloning and stuff. For the majority of my toons, cloning isn't a big deal at all, since their powers come from places completely unrelated to their genes. I had one mutant Villain, and also only one Villain at the time that had a grand design of taking over the world. The arc was released, and since that character happened to be the appropriate level, I played through. It made perfect sense, with her powers being from her genes and trying to make an army to replicate those genes for a grand design that only she had out of all of my toons... it made me all tingly inside. Now, for the "official lore" that is in my head, she has a non-villainous clone of herself running around that she'll use if ever she needs to prove innocence or need to be in two places at once.
A more recent example is the Bane Spider Ruben arc. Now, I decided to play this through with a Mercs/Pain Mastermind that was just fresh out of Praetoria. The story behind this guy is that he was a scientist with a god complex who obtained his Ph. D on manipulating behaviors of "animals" (*coughorphanscough*) through specifically administering and relieving pain to these individuals. This was my first MM ever, and he was going to be the Lord Nemesis of my personal villain lore; that one guy who actually does have the resources and the know-how to take over the world. Not knowing anything about Ruben's arc, I signed on to it only to discover that the arc is based around using technology and psychic powers to manipulate peoples behavior, and at the end of the arc it had my Mastermind controlling an incredibly large army of superheroes through using the device! I got goosebumps from that arc. I mean, what are the chances that the Mastermind who's story is that they have a Ph. D from studies of behavior manipulation would do an arc specifically about behavior manipulation and commanding an army?
So to that I say keep it up NCsoft. This stuff rocks, even if it is making me slightly paranoid that the world as I know it doesn't exist. -
Quote:Trying to pin this all about whether or not snowglobe's is particularly crucial to the matter is like trying to blame any one drop of water for a flood. There exists a degree inbetween in which personal contribution and group contribution overlap to create the situation present. Though Snowglobe isn't someone who is wholly responsible for all the problems that I personally encounter, it isn't accurate to say that he is wholly irresponsible either. The servers in the game are undoubtedly linked, through the forums, global channels, global friends, in-game e-mail, and other media that I may have not mentioned. It is quite accurate to say that Snowglobe does have an effect, even though it isn't a direct one.It just happens to be an exception that covers the entirety of the specifics of what's being discussed.
Can't have it both ways. If you believe SnowGlobe's actions have consequences outside of Triumph, I can respond to your statements within that context. If you believe SnowGlobe's actions have no consequences outside of Triumph, then mentioning other servers is irrelevant to SnowGlobe's conduct. You have to pick one or the other, but at the moment you are attempting to use both and deny both.
You should probably make it snappy, because SnowGlobe's going to be pretty busy soon, and he gets cranky when my badge count gets within a dozen of his.
Since trial leaders are quite rare, it isn't an unsafe assumption that their actions have quite an impact on their server. Impact on the server translates to a lesser impact on the game as a whole. For example, I myself am not a social person in the game. But I lead trials, and as time went on I now have people who address me personally and recognize my global, going all "It's a trap!", paying compliments and asking me to host their trial for them while I am still wondering who they are and how they know about that whole Ackbar thing. I don't know many other players that get that kind of recognition without even trying. I'm getting more and more famous just because I don't want to sit around and wait for someone to start forming a trial. I'm certain that I have an impact on the server and the game as a whole, albeit a small one. Just another droplet of water.
Now, as for trying to find the exception, this whole thing about no one running other trials for the rest of the day reminds me of something that I was taught pertaining to affirmative action in the real world. I don't know if this has a particular name, so I'm going to have to spend awhile explaining it. There is form of "soft discrimination" is a case where discrimination becomes such a widespread and recognized that society just develops a status to it and ceases trying to fight it. The example I was given was about how some town's police force was all white. When investigated, the police force showed all of the resumés to... whomever was investigation (damn I wish I didn't have the memory of a 60 year old man), saying "Look, the only people who apply here are white. We can't hire minorities if they don't apply". This, of course, didn't prove that discrimination wasn't occurring. There had to have been a reason why it was like that. It turns out that the oppressive nature of the police force had made it so minorities in the town wouldn't even try to apply to the police force. After enough minorities being turned away, they got the message and just stopped trying.
Now take this "soft discrimination" applied to the game. If we consider this phenomena, then the lack of people trying to form alternate hard trials without the requirement isn't a clean bill of health for the server. It could be that the server population's will to do otherwise is broken. Too timid from the scorn of failure to take risks, too unsure or insecure to host the trial, not knowedgeable enough to adapt to different situations, not enough free time to take a shot, and no one there to encourage them. If the stringent requirements would be a detriment to whom hosts the trials a different way, then those stringent requirements would be discouraging people from trying. It isn't widely considered that the playerbase is a finite commodity, and if the phenomena I described happens, then the player who hosted the mixed league isn't likely to attribute their failure to the league that came before them. They're likely to go with the level shifts, because it is easy to see and it does have an effect. This would just be a way that the problem would perpetuate itself...
It's kind of funny, but I actually did this to myself today. I hosted a MoM -> DD earlier today with one of my toons. We thrashed them, hard. Got all of the badges sans nightmare on MoM without even trying, marched through the MoDD without so much as a hiccup. I barely had to do anything in those leagues. I just got done hosting these two trials again, and on what was arguably a more capable toon. The MoM was a lot harder, took longer, and we didn't get the badges. Funny thing, I had to tank it with a peacebringer. The DD that formed immediately after that got team wiped by the Sentinel at 55% HP, and we failed it. I had to try it again consecutively, where only 5 players stuck around with me. This second run, same requirements with a very underdog team (4 blasters, 5 scrappers, a stalker, 2 brutes, two trollers, corruptor, PB, and a Warshade) managed to get through, but we didn't get all of the Mo badges, and a few players abruptly quit in the middle. I was worried we were going to fail it when people kept dying at Diabolique, but regardless we pulled through. I feel kind of sorry for the guy who started forming a MoM trial immediately after my MoM trial queued up. -
I use gobal channels all the time. I mostly use the ones for TFs and trial forming, though. As for colors, I always put the channels in their own separate tab, so I never saw any need to change their colors.
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Quote:I am pretty sure that I have been clear that the stringent requirements isn't all somehow all Snowglobe's fault. I mention about how it isn't exclusively about triumph to emphasize that this isn't all about Snowglobe. It never has been all about Snowglobe. The mentality exists, and it is self-perpetuating, but it is not degenerating. This never was a problem about what might happen in the future. It is an issue now, not later. Even my assumption as to how the requirements form indicates stasis.I'm following along. But you also suggested that how SnowGlobe runs trials has some relevance to how they are run on other servers:
As far as I know, SnowGlobe doesn't run trials on other servers, so if you're implying that what he does has relevance for other servers, that also implies you also believe there exists the possibility that what he does can degrade trial running on other servers by perpetuating a philosophy that degenerates over time. That's a slippery slope suggestion. He does it, so other people will do it, and that will get worse over time.
Quote:Which is *another* slippery slope argument. Except while that could happen on other servers, it basically can't happen on Triumph because the trial running population is too small for that to happen, and because of the way trials are run on Triumph. If you were on Triumph, you'd know the "other trials" you are worried about don't exist. Except for the first few weeks of I19 release, do you know how many times I've had to choose which trial to run of more than one being run? Probably less than ten. Out of hundreds. Its been even less often that I've heard of a trial being formed while I was actually on a trial. I'm not on as often as some people, so perhaps it happens more often than that. But it doesn't happen often in any case.
What happens on Triumph is that Lambda, BAF, and Keyes are run far more often than any other trial, and on those trials everyone is basically free to bring anything. Its those trials that *create* +2s and +3s. Requiring people to bring +3s to MoM, Underground, and DD doesn't self-reinforce only bringing +3s, because running them isn't necessary to create a +3 on Triumph. +3s are created elsewhere: in Lambdas and BAFs especially. So long as those trials are being run far more often than the other trials, there is no positive reinforcing cycle that can lock people into only playing +3s. The most commonly run trials don't require +3s, and they ultimately create +3s.
Somehow this aspect has been lost, but when I was talking about bringing +3s to the trials, the "particular trials" were MoM, DD, and UG. This doesn't have an effect of causing other trials to limit players, nor have I said that it would.
Finally, stating the slippery slope and ending it at that is something known as the fallacy fallacy: Characterizing an argument based on flawed premises doesn't immediately mean that the argument is incorrect. I.E. if I say "2 + 2 = 4 because my uncle steve said so", the statement itself isn't incorrect while the reasoning for it is. Likewise, I am not saying that the issue is self-perpetuating because things that are bad get worse. I never actually gave a full explanation that the problem would be self perpetuating since I didn't think it would actually be an issue. But alas here I go: The reason why the stringent requirements are self perpetuating is ultimately due to the tendency of people in general to stay in the comfort zone. A team of all +3s does have an improved chance of succeeding at a trial, and if this succeeds then there must be an outside motive that would cause players to stray away from that guarantee. People who join these trials that succeed and see these trials that succeed and talk about these trials that succeed perceive the obvious difference between successful runs and failed runs and then assume it to be the determining factor. It is just simple pattern recognition. When this ideology became widespread it became a norm, and thus people both consciously and subconsciously abide by the normal standard.
It was a very weird sight today when I formed a MoM -> DD run to get all of the AV resists. I said my normal requirement of "51+" and left it at that. And yet, all the players who wanted to join up would say things like "I'm 52. Is that O.K.?", and "Can I join? I'm a blaster." or "Do you want me to try and see if I can get myself up to 53?". My response was always "just bring what you want". I never told them that you have to be 53 to or have specific ATs to join up, and yet they all acted as if I was broadcasting the common "53s, widows/dark manipulation preferred, have your IO sets" that I see on the server every day. It took half an hour to get 15 more people together, and this happened at 5:00 PM EST. -
Quote:I guess we'll just have to disagree here. Elitism is practiced under the perceived need.What I said, directly, several times now is that it cannot be elitist to ask for what you think you actually need. Need trumps preference, and elitism represents a preference, unless you believe its elitist to want to succeed most of the time.
Quote:Not on Triumph you haven't; that rarely happens. No one appears to be saying that the way Snow Globe runs trials is the way anyone else should; however you're implying that the way he runs them invites a slippery slope to increasingly higher restrictions on trials that has essentially zero chance of happening on the server Snow Globe runs trials. If other players specifically decided to emulate Snow Globe on other servers, then theoretically that could happen, but frankly I don't think Snow Globe has that degree of influence over how incarnate trials are run on any server other than Triumph. Every server does things their own way, and servers do not often emulate other servers.
EDIT: Oh yeah, the UG. I actually find that to be the trial with the highest failure rate, mostly because the UG trial is one of the few cases where you can try to do everything right and still not do well. The effects of the AVs can't be "negated" as much as they can be lessened. Even while air-taunting you get those stray targets. The avatar is nasty on all accounts, with possibly the most detrimental effect I've seen any AV ever have. -
Quote:That discussion is over. Quit trying to pick a fight.I don't have to pick a fight, you started it with saying that how my requirements to form leagues is elitist. At the core of your argument is that your way of forming a league is better than other players.
Quote:And yet you are committing the same logical fallacy as asking "Have you stopped beating your wife?", you are presupposing that what I'm doing is elitism. So there isn't any way anyone can answer your charge of being an elitist that will satisfy you except "yeah, I'm being elitist". In other words, you are just flinging mud around, and wanting people to adhere to YOUR standards of league building. If that isn't a textbook case of elitism, I don't know what is.
Quote:So basically you are going around prejudging people because they have a different set of standards than you do.
Quote:Until you can come up with a concrete definition of "elitism" you are just throwing accusations around, nothing more.
Quote:It makes perfect sense. Your posts say that how I'm form a trial is using elitist requirements. By the way you have used the term in this thread, you are using it in a disparaging way. You also claim that your way of forming trials is superior (ie. not elitist by your standards), therefore you are trying to impose your rules for forming trials on others. At the heart of your posts in this thread is that you think that other players should form trials by the same rules as you do.
Quote:Trial leagues don't have to be competitive with each other for the analogy to apply. However you have already express that the analogy is sound because you claim that asking for +3 characters denies other leagues those same characters. So either the leagues are competitive, as you claim, or no one can fail any trial.
Quote:The trials themselves are a competitive medium. You can win or lose, just like any sports team. In forming a sports team a coach wants the best players they can get. In the same fashion a trial leader who wants to win will also try to get the best characters they can get to succeed at a trial. Elitism isn't a factor.
Quote:However, and here is the sticking point, there is a difference between being a jerk excluding a character because of some bias against blasters/tanks/whatever and someone excluding a character because they are (in the league leader's opinion) not equipped for the trial the league is about to face.
Quote:The problem is that I see my actions as being who and what I am. I'm defined by my actions, even more than my words. It doesn't matter to me that you are claiming to distinguish between me and how I form a league. I am myself and how I act, including how I form a league.
All leagues but MoM and DD: Everyone is welcome.
MoM and DD: +1 required. DD not set in stone yet.
Seriously. You don't get it, do you? That discussion is over. So cry moar, even though it doesn't help anything. -
IMMAH FIRIN' MY UPDATE BLEEEEAAAAAAAARRRRRGH!!!
Dilemma Diabolique trail:
All heroes (Babs, Manticore, Synapse, Positron scanned):
0% resist to everything.
The Sentinel of Mot:
This one has some interesting mechanics. It's resistances are dependent on what heroes it obtains. While doing the MO run, it had 25% resistance to all damage types except toxic. This came form two separate powers:
Essence of Resilience: 10% resistance to all but toxic
Essence of Protection: 15% resistance to all but toxic.
Diabolique:
0% resist to all damage
HOWEVER, there is an additional power called Power of the Dead that gives Diabolique an increase depending on how many people have died. I do not know how much this increase is, for the trial I ran this with had no deaths. -
UPDATE:
I have scanned everything in MoM. This is what I have found:
Malaise:
30% Energy Resist
30% Negative Energy
50% Psionic
Nightmares (Babbage, LIWW, and Jurassik scanned):
0% resistance to everything
Penelope Mayhem:
0% resistance to everything
Mother Mayhem:
0% resistance to everything
Mother Malaise:
0% resistance to everything.
Shalice Tilman:
0% resistance to everything.
Mag 1000 status protection unless in GM bubble, otherwise 0 mezz protection.
Final Shalice Tilman:
0% resistance to everything. -
Quote:I suppose that is the reason why I asked at what the line would be. From the sound of it, it seems like you're saying that elitism can't exist as far as trial requirements go. I'm certain that it does/I'm mistaken in my assumption here...Which is why specifically in the case of level shift requirements for the higher shifted trials, I leave that to the discretion of the league organizers. If requiring higher level shifts is "elitist" that would imply that it was clear cut, that that requirement is objectively unnecessary. But that's not possible to determine for a given league, so it cannot be called elitist for a league leader to require what their experience tells them they have a high probability of requiring. I don't believe its elitist to attempt to have a high rate of success.
Everyone experiences different success rates. Even on Triumph, I've had different success rates than Snow Globe has had, and that's even with a sizeable percentage of the trials I've been on actually having him on them (its not a big server). For example, I've *never* failed a Keyes. Ever. That's a combination of luck, and generally running it on leagues where a significant percentage of the players are known quantities. But I know Snow has been on failed ones. My impression of what's necessary will be different from his, because I haven't even seen a failure yet, even on low powered leagues.
On the other hand, I've only been on a handful of successful Undergrounds. People who tell me that trial is easy and they run it with their eyes closed clearly have a different experience than me, but lets just say that anyone who thinks that can and should be run with anyone has a different opinion than I do, and upon request I would be more than happy to explain to them in precise detail just exactly in what specific ways their opinion differs from mine. It involves pliers and high voltage.
Because experiences differ, judgments differ as to what's necessary for the different trials. Chalking up differing experience to elitism is failing to acknowledge just how widely disparate individual experiences can be.
Though something I wonder about experiences is whether or not players are taking different steps to deal with the same problem. To take the UG as an example, a big hurdle to climb for a lot of teams is pulling the Lichen-Infested WW into a corner. Players will stand in front of it and keep attacking, their temp pets will get into the way, players will spam taunt on it despite orders not to, ect. The way that I deal with this problem isn't to have more level shifts. What I do after broadcasting and using league chat is click on that character, then send them a tell or two in private telling them what to do and if I am league leader a warning that I will kick them for otherwise. It is a copy/paste, so it goes really quickly for each of the players. If I am not the league leader, then I suggest to them after the tells fail that they should be kicked. Thankfully the problem player has never been a team or league leader. This tactic so far works like a charm; in all of the dozens of UGs I've been on, I've only had to kick one other player and I've seen a player get kicked maybe twice in total. Now, the ancillary benefit of this is that the player who I've "dealt with" has promptly learned their error, and in future events will know what the correct procedures are. In a mini-UG run once I saw something that was just beautiful: once the LIWW spawned, all of the players cleared out like a flock of sparrows taking taking flight, leaving only me and the head tanker to pull it into the corner. This wasn't a team of 53s, either.
I've seen other tactics, too. I've seen players make others buy or even give other players a stack of red inspirations for the sentinel fight to blitz it down as quickly as possible. I've recommended bringing yellow insps for tougher AV fights. With trial teams, the less confident I feel about their autonomy the more active role I take in leading it. I've evens seen frequent league leaders take Incandescence in case they ever need to herd the group for some reason. It is rare for me to encounter an issue that required more DPS via levels as its only solution, whereas for the numerable failed trials I have been on I can always pick out some flaw in tactics or actions or some weird circumstance and go "Yeah, that is definitely why we failed".
Now that we're breaking into experiences, there has to be a reason for the circumstances that causes these experiences. Whenever the pool of 53s gets drained by someone when I host a trial I see an increase in the time it takes to complete those same trials. For the harder trials (MoM, UG, DD), I see an increase in failure rate due to various circumstances other than raw damage output (IMO player survivability is more an issue with level shifts than just their ability to kill things). But even those failures can be accommodated with better strategies. I wonder what exactly is going on to make players so hesitant to have something other than 53s on those three trials. My suspicion is that, after a few failures, they put down a high requirement then never budge from it, not realizing that you can relax that requirement quite a bit while still winning the vast majority of trials.
Quote:This is just not true. So many players are hoarders and run trials over and over just for the drop table and the astral merits.
The E-merit is the ONLY reward that is not repeatable, and iirc that is only in BAF and LAM, maybe Keys now.
I think this statement down plays the value of Threads, and Components.
Quote:Very serious. The notion that asking for shifted characters means someone will play that character, run one trial, and then if someone else tries to run the same trial in less than 20 hours that player would rather not run the trial at all than run it again for less empyrean merits is really weird. iTrials aren't run often enough on Triumph for this to be a mass problem. I'm sure it must happen occasionally, but I've never actually witnessed a player decide to opt out of a trial because of the emp limit. Like a league organizes a BAF, then because of a lower player count they switch to a Lambda. I've not really seen people say well, I got my emp for BAF already, so I'm just going to quit entirely. I've seen people switch characters, but rarely if ever quit over the emp timer.
And we're talking about the higher trials: particularly MoM, Underground, and DD here. Just exactly how many of those do you think get organized every 20 hours on average?
This isn't a proposed behavior. It is an observed one: There have been numerous times where I have tried to host consecutive hard trials, or I have tried to host a hard trial within an hour or so of another person launching that trial. It never goes well: Most people break away from the consecutive hosting to do another trial that gives emp rewards, or even to host the other one to get the rewards. A few will alt, less still will stay on board, but at the end of the day I have to reform well over half of the league, and this isn't always immediate. The second league rarely performs as well as the first. For the non-consecutive trials I still see a performance decrease if I host it after someone else has run a 50+3 trial, and less 53s in my own league.
Now, on Virtue these trials are organized quite regularly. I'd say it is around 3 a day for MoM and DD, and 2 a day for UG. I've seen a lot more hosted than that in a single day, though. As for the minor trials, I see players opt out of those all the time, too. Running the Lam > BAF > Keyes > TPN series is quite common, but when run late in the day a quarter to half the league drops after each trial. Those minor trials are a lot more common than the three big ones, and it is those that players run over and over again despite their diminishing rewards. I believe the only "marathon" trial run that I've seen last more than a few iterations was the TPN.
Now, this may be just a server issue where beggars can't be choosers on less populated servers. This also may be a self-reinforcing issue, where the requirements make it so it isn't hosted as often due to having such stringent requirements. This is probably a combination of those two issues, however. -
Still trying to pick a fight I see....
Quote:No. Quit trying to pick a fight.Basically what you are saying is that you don't perceive what others are doing as fair, and you are upset about that. You are trying to push your standards of right and wrong onto others.
Quote:The problem with your "litmus test" is that player skill is a subjective assessment, which is not a strictly defined standard.
Quote:You are basing your opinions mostly on a subjective measurement (player skill). While I factor that in, I don't solely rely on the subjective aspect of someone joining one of my trials.
Quote:Then, by that definition, I'm not being elitist. I'm not excluding players without the needed skills as I perceive them. I'm doing the opposite: I'm helping people get what I feel are the needed skills to do the trials.
As far as that particular should-no-longer-be-being-discussed-between-us issue goes, other actions don't suddenly neutralize the requirements. The issue of perception is also another subjectivity, since by default an elitist perceives their actions as necessary for their perceived justifying circumstances. If someone consciously thinks they are going overboard, then they wouldn't abide by that standard because of its overboard nature.
Quote:Your way of determining what is elitist is so subjective that I doubt that anyone could agree with your definition.
Quote:The root of the problem is that you are not using the same definition for elitism as almost everyone else in this thread is using the term.
Quote:You are being elitist by trying to impose your standards of how to form an incarnate trial onto other players leading trials.
Quote:You believe that everyone should have an equal opportunity to do the trials. Well, I agree with that. However there is a difference between having an equal opportunity and not having the required skills.
Quote:You wouldn't make charges of elitism against a sports team that cut a player for not being able to keep up, right?
Quote:Because how to from an incarnate trial team with is completely subjective, we have a disagreement as to what constitutes merit. So you are flinging accusations of "elitism" at me. You have your own standards because building teams for incarnate trials is a subjective team. Because you don't understand my (or other player's) subjective standards, you fling disparaging terms around without accepting the the fact that your standards are not shared by everyone.
Quote:By calling someone "elitist", you are saying there are universal standards where none exist. By saying that I'm elitist, you are saying that I'm unfairly discriminating against players. If that were true, I would not be helping players get the level shifts that I think a character should have by my standards for a difficult trial. That you are making charges of elitism when you are just as guilty, if not more so, is laughable. You complain about my rules while you try to put in place your own.
Quote:Not everyone can succeed without level shifts, you've said so yourself. At that point some selection process has to occur. The question is, "Which one?" At this point everyone knows mine: 50+0 to 50+3 for BAF, Lambda, Keyes, or TPN and +3 for UG, MoM, and DD. We know your's as well: Include everyone, even 50+0 to any incarnate trial. People will gravitate towards what will work. For Triumph, that likely means people will continue to join trials that I host. I can't say what will or will not work on another server. -
Quote:The thing about the supplies thing is that they are useful for more than just the end-of-the-world scenario.
Having a decent supply of canned, non-perishable foodstuffs? Great for waiting out blizzards or a drought putting pressure/price increase on food.
Home electricity generator? Again, blizzards or ice storms. We were without power for a week one winter due to a massive ice storm. Wouldn't want to go through that again.
Granted, there are people who go way overboard, like that Doomsday Preppers show, but a little preparation at the least can be useful for other situations. Besides, better to have something and not need it than to need it and not have a chance at getting it.
This reminded me of a special I saw about zombies. It was about how there is a group of people who are making sure that everyone else has enough supplies, knowledge, and skill to survive a zombie outbreak. Their reasoning for this wasn't that there was going to be a zombie outbreak and we were all going to die, but that if you have the ability to whether a scenario as apocalyptic as a zombie outbreak, then you'll be able to handle pretty much any natural disaster that comes your way.
And that... is pretty cool.
EDIT: BTW I think that if you include the time that leap years take away we are well in 2013 already, so there is no worry about everyone dying off on that day. -
There's another thing, too. Nutria are going extinct in Argentina due to the leather trade, but thriving in the U.S. where they aren't killed for any sort of profit.
Which is sad, because their livers totally make your "stuff" bigger. -
Reminds me a bit of some other MMO game...
I don't disagree with this suggestion, though. I always thought that the flight powers in this game could use different animations to let you do things like ride boulders or force fields. Though doing that might take a lot of animation time to make animations for all of the different positions.
Though they could just be similar to a lot of the buyable travel powers that null all other powers while active. Kind of takes away from the "cool" factor though. -
Though this sounds like it might be a bonus, I am a bit worried that it might be overpowered if you can do things like take Spring Attack and Phase shift after you draw aggro to make it so all the enemies are hitting an impenetrable wall, or if you use burnout without the power investment to make it so you can instantly recharge AoE holds or Nukes and fire them off again instantly.
I think one of the reasons behind many of the awesome powers being later in pools is because if you can just pick and choose what you want, then you can get some really nasty combinations while retaining most or all of your primary and secondary powers. -
I know spiders. You know I know spiders. And that is just plain messed up.
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I am quite worried about this. I read a non-zombie-bias version of this outbreak in other news outlets. I can only imagine the suffering these people go through.
Or... I could do a little more than imagine. For over a year, I had myself a problem that as of yet is completely undiagnosed. Every single day, I would get the following symptoms from anywhere for a few minutes to well over an hour:
#1: Bodily shaking and a loss of equilibrium
#2: Mental confusion similar to dyslexia and greatly hindered problem solving.
#3: Enhanced emotions of anger and nervousness to incredible severity (missing a step on the stairs would jolt my gut so hard it would hurt for the rest of the day)
#4: A tingling/burning sensation in my limbs after the episodes
And several other minor problems that I can't remember at the time. This would happen every day, sometimes like clockwork. This made me miserable and put a halt to my academic progress, but it was also scary as hell. I never knew if I was going to fly off the handle and attack someone for no apparent reason. It was horrible, really. I'm glad that it stopped after I had moved out of my old apartment, but to this day I am still scared that it will return. -
Don't we already have a Nutria invasion from Argentina?
I do find it funny how we are trying our darndest to keep Tigers alive, and yet we can't kill these little punks off. Maybe we should do something like convince the world that rat livers are performance enhancers, so then we'll get everyone killing them off for a placebo. -
You know what they say: there's no such thing as bad press. I don't particularly hate mexico for any reason, so if they can take advantage of the situation I won't stop them.
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I tend to work on a strangely fragmented system where I go for tier 4s only when they are convenient or I really want to play that toon. Sometimes I get a VR without really trying for one, and once I have a VR I go "... why not?" and then make the tier 4.
As far as the powers go, the ones that are "most worth it" in order IMO are as follows:
#1: Alpha
#2: Lore
#3: Destiny
#4: Judgement
#5: interface
Tier 4 Alpha is easier to get than the others, with Favor of the Well and shards being obtainable outside of incarnate trials through a steady stream of work. The reason why the Alpha is so high up the list is because the tiering changes how much of the boost is unresisted. 2/3rds unresisted is a steal for what is needed to get it. The radial version also boosts a ton of different powers, so if there is a radial version that gives bonuses to everything you need, then there is nothing more critical than the alpha.
Tier 4 lore pets... they just plain rock. They get damage boosts and are generally quite a bit stronger than their previous versions. I haven't actually done the math, but they just *feel* that way.
Destiny provides team buffs, and everyone will thank you for having it. Though the actual influence is only incremental increases, sometimes that is all you need. Some destinies are more important to get upgraded than others, though.
Judgement is a nuke power, and at tier 3 they have enough "nuke" generally to accomplish whatever you need done. Tier 4 upgrades things to Rocket Propelled Chainsaw levels, but only in the sense that it seems like overkill more than practicality.
Interface... is arguably the weakest incarnate slot. Each of the abilities barely registers past the "... oh yeah I have that power" mark, and whatever primary goal you are trying to accomplish (damage boost, debuff, side effect) is almost always done by the tier 3 version. The only one that substantially grows in power from tier 3 to tier 4 is Gravitic, and that power itself is just meh. -
I would love to see Praetorian epic ATs, but I am at as loss as to what those would be. The only thing I can think of would be IDF/T.E.S.T. and Carnival of Light. I'm afraid that those would basically just be counterparts to the Arachnos Soldier and the Arachnos Widow, however.
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I did have one idea that came to me in a dream once. Although as far as a City of Heroes AT goes it doesn't fulfill the requirements. Maybe for another game, but not this one.
In my dream they were called Glyph Echoers. The idea goes that leylines of energy were constantly fluctuating through the Earth, and a spiritually attuned person would see the temporary focal points of various forms of energy as glowing symbols and pictures on the ground. By touching the glyphs, that person would have temporary access to the powers that it grants, and some glyph energy can be stored and released later. It is basically like you can shoot beams of fire/ice/sound and stuff or you can store it and get super strength for awhile, except you have to be on or near one of these randomly occurring glyphs to use that power. The dream gets a little weirder later when I have to use those powers to fight off black spider monsters and pokémon...
In all it's specifics it is way too random to be put into... well... anything but it's own game. But, you can take elements from it to apply to an MMO. The closest thing that CoH can have to a Glyph Echoer would be a blaster primary/secondary that would essentially equate to having random powers granted during every use. I suppose you could call it Prismatic Manipulation or Chaotic Blast, where all of the blast powers are of shifting elements with corresponding side effects to each element. The buffs could be random stats, too.
Though this won't go into the game. There is already something kind of like that called Secondary Mutation, and the set itself is just way too random to be of any use, let alone to make 8 or so graphics for every power. -
I third this. While making a toon that was a Native American, I wanted to include a bunch of feathered costumes, but since they didn't exist I had to go with bones. It kind of ruins the exotic feel and instead gives it kind of an off-putting look.
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Our discussion is now over.
Quote:Fair enough, but then what you're talking about when you refer to elitism bears no resemblance to what I understand elitism to be or to any reasonably common definition of elitism. Its something mostly unique to you. By your definition of elitism, any expression of preference other than player skill - something we cannot judge or measure prior to actually running content with the player - is elitism, and by that definition I'm elitist. I sometimes express a preference for teaming other than player skill. Like if the player is a jerkwad, I might choose not to play with them. I'm an elitist when it comes to dipsticks.
Also, certain tasks like the Avatar fight at the end of the Underground are extremely difficult to accomplish without significant aggro control. Without a few tankers or number of brutes with taunt, the likelihood of a random assemblage of players being successful is low. Its not impossible, but I'm far less likely to want to spend an hour or two of my time waiting for such a league to form and then attempt it, unless I have some special interest in seeing that attempt succeed. If a friend asked me to fill it to make the attempt, I probably would. But otherwise, I would check my elitist butt out of there and go run a DA arc.
The way most people define elitist (within the context of teaming in this game) is either to demand the best even when good enough is good enough, or else judge actual players based on superficial accomplishments and not on the merits of whether they are sufficiently capable of running the content. By that definition, I'm not elitist. By yours, I am. I'm ok with that. I'm still not going to self-identify as an elitist just because your definition is so expansive that it includes me, because I don't acknowledge that definition as being particularly representative of what the word means to the vast majority of players.
My litmus test is not a definition in any sense.. Did you honestly think when I mentioned elitism that I was talking about not discerning between intolerable behavior, or regular team building? The whole context was in the topic of performance in the game, and extending it beyond the issue of performance doesn't make sense. I even mentioned that the mere existence of requirements to succeed aren't themselves elitist in the second paragraph (although it can easily wander into that territory). I'm surprised I even have to bring that up. Now, the other things, like what is "good enough" and "superficial" aren't clear cut. Superficial accomplishments certainly aren't superficial to the elitist, which is why they discern as such. Of course, this does fit the litmus test I used since it would be discriminating against players due to their badge count and not their performance, so I am not sure how that resemblance is lost. Likewise, a players capability to play the game is a merit of sufficiency. It cannot be put on a numerical scale, but regardless it exists.
I am also not talking about mere preferences. The key feature of elitism that I use in the litmus is exclusion applied to other players. If a team needs a tank and they don't let you join because you can't fill that role that as a blaster, this isn't based upon exclusion. To reach such a predicament, it would require them to include many others who already cannot fill that role. By contrast, if a player is forming a team and doesn't let you join as a blaster because "Blasters suxxorz", then that is a completely different predicament.
Elitism in practice requires that players who possess the skills are not being used, and this is done by excluding those players. To check to see if elitism occurs, you see if someone is excluding players. Elitism not in practice has no effects, so it really isn't a problem. Though if there is a better way to determine elitism that doesn't involve the very tool elitists use to enforce elitism, I would love to use it. Though honestly I think we've been using the same definition for elitism. I have a habit of describing things by their results, so I think this is where the confusion is coming from. -
Now I feel like an idiot for not contacting customer support this whole time...
Anyway, the crashes don't happen at a specific part of the map. It can happen as early into the trial as before the second and third WW, or as late as the cutscene with Desdemona, and everywhere in between. I'll try turning off geometry buffers to see if that helps (heading into one now). Though on my old machine geometry buffers were off... I'll see how things play out from here. -
Quote:• No. It assumes that the player has only one level 53 character that they are trying to get better salvage for, and/or they have the time to run the trial with that one character. This, a very safe assumption, since level constraints and time constraints are quite real, and I have come into conflict with these while hosting trials countless times. I've already made mention of the exception several times now, but exceptions are just that; not the general flow of the players.That assumes several factors:
• That the player only has one level 53 character. Like I said, I've got at least 10 of my own at +3. I know several other players with more.
• That the player isn't willing to do a trial more than once on the same character in the same day. I've done this plenty of times. I know several other players that do the same. Even in your post you mention that players you team with do so.
• That the player is not interested in the reward table instead of Empyrean Merits. For some players the reward table means more to them than the Empyrean Merits.
Oh, and Arcanaville's comments about a 14-15 hour trial... I'd quit at hour 4 in disgust. I'm not talking about the trial. I mean the game for at least a week.
• This is also a very safe assumption. If you run a trial and then run it again immediately afterward, the vast majority of the players quit. I did it just last night when I hosted two consecutive UG trials. Want to know how many out of the original 16 others that formed the trial with me stayed? 3. The rewards are like a constant pressure that mold people toward a certain behavior, and this creates a general trend requiring effort to go against. In this sense, you are talking a lot about people wasting your time, but expecting others to run the trial more than once without the rewards is a time waster for that person themselves. These are in direct conflict with each other: Either you care about people wasting your time, or you do not care about people wasting your time
The players that are concerned about the rewards table run the BAF and LAM over and over again. They do not run MoM over and over again. They don't even run UG over and over again, and that guarantees a rare and 60 threads on completion. No, they run the UG for experience, and they run the MoM/DD trial for their Emp reward. Once that reward is granted, they go do other things. This should be self evident: you say yourself that an UG forms once every couple of months. Little hint: If players enjoyed the trial so much that they would run it over and over again, then it wouldn't be that rare.
Quote:So does Keyes and TPN. TPN also gives a Emp merit for each run after the first in one day, just like MoM (which doesn't give 2 Emps after the first run in one day). TPN also gives a bonus reward of 60 threads mid-trial, just like Underground, which is MORE than a MoM trial. I've been running regular TPN/Keyes trials. Your point that I'm limiting growth for other players is therefore bogus.
Oh, and after seeing several failed DD trials, my opinion of that matches Underground: It doesn't matter what the potential reward is when the trial fails. Trial failure means no rewards, therefore no progress.
Quote:And you say that I'm selfish? Give me a break. This is all about you, not me. At least I'm more honest about my requirements.
Quote:Wing_Leader put it more succinctly:
I've been saying this for as long as I've been able to play them.
The developers putting level shifts on the later trials is a blatant crutch that compounds trial gimmicks to the point where failure due to a few players is more certain. To combat that chance of failure, I ask for higher level shifts.
Now, the Devs can't really put another mechanic into the game that would discriminate against players while making the trial have a level of challenge. Increasing their resistance would require shifts to overcome, increasing their damage would require shifts, increasing their accuracy would require shifts, increasing their HP would require shifts, increasing their defense would require shifts, and giving them heavy debuff powers would require shifts. Even with these shifts the majority of their power comes from gimmicks that ignore shifts in the first place. The only way to increase difficulty would be to increase the precision and teamwork needed, and those are idiot-prone tactics since it makes it easier for one player to ruin it for the team. All-inside TPNs didn't become popular because fighting Telepathists and Maelstrom was easy to coordinate.
Quote:You don't have a snowball's hope in hell of convincing me of that. You are wasting both your time and my time continuing this fruitless point.
Quote:As I've pointed out, that isn't likely to happen on the server I frequent. Even if it were to happen, the second group could still do a BAF (few as 12), Lambda (few as 8), Keyes (few as 12), or TPN (few as 12). Keyes is about as rewarding than DD, and TPN has greater rewards than DD. So your justification isn't valid because the characters I don't see as qualified for the level shifts and gimmicks that a trial have an equal chance at a rewarding trial.
Quote:Yup, and I don't see asking for level shifts on harder trials as asking for peak conditions for success. I see asking for X, Y, and Z ATs, with specific powers to be asking for peak conditions.
Quote:You got lucky. I prefer to minimize luck, thank you very much.. It wasn't luck, and it wasn't some form of sorcery. Everyone else had their own boosts that weren't clarion, and with a few inspirations we exterminated the avatar.
Quote:The moment you, or another player tells me who I should or should not invite to a league I am forming, it becomes work for me.
This is why I ask for people to bring characters worthy of the trial they are facing. What a shock. The fallacy that you are putting forth is that I don't enjoy playing the game. Far from it. What I don't enjoy is players bringing characters to content that they are not suited which in turns wastes my play time.
Quote:Funny you should mention that. With mixed-shifted MoM trials I have a 100% failure rate. After I started asking for +3s, that has dropped to 27% failure rate. I don't know, but with that much of an improvement, I'm going to stick with what works.
My failure rate with mixed teams is not only less than 100%. I'd argue it is far less than 20%, especially when I am hosting. Now, in all seriousness, have you considered the possibility that, just maybe, Triumph is doing something wrong during these trials?
Quote:You know, I can say the same for your posts in this thread. They aren't about my play style, what I ask for in the leagues I run, or even about the trials themselves. You are complaining how I'm ruining YOUR play (despite the fact that we're not even on the same server), by asking for some standards.
The same attitude you describe in this quote applies equally to players that want on any trial without restriction. It is ultimately selfish, malicious, and a detriment to the community to give into their selfish demands that they join a league where they aren't willing to put forth enough effort (despite being given the opportunity to gain those level shifts) to meet some
You're changing the subject. I have been talking about your play style asking for certain things in the league that are a detriment to others, and how the trials aren't themselves necessitating these requirements. I take issue when someones says they do something because it is possible, as if their actions are from some great free-existing uncaused event beyond comprehension, consequences, or need for explanation. Possibility != cause, no matter how you slice it. This is an anti-intellectual line of reasoning that shuts out logic, so there is no other way to deal with it other than to strong-arm someone (which forumers lack the ability to do to each other) or bring up their problems to make them feel uncomfortable in doing so.
You keep dropping things then doubling back. You can't say that level requirements are necessary than say it is just a preference that doesn't need justification, then keep bringing up how the trials are supposedly to be too hard. You can't say that this needs no justification in the face of the fact that it is far from necessary to have these requirements while still saying that it is necessary to have these requirements. You can't say that other trials that succeed without these requirements needs no explanation in contrast to the argued necessities of the unfair system. This is paradoxical and unreasonable. If you keep dropping points then circling back to them, then our discussion is over because a discussion is impossible with you.