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I don't think I understand the argument. It could be a badge to complete the LRSF with nothing but Brawl, but if characters already have it, it adds absolutely no requirement whatsoever to anything else it's attached to.
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Well, think of something else then. Just don't make it something that ties yet another villain accolade to PvP.
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Ever tried to get Fire Chief (without a natural way of dealing Ice damage)?
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Yes. I have all three Fire badges on several of my heroes and it didn't take that long to get either. Try getting on a team and working the fires. It's not really a solo friendly event.
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It is when you have perma-Hasten. >.>
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Yeah, it's also solo friendly if you happen to be an Ice/ Blaster or Ice/Storm Controller or Storm/Ice Defender, but that is neither here nor there. For the majority of powerset combos it is not solo friendly.
Yet I still have the badges on at least 4 characters that have no such powers and aren't even level 20 yet simply because of teaming.
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True. I think of them in a different category than regular Accolades.
My point still stands about the redundancy making the requirement largely meaningless.
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Have you tried getting the Outlaw badge? The average Mayhem mission (solo) contains less than 25 PPD Officers, including the side missions (and this is assuming you are high enough level to get all of the side missions). That's a lot of mayhem missions and a whole lot of time to acquire that badge. Even on a team (average of 110 or so PPD per Mayhem) that's going to take you at least 10 Mayhem missions slaughtering every single PPD officer in them. I don't think redundancy should matter at all in such a case.
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Symbols are for the symbol minded - George Carlin
Having respect for a symbol is not the same as having respect for your country and your way of life.
[/ QUOTE ](The political can was opened by the OP. With care, I think we can stay on the safe side of the politics line.)
That's one of the few places that Carlin missed the target. Man IS a symbol minded creature. Symbols have always held immense power, throughout human history, and still do today. We all equate the symbol with its target, and can only disassociate the two on an intellectual level. At the gut level, we respond to an assault on the symbol the same as we would to an assault on its target.
When I read the original post, my kneejerk reaction was "No frikkin' way!" Then I had to analyze why I felt so strongly about it. (I try to do that with all my kneejerk reactions.) And my post was the reasons I uncovered. In a world with superheroes, wearing a flag as a cape would mean it would get dragged in the dirt, covered in various vile, disgusting things, and damaged frequently. Even if it's made from some kind of super-fabric so it doesn't take physical damage, the rest would still happen. And putting ANY flag in that situation is simply not respectful, to the flag, or to its target.
Sure, the game engine doesn't currently show dirt, soil, or damage, but do you really want to see your flag dangling in sewer effluent? Getting puked on by Vazhilok? The game CAN show those.
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Two words, Scotch Guard. The effluence just beads up and rolls right off.
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You mean Villain? Unfortunately, that's already an Accolade requirement, and I don't think they do doubling up.
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No, Villain is for defeating Longbow. I actually meant Outlaw (apologies), which is for defeating the PPD.
And there is no rule I know of that one badge can not be tied to more than one accolade.
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How would you feel if I took your national flag down from a flagpole, threw it down on the ground and walked all over it? Or I shot several holes in it? Stuck my finger down my throat and vomited all over it? Put on a set of Kung Fu Tiger Claws, and ripped a bunch of holes in it? Took a knife and stabbed and ripped it several times? Burned it? Threw acid on it? Dumped a bunch of raw sewage on it? (Which would include human feces, among other things.)
You really have no problem with that?
Because if you wear it as a cape, that's just a few of the things that are going to happen to it.
If you really have no objection to defacing the flag of your country that way, what kind of message are you really sending about how you feel about your country?
Respect for your country and for the flag that represents it includes NOT putting it in a situation where you know it will become soiled, torn, burnt, befouled or otherwise defaced. Wearing it as a cape would most certainly be putting it in such a situation.
Look up the colors and the flags of nations you want to have your characters come from, and use those within the costume creator to associate them with those countries. But if you wouldn't be comfortable seeing the flag of your own nation torn, burnt, soiled and defaced as a part of someone's costume, then you should extend the same courtesy to the flags of other nations.
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Symbols are for the symbol minded - George Carlin
Having respect for a symbol is not the same as having respect for your country and your way of life.
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A picture from the Broadway show Hair.
A photo of Jon Bon Jovi
Eval Knieval, Jr.
Wonder Woman
Mick Jagger
Protests and protest marches.
Rocky
I don't really see a problem with it.
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After a lot of thought, I realized all of the vast benefits to this idea.
Plenty of them, actually. In fact, let's take a look.
Rularuu, and all of his higher forms will be accessible from here on out, for one.
Inconceivable plot twists from every angle would be just PERFECT.
Lord Recluse and Statesman can re-join the fray at a higher level, too.
Forgive me if I sound like a broken record when I'm suggesting this. I'm serious.
Only an idiot would have objections to new content though, right?
On that note, we need Issue 14. Now.
Ludicrous as is be, you need to understand why I'm writing like this.
Simply read the first letter of every line.
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Cute, Sigium. Made me chuckle.
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Ever tried to get Fire Chief (without a natural way of dealing Ice damage)?
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Yes. I have all three Fire badges on several of my heroes and it didn't take that long to get either. Try getting on a team and working the fires. It's not really a solo friendly event.
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Can you think of anything equally difficult/time-consuming for Villains?
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How about Outlaw, for defeating 1000 PPD in Mayhem missions? That takes much more time and effort than the Fire Chief badge and it fits better thematically too, IMO.
Edit: /signed, BTW
Edit2: to correct badge suggested.
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Allowing transfers through an easy means would not harm the market in a drastic way.
[/ QUOTE ] I dispute this statement, and thus the basis for our disagreement.[ QUOTE ]
Making enhancements free would instantly destroy all market values for such and ruin the market entirely.
[/ QUOTE ] The market would be obsolete, as you could obtain any item you want at any time. It is fair to say that Marketeers would strongly disapprove, but overall, it makes item acquisition easier then transfers, which was the direction of my suggestion.
So if you favor transfers because you believe the impact to the market would be small, but oppose free enhancements because the impact to the market would be huge, can we agree then that there is some limit, call it the Blackavaar
limit, over which the market is "too impacted", but under which the market is "still fine"?
If we can agree on this, then we need only define what that limit is.
Some people will say the BM is already too slow, how much slower can it sustain? If WW were to slow down to the liquidity of the BM, is that too slow? Or if you believe that the BM is fine, how much slower can it sustain?
Then we have to determine how much impact inheritance would produce. You say it won't be much, I say it will be noticable. If inheritance causes a 5% slowdown on CH, is that sustainable? How do we know how much it will slow down?
Consider: We can roughly determine the activity on recipes and crafted IOs, due to their lower turnover rate. I have no doubt that some friendly Marketeers could provide us some numbers on that. Then we need only determine how many items that would ordinarily go to the CH end up being transfered instead. We could start collecting data on it similar to the data I collected on inf tranfers back when the limit was 4 or 5 digits. Back then about 60% of players were transfering inf. When I asked if they made it easier, how many people that were not trading would do so, about 25-30% said they might. While this is not in anyway representative of what we would find for inheritance, if you will indulge me this as a starting point, it would be fair to say that we would see a 50% increase in the number of players transfering. If tha tis true, we find the average number of items CHed instead of transfered, and we have the two varriables needed to find out the estimated market activty loss. If it causes the illiquidity to go over the Blackavaar
limit, we know not to do it. If it doesn't, we can. Not simple to do, but at least we have a mathematical way to determine whether you or I am right. Not just think we are, but know we are.[ QUOTE ]
As far as your argument goes your "Free Enhancements" would be a whole lot worse than my transferred influence.
[/ QUOTE ] Only if market activity is the only or major part of the determination. On the other hand, as I mentioned, if ease of enhancement acquisition is the major or only consideration, then my way is better. Which makes the point I wanted to make. The choice is complicated because there ar emore factors involved then just "I can do it already, so why not make it easier".[ QUOTE ]
And "twinking" as you define it is stupid if anyone can do it given the right circumstances. "Twinking" as it is defined for the majority of MMO's means you are able to use something that you are not powerful enough to get for yourself (ie, a drop from a dungeon that is limited to level 46+ being usable by a level 32 character and giving stats beyond those available for other level 32s) to great advantage. There's no great advantage here when someone uses some extra influence to green up their enhancements because they can never get above the limitation of their own level.
[/ QUOTE ] If there is no great advantage to be gained by "greening up your enhancements", then why do it?
You can't simultaneously claim it is too important not to make a change, while not important enough to worry about the consequences.[ QUOTE ]
Just make up another word, or keep using that "tricking out" phrase you seem to like so much (even though it is not fitting to the situation either).
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I use tricked out because of the use of twink in slang. But it means the same thing most people use twinking to mean. Having superior equipment then a character of your level can reasonably expect to have. That you MIGHT be able to get that powerful under extraoridinary circumstances does not mean you SHOULD be able to get that powerful all the time.
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So that you know, Bowfling. I rarely, if ever, transfer anything between any of my 147 alts. The majority of them are well off enough by the time they hit 25-30 that I do not need to worry about collecting more influence/infamy for anything until they hit 50 and start going after purples.
I never claimed the ability to transfer between alts was too important not to make the change. I simply stated that it is not so drastic as you make it out to be and that since the devs have made a game that encourages the creation of alts (more so than any other MMO available) that they should support that encouragement with the amenities the players want, namely a transferring system.
I still firmly believe that the Exchange Banks (which popped up all over the city just after the market was introduced) will eventually fill this desire regardless of your complaints to the contrary.
Say what you will.
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Unlikely to ever happen for the simple fact that Positron is afraid of clowns. I don't think he would want to work on them for so long as it would likely give him nightmares for years to come.
I'd be happy with a few new costume options like Clown Hair, Clown Hat, Rubber Nose, Oversized Pantaloons with Suspenders and Clown Shoes.
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(or chains or wrestling moves)
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... or Stretching.
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Allowing transfers through an easy means would not harm the market in a drastic way. Making enhancements free would instantly destroy all market values for such and ruin the market entirely.
As far as your argument goes your "Free Enhancements" would be a whole lot worse than my transferred influence.
And "twinking" as you define it is stupid if anyone can do it given the right circumstances. "Twinking" as it is defined for the majority of MMO's means you are able to use something that you are not powerful enough to get for yourself (ie, a drop from a dungeon that is limited to level 46+ being usable by a level 32 character and giving stats beyond those available for other level 32s) to great advantage. There's no great advantage here when someone uses some extra influence to green up their enhancements because they can never get above the limitation of their own level.
Just make up another word, or keep using that "tricking out" phrase you seem to like so much (even though it is not fitting to the situation either).
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I suppose I'll have to be the lone dissenter in the pack, and say I like Jump Kick's animation.
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You're not alone. I love the Jump Kick animation. Sure, it's not for everyone (pick Combat Jumping instead) but that doesn't mean it should be changed.
Jump Kick is a mainstay thematic power for many of my characters (monkey, ape, frog, rabbit and acrobat themes) based solely upon the way it looks. If they were to change it simply because some people don't like it, another bunch would be pissed off because they did like it.
Leave my Jump Kick alone, thanks.
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I'll pipe up here just to say that in a game that encourages the creation of alts they really should add something along these lines to support that encouragement.
And once again I need to remind everyone that twinking is not possible in this game. There is nothing that you could get with influence sent from a level 50 alt that you couldn't get from influence from winning a Costume Contest or getting a super expensive recipe or salvage drop and selling it on the market.
If a level 30 could use the equivalent of a level 50 enhancement, that would be twinking. But since everything is limited by the level you are and nothing special for lower levels drops only for higher levels (as in games like WoW or EQ) it simply is not possible.
Stop using that word because it does not apply to this game in any way.
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And as always, there will be plenty of people to refute your definition of tricking out.
Further, if it is going to be argued that having vast amounts of wealth on all characters is not a detriment to the game, then by extention, free enhancements are similarly no detriment, since, by your arguement:
"There is nothing that you could get with (free enhancements) that you couldn't get from influence from winning a Costume Contest or getting a super expensive recipe or salvage drop and selling it on the market."
So you support free enhancements?
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Hello, Bowfling? How dumb are you?
[sarcasm] Yeah, just because I can transfer influence from one character to another that suddenly means that all of my characters are super rich and will never need to use the market again. [/sarcasm] Come the [self censored] on!
And like I said, if Mr. Newb that just won a costume contest or sold a super rare salvage on the market for 20 million influence can trick out his character, then there is no twinking IN THIS GAME!! Anyone can do it! They don't need a 50 to do it and just because they have a 50 isn't going to mean they automatically have every single character they play tricked out. Stop being so [self censored] obtuse!
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I'll pipe up here just to say that in a game that encourages the creation of alts they really should add something along these lines to support that encouragement.
And once again I need to remind everyone that twinking is not possible in this game. There is nothing that you could get with influence sent from a level 50 alt that you couldn't get from influence from winning a Costume Contest or getting a super expensive recipe or salvage drop and selling it on the market.
If a level 30 could use the equivalent of a level 50 enhancement, that would be twinking. But since everything is limited by the level you are and nothing special for lower levels drops only for higher levels (as in games like WoW or EQ) it simply is not possible.
Stop using that word because it does not apply to this game in any way.
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The layer cake room sucks, but that's just that tile.
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I don't hate the caves as much as the multi level room in them. I hate them rooms with a passion!
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If you're careful and watch where you're walking and know the ways back up (moving counter clockwise near the walls will reveal the ramps and stone stairs) that room is no problem at all. I love that room personally. Of course, this could be because I have taken the time to memorize it, every nook and cranny.
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[sarcasm] Yeah, let's get rid of all the challenging maps in lieu of the newer easier maps. [/sarcasm]
No thanks. Once you get used to how the old cave maps work and the general layout of them, they aren't really that difficult to navigate. Maybe if you hadn't taken a four year hiatus you would be used to them by now?
And working in close quarters is something that every super hero/villain needs to deal with at some point. Leave my blue/purple/orange caves alone.
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Ever heard the word tankmage?
Yeah, that's why these combinations are likely never going to be available. They would be very overpowered, especially a Scrapper with the Rad secondary. Jeez! It would be awesome but we have to keep the game balanced.
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Amazon claims April 14th, and I think some other place on the web claims some time in March.
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April 14 is just when the new box comes out. That doesn't necessarily mean we won't get the issue before then since you won't have to buy the new box to get access to the Mission Architect, which is part of a free issue.
The new box is mostly just to put the game's presence on the shelves again, to bring in new players and to encourage former players to come back. We, the current players, will all get the MA regardless of whether we buy the box or not.
There will be the same advantage however (as with the Mac Pack), that if you buy the box you get a credit for either of the Super Booster Packs (SB1:Cyborg or SB2:Arcane) and a free month of playtime, which means you basically can get the Arcane SB Pack for only $5 with the box as opposed to $10 for the just the Arcane SB Pack.
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Everyone here does realize that if you just have a little patience the running enemies will come back, right? Use the time to Rest or whatnot until they return. That's what I do. I'm not anxious to follow them to my imminent doom. I realize that I have more patience than most these days, but really, it doesn't take much.
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@ Blackavaar The 12 character slots dont seem to be added to an existing account : I just bought this and they werent added. I am assuming that that means that if this is used to make a new account, that new account will have 12 character slots. It would be nice for the page to be updated to say that (or someone to tell me that its a bug, and give me my 12 new slots). (actually, i would prefer the extra slots)
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Sorry Folks,
12 character slots are for new account creations only.
Ex
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This of course means the normal 12 character slots (per server) that we all start out with then. Kool.
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Wait a minute. Wait a minute. 12 character slots? Does that mean that it comes with a bonus 12 extra character slots? Is that going to be in the Super Booster Pack?
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I just wanted to pop in to say, "Welcome, Synapse!"
This explains a lot and I look forward to hearing more from you in the future.