Blackavaar

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  1. Okay, tell you what then. Try to think up 5 new powers for each Power Pool yourself. Make sure they fit in with the concept of the pool and make sure that they wouldn't unbalance the characters and that players couldn't gimp themselves by taking too many of these Pool Powers. Finally make sure that your powers are not exact duplicates of other powers that are already available in the game.

    It's not as easy as you are thinking it is.

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    A successful pull drags one or two enemies that are on a fringe of a group away from the rest of the "mob" to another location where the team can ambush them.

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    Slight terminology pet peeve:

    1 single foe = Mob (short for "Mobile". This term comes from early MUD games)
    a group of foes = Spawn

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    Maybe elsewhere. This is CoX.

    Mob = a gang of PvE enemies - an entire grouping of enemies. (ie. "I think we were fighting more than one mob." - I can't count how many times that I've seen this in chat.)

    Spawn = A character created by Todd McFarlane - http://www.spawn.com/comics/series.aspx?series_id=35

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    Actually as far as the way I've seen these terms used in game:

    mob = a single enemy or multiple enemies, depending on context and the person using it.
    spawn = a single enemy or multiple enemies, depending on context and the person using it.
    Spawn = one of the worst comic book movies ever made or one of the best Animated series ever created.

    That's why I generally just use the terms "enemy" or "group". It's just more straight forward and obvious that way.

    Plus it can be spoken in character that way when RPing, whereas the words mob or spawn break character because you're referencing game mechanics.

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    You must store purchased costumes on the server in order for them to be universally accessible by your characters, even if you have to reinstall the game. The devs know this.

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    That's funny because what I said is how the system currently appears to work. If you look in your CoH folder you should be able to find the costume file.

    Yes, the files must be stored on the server, but they are also actually stored and referenced from a file that is on your system. That way your system does most of the work, I surmise.

    I'm guessing that if you access the account from another computer the server would reload the file into the new system to be referenced from there the first time you log in. I've never done this myself so, I'm not even sure if this works. Are your saved costumes there when you log in from somewhere else? Do you know for sure?

    They could always limit the amount of Saves allowed in the closet if they felt they needed to. The point is this would give players that really like to change costumes a lot more choices without having to go to the trouble of actually adding more costume slots which have to be referenced visually, all at the once.

    You see, the Save feature allows costume to be saved using only their ID tags. They don't have to visually interpreted until they are selected. While the Costume Slots have to be visually interpreted all at the same time.

  4. You've never been to Dark Astoria, have you?

    If you had you would know that it can be quite annoying finding things in an environment like that, which is why it is something that is saved for later levels and limited to a single zone and a few staggered missions.

    While I agree that this feature should be used more often (a Halloween event mission with this kind effect would be kool as sin, and I would still like a villain zone in this vein) I don't think it should be introduced at low levels to annoy new players.

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    First, love the idea, and wholly support it.

    Now for the bad news.

    A closet in which you will store previously purchased costumes is NO DIFFERENT in implementation from an increased number of costume slots, aside from the fact that you now need additional user interface and game engine enhancements in order to support it.

    I can already hear the devs thinking, "It's the same thing they asked for before, only harder and more expensive to implement."

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    No, this is more akin to the Save feature than it is the costume slots themselves. And it should be somewhat simple to make a separate smaller version of the Save feature (standard code rant applies).

    It's not like the closet would open up a whole slew of costume slots (though that would be one way to do it). It would simply open a list of saved costumes in the same way the Save feature at the Tailor does currently, only this list would be specific to the individual character.



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    Yes, but you would still have to purchase the costume, no?

    And the costume would have to be stored somewhere. Likely, on the server, no? (If it wasn't stored on the server, it'd have to be saved on your local hard disk, which would mean that if you experienced some kind of hard disk failure you'd lose it and the costume you'd paid for would be lost forever.) So, stored on the server.

    So, a closet is just a *virtual view* of all your costumes. It shows you all the costumes you have (excluding the one you're wearing). That is almost *exactly* what you have when you choose the Costume command from the menu, and when you click on any of the tailors.

    What the OP has proposed is a user interface that allows us to visit a tailor, design a costume, and then store it in a closet in our base. That way, the Costume command, which only shows 5 or 6 costumes, is a small subset of all our available costumes. In reality, we have a near infinite number of costume *slots*, we're just carrying 5 or 6 around with us, and swapping them in and out of the closet. It's a question of storage on the server.

    Because in reality, that's what costume slots come down to for the devs. Server storage.

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    No, actually Saved costumes are stored in a file on your computer, not on the server.

    Have you ever loaded a costume from the Save feature? Like that, but specific to the character you are playing at the time.

    And yes, you would still have to purchase the costume the first time you make it, but once stored in the Closet it would be accessible to change to at any time free of charge.

  6. [ QUOTE ]
    First, love the idea, and wholly support it.

    Now for the bad news.

    A closet in which you will store previously purchased costumes is NO DIFFERENT in implementation from an increased number of costume slots, aside from the fact that you now need additional user interface and game engine enhancements in order to support it.

    I can already hear the devs thinking, "It's the same thing they asked for before, only harder and more expensive to implement."

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    No, this is more akin to the Save feature than it is the costume slots themselves. And it should be somewhat simple to make a separate smaller version of the Save feature (standard code rant applies).

    It's not like the closet would open up a whole slew of costume slots (though that would be one way to do it). It would simply open a list of saved costumes in the same way the Save feature at the Tailor does currently, only this list would be specific to the individual character.

  7. Blackavaar

    a destroyed zone

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    We already have Boomtown. Any often-used zone will be safe, including Galaxy ... lol galaxy.

    If you want to see your idea in action, get a 50 to Recluse's Victory. Dynamic zone changes. So, we've already got that.

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    i have 2 50's and i know about the zone changes in RV but i mean like destruction of a zone for an issue and then probably restoration in the next, im just putting my ideas out there

    and if they can't do that could the construction in faultline at least be finished? lol

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    Before they finish that they should start the reconstruction of Boomtown (which is already seen in a couple of villain arcs) and finish the construction going on in the NE corner of Steel Canyon and along the Southern edge of Port Oakes.

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    As for destroying Steel Canyon, no way. What would happen to Positron and his TF? What would happen to the score of contacts and their story arcs there? What would happen to the Stores, the Tailor, the Fire events, etc.?

    Also, you need to remember that with zone changes come new badges to attain and new content to do. If they added a new TF based around the destruction of the zone, they would have to keep it around so that players would be able to do it even if the zone was reconstructed making the TF seem pointless. Same goes for exploration badges and any other new badge that would be added.

    There are very few things in the game that are restricted by the time at which you started playing. Actually all I can think of right now are the Anniversary badges. That's it. I'm pretty sure the devs are going to stick with that methodology.

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    iirc, they last gave free costume tokens at holiday-time. They usually give them out then so people can make costumes using the Santa hat, etc.

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    No, I don't think they've ever given a free token as part of any events (though you can get a token as part of some purchases from the Candy Keeper during the Winter Events now). Sometimes the events just happened to coincide with the release of issues or patches where free tailor sessions were given for other reasons.

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    What if, for example, there was a teleport strike power available at lvl 32, that allowed you to teleport and punch a target at the same time?

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    If you master the use of Teleport you can already do this. There is no need for a power to simulate something I can already do.

    The trick with Combat Teleporting is to aim with your cursor, not the reticle. Aim your cursor at the feet of the enemy you want to teleport to and bamf in and smack him one. It's easy once you get used to it.

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    Power Pools are meant to be used to augment your power sets, not to make up the bulk of your powers, and they probably couldn't think of that many powers for every single Power Pool anyway.

  10. NTY. I was just pointing out that it's not the same idea and doesn't invalidate this idea.

    Thanks.

  11. Zose are ze largest trouzers in ze world!!

  12. Blackavaar

    RP?

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    whats upsetting is the way the majority of you seem to think its ok what they did and excuse it and are now trying to make this an issue of being homophobic and intolerant.

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    The majority of us have made it quite clear that we don't think what they did was "okay". We have just been trying to explain that that is not what RPing is about. We have been trying to explain how real RPers play in game and how it makes the game more fun for us. The homophobic comments come from the fact that neither you or your pal seem to be able to accept RP in any form because of what two ERPers did. You're lumping us all together and saying we should move off the servers you button mashing min/maxxers play on. That's not going to happen. Sorry, but I play on all servers. I'm not going to limit my self to one or two just to satisfy two people who don't understand RP at all.

    Once again, what the two players in your SG did was wrong, but they are not examples of all or even most RPers. They are examples of ERPers, and bad ones at that.

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    Extra slots in Swift do very little.... the extra slots provide negligible gains...

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    ... unless you are playing a non travel power concept character. In that case what you consider negligible can be very important. 38 mph on a character with no travel powers is quite impressive, IMO, and it's still faster than those "epic mounts" in that other game.


  14. Blackavaar

    Rogue???

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    Let me sum it up for you.There is a new issue coming out some time or other.It's so awesome you will have to pay for it.
    They told us now so we could start saving up for it.

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    You will get the issue whether you pay for the expansion or not, you just won't be able to access the expansion material (Praetorian zones, Praetorian costume parts, etc.) unless you have it.

  15. Blackavaar

    RP?

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    143. Pretend to be a female super-hero.

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    But pretending to be a super-hero is okay, right?

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    Never said I had a problem with males playing the role of a male super-hero. My problem is males playing the role of a FEMALE and leading on people to believe they are FEMALE IRL.

    Not only that, but then taking it to the next level with involves sexual remarks that are unacceptable.

    You should re-read the first 10 pages or so.

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    I'm pretty sure you were against males in general playing female characters. Because that's what caused the uproar in the first place.

    EVERYONE has agreed with you that people who lie about their gender IRL -for the purposes of disruption, aggravation, etc- are a bad thing.

    It's the "guys roleplaying girls are bad" attitude that people are having trouble with.

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    Wrong

    I even said I had a female character. But I dont go around pretending I'm female when playing on that toon.

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    You don't roleplay that character as female though, do you? Not say YOU YOURSELF are a female in real life, but roleplay the part of a female super-hero.

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    I dont RP at all. When I log onto the game, I come to "play the game". I dont sit at work waiting until I can get home and assume the role of a super-hero and I surely don't get off pretending to be female....with respect to ANYTHING in life whether it be a RPing game or anything else.

    When I would play Mario Cart, I never thought I was Mario. I would just sit and race around the stupid tracks.

    I just don't get how people get off on pretending to be someone else or their character IN-GAME. Ok, I can understand on the forums. I can see that the RPing forum here is very active. Its text based and I get it. Its a way for people to be creative and express themselves. I don't think its the same IN-GAME. While in-game, it can and is taken to inappropriate levels. Sure, not by everyone I know. But when does it get turned off?

    Again, how do I or anyone else know when you're RPing or just being straight up?

    Wiki brought up a good point...is there a RP dedicated server here? If not, why not? If so, then don't bring that crap to other servers.

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    For the most part Roleplaying a character for me consists of writing a number of macros of things I want the character say during the sequence of play and then augmenting them with in character phrases that I type in as I go. These macros can be anything from, "Stop right there you crooked little $target!$$emote point" to "Systems malfunction... All systems overloading.... Powerrrrring dowwwwwwwnnnnnnn.....$$emote powerdown".

    Most RPers will also use the (( and )) or OOC: when speaking out of character. I usually don't do this since when I speak out of character it is usually to say something quite obviously about the mechanics of the game or things in RL like movies or what not, basically things the character wouldn't know about. I also don't use the same vernacular when I speak OOC. Many of my characters have accents that are part of their theme. They are Russian or German or Southern or from Boston. They are Robots and Barbarians, Mutants from the future and Warlords from the past. This is written into their style of speaking in the same way as is done in comic books (Ack! Mein Professor! Vatch out! - Nightcrawler). Trust me, it's obvious when I'm speaking out of character.

    For most RPers it isn't about making anyone believe you actually are something you are not. It's about making the character seem as much a part of the game as anything else in it, so stop generalizing and lumping us all together.

    And as for a RP server, we don't need one. This is a MMORPG. All of the servers are for role playing. If you don't like it you are not forced to team with us.

  16. [ QUOTE ]
    Both good answers, thanks.

    I wonder why they never instituted a fee for using the trains? I know I'd be less impressed by Sooperdooper Guy if I saw him hanging onto one of those little handles on the train on his way to fight Larry Larceny than if I saw him flying through the sky over the city.

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    Better yet, I wonder why they never decided to charge a cover fee for Pocket D. It is a night club after all.

    See my thread The Lion, the Witch and the Closet! for a new idea to help alleviate repeated costume changing needs.

  17. [ QUOTE ]
    Thanks everyone!

    It looks like I will be creating my character on the Justice server (I read you can xfer characters for a fee, so if for some reason it doesn't work out, it's nice to know I'm not stuck).

    The bad news is (for my employer at least), is that all day I will be trying to decide Hero or Villain, and then archetype, etc.

    So many decisions, AHHH!

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    Make both. Try everything. Play on all servers. I do. 152 characters across all 11 servers and still counting.

    Altaholics rule!!!

  18. With the addition of Patrol XP (XP bonus gained by characters for being offline = 1.5 XP when playing) leveling is very easy. Even solo you can almost guarantee a level or two per 2 hour play session (depending upon level). Getting on a team makes XP go even faster.

    If you want only the highest population servers go for Freedom or Virtue. All of the servers have a decent population though. With knowledge of the global channels for your server you should have no problem finding teams. I have no trouble finding teams on any of them. Check the server forums and ask about the global channels of your chosen server(s).

    Welcome back!

    Edit: Paragonwiki has the info you desire.

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    LostHalo: I doubt your statement.

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    You shouldn't I watched two friends take Lusca down. Just the two of them.

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    Yeah, probably both Rad/ Defenders, right? Not everyone wants to fight GMs with only their Rad/ Def or /Rad trollers.

    Try taking her out with two Inv/ Tankers or two /Regen Scrappers. You'll never get anywhere.

  20. [ QUOTE ]
    The only place this might bump into trouble is for people who already have weapon sets--as far as I know, you can only have one custom weapon, so they'd all have to be a "standard" weapon.

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    No, you can have more than one. Example: Create a Robotics Mastermind and choose Trick Arrows as your secondary. You get to choose both a Laser Rifle for your Robot set and a Bow for your Trick Arrow set.

    The problem with a set like this is that it would conflict with other weapon sets and cause a lot of redraw. In addition, with the possibility of tank magery, the power effects would have to be lower damage or more endurance intensive than you might believe, unless of course this was suggested as an Ancillary Pool instead of a Power Pool.

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    I have resorted to making my own calendars, but there are no events on them. lol
    I use them as my desktop image, and also print them out to write down events on my server.

    May 2009 CoH Calendar
    June 2009 CoH Calendar

    I still have to make July's. I'll be doing it either tomorrow, or this weekend at the latest.

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    they really need to put a portal or something to that room....

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    I really think they should just open up access to the "Matrix Room" via the Arena, as it was meant to be in the first place. The functionality is already there. All they have to do is turn it on.

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    Your suggestion would be nice but I'd like an improvement to the existing system to use the OS better. I'm rather irritated that the system doesn't already allow us to use additional folders and consider that a fairly bad design flaw.

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    Pretty much this.

    Create an entirely new system that has the same basic functionality as another? No.

    Improve the one we already have? Yes.

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    The only thing that makes this like the Save feature in the Tailor is that it is a Save feature. Otherwise it is not like the Save feature in the Tailor at all.

    This would give individual characters the ability to save extra costumes that they could change to quickly at various locations, not just at the Tailor.

    Since theses costume are all for the same character there would be no scrolling through dozens of saved costumes to find the right one.

    This would incur no charge for changing into a costume that you already bought.

    This would allow players to have a collection of outfits for their heroes larger than the amount of costume slots we receive or can possibly ever receive. The demand for extra costume slots would be lessened greatly by adding such a feature.

    Like I said above, adding folders to the Tailor Save feature is a fine idea, but it is not the same idea as this one and it does not cover the same wants and needs as this one does.

  23. I use Reduce Interrupt enhancements in Snipes on my Blasters and Corrs, Aid Self on my Tanks and Brutes (that have it) and in Assassin Strike on all of my Stalkers.

    It helps a ton.