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Posts
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Joined
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I most certainly support this. I love the Defender Archetype and, while I dont have more than one past level 25, I love everything about them. The easiest means of fixing this problem would be to change our inherent to something mroe active. Perhaps a 'Critical Buff' or something, heck if I know. To the Developers, there are some smart people on these boards (granted, there are some dumb people too, but that's not the point :P) who understand the game's mechanics more than anyone who understand and/or have good ideas for Defender Inherent changes/replacements. Listen to them! Somebody has to have a good idea somewhere!
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Before. His defense was only at around 35% or so, if I remember correctly. And it was before i12.
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Well, I out-tank a fried of mine's Invul Brute, I outperform most non-IOd Invul tanks, /EA, /Fire Aura, /Ice, /Electric, /Shields and /Super Reflexes dont even come close in either AT. Willpower outperforms me just because of the ridiculous regen and properly IOd Invul tanks can out perform me in most areas by a little except for damage. My DPS is always more than a tank anyhow, though. Stone Armor is a toss-up, It's resists are higher but it's defenses arent as high, not to mention if a Granite hits the softcap it's probably only in Smashing/Lethal. But, generally a Stone Tank who knows what he's doing can outperform me, yet get nowhere near my DPS. The only downside to the build is the relatively low HP. Serum works as a good self-heal and also bumps me up to just over 2000 max HP for it's duration.
I'll post the build. This isn't exactly how I have it in game, as the IOs arent all at level 50, but it's on the money, for the most part.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Webmaster Grave: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Villain Profile:
Level 1: Slice- (A) Mako's Bite - Accuracy/Damage: Level 50
- (3) Mako's Bite - Damage/Endurance: Level 50
- (5) Mako's Bite - Damage/Recharge: Level 50
- (7) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (42) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Steadfast Protection - Knockback Protection: Level 30
- (A) Devastation - Accuracy/Damage: Level 50
- (3) Devastation - Damage/Endurance: Level 50
- (5) Devastation - Damage/Recharge: Level 50
- (7) Devastation - Accuracy/Damage/Recharge: Level 50
- (A) Steadfast Protection - Knockback Protection: Level 30
- (A) Defense Buff IO: Level 50
- (43) Defense Buff IO: Level 50
- (A) Detonation - Accuracy/Damage: Level 50
- (9) Detonation - Damage/Endurance: Level 50
- (9) Detonation - Damage/Recharge: Level 50
- (13) Detonation - Damage/Range: Level 50
- (36) Detonation - Accuracy/Damage/Endurance: Level 50
- (A) Gift of the Ancients - Defense/Endurance: Level 40
- (11) Red Fortune - Defense/Endurance: Level 50
- (11) Luck of the Gambler - Defense/Endurance: Level 50
- (43) Luck of the Gambler - Defense: Level 50
- (45) Defense Buff IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (15) Miracle - Heal: Level 40
- (15) Miracle - +Recovery: Level 40
- (43) Numina's Convalescence - +Regeneration/+Recovery: Level 40
- (A) Touch of Death - Accuracy/Damage: Level 40
- (17) Touch of Death - Damage/Endurance: Level 40
- (17) Touch of Death - Damage/Recharge: Level 40
- (37) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (37) Touch of Death - Damage/Endurance/Recharge: Level 40
- (45) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Multi Strike - Accuracy/Damage: Level 50
- (19) Multi Strike - Damage/Endurance: Level 50
- (19) Multi Strike - Damage/Recharge: Level 50
- (34) Multi Strike - Accuracy/Endurance: Level 50
- (34) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (36) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (21) Performance Shifter - Chance for +End: Level 50
- (40) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (A) Titanium Coating - Resistance/Endurance: Level 50
- (25) Titanium Coating - Resistance: Level 50
- (25) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (36) Titanium Coating - Resistance/Recharge: Level 50
- (37) Titanium Coating - Endurance: Level 50
- (39) Titanium Coating - Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (27) Adjusted Targeting - Recharge: Level 50
- (27) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (29) Doctored Wounds - Endurance/Recharge: Level 50
- (29) Doctored Wounds - Heal/Recharge: Level 50
- (46) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (46) Harmonized Healing - Heal/Recharge: Level 30
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (31) Steadfast Protection - Resistance/+Def 3%: Level 30
- (31) Reactive Armor - Endurance: Level 40
- (31) Reactive Armor - Resistance: Level 40
- (A) Multi Strike - Accuracy/Damage: Level 50
- (33) Multi Strike - Damage/Endurance: Level 50
- (33) Multi Strike - Damage/Recharge: Level 50
- (33) Multi Strike - Accuracy/Endurance: Level 50
- (34) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (40) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Run Speed IO: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (42) Luck of the Gambler - Defense: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (48) Mocking Beratement - Taunt/Recharge: Level 50
- (48) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (48) Mocking Beratement - Accuracy/Recharge: Level 50
- (A) Air Burst - Accuracy/Damage: Level 50
- (50) Detonation - Damage/Recharge: Level 50
- (50) Air Burst - Damage/Recharge: Level 50
- (50) Air Burst - Damage/Endurance: Level 50
Level 1: Brawl- (A) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
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Set Bonus Totals:- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 11.8% Defense(Smashing)
- 11.8% Defense(Lethal)
- 7.06% Defense(Fire)
- 7.06% Defense(Cold)
- 7.38% Defense(Energy)
- 7.38% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 9.88% Defense(Ranged)
- 11.1% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 2% Enhancement(Knockback)
- 2% Enhancement(Knockup)
- 10% FlySpeed
- 120.5 HP (11.2%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 11.6%
- MezResist(Immobilize) 7.15%
- MezResist(Sleep) 7.15%
- MezResist(Stun) 5.5%
- MezResist(Terrorized) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 54% (2.9 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 1.88% Resistance(Energy)
- 10% RunSpeed
- 1% XPDebtProtection
Set Bonuses:
Mako's Bite
(Slice)- MezResist(Immobilize) 3.3%
- 16.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Wolf Spider Armor)- Knockback Protection (Mag -4)
(Longfang)- 12% (0.64 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Crab Spider Armor Upgrade)- Knockback Protection (Mag -4)
(Suppression)- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
- 1% XPDebtProtection
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
(Tactical Training: Maneuvers)- 10% (0.54 HP/sec) Regeneration
(Health)- 12% (0.64 HP/sec) Regeneration
(Health)- 2.5% (0.04 End/sec) Recovery
(Kick)- MezResist(Immobilize) 2.75%
- 16.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Arm Lash)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Tactical Training: Leadership)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Fortification)- MezResist(Sleep) 2.2%
- 16.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Aim)- 2% DamageBuff(All)
(Serum)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Tough)- 3% Defense(All)
(Frenzy)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Weave)- 10% (0.54 HP/sec) Regeneration
(Maneuvers)- 10% (0.54 HP/sec) Regeneration
(Provoke)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
(Venom Grenade)- 2% Enhancement(Knockback), 2% Enhancement(Knockup)
- 8.03 HP (0.75%) HitPoints
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I once saw a Bots/Traps take on 7 heroes from one of justice servers highest ranked SGs in Warburg and win.
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PFF in PvP is terrible right now. Better idea is to go Ice and take Hibern00b, probably.
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Explaination please? I havent heard anything about PvP nerfs/changes for i16, besides powerset proliferation, and no set other than /Thermal for MM's seems to be that bad.
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This is for a RP battle, and swapping toons for it or rolling a new one isnt an option, sadly. My defense is beyond softcapped, so I should do fine, in theory, without DR. I will agree on those -ToHit effects though. I'd need to spike him as fast as possible. Perhaps not attacking and waiing for my Gaussians chance for buildup proc to go of, then attacking Him directly, popping Aim as soon as the Proc's buildup effect ends. Thats at least 16 Seconds or so of straight out attacks. Not sure if that would be enough though. I'll test this out right away.
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My crab is officially a tank and he outperforms most Brutes and Tanks in Survivability. The softcap is fairly easy to reach, I'll post my build if you'd like to take a look at it.
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Tank with a crab you say... Where did that inspiration come from?
*Looks at his TanCrab and sprouts a wicked grin* -
I almost always lead teams and ask for people to join over VU2009 and Virtue TFs, along with Virtue LFT Alpha and Virtue Badges sometimes, itseems no one who uses those channels uses them for anything but argueing and asking questions that will never get answered honestly. If the The Capes global channel is getting some legitimate traffic then I'll throw it back on the Global Channel list, but if not I'll just go back to being bored while soloing.
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Thats not an Issue, thats how it's meant to function. I don't like that much either, but then again I dont have the Rifle Powers in my build. Just Avoid the Rifle Powers if it's THAT big of a deal.
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VU2009 has sadly lost its merit in my eyes for team building and I havent been able to get a good team since AE. However, there must be some secret in the teambuilding methods people use. The Cape's global channel you say? I left that channel a long time ago because no one used it, are people actually using it now?
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And this is why I hate PvP. They normalize almost every class, but leave one on top. C'mon Castle, fix it! Don't make it worse!
Castle has nothing to do with this though. Perhaps if I just fight him with DR off I could punch through his defenses. I'll test this on a friend of mine before I take it to the MM in question though. Thanks for the heads up. -
I currently play a Crab Spider that I tank with. I like to brag alot that he is a TanCrab, with his softcapped defenses and good resists. He is... mostly. However, there has been one particular MM that has been getting on his nerves and I would like to see this MM get destroyed 1v1. He is a Thugs/Dark MM. I may be a Crab, but for a MM Killer Build, I'll go Bane or Crab or Huntsman or Hybrid, I dont much care. One thing to mention: Neither of us use travel powers, so the extent of travel can only be hurdle + Sprint + mental Training. Otherwise the build is open for whatever. I wouldn't know where to begin with MM killing, I've heard Knockback is a good tool to use, but I'm really not sure. Halp?
(Used the angry face to display Rage for this particular MM) -
I'm liking the total layour for this so far... Ok, seems almost everyone is ready to go. What days of the week are you guys available around 8pm EST? Once I have a list of available times I suggest a couple days and we can get started.
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Find an RPVG that fits your characters and go from there. Pocket D is a great place to go in order to find people your character fits in with however, so use that to your advantage. The population in there tends to lean towards Redside anyhow. Send /T,s to people you see RPing in the D about their VGs and find one that fits.
Once you have a RP Group, dont ever go back tot eh D unless you really have to. -
Raiding in CoH is non-existant.
EDIT: Sadly -
Well. They took away the Hype basket. It was our last goody basket.
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Agreed!
Found a very interesting RPer who sent me a PM about the team. Theyh plan on playing a brute and is currently working on a cencept for the character!
So! Here's the current team layout!
Black Marrow: Arcwave (Eletric Melee/Willpower Stalker)
Tirtuatha: Ann Arckey (Mind Control/Fire Assault Dominator)
Neko Ali: Doctor Vulcanna (Fire Blast/Pain Domination Corruptor)
Viseur: N/A (Radiation/Traps Corruptor???)
JKPhage: N/A (Thugs/Poison Mastermind???)
--------- Last spot will be announced once they post in this thread with their concept.
BIG EDIT: As you all have probably noticed by now, this RP Group is quite tragic. It's tragic for a reason and wether or not we come out on top at the end of it all is a complete mystery, story-wise.
Also, My character backround write-up is still in the works, will post it once it's ready. Base-Wise, I'm thinking of having a Tech/Sewer themed base. Have the entryway be a sewer and then have it move on to more archaicy-looking labs and such.
First meeting will be at around level 12, once we've all reached that level, or have at least gotten close, we'll start with our first AE arc. Our first AE Arc will only be a couple missions long and will introduce us to our various predicaments with mister. Afterwards we can move on to ordinary missions for the night.
Also, this group may eventually be opening it's doors to 2 more characters. Specifically characters more directly linked to Mister (Like a direct employee scientist working with the group) or a character whose tragic sense is even worse than the rest of us (like a Blackmailed Arachnos soldier or something like that). However, that's going to be quite far down the road, so dont anybody rush to fill those spots. -
Your power selection is fine, it maximizes combat efficiency. My Claws/WP Scrapper avoided travel entirely and will continue to do so. Its really not so bad.
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