Black_Assassin

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  1. correct - these were found on beta i believe
  2. Quote:
    Originally Posted by Kitsune Knight View Post
    Mids' is trying to overwrite the file C:\Program Files (x86)\Titan Network\Mids Hero Designer\Data\patchnotes.rtf with this file C:\Program Files (x86)\Titan Network\Mids Hero Designer\Data\patch.rtf

    Delete the 'patchnotes.rtf' in the folder, and rename 'patch.rtf' to 'patchnotes.rtf'. Mids' doesn't bother to check the permissions (it shouldn't have Administrator permissions anyways... it could always set the files to be modifiable by everyone in the Users group, sidestepping the whole issue) before moving the files around, which generates that error.
    problem solved tyvm
  3. switch school of sharks for Arctic breath as its just plain better than sharks
  4. Upon opening mids hero designer i get an error message saying that access path to C:\Program Files (x86)\Titan Network\Mids Hero Designer\Data\patchnotes.rtf is denied


    Anybody know what is going wrong and how i fix it?
  5. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    You also say it should do damage on the level with Titan Weapons?

    Tell me: thematically, how does it make sense for a guy swinging a thin stick to do as much damage than a guy lugging around an 8 foot long sword?
    Because thematics has nothing to do with it. I will tell you for a fact now you will feel more pain from being hit by a bo than you will by an impossibly heavy and overlarge sword.

    And it isnt a thin stick....infact i have a 'thin stick' and the only time i managed to damage it was when i accidentally whacked a brick wall with it....and the wood split slightly.
  6. Have you tried AS>SS>PS>GS? GS can take -res proc i think this chain could be good
  7. Search the scrapper pylon thread
  8. You have no attack chain without flares
  9. That will have serious endurance issues
  10. Quote:
    Originally Posted by Angelxman81 View Post
    I mostly play 50s. I dont run it all time with low levels of course.
    At 50, endurance its not a issue, usually, specially if u go Incarnate.
    Basing incarnates picked on being able to run ninja run or not isn't a great idea IMO
  11. Quote:
    Originally Posted by Angelxman81 View Post
    I want this too, got NR activated all time all my characters use it and all my characters builds got CJ.
    How can you afford to run this?
  12. Quote:
    Originally Posted by RevolverMike View Post
    Sigh. I use the directional keys with my right hand to move. So another things im not doing right. haha.
    Ewwwwwww
  13. CJ + SS for me more speed more maneouverability

    Also I really cannot believe that I'm getting the impression you are justifying running ninja run in combat by slotting heal uniques - I'm just going to pretend I didn't read that
  14. Quote:
    Originally Posted by Synesence View Post
    I love Ninja Run, using it during fights is pretty much the same for me. But I hear what you guys are saying, I never noticed that it drained so much endurance....Hmm....

    So the issue is that it takes a lot of endurance, but still....I'd really like it to be toggled on with Combat Jumping on at the same time. I've been using it since level 4 till 50, and have had no problems.

    Though I should give it a shot without it for a while....
    Not only that but you have no control with ninja run on, all of its movement is suppressed AND after every attack animation you crouch back into the ninja run stance - which looks silly and very unnatural
  15. Quote:
    Originally Posted by RevolverMike View Post
    The general consensus is ninja run is horrible cause of its end cost. I personally love having movement/speed when running around during TPN or From cache to cache during LAM and so on. I also never took combat jumping until after I had ninja run. When I saw it detoggled it I never took combat jumping again. Tho apparently its really popular as seen in the what power pools do you take thread. So to each their own i guess.
    Again - how do you live without CJ? The extra movement control is one of the best things you can get out of a pool power
  16. Ninja run is horrible during fights how do you live with that?
  17. Quote:
    Originally Posted by TwoHeadedBoy View Post

    Considering you only need like 8 powers for fire farming anyways I certainly wouldn't consider a LOTG and +defense power a waste. You can also one slot tough with a steafast or glad armor.
    So you're telling me that taking boxing, tough and weave - useless power, +3 mule and LoTG mule is better than say manoeuvres, assault and vengeance? 2 LoTG mules and 10% damage increase?

    I don't quite get that considering we already have a free +3 def mule in temperature protection
  18. I've never been able to really get a grip on the market - its just a bit beyond me in terms of getting the best prices and finding those lowball bids for rare salvage

    I've always found it easier to make billions off AE rolls although it is somewhat more labour intensive than marketeering :s
  19. I've not seen this PB, wassit called Damz?
  20. Weave is unnecessary waste of 3 powers on an AE fire farmer IMO
  21. Black_Assassin

    New to scrappers

    DB/Elec has the top scrapper times with 340 DPS on a pylon run iirc
  22. Quote:
    Originally Posted by DreadShinobi View Post
    It's not a gapless aoe attack chain, I didn't say anything about that. But during those gaps you can Gloom or KoB a boss.
    Ahh again mine is tailored to be for farming and thats it so i figured i would rather attack 10 bosses at once with another AoE than hit one each chain
  23. My pve build runs soul - Gloom is such an amazing attack its criminal not to take it

    I find that the lack of KD isnt all that bad as things melt very quickly at 500-675% damage - minions and lts (which would be immobilized) die too quick to care and the bosses have enough resistance and the immobilize is short enough to not hamper the soft control. YMMV