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Posts
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Joined
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Quote:problem solved tyvmMids' is trying to overwrite the file C:\Program Files (x86)\Titan Network\Mids Hero Designer\Data\patchnotes.rtf with this file C:\Program Files (x86)\Titan Network\Mids Hero Designer\Data\patch.rtf
Delete the 'patchnotes.rtf' in the folder, and rename 'patch.rtf' to 'patchnotes.rtf'. Mids' doesn't bother to check the permissions (it shouldn't have Administrator permissions anyways... it could always set the files to be modifiable by everyone in the Users group, sidestepping the whole issue) before moving the files around, which generates that error. -
switch school of sharks for Arctic breath as its just plain better than sharks
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Upon opening mids hero designer i get an error message saying that access path to C:\Program Files (x86)\Titan Network\Mids Hero Designer\Data\patchnotes.rtf is denied
Anybody know what is going wrong and how i fix it? -
Quote:Because thematics has nothing to do with it. I will tell you for a fact now you will feel more pain from being hit by a bo than you will by an impossibly heavy and overlarge sword.You also say it should do damage on the level with Titan Weapons?
Tell me: thematically, how does it make sense for a guy swinging a thin stick to do as much damage than a guy lugging around an 8 foot long sword?
And it isnt a thin stick....infact i have a 'thin stick' and the only time i managed to damage it was when i accidentally whacked a brick wall with it....and the wood split slightly. -
Have you tried AS>SS>PS>GS? GS can take -res proc i think this chain could be good
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That will have serious endurance issues
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CJ + SS for me more speed more maneouverability
Also I really cannot believe that I'm getting the impression you are justifying running ninja run in combat by slotting heal uniques - I'm just going to pretend I didn't read that -
Quote:Not only that but you have no control with ninja run on, all of its movement is suppressed AND after every attack animation you crouch back into the ninja run stance - which looks silly and very unnaturalI love Ninja Run, using it during fights is pretty much the same for me. But I hear what you guys are saying, I never noticed that it drained so much endurance....Hmm....
So the issue is that it takes a lot of endurance, but still....I'd really like it to be toggled on with Combat Jumping on at the same time. I've been using it since level 4 till 50, and have had no problems.
Though I should give it a shot without it for a while.... -
Quote:Again - how do you live without CJ? The extra movement control is one of the best things you can get out of a pool powerThe general consensus is ninja run is horrible cause of its end cost. I personally love having movement/speed when running around during TPN or From cache to cache during LAM and so on. I also never took combat jumping until after I had ninja run. When I saw it detoggled it I never took combat jumping again. Tho apparently its really popular as seen in the what power pools do you take thread. So to each their own i guess.
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Ninja run is horrible during fights how do you live with that?
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Quote:So you're telling me that taking boxing, tough and weave - useless power, +3 mule and LoTG mule is better than say manoeuvres, assault and vengeance? 2 LoTG mules and 10% damage increase?
Considering you only need like 8 powers for fire farming anyways I certainly wouldn't consider a LOTG and +defense power a waste. You can also one slot tough with a steafast or glad armor.
I don't quite get that considering we already have a free +3 def mule in temperature protection -
I've never been able to really get a grip on the market - its just a bit beyond me in terms of getting the best prices and finding those lowball bids for rare salvage
I've always found it easier to make billions off AE rolls although it is somewhat more labour intensive than marketeering :s -
Weave is unnecessary waste of 3 powers on an AE fire farmer IMO
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DB/Elec has the top scrapper times with 340 DPS on a pylon run iirc
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Ahh again mine is tailored to be for farming and thats it so i figured i would rather attack 10 bosses at once with another AoE than hit one each chain
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My pve build runs soul - Gloom is such an amazing attack its criminal not to take it
I find that the lack of KD isnt all that bad as things melt very quickly at 500-675% damage - minions and lts (which would be immobilized) die too quick to care and the bosses have enough resistance and the immobilize is short enough to not hamper the soft control. YMMV