Biostem

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  1. Maybe hurricane was overpowered in PvP...

    Being able to keep multiple melee'ers at bay seems a bit excessive, conisdering it's 1 power. And hoy many melee ATs have access to a ranged status effect?

    If they just reduced the debuff duration and the pulse rate of the repel, it wouldn't be so bad...
  2. ...if only PvP had never been introduced...
  3. Aww.. someone didn't get their bloody fish guts today...

    *hands you a heaping bowl of chum*
  4. Can I ask an honest question? If scrapper and brute powers are supposed to be at 75% of a tanker's, then should this also affect the end cost, recharge, activation time, etc?

    It seems that only the "good" stuff gets cut, but the bad stays the same. Brute granite has the same -dmg, -recharge as tanker granite, for a lower benefit. Brute rooted isn't less slow that tanker rooted.

    Frankly, I think the devs thought allowing you to move was soooooooooo good that it required a debuff as a tradeoff. I also think that things like mutually exclusive armors are/were/won't be treated in the same vein as stackable armors.

    They should just get rid of the debuff and move on already...
  5. Chum pie? Or getting chummy with your pie? Either is questionable, at best...
  6. Heh... I'm good. I just hope the PPPs look really really cool, 'cause the powers seem decent, but not as exciting as the hero APPs are.

    I just wish they would have given us things with more versatility than attacks/immobilizes; a placate, status protection, etc. Something, anythign to divert attention AWAY from the man befind the curtain, y'know!

    I'd also liek to see an ally-only buff so we can enhance our pets and teammates. Heck, a power to turn a pet into a tarantula or the like would be awesome: "Mr. Genin, you have failed me for the last time... take him for 'reeducation'"...
  7. [ QUOTE ]

    Quote:

    Quote:
    Hey, here's a novel idea! If you don't like the powers/don't want to be an Arachnos flunky, don't do the missions! Just sayin'.



    I've got a better idea! How about we get powers without being flunky the way the heroes do! Just sayin'.


    How would you get the powers? Who would train you in these new ways? They're villains, they wont do soemthing for nothing.

    [/ QUOTE ]

    ..the same way heroes do... by having 40 levels of prior experience. Heck, by your logic, how do you get any powers other than the two you start out with?

    The problem is, they wanted to make picking a patron a majo thing, but they didn't want any 1 to be more powerful. Thus, they lock you into one patron, and the powers are nearly identical.

    On my scrapper, I have 3 very different flavors of APP, 4 with my defender (5?), and I can change them with each respec. How is this equitible?
  8. Right... but the electric bolts still go right into the enemy's body. You don't see the blast veer off or anything. So, if you didn't look for the "miss" above the enemy's head, and didn't look for the slight shake animation that you hit them, it appears that the blast hits...
  9. Just thought I'd chime in with a bit of psychology:

    Humans, being omnivores, able to eat a varied diet, and being subject to predation by other animals, are geared to remember the BAD things that happen, so as to avoid them at alater date. Predators, on the other hand, remember the good hunting spots, the choicest prey, etc.

    Thus, we recall when we miss, when we are defeated, etc. We don't remember the 3/4 times we hit, or the times when we kill an enemy in 1 shot, etc.

    In short, don't talk about how it *seems* you miss a lot or how you *feel* this set has a lower accuracy. Run hero stats on sever thousand instances against the same enemy and same circumstances, then report your results...
  10. I'd really love to see vehicles and the like thrown into the mix. I like how many of the PvP zones have other enemies there, but it'd be interesting to see Arachnos sub-letting to the Tsoo, the Family, etc. I don't know who'd align with Longbow (Legacy chain or Ludites, perhaps).

    Temporary Arachnos/Longbow "hanchmen" would also be awesome; being able to command a squad yourself, etc
  11. I agree w/ you in a RP/theme sense, but in game terms, regular Arachnos seem much weaker. The psi mistresses and -per nightwidows would be tough to beat.

    I WISH the arachnos troops (and NPC enemies as a whole) used better tactics...
  12. I've seen those... you'll be trotting along, and there's 2 hercs and an assortmtent of Malta heading right for you... scary stuff!
  13. Now, and this is purely my experience, it seems that longbow would wipe the floor w/ Arachnos. The reason - wardens. These guys are like PvP-ing with a hero that has unlimited end and 8 dmg SOs (unaffected by ED) in their attacks.

    I realize that it won't ever be a difinitive battle so as to keep the game going, but who'd you would win in an all out fight?

    Personally, I think Malta should just swarm the whole of Paragon city and the Rogue isles and sap everyone into oblivion, but that's just me
  14. I think the point brought up is, (and please correct me if I'm wrong), that modifying flight's suppressed speed or it's overall end use would render hover obsolete. Other than getting it earlier, why would you take it?

    I think hover's speed should be upped and fly's end cost lowered a decent amount. Fly's speed shouldn't be too great, otherwise why take any of the other travel powers? Maybe up fly and hover's base speeds so they meet their old max speeds when you had 6-slotted them.
  15. I don't understand something, and maybe I'm just naive, but why not make initiating an attack stop you dead in your tracks where you first initiated the attack? Make the character lose all momentum, speed, etc. I run at an enemy with an attack queued - as soon as I'm in range, blam!, I'm stopped right there...

    Make the movement powers have acceleration and decceleration values so it's not just instant-away...
  16. What if you could "throttle" your flight speed? Like, turnign on fly and tapping forward gives you a slow hover, whereas pressing and holding forward accelerates you. The faster you go, the more end you burn. While your standing still or just piddling along, you use little end. That'd give an advantage over longer distances, etc.

    Another thign I'd like to see implemented is somethign I loved in Guild Wars; if you stood around doing nothing, you started to regen health and end. As soon as you attacked, use an ability, or got attacked, the regeneration went away. Thus, if you stand still for a few seconds after a battle, you're back to full.

    I would defintiely welcome some -jump, -tp, -SS powers as well.
  17. What if they simply didn't make flight speed scale? What if 3 fly speed SOs gave you the same fly speed as a level 50 character's flight? What if the suppressed version of flight equaled hover with the same number of fly speed enhancers? Furthermore, when suppressed, fly should have it's end cost reduced to that of hover.

    Now, how to make hover attractive... Well, other than being available earlier and having no prerequisite, add a resistance to -fly powers to it. Make suppressed fly still have the drift to it as well (to make hover still attractive).
  18. [ QUOTE ]
    Regeneration and resistance are both just as effective against +5s as +0s. Why should defense break down?


    [/ QUOTE ]

    Not exactly. Damage resistance prevents X% of incoming damage, but that damage is a heck of a lot greater from a +5 than it is from a +0. Similarly, regeneration is only good if the rate of incoming damage is equal to or less than your regen rate. Again, higher level enemies do more damage...

    I do agree that if a power gives you +X% defense, it should always give +X% defense, however, higher level enemies should have a greater chance of hitting you. So if an even con minin has a 50% chance to hit, a +1 should have like 52% chance to hit, or something...
  19. But higher level foes have a greater chance to hit just as higher levels foe hit for more damage.

    If a defense power gave you 10% defense, was that 10% only applicable to even-con enemies? Did it give less defense versus higher-con enemies, on top of their already increased chance to hit? Maybe I'm not understanding...
  20. No offense, but if you play on the lowest difficulty setting, even in an 8 man team, and are having difficulty, then either your team isn't working together, chose bad builds/slotting, or just aren't good players. I mean, vs even con enemies, you'll almost always hit, and any sort of crowd control type powers will work wonders for you...
  21. Here's a great idea: get rid of inherent powers in all mobs. Make those powers toggle or click powers just like the player version. Carry the toggle-dropping aspects of powers over to PvE, and let us fight mobs on a leve lplaying field. That Freakshow juicer giving you problems? Brawl him and watch him plumment to his death, sicne his flight as just been shut off. Those sky raiders chasing you in the air? Watch as their fligth speed gets suppressed from them attacking you. Uh-oh... Mr. Behemoth just lost all his defesnive/damage resist powers because he ran out of endurance. Mobs don't seem so tough when they have to play fair, do they?
  22. Are you soloing? What difficulty level are you playing on? I'm a 36 MM, and haven't had too much trouble with them. My mercs get out of the burn patches and I simply debuff, fear, hold, or otherwise kill them quickly. I took hover to help deal with the grenades they lob, but otherwise I wouldn't call them overpowered.
  23. The quote is in regard to mastermind henchman ONLY. Controller/Dominator/Dark Miasma pets are basically a mobile power, not a commandable henchman like masterminds have.
  24. [ QUOTE ]
    Biostem, it's not that I have a sense of entitlement. You just have low standards.

    Your monthly fee goes towards game improvements. This launch should be compared to the coh launch.

    And if I had the choice, yeah I would have just grabbed the game for 30 bucks and only gotten access to the villain side. You do realize you have to buy both games to get access to both sides, so the monthly fee alone doesn't do it.

    If anyone else has anymore flawed logic, please share it with me.

    [/ QUOTE ]

    I must be crazy... I mean, most new computer games cost $50... If you had never gotten CoH, CoV would seem completely new to you, too. You are honestly telling me you'd rather pay $30 for CoV AND have to pay a separate monthly fee for it!? That is ridiculous! To be honest, I was ready to do just that, but I was hesitant because I didn't want to give up CoH either. I would much rather spend the extra $20 ONCE then have to spend an extra $15 a month to get both.

    You see, it's really quite simple; if I think a game i worth the money, I buy - if I don't think it's worth it, I pass on getting the game. CoV is new enough and interesting enough for me that I came back after about a 5 month break from CoH.

    The only flawed logic here is how you think an initial savings of $20 is better than not having to pay for 2 monthly fees... And if it's really that big of a deal to you, you could have waited till CoV dropped in price just like CoH did after some time...
  25. It never ceases to amaze me... some people have such a ridiculous sense of entitlement that it sickens me. You don't wanna shell out the extra cash, THEN DON'T! Would you rather pay the $30 once and have to pay an extra monthly fee? I think I'd rather scrounge up the extra $20 once.

    You talk about comparing the CoV launch to the CoH launch - well, you can't! The devs have had over a year and a half to learn what makes the game better and how to make fewer zones just as engaging. How much of a pricetag would you put on that?

    No one is forcing you to buy the game, play what you want, but don't think you have a leg to stand on when it comes to deciding how to price the game. In the grand scheme of things, how big of a deal is it that its $50 and not $30, anyway? If it really made that big of a diffeence, then you probably shouldn't be paying for an online game anyway...