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Quote:I LIKE this idea Dr.MikeNone of these three builds really felt that satisfying to play, probably the Defender was the best of the three. If you ask me, Electrical Blast is a bit dysfunctional. It has this secondary effect thats tied to a long animated PBAoE, but that would still be too powerful if it was allowed to do its stuff ie neuter a room full of bosses. As a result, it kicks in really late as a useful tool, and often gets overshadowed by the nice simple effective,but not unique, single target hold in the set.
If the set had a single target end drain power, like a Malta Sapper's drain attack, it would be a different story.
But what would it replace, Sparky maybe. It would then have to do some serious Damage as well, but I would still like it. -
Quote:Quote:
Originally Posted by Westley
That's funny, I used to do it all the time with no heals and no problems. Then again, Force Fields IS just that awesome I suppose.
I am sticking my tongue out at both of you !Hehe
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Quote:Perhaps the drain amounts for defenders should be higher than blasters, and the same for Corruptors. Something like 35% for Blaster SC, 42.5% for Corruptor and 50% for Defenders, based on the differences in their base damage.If you want to sap, I think an elec/elec blaster would be a better idea. Since there isn't a difference between Blaster, Corruptor, and Defender end drain anymore (if there ever really was), what it really comes down to is which powers from your non-Elec Blast powerset really assist your end drain better and Lightning Field and the faster recharging Power Sink really allow Blasters to drain groups of enemies much faster (as in, in the first couple of seconds in every fight).
Just a thought -
Quote:I hear you Robin,That's actually why I used to LOVE playing my Emp. A single mission would exhaust me and make me feel like I was the most important person in the world.
Then I couldn't find a team for the life of me and couldn't solo for anything and quit playing defs altogether. So sad.
This is why I started playing controllers for awhile back in the beginning.
They were good at team support and Able to solo, albeit very slowly.
Then Containment came along and I thought I had found my niche.
I think IOs have really saved all bad builds and poor soloers, if you know what you are doing.
Of course, I am sure that IOs have turned the Good combos and Solo builds into absolute machines, but oh well. -
I recently made and played around with colors on an Illusion Controller, and I also noticed that double sound effect. I cannot say for sure whether it did not happen on a kill shot, but it was pretty consistent. I assumed it was a new bug from I16.
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Quote:Although I dont play Kin/Electric ( My sapper is Emp/Electric ), I can say that it works quite well. Considering all the tools that Kinetics has over Empathy, A Kin sapper would be awesome to behold.I know there are some guides back around i5, talking about building a Kin/elec into a Sapper type character. (Before ED)
Is this still a viable strategy?
I'm assuming you'd have to start with Short circuit slotted for 3 end mod, 1 acc and 2 recharge, and transferrence for targetting the big guys for end drain...
Anyone have any suggestions/tips/etc?
There are three things I suggest with regards to sapping. The first is that you should consider waiting for Short Circuit until after Tesla Cage. If not then, at least until after SO level enhancements. Tesla Cage is a nice way to neutralize troublesome Lts at the start of a battle.
Second, the biggest thing that you have to get over is fear of melee range.
Sapping is a wild, in-your-face style, and you cannot be squeemish about getting close to hard hitting mobs. That being said, it will also help to add some personal defense to your character. Once again a reason to wait until after Tesla cage. Its very hard to have anything resembling defense on Empathy or Kinetics at level 10 when SC opens up.
Finally, I agree 100% with StratoNexus on his slotting reccommendations for SC.
I fire off Ball Lightning and Short Circuit every time they recharge, simply because I can and Tesla is only locking down 1-2 villains at a time. So every ounce of AoE that I can do on a group packed around me, means less single target attacks to finish em off. -
Quote:You forgot --> Tesla --> Short Circuit --> Short CircuitI so agree with this. Empaths can find that niche power, usually an AoE that doesn't do enough damage to aggro the whole room. Psychic Scream, Howl, Irradiate, Electron Haze, Tenebrous Tentacles can do a heap of helping to a team. High levels powers like Screech, Cosmic Burst, Will Domination can be the 'take out the sapper first' power.
or if your trying to take a nasty Boss out of the action;
Tesla--> SC --> Tesla --> SC
Nothing like locking down the biggest threat and less than 15 seconds into the fight having all the nearby villains standing around trying to figure out why they cannot do anything. -
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Hehe
Notice PK, I said challenging.
Not impossible, or even difficult. Just... challenging
Beside, he was complaining about an Empath -
Quote:What size was the team. Only one defender to keep an 8-man team standing would be challenging.Forgive me, but I must rant.
See, earlier today, I got involved in a run of a Posi TF. We had a single defender on the team, an Empathy/Archery.
Quote:For the entire Task Force - all nearly 4 hours of it - she (gender based on toon) used only 3 powers - Healing Aura and Heal Other, with the occasional Resurrect when someone faceplanted.
Now, at this, she was at least competent. Never had a single team wipe - came close a time or too, but not a single team wipe - although that may have been more due to having a VERY good Tank. Most the time, we did get through the battles with full health.
Quote:But that was it. Clear Mind? Nada - although, to be honest, I don't recall anyone being successfully mezzed... still, a clear mind or two should have been cast. Fortitude? Conspicuous by its absence.
Oh, and not a single arrow flew. Not once. Not even against Vahzilok zombies, who are weak to lethal.
And then the final insult to Defenders everywhere... at the end of the TF, she was complimented on doing a great job.
...
She did NOT do a great job. Spamming heals, even for an Empathy Defender, is cutting out a significant portion of their powers! Empathy has other buffs! She had a whole additional set of powers that never once got used - including another AoE attack that we really, really could have used on several occasions.
Gah! I was ready to throw something by the time we were done. I know Defender damage isn't great, but even so, the occasional Fistful or Arrows would have helped whittled down the enemies faster... which several of us (those without Stamina) would have really appreciated!
I wish I could console myself that this wasn't a common occurrence... but then I remembered that... it IS. Heck, there are worse offenders out there - ones who expect their healing aura on auto fire is sufficient. But this kind of game play...
That this kind of thing is not only accepted, but rewarded!... it makes me mad and sick.
Why the heck should someone get props for using only half a character? No, not even that... more like 1/3. Or less.
First, you said there were no team wipes. That is success in my book. I honestly dont analyse anyone's performance except my own on successful teams. Perhaps you are spending too much time looking at someone else's actions.
Second, If you were coming to be consoled on these forums, we feel your pain. Most people have been on bad teams. But if you really wanted to help the "state of affairs", politely offer some advice to this defender. Perhaps they need it, and would even be greatful to you for pointing out how they can do their job better.
Quote:Blegh... needed to get that off my chest. Sorry for the rant all. Just... upset that THIS is the state of Defenders, and it seems to be good for most people. Quote:Now, at this, she was at least competent. Never had a single team wipe -
Empathy is one of my favorite powersets (and certainly the one I have tried the most).
My highest controller was a Mind/Empathy, but I also leveled at least to SO levels with Ice, Illusion and Fire.
By far the best soloers (pre-pet) were Illusion and Mind. I know, Mind doesnt get pets, but this character was a dedicated TEAM player. very little soloing after level 20.
Fire and Ice were both decent characters, good Team support with slower solo ability, but they both had the same tendancy to create situations where you had to decide between using primary powers or secondary powers. This made the combinations really good once you got into a rythm, but much harder to learn (in my experience).
So, what I am trying to say I guess, is try to look at your primary choices with a "set-and-forget" slant. You will not use your active empathy powers that much on a team if you have to micromanage your primaries alot.
If I were to go with Empathy again on a controller, I would probably go Illusion.
Solo has really nice effectiveness and in a group you should find that you have more "Free" time to throw out some heals. And you want to have a buffable pet with Empathy. PA cannot be buffed, but I am pretty sure Phantasm can. -
Quote:I keep my Sig updated, So Balanced is correct, I am 39 at the moment.I might have missed it, Biospark, but what level ARE you at at this point? Also, as per your op (wayyy back in the mists of time) how do you feel about defender damage - does the AT NEED the buff, or could just be a little smoother with it?
I would expect to open my first epic power within the next few days. Job, family, means I only get a few hours tops each day.
As far as the damage buff, I promised not to form solid opinions until the end of the project.
I will say this though, I have been fighting Red Lts alot lately and they take a LONG time to bring down.
They are basically perma-held with Tesla, so I dont get hurt, but it reminds me of the old days for a pre-containment controller. -
Quote:Yeah I think Electric Mastery is a very good example of how to supplement an attack chain.Same as yours! I'm following the same train of thought you are.
Edited to add: I haven't yet put this into practice quite like you have, both in solo-quest and in team, so this is why I'm curious what you've discovered. I have a notion that the Electricity Mastery epic powers might slightly change the complexion of the power sets and attack chain, but we'll find out more as you get there. Out of curiosity considering which epic power set would be best, I had asked earlier in this forum whether the magnitude of the Shocking Bolt hold stacks with the hold magnitude of Tesla Cage and the comments/answers in return suggested that it does (for at least several seconds, if I recall correctly), meaning serious boss/AV holding as well as full endurance draining capability. As you've already experienced with mobs and bosses, you may well have an AV stopper in your hands, short of those with persistent break-hold and massive endurance recovery capabilities.
Pre-Tesla, my single target chain was 4 attacks, Charged Bolts, Lightning Bolt, Air Superiority and Boxing. They were all slotted for dmg and accuaracy, and were very good at dealing damage for 27 levels. One thing people might not realize about boxing (and which made me a fan) is that when you get hit with slowing effects (freezer, scientists, spectrals, Marksman, etc,,,,) Boxing remains very useful. It has such a short recharge, that slows don't really slow it much.
After Tesla, I found that I had one too many attacks and was planning a respec into Hasten anyway, so I dropped Air Superiority (Tesla is WAYYY Better) and just slotted up Boxing as a third attack. But now that Hasten and my Blasts are fully slotted, and I can spam the endurance heavy Ball Lightning and Short circuit (under RA), I hardly use boxing.
The reason is simple, its damage is too low. It is more economical to wait for a blast to cycle (under Hasten, thats not a long wait), so I dont really need that 3rd attack unless I am slowed and/or Hasten is not running.
So... up steps Electric Mastery. My first 2 choices are a Single Target Immob which has a fast recharge and can be used as an attack, or.... Thunderstrike, slow, expensive and Huge AoE damage.
I will be taking Thunderstrike. Why... well I skipped Voltaic, I skipped Thunderous blast, so I seriously lack a big Hitter. I am unsure though whether this attack would add much to a team setting, since my job would be less about damage. So on my team Build, if I also take Electric Mastery, I could easily see the greater benefit to having an Immob power instead of another AoE.
These are just thoughts out loud. I will know more soon enough.
P.S. As far as Shocking Bolt, I fully intend on taking this power. In fact, Electric or Psychic mastery are really the only 2 that I will consider, and thats because they both have a hold-type power to complement Tesla cage.
Strategically, the epic holds last longer, so I would suspect that you would fire off Tesla followed by your epic hold for maximum holding power on a Boss.
I am sure the other sets would add to this combo just fine, but being able to hold a Boss is a critical ability I dont want to lack (Solo or Team). Its less important on a team, if you have other teammates with holds. You and they could co-ordinate a little and stack holds easily, but solo.... gotta have Dominate or Shocking Bolt. IMHO -
Quote:My current level 50 Build(planned) has the following powers actually slotted for damage (among other things enhanced) ; Charged Bolts, Lightning Bolt, Ball Lightning, Short Circuit and Thunderstrike.Yes, the concept you just described is exactly along the lines of what I was thinking when I mentioned a 'balanced' build.
To accomplish this, I'd probably have to drop the leadership pool (there's 3 right there) and/or the Fitness pool (which I wonder if I'd really want to do given all the high endurance-using primary/secondary powers and knowing that Health might be a lifesaver in a combatant role), as well as swap out Power Mastery for Electrical Mastery at the epic level. I'd be curious to know which attack powers you see as becoming less used as you rise up the levels, particularly after you pick up the epic Electricity Mastery attacks. It may be possible to drop one of the lower-end electrical attacks if you already have a full and sufficiently flexible attack chain that includes the epic powers.
I will also have Shocking Bolt, but it will be slotted as a hold to compliment Tesla Cage, which is also slotted for hold (not damage). I am not taking Thunderous Blast or Voltaic, but I am planning on trying other builds eventually that might take advantage of Thunderous Blast and/or VS. For my Team Build, I would probably keep Lightning Bolt, even though I would probably have more use from SC and Ball Lightning. My Team stratgey is simple ; Have decent enough defenses to enable me to stand right in the middle of the action, use Heals, Holds and SC drains thru the fighting. If the team is less needy of my heals, then I could launch more attacks, but I am just not sure which attacks would be the best.
There is this fun vision of me standing in the thick of drained enemies and Launching Aim+Thunderous Blast +pop a blue followed by Powersink
I suspect, but do not yet know, that Solo work = Single Target > AoE, while Teamwork = AoE > Single Target
Any thoughts ? -
Quote:I have always been a big believer in Fitness. Every character I have leveled uses it.To be honest, the big problem I have with my Fitnessless Emp/Elec is not the lack of Stamina, but the lack of Hurdle.
Two slots of performance shifters help a bit there, giving you +movement (and as an Emp/Elec you have ample places to slot those).
OTOH, just taking Hurdle is only one power.
Hasten otoh is one I rarely take. Both have been very helpful additions to my build, so I will have a hard time actually trying a Stamina-less build. Very few powersets could probably consider going without Stamina. Empathy is one of them.
I will still have to think awhile on it. Hehe I have 11 more levels. -
Quote:Thank you for confirming what I've heard so many others nay-say! Who knows, you may start a new blue renaissance!
Great to hear how you're progressing. Kudos to you. I'm purposely hanging loose on my 50th level emp/elec's respec until reading your comments and seeing your build in the upper levels. Later, I'd be curious to read what you'd think would be the best 'balanced' build (dual empath party support and electrical blast offense combined), based on your solo experience.
Hello again Perwira,
Its funny that you should mention a balanced build. I have started the gears moving on how to do my second team build as a more balanced build. It will not be about damage really, but I want to preserve the Draining strategy and some personal defense, at the same time as adding in all the team powers I will need.
I need to add at least Heal Other, Clear Mind, Fort, and AB
But should also consider the other 2 powers as well, since they are all good for teams.
So I only need to swap out 4-6 powers.
Currently my level 50 Solo Plan is;
Empathy (3 powers) Electric Blast (6 Powers) Electric Mastery (4 Powers)
Fighting (3) Leaping (3) Speed (2) Fitness (3)
I can easily get 3 by dropping the fighting pool. I could also get 3 more by dropping fitness, and trying for a stamina-less build. Or making other pool changes, including the Epic choices. But my main thought on a team build would be to add pseudo control thru draining along with my heals and buffs. Depending on team makeup I could adjust strategies to heal more-drain less, or drain more-heal less. -
Quote:I tried Earth way back in the beginning and it was fun.Earth Control is quite a bit flashier than Fire Control, just on sound effects alone. Stone Cages sounds like boulders colliding in an avalanche, Fire Cages sounds like you just turned on a gas stove. Fire's hold animation is weak compared to Earth's, too. Enemy stands there hyperventilating like you gave him asthma vs. enemy is crushed in a block of granite. No contest.
But I have to be honest. The new Lava coloring option for Earth has REALLY made me look at this Character concept again.
Its probably the main reason I have decided to try this.
But I also like the choking animation on the Fire side. Dont think either side is better visually, especially when Storm will be stealing both their thunder. (pun intended )
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Quote:My Fire/Storm/Earth was picking off +4and5s in Cimerora in the early/mid 40s. At 50 it does +2/ 5 man missions easily solo. (Haven't tried harder settings but I think it's doable)
Hiya MM,
Which Epic earth powers did you take.
The reason I ask is that I dont want the Earth Armor graphic overshadowing my Costume, which means I would skip it.
This really is the ONLY sticking point for the Fire/Storm/Earth option.
Would I be seriously missing out by not taking the Armor ? -
Quote:Earth/Cold/Fire would be a late blooming set with a really nice team oriented nature I think.Fire/Storm/Earth and Earth/Storm/Fire would be beasts.
Most AoE damage? The Fire controller
I would still consider making the Earth/Storm though, as they are both late blooming, but very powerful combinations.
I haven't played enough of /Cold yet to get to the debuffs in that set.
The fact that sleet doesnt show up until level 35 means that you would have a long road of no damage increasers, but after that I bet it would be fine.
The fact that Freezing Rain would come at level 16 makes me lean toward Storm instead of Cold. Add to that you could use Tornado + Lightning Storm on a group of Held Villains makes me just feel all tingly inside.
My first controller (iirc, its been 5 years) was Earth/Storm. But the endurance use was incredibly high. I moved on to Mind/Empathy rather fast because of it.
Thanks for your response -
Quote:What I do with the Auras is a little different. You COULD hit Hasten+RA+Regen all at the same time, but I found that this leads to very different performance levels. Super strong when they are all running, and super weak when they are all recharging.Awesome progress. See, to me, a high recharge Empathy build has a lot of promise with being able to have the RAs up half the time and such. I've got a level 38 Emp/Sonic that was part of a Empathy duo and I've always wondered about respeccing him for a solo build and this thread has really got me considering it.
So what I do, is Hit Hasten, Fight a little, then before Hasten wears off, Hit Recovery aura.
This makes the Hasten crash less painful and then before RA wears off, I hit regen Aura, so that the huge 26 Endo cost of casting it gets recovered quickly before Recovery aura wears off.
So my combat goes like this. One Fight is fast and furious with Hasten, then I can pretty much spam Ball Lightning in with my regular attacks, SC too and Healing. Finally when Hasten and Recovery have worn off, I have already activated Regen Aura and can take a heavy beating when Hasten and RA are not refreshed. By the Time Regen Aura wears off, Hasten is back and RA soon after. Its a pretty reliable cycle. I dont have to slow down much. -
Hello Folks,
I have been asked to give an update on my progress and decided to share one of my biggest surprises with this build so far.
Currently I am less than 2 bubbles from 39.
My defenses are pretty solid and I find that I dont need to actively heal as much.
Currently S/L resist is 22+%, I added the Steadfast IO to Tough (finally got the merits to buy it) which makes my defenses 18% ranged, 16% AoE/Psi and 15% Melee (approx).
I am running CJ, Acro, Tough, Weave
Things have slowed down, but that is because I am hesitant to increase my difficulty from where I am now (+1 level, 1 Hero, no bosses). This seems sad to me at level 38 to be unable to raise the difficulty, but I play on the safe side with all my characters.
Hours spent levelling finally topped 100 hours and I am up to 13 deaths.
The last 2 deaths were in a Timestream mission where I needed to destroy 8 Vampire generators. I had never done this mission and lucky me, 4 of the generators were all packed into a small area. Very wild fighting erupted, but I was quite proud of myself. After the first brutal death, I came back and even though I died again, managed to take out 2 of the 4 generators, all while they kept spitting out vampires and a gun was popping me from a distance. Wild Stuff.
But the biggest surprise came after I got the merits to socket Steadfast, and resumed normal arcs. I did the first Paragon Protector arc. Something I had been dreading from the start of this project. Since my Blaster had issues with PPs, I figured Biospark would get his...hmmm... handed to him.
Not only did I not die through the entire story arc, Only ONE Protector managed to get MoG off. And I was fighting up to 3 of them at once. It may be that this does not surprise anyone else, but I destroyed the Protectors without breaking a sweat.
So if anyone ever asks you if the endurance drain strategy works. The answer is YES.
No Endo means --> No MoG, no attacks, no holds, no sleeps, no NADA, zippo.
Yeah Electric Blasts work fine.
Till next time -
Quote:Really? I found that Fissure does only slightly less damage per activation than fireball and yet it recharges quite a bit faster AND it has a chance of stun.
Biospark, if I were you, I'd recommend going with Fire/Cold/Earth. I like the damage potential more with Fire/Storm/Earth but the endurance drain would be brutal. At least with Fire/Cold/Earth, once you get a good amount of recharge, having Heat Loss up over 50% of the time will counter a lot of the endurance woes. As well, having good to soft-capped S/L defense and having your Imps close to soft capped will go a long way towards great, sustained AoE output. Team with a Fire/Kin and you'll be laughing. I've been playing around with a Fire/Cold/Ice build that I should start messing around with again. I was trying to get perma-Heat Loss with capped S/L but it wasn't quite there... Hmm.
Oh, and Biospark, by the way, I liked reading your Solo Empathy thread. Wish you'd post more regular updates with stories about your adventures.
Thanks for the supportI am closing in on 40 with Biospark, and it keeps getting easier.
For everyone else, Very much appreciate the responses to this thread.
My next character project is going to be WildMage (a controller) and I want a very flashy and potent elementalist. Kinda leaning toward Fire-Storm-Earth, but not very fond of the earth Armor graphics. Earth-Storm-Fire would be a great teaming build with lots of end game potential AND Consume , mmmm yummmy -
Hello folks,
I am trying to make a concept character who is an Elemental Magician that commands all four elements and has great AoE potential. There are several concepts that all have potential, and I can imagine a psuedo elemental powerset achieved thru our new color modifications in I16.
Here are some combos that I am considering;
Earth - Storm - Fire
Earth - Cold - Fire
Fire - Storm - Earth
Fire - Cold - Earth
Forget about the level-up process, what I am looking for is a very strong END-GAME AoE build that could help me put Influence in my pocket and still be a good concept/team character.
I had also considered Gravity as an Earth substitute, but the pet would add no damage to the equation. I am open to suggestions on coloring options too, because I personally like concept as long as it also functions well in game.
So, what elemental concept would be the highest damage output ?
Thanks for any advice -
Quote:Hey I am not crazy !
.... and spark's a little nuts to be runnin his guy all the way to 50 like that. That being said, it's admirable too.
Crazy is when you don't listen to the voices. They get mad when you do that.
Not Me, I let em all have their chance to speak -
Quote:Sorry to hear it PK,Well after gaining 12 levels in 12 hours playing solo on my FF/Elec Defender using no Vet luxuries at all, I give up. I need the extra damage of my "pets". So my own personal solo project is over with, I'm going to respec into a team build.
Good luck with the rest of your quest Biospark, I just can't stand the slowness anymore. And I am now convinced that Defenders DO need a damage boost somewhere.
To be honest, starting at level 10 and continuing on till level 28, Playing my defender was not easy at all. When I have done timestreams that take away Tesla Cage, I feel like I am playing with one hand tied behind my back.
Hope you enjoy your character despite what you have seen.