Biospark

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  1. Biospark

    To Offend

    I agree with everyone that has responded so far.

    Anyone who plays a defender and does not utilize their blasts is seriously missing out on acheiving their full potential as a defender. If you accept both of your powersets and use them to help your team, then you are a "complete" defender in my book.

    Also, when you mentioned the difference between yourself and an Emp/Ice, who tended to stay back in combat, you touched on a subtle fact of Emp/Electric as a combination.
    Due to short circuit being a PBAoE and how important it becomes to an Emp/Elec's overall stratgey, you are best suited to "be" in melee range. Other Empathy combinations can operate outside of melee range more easily, but even those combinations often have very powerful "melee-range" abilities that can be capitalized on. "Timid" defenders can very easily be spotted this way.

    Glad to have you on board !
  2. Quote:
    Originally Posted by Rigel_Kent View Post
    It'd make the design simpler to just take Challenge, wad it up into a ball, and throw it in the trash.

    What can fill the hole? Hello, weaker pool power version of Placate. So very nice to meet ya.
    Very workable Idea Rigel !

    Tier 1 : Placate Version, AoE Taunt

    Tier 2 : Single Target Fear

    Tier 3 : AoE Fear

  3. Quote:
    Originally Posted by Ossuary View Post
    Fix it up all you want, I just wish I could take the fear powers without having to take the taunt powers.
    ....
    This is exactly my thought on how to fix the pool.

    Tier One should contain : Single Target Taunt, Single Target Fear

    Tier Two should contain : AoE Taunt, AoE Fear

    Tier Three : Something new


    This way you can take the taunt(s) if that is all you are seeking, or... take the fear powers, but not get railroaded into taking a power you have no use for.

    Ideas for a new tier three?

    ***Thinking out loud; a weakened version of Practiced Brawler for us squishies***
  4. Biospark

    -tohit and +def

    Dont forget that Radiation Infection (Darkest Night) have an area of effect, so any critters that are outside the debuff will not be reduced in their chance to hit you.

    This is especially annoying with "gunners" who prefer to sit back and shoot at you and with RI having a fairly small radius, its very likely that something will not be "debuffed".
  5. Quote:
    Originally Posted by Zamuel View Post
    Ew.

    THAT is a "power" to avoid on critters. Do lvl 1 toons fight Malta? No? Then 1-54 makes no sense whatsoever. Level lock your arcs for the sake of improving the MA. Seriously, I wish 1-54 caused the system to regard an arc as an error and would not allow a publish until changed.
    I agree with you completely. Thats the real challenge with custom critters; how to design ones that are challenging for as wide of a range of characters as possible. The arc in my sig is one that I am still perfecting. Just recently it was changed to level 22-54. I would prefer it was possible for all levels of play, but there was just no way to make it satisfactory for pre-SO levels.

    That being said, it is my hope to get feedback on the custom critters especially, and the missions as well.
  6. Chilling Embrace on Minions is pretty dangerous to folks that have no resistance to slows.

    My main arc HAD this power as the main defense for a custom minion, then I ran the mission with a few of my toons and even with only three minions surrounding you the sight of all your powers as little tiny dots was pretty common. Made the mistake of running this at +1/x3 the first time with my Emp/Elec.

    In fact, just about any constant aura power can bring some serious hurt when you stack them on minions and higher settings. Damage auras from a /x8 spawn of minions, Slow Auras, debuff Auras, Status Auras (OG, CoF) etc...

    The safest thing is to stick with basic attacks and basic defenses.
    Ex: I gave footstomp to a custom Boss, then set my mission slider to 1-54. He was spawning as a Lt (that bug really bothers me), and was destroying my characters with footstomp. Had to remove footstomp in order to give anyone lower than level 20 a chance to beat him.

    Giving AoE powers, Status Protection and Higher Tier Attacks is a sure way to make your custom critter very hard to deal with.

    Also, dont remove ranged attacks from your custom mobs. The XP formulas seem to be set-up to favor giving everything at least ONE ranged attack. So when making a melee oriented character, don't turn off their sole ranged attack.
  7. Quote:
    Originally Posted by Crashed View Post
    Right, except the difference between the two is that Granite is supposed to be balanced by the self suppression and they'd likely be taking a travel power anyways, whereas Teleport is not balanced around also taking Hover, wasting another power pick.

    A toggle Teleport would effectively be the same as a click Teleport, it'd just be easier and less frustrating to use. That's the whole idea.
    Oh trust me, this is a very desirable change to me.

    My Illustration was less about the fact that it is a travel power, and more about using a power-pick to compensate for the frustration of another power. That kind of "linking" would happen regardless, I just dont think it should happen with travel "in general".
  8. Actually, I just realized one aspect that this change could have a huge impact on; PvP

    Since I dont participate in PVP, its hard for me to speculate, but most likely it would function quite differently in PVP. Or.... you could suddenly see ALOT of squishy ATs sporting a new travel power.

    Just guessing though
  9. Quote:
    Originally Posted by Tenzhi View Post

    If that's the goal, they should also make sure the proposed toggle doesn't work with Rooted or Granite.
    Hmm, well I didnt think of that. T
    To be honest I think Stone Tankers deserve the same repair that Invulnerability received long ago when the "Unyielding" root was removed.
    I know at least one person that breathed a huge sigh of relief with that change.

    Many (most maybe) Stoners take TP, which is silly since it probably breaks any RP concept. I also ALWAYS take hover on any character that is going to take Teleport as their RP travel power of choice.
    Not quite the same thing, but these linked "necessities" should be fixed.

    Why can't Stone tankers just have a movement reduction, instead of an "impairment" ?
  10. /SIGNED

    Love this Idea. Perfect way to bring it in-line with the other travel powers.
  11. Quote:
    Originally Posted by BL00DBATH View Post
    ....I regularly tank romulus(including the alpha strike), and all other tough foes on that tf. I do not die on cyst rushes. I tank all the av's on the second and 4th mishes of the stf except the ones that mes unless I have some protection then I tank them all. I also pull the avs for the last mission...end of my break more to come later. ....
    I am not saying that you are being untruthful here, but I need to see your build.

    Having done the STF and having all my accolades (with major help from my SG friends), its very hard to imagine tackling any AV solo with my own IOed Empath. All those purple recipes you named off will help keep RAs running more often, but there are so many other factors to tanking an AV, I am gonna just have to see it to believe it.

    Perhaps you or one of your friends can record a video of one of these "emp-tank" sessions for us. That way I can learn from your experience.
  12. The best teammate for a Tanker IMO is a Defender (or Controller) that brings more offense to the "party". Tankers are pretty solid so having buffs will help, of course, but increasing the damage that the tanker deals is even "better".

    Willpower lacks a direct heal, so a Defender/Controller that has a heal is good if they take a heavy "alpha".

    Willpower has medium levels of resist and defense, so a Defender/Controller that can get them to the "soft-cap" would help alot. Or even a "debuff" set to lower enemy Acc/ToHit.

    Willpower can have issues controlling "aggro", so bringing some control (either "hard" or "soft") would help out on large spawns.


    Edit: I was gonna list all the good combinations that I could think of, but turns out to be quite a long list. So... play what sounds fun
  13. For one of my future toons, I am leaning heavily towards Traps/Dual Pistols.

    I have always liked AR/Dev for its concept and fun-factor, so now Defenders have the equivalent to this (except MUCH BETTER!).

    Radiation and Dark also are very good soloers that I have played. Dark is the safer powerset with lots of control and -tohit, while Radiation is the more offensive soloer with a more "generic" debuff/buff feel to it.

    Sets to avoid for soloing are Empathy and Kinetics. These powersets "can" solo, but its going to be a challenge to reach higher levels of performance than baseline "heroic".

    Sets that I STILL dont know much about; Cold Dom and Trick Arrow.
  14. Thanks Zamuel,

    I appreciate the feedback.

    What I am probably going to do is modify the mission objectives a little.
    Currently, I switched the collection item to a destructable object (Idea being that the team needs to break into the vault for what they seek) and triggered the ambush on 3/4 health.

    The team can still leave once the object is destroyed, but at least the ambush is moving towards them prior to mission complete. I may require them to exit as well, then only a portal will get them away from the ambush.
  15. Hello Folks,

    Making a new arc and going with alot more options and customization than I have in the past but running into two quandries.

    First, I have a collection as my main mission objective, but after the team collects the glowie I want to spawn an ambush. The problem is that the Collection has to be set as a mission complete since it is a single collection. Everything works, but the mission complete and exit button appear at the same time as the ambush spawns, allowing the party to leave the mission without facing the ambush. I could add more objectives and chain them, but was hoping there was a simple way to do this.

    Second, Is there a simple way to make the boss versions of my custom group NOT appear when you have difficulty set to "No Bosses". They are appearing as Lts instead of bosses, but I would rather they ONLY spawn as bosses depending on the person's settings running the mission. Related to this: If I pull the bosses out and set them to their own custom group, do I penalize the mission as far as ticket rewards for having 2 custom groups (1 lacking Bosses, and the other lacking Minions/Lts) ?

    Thanks in advance for any assistance.

    P.S. If anyone knows a good map that is very "watery" I would appreciate that as well. Closest I found was a couple outdoor maps which are more "forest" than water.
  16. Biospark

    Fortitude

    Quote:
    Originally Posted by AllYourBase View Post
    Hello, my Defender friends. I'm working on an Empathy/Archery defender (Freedom, "Wrong Game?"). I'm wondering about slotting Fortitude. Should I focus on raising the Defense component first (to get more use out of it on those who get it), or the recharge component (to have it on as many people as possible)? Eventually I'll have both ED capped, but for now I can only cap one aspect, so this is a short term question. Is it worth slotting for the tohit buff? It is pretty good on its own, but would be massive enhanced.

    In the words of Tony Stark ; "Is it too much to ask for both ?"

    Why not Franken-slot this power - Def/Rech, Def/Rech, Def/Rech

    Then slot LoTG down the road as influence permits
  17. Good Name choice Quincy! Indomitable

    Related Synonyms : Unyielding, Ruthless, Fearless, Tenacious, Courageous, Valorous, Intimidation, Relentless, Steadfast, Unrelenting, Ceaseless, Persistance, Resolve, Unwavering, Perseverance.

    Another one that came to me was the idea that most defense sets are based on physical aspects of the characters like; Reflexes, Invulnerable

    Or they are based on Super-heroic aspects like; Fire, Ice, Dark

    How about this set being based on the characters actual "Battle-training" rather than physical, heroic or magical properties.

    You could call it "Prowess" or even "Battle-Prowess"
  18. Here are my two builds. The first one is my team build:

    Code:
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    And the following is my solo build;

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    These are not cheap to set-up, but from these you can get ideas on how each power can be slotted. Please come back to the forums if you have any questions. There are many folks here that will gladly help you out with specifics of building your character.
  19. Biospark

    AE ticket revamp

    Quote:
    Originally Posted by Ashtoreth_NA View Post
    I'm very happy with the ability to use tickets to get rare salvage. I HATE the market. Having an alternative to get salvage is great! They just need to give you the ability to get common salvage as well, and I'd never have to visit the market again, except for buying wings or whatnot.
    Actually, common salvage is possible using the random common salvage (8 tickets).
    I use this all the time, but its best to know whether the salvage you need is tech or magic.

    Need a luck charm, choose common magic salvage and pay 8 tickets till you get one.
    Need a Clockwork winder, choose common tech salvage, etc

    The last character that I outfitted with level 25 generic IOs needed maybe 1000 tickets to get everything IOed out. To make it even better, I used Biospark to craft them since he has most of the generic recipes memorized. Took maybe 2 million and some AE tickets.

    AE tickets basically let me avoid the market for salvage if I so desire. But I usually only do so if the prices are unusually high. Like 100K for Brass (example).
  20. Biospark

    Tank Farmer

    Quote:
    Originally Posted by je_saist View Post
    If you play Shield just for Shield Charge... well... honestly I feel sorry for you. Really, I do. Shields an excellent all-rounder set, and even without the baster class nuke without the end-drain it's still going to be a good all-rounder.
    This ! 100% true.

    Having finally tried Shields on a Tanker after only playing it on several scrapper combinations over the last year or so, I now know what it feels like to have Super Reflexes on a Tanker. Its the toughest Defense-Based character I have ever played pre-SOs and after I get him IOed out, I will be a monster. Dont even have Shield Charge yet, so whatever it gets changed to is still just icing on the cake to me. I am glad that I did not spend alot of time enjoying its current "state" because it would kinda suck, but that ONE power does not "define" the set. Now, if they touch AAO, THEN I will be pretty unhappy.

    For the OP, my best Farmer to date is a WP/Fire Tanker. Simple, easy to level, easy to play and gets the job done. There are very few villains out there that are actually a problem, but anything that kills your regen is not fun.
  21. Quote:
    Originally Posted by Star_Seer View Post
    With your friend playing such a defensive controller you might want to consider plaing a scrapper or possibly a blaster - I think somthing like a fire/shield scrapper would really synergize well with an earth/FF controller.
    This pretty much nails it. For that combination, I would get either a Blaster or Scrapper to pair with. Since Earth/FF offers no healing, a scrapper with healing and resistance would "layer" very nicely, so New_Dawn's suggestion of */Dark scrapper is a very good one.

    You could also consider */Regen, */Fire, */Elec, or even */Willpower

    Blasters work very well with controllers since you can "hold" a spawn and "nuke" it with AoEs, but takes a little more practice on timing controls with AoEs.
  22. Biospark

    AE ticket revamp

    Quote:
    Originally Posted by Sharker_Quint View Post
    you misunderstood what goat said. he means he hit the ticket cap for the mission. then he random rolls bronze rolls, sells and makes profit. that is very easy.
    Hehe, Ok

    That makes much more sense then. Was trying to wrap my head around 9K+ tickets in 30 min. My bad !

    Still not convinced on the 100million part, unless he meant 100 million each play session.

    That is something I have done in normal missions with lucky purple drops or hard-to-buy IOs, but NOT on any kind of regularity.

    If you can make 100million every 2-3 hours with regularity off tickets, then that is saying something. But this has not been my experience with buying random rolls. The vast majority of "Bronze" rolls are crap and dont sell for much, if anything. Silver Rolls seem more impressive to me, but even so, the last 10 silver recipes that I sold didnt even net 10million and took 3 days to sell. Thats not very good IMO.
  23. Biospark

    AE ticket revamp

    Quote:
    Originally Posted by Nethergoat View Post

    I can ticket cap an MA map in less than 30 minutes, roll bronzes and reliably make 100 million inf on the result. I've done this day after day, week after week for several months.

    No other gameplay option aside from pure marketeering delivers that level of profitability for such a small time investment.

    /edit
    in an effort to leaven my disdain with education, here's why MA pwnz everything else you can do:

    tickets are nothing but concentrated drop potential.
    if you run a mission that potential is spread between generic recipes, salvage & IO recipes.
    in MA you can focus ALL of that drop 'energy' on the most valuable payoff, which is set IOs.
    Furthermore, you can pick your level range.

    MA > everything else for earning power.
    This doesnt sound like "normal" gameplay. Nor does it sound like something most players are capable of doing, but I will take for granted your voracity and see whether I can come close to the numbers you have indicated.

    Ticket-capping in 30 mins is not something I have ever seen done. I would be hard pressed to do so in 3 hours, but gonna take one of my better farmers out for a spin soon.
  24. Biospark

    AE ticket revamp

    Quote:
    Originally Posted by Forbin_Project View Post
    I just don't see changing the ticket system as suggested as an improvement. We have a better chance of retaining customers if we can lure players out of the AE where they can see everything else the game has to offer. The longer they subscribe the more money the game makes. The more money the game makes, the longer I get to play.
    Fair Enough.

    I can see that perspective
  25. Biospark

    AE ticket revamp

    Quote:
    Originally Posted by Forbin_Project View Post
    ....

    Regardless of what I get the drops are all free. I didn't spend a single inf to get them. It's all inf in my pocket.

    The tickets are free ergo the drops from trading in the tickets are free..
    This is true. When you run Radio missions, TF, Story Arcs you also get recipes and salvage dropping all throughout your playtime and its also Random and FREE. The rate of accrual for these random drops are probably just as profitable as AE missions.

    Quote:
    Originally Posted by Forbin_Project View Post

    I'm not one of those twisted little individuals that gets his panties in a bunch over how many imaginary tickets it takes to get imaginary loot to sell for imaginary money. .
    Not sure why I am taking the troll bait here, but let me give an example of my "reward" process. The last LoTG +rech that I got my hands on was purchased with 200 merits. It took between 18-20 in-game hours to earn those merits (solo). It would have taken even less time if my SG friends and I had run a couple TF, but whatever. 18-20 in-game hours is one week for me. Thats 1 week of work for 1 IO recipe. During those 18-20 hours I also recieved dozens of recipes and salvage that I didnt need and sold them to the auction.
    I did NOT make enough influence during that time at wents to purchase a LoTG +rech, so if I had been trying to farm for the cash, I may have needed even more in-game time to get it. Unless I got a lucky purple drop, which can randomly happen, but is not predictable in any way. So the question I ask you is how many tickets do I need to get a LoTG +rech?
    12K, 24K, 124K ? How many hours would it take to get that many tickets ? 18-20 hours ?
    The answer is; that I will spend the next several months in AE "hoping" for one to drop, OR buying and selling garbage until I get the influence to outright purchase one. I would rather go with a predictable method like merits.

    Quote:
    Originally Posted by Forbin_Project View Post

    Tickets, merits, recipes, salvage, enhancements, inspirations all drop for free and regardless of what I ultimately end up selling them for, I still have more than when I started. (Actually I should say it's regardless of what someone ends up paying for them because I never sell anything on the market for more than 1 inf).
    But what if your main goal is not to find stuff to sell, but get "specific" recipes for your character? My only choices are; Get Merits to purchase it, Farm up the influence to pay the ridiculous WW prices, or Pray for a lucky drop sometime in the next decade.
    My only "Real" choice is Merits.

    Quote:
    Originally Posted by Forbin_Project View Post
    I know the difference between a make believe fun time game and reality.
    Yet you feel offended that some of us think there could be improvements to this "made-up" fun game that we all play and that we must be "out-of-touch" with reality for even suggesting an improvement. The people that you describe are ones that use "real" money to purchase "pretend" money in these type of games.

    The bottom line is that the ticket reward system is not "broken" really. Perhaps the real underlying concern is that there are enough people in the game that "play the market" who dont want anyone touching their precious "money-maker". While casual players like myself that are struggling to "outfit" a few toons and could care not a wit for how much influence we have are slowly being moved into the "farming" herd with everyone else. More availablility for recipes will lower prices and that is a "good" thing to me. I am sure there those that would be on the other side of that fence.

    How green is your grass ?