Bionut911

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  1. okay, thanks guys! to the tech thread i will go
  2. My friend is looking to getting a strong laptop so that he can play CoH with at least performance --> recommended graphics level and not die of lag. Before he went out buying a brand new one i told him to check the specs of what he's got now and see if it'll work.

    Here's the summary:
    Processor - AMD Athlon(tm) Processor TF-20, ~1.6GHz
    Gfx Card -ATI Radeon HD 3200 Graphics
    Display Memory: 891 MB
    Dedicated Memory: 253 MB
    Shared Memory: 638 MB
    Ram - 2gb (will need to upgrade to 4GB, i know)
    OS - Windows 7


    Full Specs from DxDiag Report:

    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.110408-1633)
    Language: English (Regional Setting: English)
    System Manufacturer: eMachines
    System Model: eMachines E627
    BIOS: InsydeH2O Version V1.07
    Processor: AMD Athlon(tm) Processor TF-20, ~1.6GHz
    Memory: 2048MB RAM
    Available OS Memory: 1788MB RAM
    Page File: 1383MB used, 2192MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7600.16385 64bit Unicode

    ------------
    DxDiag Notes
    ------------
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Input Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: ATI Radeon HD 3200 Graphics
    Manufacturer: ATI Technologies Inc.
    Chip type: ATI display adapter (0x9612)
    DAC type: Internal DAC(400MHz)
    Device Key: Enum\PCI\VEN_1002&DEV_9612&SUBSYS_028D1025&REV_00
    Display Memory: 891 MB
    Dedicated Memory: 253 MB
    Shared Memory: 638 MB
    Current Mode: 1366 x 768 (32 bit) (60Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: unknown
    Monitor Id: AUO10EC
    Native Mode: 1366 x 768(p) (60.114Hz)
    Output Type: Internal
    Driver Name: atiumd64.dll,atidxx64.dll,atiumdag,atidxx32,atiumd va,atiumd6a.cap,atitmm64.dll
    Driver File Version: 8.14.0010.0678 (English)
    Driver Version: 8.634.0.0
    DDI Version: 10
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 7/29/2009 07:43:14, 4059648 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Device Identifier: {D7B71EE2-D552-11CF-3371-8722A1C2C535}
    Vendor ID: 0x1002
    Device ID: 0x9612
    SubSys ID: 0x028D1025
    Revision ID: 0x0000
  3. Quote:
    Originally Posted by pmgunnerxx View Post
    Crashless is possible just not with ageless alone. But it would depend on your builds total recovery rate before Ageless including any outside buffs you may have being combined with ageless. OP is a blaster but a defender or corruptor can self buff their recovery so that would help them with this... I guess a blaster could as well if they took that one psi power that I can't remember the name off at the moment.
    For some reason I want to say Drain Psyche, but i'm not 100% if that's it. I'm pretty sure Drain Psyche is the only self regen/recov buff available to blasters in the psi category.
  4. Quote:
    Originally Posted by Smiling_Joe View Post
    Well, hope that all helps a little - much of what I said is up for debate, I'm sure, but it's helped me out, so YMMV.
    Thanks for the INTENSE amount of detail in your critique, with your help I have a build that gives Light form about 5 minutes until it's back up and running, a semi-permanent hasten and a permanent essence boost with a 50% heal. Now I can safely bob between dwarf and human to keep myself alive, and also nova to deal TONS of damage. I really liked your idea of the increased perception added to nova form by the way, nice touch.

    Here's a Data Chunk if you'd like to critique even further.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1649;727;1454;HEX;|
    |78DA7554DB6E1251143D33CC805028500AA577E8C5526869893C9A986A5F6AA9256|
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    |-------------------------------------------------------------------|
  5. Now, after reading through the "MFWarshade" guide that i've heard so much about I learned some interesting things on how to play Kheldians in an awesome aspect, but most of these tactics apply to the Warshade portion of the category.

    What are some general strategies for building a monster of a Tri-Form Peacebringer?

    So far, after toying around on Mid's, this is what I came up with. Any advice/guidance that can be offered would be GREATLY appreciated!

    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Speedy Avenger: Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura

    Hero Profile:
    Level 1: Glinting Eye
    • (A) Thunderstrike - Accuracy/Damage
    • (17) Thunderstrike - Damage/Endurance
    • (29) Thunderstrike - Accuracy/Damage/Endurance
    • (29) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Incandescence
    • (A) Steadfast Protection - Knockback Protection
    • (21) Impervious Skin - Status Resistance
    Level 2: Gleaming Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (5) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Accuracy/Damage/Endurance
    • (15) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Shining Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (13) Titanium Coating - Endurance
    • (19) Titanium Coating - Resistance
    Level 6: Bright Nova
    • (A) Endurance Modification IO
    Level 8: Essence Boost
    • (A) Numina's Convalescence - Heal
    • (9) Numina's Convalescence - Heal/Recharge
    Level 10: Radiant Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (46) Crushing Impact - Damage/Endurance
    • (46) Crushing Impact - Accuracy/Damage/Endurance
    • (48) Crushing Impact - Damage/Endurance/Recharge
    • (48) Focused Smite - Accuracy/Endurance/Recharge
    Level 12: Gleaming Bolt
    • (A) Thunderstrike - Damage/Endurance
    • (19) Thunderstrike - Accuracy/Damage
    Level 14: Luminous Detonation
    • (A) Detonation - Accuracy/Damage
    • (42) Detonation - Damage/Endurance
    • (46) Detonation - Accuracy/Damage/Endurance
    • (48) Detonation - Damage/Endurance/Range
    Level 16: Build Up
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    Level 18: Thermal Shield
    • (A) Titanium Coating - Resistance
    • (31) Titanium Coating - Resistance/Endurance
    Level 20: White Dwarf
    • (A) Resist Damage IO
    • (21) Resist Damage IO
    Level 22: Incandescent Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (23) Crushing Impact - Damage/Endurance
    • (23) Crushing Impact - Accuracy/Damage/Endurance
    • (25) Crushing Impact - Accuracy/Damage/Recharge
    • (25) Essence of Curare - Accuracy/Endurance
    • (27) Undermined Defenses - Recharge/Endurance
    Level 24: Quantum Shield
    • (A) Titanium Coating - Resistance
    • (27) Titanium Coating - Resistance/Endurance
    Level 26: Conserve Energy
    • (A) Recharge Reduction IO
    Level 28: Proton Scatter
    • (A) Detonation - Accuracy/Damage/Endurance
    • (39) Detonation - Accuracy/Damage
    • (50) Detonation - Damage/Endurance
    Level 30: Reform Essence
    • (A) Doctored Wounds - Heal
    • (31) Doctored Wounds - Heal/Endurance
    Level 32: Dawn Strike
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (33) Scirocco's Dervish - Damage/Recharge
    • (33) Scirocco's Dervish - Accuracy/Recharge
    • (33) Multi Strike - Accuracy/Damage
    • (34) Multi Strike - Damage/Recharge
    • (34) Eradication - Accuracy/Recharge
    Level 35: Solar Flare
    • (A) Multi Strike - Accuracy/Damage
    • (40) Multi Strike - Accuracy/Damage/Endurance
    • (40) Kinetic Crash - Accuracy/Damage/Knockback
    • (50) Multi Strike - Damage/Endurance
    • (50) Multi Strike - Accuracy/Endurance
    Level 38: Light Form
    • (A) Aegis - Resistance
    • (39) Aegis - Resistance/Recharge
    • (39) Aegis - Resistance/Endurance/Recharge
    Level 41: Photon Seekers
    • (A) Brilliant Leadership - Accuracy/Damage
    Level 44: Restore Essence
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 47: Quantum Flight
    • (A) Endurance Reduction IO
    Level 49: Glowing Touch
    • (A) Healing IO
    Level 50: Musculature Core Paragon
    ------------
    Level 1: Brawl
    • (A) Damage Increase IO
    Level 1: Cosmic Balance
    Level 1: Energy Flight
    • (A) Endurance Reduction IO
    Level 1: Sprint
    • (A) Endurance Reduction IO
    Level 2: Rest
    • (A) Interrupt Reduction IO
    Level 4: Ninja Run
    Level 10: Combat Flight
    • (A) Soaring - Endurance/FlySpeed
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Numina's Convalescence - Heal
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (3) Endurance Modification IO
    • (31) Performance Shifter - Chance for +End
    ------------
    Level 6: Bright Nova Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (15) Ruin - Accuracy/Damage
    • (42) Thunderstrike - Damage/Endurance
    • (43) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Endurance Reduction IO
    Level 6: Bright Nova Bolt
    • (A) Thunderstrike - Accuracy/Damage
    • (43) Thunderstrike - Damage/Endurance
    • (45) Thunderstrike - Accuracy/Damage/Endurance
    • (45) Thunderstrike - Damage/Endurance/Recharge
    Level 6: Bright Nova Detonation
    • (A) Detonation - Accuracy/Damage
    • (7) Detonation - Damage/Endurance
    • (9) Detonation - Accuracy/Damage/Endurance
    • (11) Kinetic Crash - Accuracy/Knockback
    • (11) Kinetic Crash - Accuracy/Damage/Knockback
    • (13) Kinetic Crash - Recharge/Endurance
    Level 6: Bright Nova Scatter
    • (A) Detonation - Accuracy/Damage
    • (37) Detonation - Damage/Endurance
    • (40) Detonation - Accuracy/Damage/Endurance
    • (42) Undermined Defenses - Recharge/Endurance
    Level 20: White Dwarf Antagonize
    • (A) Taunt Duration IO
    Level 20: White Dwarf Flare
    • (A) Multi Strike - Damage/Endurance
    • (5) Multi Strike - Accuracy/Damage/Endurance
    • (17) Multi Strike - Accuracy/Damage
    • (36) Multi Strike - Accuracy/Endurance
    • (36) Kinetic Crash - Accuracy/Damage/Knockback
    Level 20: White Dwarf Smite
    • (A) Crushing Impact - Accuracy/Damage
    • (34) Crushing Impact - Damage/Endurance
    • (36) Crushing Impact - Accuracy/Damage/Endurance
    Level 20: White Dwarf Step
    • (A) Time & Space Manipulation - +Stealth
    Level 20: White Dwarf Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (37) Crushing Impact - Damage/Endurance
    • (37) Crushing Impact - Accuracy/Damage/Endurance
    Level 20: White Dwarf Sublimation
    • (A) Healing IO
    ------------
    Set Bonus Totals:
    • 3.125% Defense(Fire)
    • 3.125% Defense(Cold)
    • 10% Defense(Energy)
    • 10% Defense(Negative)
    • 5% Defense(Ranged)
    • 1.563% Defense(AoE)
    • 35% Enhancement(Accuracy)
    • 64.25 HP (5.999%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 7.5%
    • MezResist(Held) 7.5%
    • MezResist(Immobilize) 16.3%
    • MezResist(Sleep) 22.35%
    • MezResist(Stun) 10.8%
    • MezResist(Terrorized) 9.7%
    • 10% (0.167 End/sec) Recovery
    • 34% (1.52 HP/sec) Regeneration
    • 2.5% Resistance(Smashing)
    • 1.89% Resistance(Fire)
    • 1.89% Resistance(Cold)
    • 7.5% Resistance(Energy)
    • 3.125% Resistance(Negative)
    • 8% RunSpeed
    • 1% XPDebtProtection
  6. Quote:
    I figure about 8 billion for the purples (roughly 400 million per), maybe 2.5 to 3 billion for the Panacea set (heal and proc are the pricey ones), 2 to 2.5 billion for the Glad Armor proc (I bought mine with a-merits -- in fact I earned 3 in about 5 weeks using 3 characters, so I have two stored in my base ) ... 400 million per Enzyme, 2-300 million for the Membranes, I'm not sure what the price is on the Fury of the Gladiator proc, I have one in my base too (courtesy of Pumbumbler's big event at the end of last year) but I didn't use it in my build. And of course the LotGs and Miracle and Numina uniques cost money or a-merits too. Obliterations are cheaper than they used to be though I think?

    It's best to focus on one piece at a time. ^_^
    In this build i tried to keep purples almost out of the equation, and even the PVP IO's and oranges I tried my best to keep out, but some were needed to get my defense up as much as possible with this build, this is the closest i can get without skimping on things i prefer to have in a toon.

    http://www.cohplanner.com/mids/downl...1DFF016B37D3AE
  7. So far, i've found this to be the most challenging build to toy with on Mid's. Here's what I have so far, where can I improve?? I'd perferrably not skip any of the EM powers, excluding confront and thunderclap

    http://www.cohplanner.com/mids/downl...95FF016B7420C1
  8. Quote:
    Originally Posted by Organica View Post
    Grant Cover is a nice power but not vital. You're a damage-dealer first, buffing your teammates is a useful second priority.

    One With The Shield can be skipped if you softcap.

    I don't skip anything else.
    any tips on soft capping defense? I'm not sure how to go about this because most of the powers in /shield cover a mixed group of stats. :P
  9. back onto the shield defence topic, are there any powers that would be good to skip in that powerset? I was thinking the AoE team buff would be a bit of a troublesome weight in combat, also I considered skipping confront as well, along with lightning clap?

    And any power pools that are considerable in taking? I was going for SJ, of course. but is fighting worth it? or is the Healing set better for self heal?
    Any comments on this?
  10. Quote:
    Originally Posted by Amy_Amp View Post
    There's at least one build in the build's thread. I just have a low level one. My only comment is Kin's animations really don't go well with /sd. One paper it should be decent with the stacking of +dmg buffs and -dmg debuffs. PS and SC don't play as well since PS needs to be built up and SC is pure burst damage. I just think Kin works better elsewhere despite the on paper synergy.
    Thats what i was thinking, cause in my head it sounded cool. but i didnt think it would play very well
  11. I was just looking over the builds and has anyone gone with a Kinetic Mele/Shield Defence scrapper?
  12. Quote:
    Originally Posted by Calvin- View Post
    Maaaaaan who needs all your fire//shield and elec stuff gggeeezzzzzzzzz You should make a spines//regen or fire//invsl or ...... Oorr..... Uhhhhh my fav Sword//regen Massive amount of dmg and great for not being bored because your all ways clicking between attacks and heals//buffs and more attacks and Uhhh yeahh =)) it's what ii got sword//regen Super fun
    My friend had one of those at one point before he gave his account away, that toon was a MONSTER. I know the damage that they can cause
  13. Quote:
    Originally Posted by Mr_Grumpums View Post
    Rebirth is a GREAT pick, especially if you work out a rhythm on when to use it with other people on your team who have Rebirth. You either get big shots of regeneration or big shots of extra health.

    A Blaster friend of mine claims that she can use Ageless to stave off the crash from nuking, and I know my SS/Fire Brute loves it.

    Barrier is good for an "Oh crap save the team!" power. If you got PFF from Force Mastery, then I guess you might not care about it, though.

    Clarion...Well I can see the use for Blasters, but I'd rather carry the break free insps and boost things that you CAN'T boost with inspirations. I've seen a lot of blasters put this power to good use, but my persona preference is to leave this one alone.
    Yeah I've heard the whole "crash nuke with Ageless" deal. It sounds amusing, but I usually use my nuke sparingly, so i wouldn't find much use for it. And yea, as you said I did get PFF, that's why barrier wasn't my first choice. Basically, on all of my toons I aim for higher regen, so i figured Rebirth would be spectacular
  14. Quote:
    Originally Posted by Radmind View Post
    Not sure how a blapper would play the same as a fire/shield? On a well built fire/Shield you basically are a team of 8. You barely get touched, but you hit so hard and frequently that nothing is alive long enough to take you down. Anything below an AV is laughable to my fire/shield.
    That does sound really appealing, but what i meant was it's like the same powers in a different place. Ya know? Like having two guys with fire mele attacks might get boring quick.
  15. Just as a side note, my friend decided to go with an "Earth/psy" dominator instead -_- so if i don't go with AoE he will have turned the tables of who gets the boring side of combat w/o even knowing that u guys suggested he would be the bored one...haha.

    Quote:
    Originally Posted by mauk2 View Post
    To partner with a kat/regen, I would recommend an elec/elec.

    He has strong single target, you have strong AOE.

    For the record: Lightning Rod makes Shield Charge look like it's cute little baby sister.

    Awwww, Shield Charge is so cuuuute!

    Of course, the elec/sd has both....

    I'd still recommend the elec/elec instead, because with reactive, any toon without a damage aura is pretty far behind the AOE damage curve.
    @ Mauk, This doesn't sound like a bad idea at all. I love the feel of EM, my friend has an EM/EA brute and i love chain induction, it's fun to watch...im anxious to see what its like to have lightning rod..

    Do you think it would be possible to bind BOTH TP powers to the L Click button on the mouse, and just click once and then click again just like having multiple toggles binded to one key..? or might it be easier to bind lightning rod to left, and shield charge to the right. lol

    Quote:
    Originally Posted by Radmind View Post
    I have both an Elec/Shield and Fire/Shield scrappers, both IO'd out and to be honest I'd go with the Fire/Shield. The AoE is more than enough to take down mobs, and if you have a decent build with recharge you'll probably be close enough to Elec's AoE output.

    It's the single target attacks that you will like more with Fire Melee. Get Reactive Interface and the Destiny heal power and you're laughing.

    Now that I'm almost at T4 for all my incarnate powers, I'm even thinking of gutting my Elec/Shield and IOing another 50 to do more incarnate stuff.

    Fire/Shield in my opinion is hands down better than Elec/Shield.
    I do love this suggestion, and I'll defiantly take your suggestion for Reactive interface just because the resistance debuff is hard to come by. What's swaying me away from fire/ is that I have a DP/Fire blapper, so i'm worried that playing on a fire/shield will feel the same, and even though it IS fun...i'd rather not repeat the same attacks paired with a different lover, so to speak.
  16. Quote:
    Originally Posted by Another_Fan View Post
    Your data link doesn't work. This is from your summary.

    Clarion looks like your best bet, followed by Rebirth. Barrier is only going to be really significant for very short bursts. Ageless is 22.5 % recharge and some recovery if you need that you can get it from base buffs. Clarion gives you a permanent breakfree, Rebirth gives you a big self heal.
    Thanks, i didnt know it wasnt working >.
    http://www.cohplanner.com/mids/downl...63CE3F23D0EA1F

    Edit: After comparing the effects of clarion and Rebirth I think i'm going to go with Rebirth Radial..it gives a HUGE regen bonus, 70% heal. and it lasts 120s while also recharging in the same amount of time..
  17. I posted this on the "blaster incarnates" thread with no results:

    I have an energy/energy/force Blaster (My strategy is usually in your face, then knockback or ranged attacks after my meles have done the damage) . So far my slot choices are as follows:
    Alpha slot: Spiritual Core
    Interface: Dimagnetic Core
    Judgment: Ion Radial
    Lore: Clockwork Radial
    Destiny: NEED HALP

    I need some help on the destiny slot, here are my current stats with all of my toggles on..
    Regen: 188%
    Recovery: 178% (2.98end/sec)
    End Usage: 0.51 end/sec (without superspeed, with SS --> 0.81 end/sec)
    Recharge: +77.5%
    Resistance: Smashing (53%); Lethal (48%)
    Defences: All hover around 6% accept energy & negative (13%)

    I know my endurance is good for my play style, but i do run out and hover between 25-60% at all times during combat. My resistance is good when fighting yellows-oranges, but purples swat me down like a fly. I also have force of nature as well.

    Here's a data link if you want some additional info:
    http://www.cohplanner.com/mids/downl...63CE3F23D0EA1F
  18. So I've played my entire career on heroes as a blaster, I haven't had any other build pass level 20 without getting bored (other than the PB). The addition of Shield defense brought my attention to the scrapper, but I'm having trouble deciding what primary would pair well with this defense.

    Also, this idea came up when me and my friend brainstormed the idea of two characters specifically build to duo/team with each other throughout the levels. His favorite build is the Classic "Katana/Regen" and he's a monster with it, after loosing his account a few years ago he wants to rebuild this monster.

    Does anyone have a clue as to what primary would mesh well with a Katana/Regen set? I was considering Fire/ because of the AoE attacks and the DoT, but i was also leaning towards broad sword as well for the "sword and shield" theme.
  19. Personally, I went with DP/Fire. I skipped the cone, just because I blapp with him. Using bullet rain, then jumping in and nailing both AoE's with Fire ammo on easily becomes a game of one hit kill target practice as i sit back and laugh menacingly while they turn tail and run for their lives, and with one red insp its an instant kill if you just like to kill the mob and get it over with.

    Also, after playing my energy/energy and switiching to this toon I started playing like a single target ranged blaster and it played equally as well. It's a very broad ranged build and is soo worth the time. In my opinion blazing aura is skippable, just because hotfeet offers the same ability + a slow with over twice the radius.

    If you're looking for a build that supports close and long range combat. /fire is the way to go. It has the stacked AoE damage for close range, and the very accurate DP to deal with the baddies from affar and ring of fire to anchor the tough guys. It's very fun!!!

    On the topic of /EM. I considered it and i believe it would be another awesome build simply because of the -regen and such, but I'm just not a fan of cone attacks, and that build offers a few while fire doesn't.
  20. I have an energy/energy/force blapper (i use the javelin strategy, jump in blap and jump out --> Rinse & Repeat) . So far my slot choices are as follows:
    Alpha slot: Spiritual Core
    Interface: Dimagnetic Core
    Judgment: Ion Radial
    Lore: Clockwork Radial
    Destiny: NEED HALP

    I need some help on the destiny slot, here are my current stats with all of my toggles on..
    Regen: 188%
    Recovery: 178% (2.98end/sec)
    End Usage: 0.51 end/sec (without superspeed, with SS --> 0.81 end/sec)
    Recharge: +77.5%
    Resistance: Smashing (53%); Lethal (48%)
    Defences: All hover around 6% accept energy & negative (13%)

    I know my endurance is good for my play style, but i do run out and hover between 25-60% at all times during combat. My resistance is good when fighting yellows-oranges, but purples swat me down like a fly. I also have force of nature as well.

    Here's a data link if you want some additional info:
    http://www.cohplanner.com/mids/downl...3AED17FE5CBD9C
  21. Quote:
    Originally Posted by Comicsluvr View Post
    Not to be blunt but I reccomend learning the ways of Mids. Best way to do that is just play with it. Build your character as he is now then save it. Play with the saved version. The View Totals button will show you the combined stats for your character.

    Now a few notes if I may:

    1) You like to blap but you have two snipes? If you're doing it for set bonuses then there are better ways to go. If it's to be effective there are better ways to go. If it's for theme then they're fine.

    2) You have no Reduced Recharge on Build Up or Aim. This means you only have them every 90 seconds minus any Recharge set bonuses. These two powers make you MUCH more effective. They need to fire more often. I'd ditch what you have in them now and 3-slot them with Recharge.

    3) If End is a problem go do the Oroborous arc to unlock your Alpha Slot and grab Cardiac. Not only will this drastically cut your End use on everything it also adds 20% to your range once you get the higher tiers of it.

    4) If you go the Cardiac Alpha route you can drop Conserve Power for something more useful: Combat Jumping. Drop in a Stealth IO and you can get closer to the enemy without drawing fire.

    5) Think about putting a Devastation: Chance for Hold into your two main blasts. This gives you a chance to stack Holds on Bosses and to hold Minions for later thumping.

    6) Remember what I said about Aim and Build Up? Same thing goes for Hasten. 3-slot this with Recharge so you can use it more often.

    7) Not sure I see the point in Fly AND Super Speed. Just saying...

    8) Many of your slots in your melee attacks come late. You might want to think about trying for 1-2 earlier on in the build on the off chance you do a TF with someone. You don't want your blapping to be curtailed by losing slots or powers that you put in later. Whatever you like to use most should come as early in the respec as possible.

    9) One of the things you'll be delighted to find on Mids is an Endurance Modifier set called Performance Shifter. If you slot the proc from this into a fourth Stamina slot it has a chance to give you End back at a fairly good pace.

    10) You'll also find several procs from the Healing sets that give you added Regen, Recovery or both. Drop these into your Health slots and forget them. You'll be happier.
    1.) I now realize that the second snipe doesnt help to much, so i've decided to go with force mastery

    2.) on build up I have about a 26% recharge, with the t0-hit buff set. I like it because it gives the damage buff, I don't find endurance much of a problem so i went with spiritual to help cover the recharge broad scale, and also boost healing & stun.

    3.) Again, spiritual.

    4.) not a bad idea

    5.) I've never thought of this, I might try it(:

    6.) I noticed the difference between a 3 slotted hasten and a 2 slotted..it's only about a ten second difference. I'd rather have it slotted in a different place.

    7.) I like the run speed for indoor missions, and I got fly + hover as an easy escape during mele situations, like in open sky maps (portal missions/lambda/baf & such)

    8.) In the end, that's what I usually do. I keep everything evenly slotted in the game, but when i do mids i dont care much for the levels that i slotted it. lol

    9.) I just slotted it(:

    Here's the data link for the revised build, that i made just before you commented on this. lol it's a bit better in my opinion compared to my latter build..

    http://www.cohplanner.com/mids/downl...5AFD3F9F53E465
  22. Quote:
    Originally Posted by Blue_Centurion View Post
    I need that cone unfortunately. I am already prone to Blaster lock (having played Brutes almost exclusively first 3 years). I find myself just hammering a boss or lt, and in the back of my mind I am screaming "get on your AoEs, help the team" Rad has one PBAoE (tough cause I did not build to blap, one reg AoE, and the cone. I need all 3 as I shark circle the mob and decide how I want to soften them up for the steamroller.
    I have a energy/energy and I found a very effective strategy to avoid crazy knockback. In most cases the knockback of a power is horizontal, so if you use hover in your shark circle tactic and use the cone attack from above, then the knockback is turned into knockdown. The same strategy is used when a /storm defender uses lightning storm. If you throw horizontal knockback (usually delt from the ground) down from the sky it'll become vertical knockback. I do the same strategy with my WS nova too. I'll intentionally aggro a whole mob on myself, go nova and fly up. When I use the detonation (which has knockback) it pushes them down, basically like tripping them.
  23. Quote:
    Originally Posted by StrykerX View Post
    I'd recommend Force Mastery unless you just love LRM. Temp Invulnerability offers more resist than Body Armor and Force of Nature is good in tough fights. The endurance cost shouldn't be an issue if you use IOs, since it's easy to get good end reduction enhancement and you can slot the Miracle and Numina's recovery IOs in Health if needed. They're very expensive, but a few task forces or a bit over a week of tip missions will let you get them with merits / hero merits (I use them on several characters and I've never actually paid market price for one yet).
    After playing yesterday I realized that LRM does look really cool, however when fighting purples I'd have so much more potential being able to hold my own in mele combat without being squishy, so I played around with my Mid's Build for it and with PFF & Temp invuln added into my canon I have around 60-70% defence to everything and capped Smashing/Lethal damage resistance. The endurance cost is rather high, but i'll just have to go for agelsss incarnate or stack on blue insps. Here's a data link if you want to add comments. Thanks for the tips(:

    http://www.cohplanner.com/mids/downl...9AFD033641DEA3
  24. In reference to your ranged defence slotting, I have absolutely no idea how to achieve this. >.
    I'm a pure blapper at heart, and I grabbed the body armor for the fact that It gave me lethal and smashing dmg resistance for no endurance cost. My main strategy for mobs is to snipe with LRM and then blap the hell out of everyone while chowing down inspirations.

    I've been considering making two builds, one with fly and munitions mastery and another with SS & fire mastery (for the rez) because recently I've realized that i tend to die when fighting all purples in the incarnate trials :[

    Thanks for the critique by the way(:
  25. So I have been the proud player of my energy/energy blaster for a few years now (he was my first level 50) and I've discovered the miracle that is Mid's Hero Designer. After trolling through these here forums I finally got a build that I think is basically maxed out, but I would like some second opinions here. For this build I prioritized three things: Endurance, Accuracy, and Damage; Then I went for Spiritual as my alpha slot. I had a bit of trouble slotting my AoE damage powers but I think i've gotten it down. Here's the full mids export:

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Speedy Wu: Level 50 Mutation Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Power Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Accuracy/Damage/Endurance
    • (9) Decimation - Accuracy/Damage
    • (9) Decimation - Accuracy/Endurance/Recharge
    • (23) Kinetic Crash - Recharge/Endurance
    Level 1: Power Thrust
    • (A) Knockback Distance IO
    Level 2: Power Bolt
    • (A) Thunderstrike - Accuracy/Damage
    • (5) Thunderstrike - Damage/Endurance
    • (36) Thunderstrike - Accuracy/Damage/Endurance
    • (37) Decimation - Accuracy/Damage
    • (40) Decimation - Accuracy/Endurance/Recharge
    • (46) Kinetic Crash - Recharge/Endurance
    Level 4: Energy Punch
    • (A) Crushing Impact - Accuracy/Damage
    • (43) Crushing Impact - Damage/Endurance
    • (43) Crushing Impact - Accuracy/Damage/Endurance
    • (45) Crushing Impact - Damage/Endurance/Recharge
    • (46) Rope A Dope - Accuracy/Recharge
    • (48) Rope A Dope - Accuracy/Endurance
    Level 6: Hasten
    • (A) Recharge Reduction IO
    Level 8: Power Burst
    • (A) Thunderstrike - Accuracy/Damage
    • (25) Thunderstrike - Damage/Endurance
    • (25) Thunderstrike - Accuracy/Damage/Endurance
    • (31) Decimation - Accuracy/Damage
    • (31) Decimation - Accuracy/Endurance/Recharge
    • (34) Kinetic Crash - Recharge/Endurance
    Level 10: Bone Smasher
    • (A) Crushing Impact - Accuracy/Damage
    • (11) Crushing Impact - Damage/Endurance
    • (11) Crushing Impact - Accuracy/Damage/Endurance
    • (13) Crushing Impact - Damage/Endurance/Recharge
    • (13) Rope A Dope - Accuracy/Endurance
    • (23) Rope A Dope - Accuracy/Recharge
    Level 12: Energy Torrent
    • (A) Detonation - Accuracy/Damage
    • (45) Detonation - Damage/Endurance
    • (42) Detonation - Accuracy/Damage/Endurance
    • (42) Kinetic Crash - Recharge/Endurance
    • (43) Kinetic Crash - Accuracy/Damage/Knockback
    • (15) Kinetic Crash - Accuracy/Knockback
    Level 14: Super Speed
    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Sniper Blast
    • (A) Extreme Measures - Accuracy/Damage
    • (17) Extreme Measures - Accuracy/Range/Recharge
    • (17) Extreme Measures - Accuracy/Interrupt/Range
    • (19) Exploit Weakness - Accuracy/Damage
    • (21) Exploit Weakness - Damage/Range
    • (21) Interrupt Reduction IO
    Level 18: Build Up
    • (A) Adjusted Targeting - To Hit Buff
    • (19) Adjusted Targeting - To Hit Buff/Recharge
    Level 20: Kick
    • (A) Accuracy IO
    Level 22: Hover
    • (A) Endurance Reduction IO
    Level 24: Conserve Power
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 26: Explosive Blast
    • (A) Detonation - Accuracy/Damage
    • (27) Detonation - Damage/Endurance
    • (27) Detonation - Accuracy/Damage/Endurance
    • (29) Kinetic Crash - Recharge/Endurance
    • (29) Kinetic Crash - Accuracy/Knockback
    • (31) Kinetic Crash - Accuracy/Damage/Knockback
    Level 28: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (36) Titanium Coating - Resistance
    • (36) Titanium Coating - Endurance
    Level 30: Aim
    • (A) To Hit Buff IO
    Level 32: Nova
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (33) Scirocco's Dervish - Damage/Recharge
    • (33) Scirocco's Dervish - Accuracy/Recharge
    • (33) Multi Strike - Accuracy/Damage
    • (34) Multi Strike - Damage/Recharge
    • (34) Eradication - Accuracy/Recharge
    Level 35: Weave
    • (A) Defense Buff IO
    • (37) Defense Buff IO
    • (46) Endurance Reduction IO
    Level 38: Total Focus
    • (A) Crushing Impact - Accuracy/Damage
    • (39) Crushing Impact - Damage/Endurance
    • (39) Crushing Impact - Accuracy/Damage/Endurance
    • (39) Crushing Impact - Damage/Endurance/Recharge
    • (40) Rope A Dope - Accuracy/Recharge
    • (40) Rope A Dope - Accuracy/Endurance
    Level 41: Body Armor
    • (A) Resist Damage IO
    • (42) Resist Damage IO
    Level 44: Surveillance
    • (A) Analyze Weakness - Defense Debuff
    • (45) Analyze Weakness - Accuracy/Defense Debuff
    Level 47: LRM Rocket
    • (A) Detonation - Accuracy/Damage
    • (48) Detonation - Damage/Endurance
    • (48) Detonation - Accuracy/Damage/Endurance
    • (50) Kinetic Crash - Damage/Endurance/Knockback
    • (50) Kinetic Crash - Accuracy/Knockback
    • (50) Kinetic Crash - Recharge/Endurance
    Level 49: Fly
    • (A) Endurance Reduction IO
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl
    • (A) Damage Increase IO
    Level 1: Defiance
    Level 1: Sprint
    • (A) Endurance Reduction IO
    Level 2: Rest
    • (A) Interrupt Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Healing IO
    • (3) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (3) Endurance Modification IO
    • (5) Endurance Modification IO