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Posts
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Joined
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My 2 cents:
I also loved the TV screens and the general look of the zone but hate the lag/framerate/whateveryoucallit. I had the problem others described of getting booted to desktop if I set foot in the hospital earlier this week, but that seems to have been corrected as of last night.
To my taste, they went overboard with the red lighting in the Patron Statue Hall. It does give it a creepy feel, but it is hard on my eyes and makes it hard to get a good luck at the statues.
I was a bit confused trying to find the patrons after speaking to Arbiter Rein. Part of that I think has to do with the red lighting. Eventually I discovered a door/elevator that carried you to a room with the patrons and Lord Recluse himself. That was very cool. However, the lag in this room was significantly worse than anywhere else I have travelled so far in Grandville. It was even worse that the area around the Atlas/Recluse statue in RV. And that's saying something. For those that have a bigger clue than me, I found it hard to move at all in the Patron Room. I would press my movement keys and nothing at all would happen and then I suddenly found myself overshooting the mark. By comparison, I experienced more of a rubberband effect by the Atlas/Recluse statue.
The worst part of it is that now that I have my first Patron mission, I can't get out the door. I get no blue hand of doom to click out. I tried multiple angles and zooming my camera in and out. I also tried just clicking on the door with the arrow icon. No effect. I'm stuck in a room with Lord Recluse, Ghost Widow, and Black Scorpion! HELP!.
PS. Naturally I /bugged that in the game. -
Rants, raves, and petty disagreements is most of what I just read.
I appreciate all those who did provide some mathematical explanations. But most of all, thanks to Smoke and the others who actually tested and recounted their experiences.
I think I may actually take my tank into Recluse's Victory and see what I can do.
I'll post my observations.
As for the current state of toggle dropping, the prevalance of /nrg and /elec in the arena and in the zones made my tank irrelevant. While I was very difficult to kill, I have rarely, if ever, been able to kill another player with my tank unless they decided to just stand there and take it. All you have to do to negate my damage is move one step away.
Perhaps these numbers go too far the other way. I can certainly see it is a HUGE change. But I expect that blasters and stalkers and scrappers will still be able to kill me. It will just be much harder and take longer. And that, I think, is a good thing -- especially if I win every once in a while too. -
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Flash Arrow (and Smoke and Smoke Grenade and a couple Temp Powers) is setup to not alert the AI when it is used on them.
Now, that isn't as simple or cut and dried as it sounds. It is still an attack. As such, it causes suppression on all powers that have such -- including stealth and related powers. It sounds like what is happening is something like the following:
1) Player clicks attack button; animation begins; suppression begins.
2) Target "sees" the player, and the critter is "aggroed"
3) Animation finishes and all attributes are applied.
In that example, if the player were outside the critters normal perception range, they would not have aggoed, even though they attacked. If, however, you are within normal aggro range, and using Stealth powers to offset that, then as soon as the stealth suppresses, you've already got aggro.
Now, all of that said, it is possible what I've outlined above is NOT what is happening and there is a bug involved. In testing this over the next few days, pay close attention to how this works, and keep the above sequence in mind. If that does not match what you are seeing, let me know.
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I'll try to pay attention and run some tests. But what I understood the other posters were saying is that, while the flash arrow attack itself was not aggroing the mob, the mob still had the debuff affect and, once aggroed by anything else, sought out the source of the debuff. I think that sounds like when a mob is hit by radiation infection runs into another mob. Then all the targets affected by the debuff seek out the source.
I personally never noticed this effect. But I shoot so many arrows in succession that I may have missed it. I'll try just using Flash Arrow and let someone else run in. -
Nice guide Papa, and not just because your build and philosphy closely mirror my own.
I concentrated my slotting on getting powers that helped all three forms, so hasten, build up, conserve power, and essense boost were six-slotted in the pre-ED days. I went without stamina all the way to 50, although I did eventually respec into it. I also went without any shields to 50, but respec'ed into shining shield.
A tri-form Kheldian is the most versitile character available. You can tank, scrap, blast, defend, and control, but not as well as the true ATs. As has been mentioned before, warshades have a bit more controller feel and peacebringers a bit more defender.
I think part of the frustration many folks have with Kheldians comes in the teens, especially if you solo. Without any form of mezz resistance and lots of aoe attacks, you might as well be a neon-lit dart board. You'll need to play carefully and stragically with this build until you get dwarf or find a team.
My human form was mainly for self and team buffs. I took concealment and medicine pools. I would hit conserve power and hasten, invis my team and cast stimulant if needed, then hit photon seekers, essense boost, aim, and nova form. I would then do a dive bomb run with my Nova's aoes and switch to Dwarf as I was about to land and do a footstomp. The combination was usually enough to take out all the minions and left Lt's with a sliver of health. For voids/quantums I would buff and cast seekers the same way, but run in with stealth and superspeed to clobber him with incandescent strike. Be sure to have the attack cued before you run in.
My kheldian also forced me to learn binds. You have so many powers that are form dependent that I found it necessary to have a one button bind that changed my forms and set up the proper tray with the appropriate powers. F1 for human, F2 for Nova, F3 for dwarf. I also made a bind that would drop me from human form and cast my peacebringer heal on a friend and used the number pad enter as my panic button that dropped form and activated quantum flight. I strongly advise anyone wishing to level a kheldian to learn how to bind.
Good luck with the care and feeding of your Kheldian, Papa. Call me in game or by PM if you want to chat about builds and strategies. -
Welcome to the mad house. Cricket.
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I have a level 40 Ice/kin and agree with everything you posted . . except I'm not sold on IR for PvP.
Sure the unsuppressible aspect is nice, but I find that it frequently runs out just when you need is most -- sending you straight down and having to be grounded for the 2 second animation. If you are trying to run away to buy some time, you end up buying a burial plot instead.
But overall a great guide. Easy to read and lots of good information. -
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It's time for Cryptic and NCsoft to make clear, accurate, number-based patch notes a business commitment to its clients. Because it saves time and effort, fosters good relations, and it's the heroic thing to do.
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It's not always easy when you have only a few minutes to grab what you hope are the right numbers and create your post before having to run off to do all the other important things, all while scarfing down the last of your sandwich and drinking the last of your cold coffee. Mistakes happen when things get busy.
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Listen. I cut everybody slack. I know people make mistakes and that everyone has a life and more important things going on than this game. BUT, this is his business. All business is a mix of providing a product or service AND marketing that product or service. They have admittedly made mistakes in both and I am duly impressed and very forgiving when people admit to their mistakes. But when you continue to make the same types of mistakes, as a business or as an individual, it gets to a point where saying "sorry" just isn't enough. When you get to that point, you need to reevaluate what you are doing and take concrete steps to improve.
Is there anyone here that disagrees with my suggestion that it's time for Cryptic and NCsoft to make clear, accurate, number-based patch notes as a business commitment to its clients.?
Do you disagree Personamorpher? -
You know what saddens me the most about this whole thread? Misinformation. Unlike others, I am willing to chalk it up to human error and not deliberate deception. But this has become an embarrassing pattern with this game.
Step one: A "Cryptic" announcement about a change - if any announcement is made at all.
Step two: Fanbois and DOOMers argue about the cryptic comments meaning. Min/maxers and math men test, crunch data and compare figures.
Step three: Red named poster steps in and "explains."
Step four: Fanbois and DOOMers point and say "see, I told you so." Min/maxers and math men point out the errors in the explanation.
Step five: The change goes live.
Step six: Red named poster apologizes for mistake.
Step seven: Sometimes a change is made, sometimes it isn't.
So much time, effort, and passion is wasted on this silly dance when all that is required is clear, accurate, number-based patch notes. Statesman and others have admitted they could do better. I appreciate that your original post was an attempt to do just that but, to be brutally honest (and with no small amount of irony), you failed to accurately calculate accuracy.
It's time for Cryptic and NCsoft to make clear, accurate, number-based patch notes a business commitment to its clients. Because it saves time and effort, fosters good relations, and it's the heroic thing to do. -
There is skill and there is talent. Anyone can learn a skill and given time, persistence, and motivation become quite accomplished. Talent is more of a God-given attribute. You have it or you don't. You cannot learn a talent.
Masterful works in any field come from the intersection of talent and skill. Michael Jordan had tremendous talent and innate athletic ability. But he also practiced constantly to reach the pinnacle in his field. Pete Rose was not a particularly talented athlete, but he never gave up pushing himself to be a better player.
But if you have a talent and do not push yourself to develop it, you will find less talented but dedicated technicians eventually surpass you. -
Thanks a bunch Mr.Quizzles! It's folks like you that make this community great.
While the numbers might change depending on slotting, AT, and powers, I am guessing that the trend would be the same regardless. In fact, if the only variable you change is the tohit debuff, then I am positive that the graph lines would only slightly shift left or right but the trend would be exactly the same.
One less thing for me to worry about. Although the time period between the patch going live and I7 going live with the new Accuracy/Defense formula will be painful. -
Thanks for the spreadsheet, but I'm dense and I still can't visualize the difference between what we have now, to what is on test, to what we will have after the I7 defense scaling is put into place.
Would you or one of the other wizards be able to run a graph depicting those three scenarios with a power like Radiation infection?
Is it your contention that once the changes on test are added to the proposed defense scaling coding, that debuffers will be better, the same, or worse?
Hoping for a response and thanking you in advance for your help. -
Let me quickly summarize the state of affairs:
Some toons do not have Isolator because it was not available when those toons were created.
Some toons don't have it because the player did not know about the badge when the toon was created.
Some players who have toons in one of those two categories would like to get it for those toons.
Other players don't want those toons to get it. Most common reason seems to be because it "cheapens" the badge. Second most common reason is "you can't always get what you want so stop crying about it you pansies."
My position: I want it on my main toon because he was my first and the badge didn't even exist when he went through Outbreak. But I don't want the rest of you pansies to get it! That would cheapen it for me.
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I played for over a year before realizing that sprint also makes you jump higher. Ever wondered how your same level friend without travel powers was able to jump unto a small wall or over a fence and you weren't? Its a good chance that sprint made the difference.
Using hurdle, sprint, and combat jumping together makes a fairly quick travel power to get you from levels 8-14. -
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Either say it or don't say it or just have the balls to tell us "Hey, this is our game, we're gonna do what we want with it. Period". If they said that I'd shut up.
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I'm giving 10 to 1 odds that you wouldn't. Any takers? -
For the most part, I have had decent customer service from the GMs. What upsets me is two things.
First, if you are going to have canned responses, then make sure those responses are accurate. Stating that a GM cannot award a badge, when you know that they can and have is misleading. If the particular GM doesn't have the authority to do so, then state that.
Second, but along the same lines, if you are sending a canned response admit it, don't deny it. The first response to the OP is, to my eye, an obvious canned response. Maybe he actually typed it and didn't cut and paste it. Fine. But the GM should not have defended that point in his follow up response. That's horrible from a customer relations standpoint, in my opinion.
I had a similar experience when I was petitioning the GMs to investigate Caleb. I got canned responses that he was not bugged. When I asked for a deeper look than a canned response, they denied that it was a canned response, affirmed the "non-buggy-ness" of Caleb, and intimated that I had no idea what I was talking about. A few days later a red name confirmed that Caleb was, in fact, bugged. -
/em praise
I salute all the dev, GMs, and designers. Sure, they have made mistakes in coding and in public relations. But everyone makes mistakes.
_Castle_ is very visable and has a can-do attitude and deserves the compliments in this thread. But I'm guessing there are a lot of behind-the-scenes folks that help a bunch too.
Thank you all for making a game that I love.
/end praise
Now get back to work you n00bs! This game is broken and needs fixin' pronto! -
What's this?!?!?! Stampy is Desa Plin? I love Stampy, but I hate Desa Plin. I feel a migraine coming on.
There are so many folks whose names I have forgotten that were kind enough to show a noob the ropes in his first MMO. I salute all the unknown heroes.
To those I remember:
Lightningsaix - For being my first online friend. We teamed every night for almost a year. Just us two or in bigger groups.
Thalls Girl - For giving me the confidence (and the buffs) to step up and be a leader and for inviting me to her SG - Dream Team.
Lucas - For introducing me to PvP, the forums, and lots of top notch Justice folks.
Tic Toc - For teaching me the ways of the aggro tank. Ya gotta love Tic. He is brilliant, patient, and artistically talented. On second thought, I hate him. He has too many good qualities. -
I had the easiest time ever with the respec using tp foes for the vines.
Here's what we did:
A team of 4, stalker, MM, corrupter, dominator. We mowed through the initial missions without too many problems. At the final Thorn tree mission we had everyone log out for 5 minutes, except for a stalker who logged for 3 minutes and made his way to the end. Anyone with invisibility could do it if you cant find a stalker. That way the mission spawned critters for a team of one. The rest of us logged in and easily fought our way to the final room.
We eliminated the CoT by winding our way around the room counter clockwise. Then we hid behind the AV "trunk" and used tp foe to make two sets of 12 vines. Everytime a new vine was ported in I used siren's song to put them to sleep. Once we had all the vines in place, we quickly eliminated them all.
The AV was now open for business. Sent in minions for the aggro, cast debuffs, and everyone opened up with everything they had.
Result - No deaths in the last mission and a total time of 30 - 45 minutes, with much of that being consumed by setting up the vine patches. Once all vines were in place, it took less then 5 minutes to clear 24 vines and the AV.
TP Foe for the win! -
First of all, excellent job. I have read very few posts on these boards that were as well written and that conveyed so much accurate information. Kudos to you!
On the Synergy list I would include Brute with /kin corrupter. Speed boost alone would qualify a /kin as a Brute's best friend, add to that a target based heal in Transfusion, some extra damage resistance from Increase Density, and the buffing/debuffing attributes of siphon power and fulcrum shift, and you have one SMASH happy brute tearing through mobs at ungodly speeds and keeping that fury bar maxxed. *Wipes tear* It's a thing of beauty. *Sniff*
I suppose the same could be said of a Kinetics defender/controller and a scrapper as well. -
Your guide is almost completely accurate and very helpful Tic Toc. But you left out the one ingredient every succesful raid on Justice worth remembering has:
The Hammy Song!
I know you want to hear it. But you'll have to come to the next hammy raid. -
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SG Name:
SG Leaders:
SG Website (if any):
SG Recruiters:
Teamspeak/Ventrillo Server:
SG Peak Hours:
Other Info:
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Dream Team
Bionic Flea, Lara Bolt, Diamond Dragoon, Silent Assassin, Lightningsaix
None
Same as Leaders
Not currently, although some members do use it
Mainly 9:00 p.m. to midnite eastern, although some members play additional hours
We are a medium-sized group of (mainly)mature, experienced players that enjoy each others company. Only one rule: Don't be obnoxious