Bionic_Flea

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  1. Bah! I vendored a bunch about a week ago. Sorry.
  2. Bionic_Flea

    P.v.P.E.C. Event

    Villains not allowed? Unless you specifically want heroes only, you should consider moving to Pocket D.
  3. Lone white wolf
    Limps through the woodland snow

    Behind his trail
    The last lingering threads of twilight fade.

    Across the frozen lake
    The rising moon is a majestic mandarin dome.

    In his ears
    The silver velvet of the river

    In his jaws
    The red white rabbit

    In his eyes

    And in his soul

    The moon.
  4. Wolf Blitzer.

    The White Wolf.

    Wolfenstein 3D.
  5. I don't have math to back me up, but I can tell you that when I replaced a level 50 IO with the perf. shifter +end on my inv/ss tank, it feels like I have better endurance.

    With double stacking rage and hasten, I occassionally had a a double crash, which dropped my end substantially. If that happened in the middle of a big fight where I was already at mid endurance, I could be in trouble. Before the performance shifter I would either realize my situation and slow down, or not realize it and lose a toggle or two. Since I added the +end IO I just keep on going. It procs often enough that I always seem to have enough to get the job done.
  6. Quote:
    I'm skeptical of that. Virtual team size and real team members are NOT cumulative. A team of two with the leader set for six, counts as six. A team of five with the leader set for five, counts as five. A team of seven, with the leader set for five, counts as seven.
    I'm not sure why that works, all I can tell you is that it does. I have two accounts and frequently dual box. I had my missions set for six and did a solo run; no bosses. I ran the exact same mission with the only difference being the addition of my dual boxer and I get bosses. Everytime.
  7. When set for six you need one additional real player on the map to spawn bosses. Setting it for seven or eight should do it though.

    You would probably also want to go -1 level if you want quick fights more than XP.
  8. Another possibility is that you tabbed your slots over to the right. Each server is capable of having 36 characters (if you pay for additional ones or get them as rewards). If you tabbed over you would see blanks.
  9. I've just started getting into MMs and am going to employ this tactic specifically for the mercenary medic. That goofball is always the first to die because he runs in too close away from me and his buddies. With him on bodyguard watch it should keep him alive, me alive, and hopefully his friends alive if he just runs in to heal and comes back to my side.

    I can't see breaking up mercs into a bigger secondary group. Their damage is soo frequently resisted and comes in little trickles of damage over time that any further reduction of force concentration would be ineffective. But with a dark secondary, I'm pretty good at staying alive with dark's bag of tricks: huge heal, slow, fear, and to hit debuffs.
  10. I took serum but rarely use it. It's basically unstoppable for one of your pets with the same long recharge and very annoying health and endurance drop.

    But, you could use it as a mule for some good IOs, like steadfast -kb and res/def, aegis status/psi, impervious skin mez resist, impervium armor psi resist, or gladiator armor tp resist and +def.

    Or you could use those same sets or the other resistance ones for their set bonuses.
  11. Quote:
    I believe I have one character with the Leadership powers, which I'll probably drop the next time I play them. (If you're not stacking them in a full team of people that also have them, they really don't do a heck of a lot.)
    Leadership is awesome on a mastermind, even if solo, because it boosts all your pets stats as well as yours. Who wouldn't want an extra 2.625% defense to all, 11.25% damage and 7.5% to hit?
  12. I'm fairly new to MMs so pardon my ignorance, but I didn't think the damage procs and Achilles Heal -res proc worked with the pet attacks.

    If it does, does the chance to fire go off every time a pet fires an attack (after 10 second wait)?
  13. Bionic_Flea

    Damage output

    Quote:
    Originally Posted by StratoNexus View Post
    Oops. Not sure what I was thinking then. I have this nagging (and apparently wrong) thing in the back of my head telling me that damage and resistance debuffs are not reduced as much or in the same way as to-hit and defense debuffs. I don't know why, I must be getting it mixed up with something. I hate when the brain gets full. That will teach me to post while I am trying to figure out how to do plumbing.
    Maybe you were thinking of the damage cap. Once you hit your AT's damage cap, you can't do more damage, UNLESS, you can reduce the target's damage resistance. As far as I know, there is no negative damage resistance cap.
  14. Quote:
    This is from memory, so it may not be completely correct.
    That is, in fact, completely correct.
  15. Actually, it's kinda wierd. You get generic IOs at the level of the NPCs and set IOs at your level. That's why it's important to be at the right natural level and not exemped/malefactored.
  16. Bionic_Flea

    Looking For

    Justice Badges is a general badge channel. It's not as active as it used to be, but it still has folks in it.
  17. Seems like most folks are playing heroes.

    I've been leveling an Archery/Pain corrupter; he's at level 29 now. I have a level 50 merc/dark MM that dual boxes with him and either scales down to run bank missions or scales up to run some AE missions for tickets.

    I'm on @bionic flea if anyone wants to team.
  18. Quote:
    Originally Posted by Desi_Nova View Post
    are you sure it wasn't A Nemesis plot? or even an Eminence front?


    P.S. Was seeing TSO when Justice imploded, so I had an alibi

    It's a put on.
  19. I disagree. The devs need to stop trying to get people to PvP and just make it fast paced, fairly balanced (it will never be completely balanced), with everything having some use and some counter. It used to be all of that, although it could have used some balancing tweaks and bug fixes.

    But their attempt to lure in PvEers by adding badges, travel supression, diminishing returns and PvP shields did not lure many (if any) to enter the ring. Quite the opposite, it lead to an exodus.

    Some people will never like PvP no matter what. They play the game to escape and relax and don't want to compete with other players. Some will be willing to enter the fray after they've mastered the rest of the game to try and find a new challenge. To keep that group, the game has to be intuitive and fun.
  20. Yeah, I4 test arenas were crazy. It was standing room only. But it was like that the first few days of I4 too. All the folks who never bothered to go to test wanted to try it out. And let's face it, the grand majority of players don't go to test.

    But it didn't last very long at all. The arena was very buggy, the interface was confusing, and there was zero balance. These were the days of six slotted hasten and stamina. The days when Hamidon could not kill a well slotted regen scrapper. The days before break frees when a controller could perma hold you and a dark melee could perma fear you.

    It was fun because it was different, but it was also really badly designed and revealed the design flaws to everyone. These design flaws lead to the lunacy of brawl toggle dropping, Enhancement Diversification, and the great Global Defense Nerf.

    Which reminds me, that was another reason that PvEers disliked PvPers. They were blamed for the nerfs. It wasn't the PvPers fault. They didn't make the design, they only revealed the flaws. But the PvEers blamed them anyway and many of them were quite nasty about it. PvPers, being a jaded and mouthy bunch in general, didn't like the vitriol thrown their way and responded in kind. But that was one of the triggers that created a big schism between those two communities.

    This moment in COH history was brought to you by the number 3 and the letter X.
  21. Just one correction to all that. The I4 PvP population was HUGE! It was the only time that I saw arenas filled with people. It was new and lots of people wanted to try it.

    A lot of folks were disappointed in how their characters performed because they would almost never die in PvE but get destroyed in seconds and so they started to not come back to arenas. Little by little, the arenas got less and less populated.

    By the time I6 came out and introduced zone PvP there was an established group of PvPers and a lot of folks that dabbled in it. But many of the dabblers never returned after their first assassin strike death. (Remember, this was before the one shot code, perception IOs, and DR. Stalkers routinely had one shot kills). It was at this time, in my opinion, that we started to see a big rift between PvE players and PvP players.

    But I certainly agree that I13 precipitated the biggest loss of PvPers in the history of the game. Although I have seen a few familiar faces returning here and there, which is encouraging.
  22. I have an existing 20 something fire/rad that I started for one of TopDocs superteams on Freedom, but then I got pulled back into another project on Justice.

    I'm available most weeknights after 8:00 p.m. eastern. Weekends vary.
  23. Another staple of all superteams is the leadership pool.

    For controllers, unslotted, you get:
    Maneuvers 2.625% Def (times 8 = 21; with 3 def SOs 33%)
    Assault Dmg 10.0% (times 8 = 80%)
    Tactics: ToHit 15.00% (times 8 = 120% [capped at 95%])
    Tactics: Perception 202.0 at level 14 – 346.0 at level 50

    So with one enervating field active everyone is softcapped to defense, hitting at 95% accuracy without slotting a single acc enhancement, and hitting even harder, on top of all the goodies AM provides.

    A group of 8 unslotted fire/rads with AM and the the first three leadership toggles are unstoppable by just about anything +4 levels and under by level 14. And then it keeps getting better from there.

    I have several low level Freedom characters on both sides that I would love to play with you guys, but I would rather not change SGs. Is there another way to contact the team? I've been dual boxing a level 25 archery/pain corrupter to my level 50 MM on freedom for the last few days but I'd be happy to team up and run arcs and strike forces.
  24. Welcome Hube.

    I think what you experienced was probably a group of players that have been playing this game for a long time. When I first started, I made a tank and played exactly as you described -- look around corners, pull some, take it slow. Now I play run and gun because I have better tactics, knowledge, and skills. I know what powers to take and how to slot them, which bad guys to take down first, etc.

    I think it's fine to take it at your own pace. Find a group that likes the same pace or at least is willing to slow down and show you the ropes.

    I hope you have fun!