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Dang it! I always forget that Monday nights are Fire/Rad nights.
Hopefully, I'll remember next week. -
Quote:I give up. The cockroaches win.You have hunger pains from the infestation devouring your intestinal lining and making transdimensional interfaces into visual companions while enjoying pickles soaked in prune extract overnight betwixt thousands upon thousands of gleaming spectacles vomiting extremely vile copious bile onto unsuspecting sentient cockroaches, which oddly feels like a hot roast beef/salmon entering a very cavernous mouth, and stimulates frenzied ferrets in perpetual, harmonized, synchronized, and, ironically, disproportionate proportions of reefer and cheese mixed with stuffed olives -- you, idiot who was eating itself while dancing with wolves wearing orange see-thru sarongs covered in artificial chocolate cockroaches squished between monogamous pigeons mating atop mountains copiously covered specimens astride axiomatic hirsuite diseased cockroaches, stop, collaborate without discussing ramifications of stopping cockroaches incubating under ample cockroaches
with cockroaches
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COH will decline as time goes on and get a little bump up when new issues come out, especially a new issue with a box. Such is life in the MMO industry.
NCSoft, as a company, is doing VERY well. 4th quarter 09 and 1st quarter 10 are their 2 best quarters.
We're in good hands. -
I believe that the legal problems stem from the contest. If you are not interested in prizes, I don't think that there is anything preventing you from just sending Paragon Studios your art and specifying that you are not competing in the contest.
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You have hunger pains from the infestation devouring your intestinal lining and making transdimensional interfaces into visual companions while enjoying pickles soaked in prune extract overnight betwixt thousands upon thousands of gleaming spectacles vomiting extremely vile copious bile onto unsuspecting sentient cockroaches, which oddly feels like a hot roast beef/salmon entering a very cavernous mouth, and stimulates frenzied ferrets in perpetual, harmonized, synchronized, and, ironically, disproportionate proportions of reefer and cheese mixed with stuffed olives -- you, idiot who was eating itself while dancing with wolves wearing orange see-thru sarongs covered in artificial chocolate cockroaches squished between monogamous pigeons mating atop mountains copiously covered specimens astride axiomatic hirsuite diseased cockroaches, stop
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Thanks for posting this, Tony. I had computer issues the last few days (damn you McAfee!) and couldn't make it.
I takes time and effort to parse through the text and add little context parentheticals and I appreciate it.
And thanks to the devs that showed up and hung out with players! -
I'm sorry you feel that way, Severe. You seem to be really upset lately. I hope you feel better and find something to cheer you up.
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Quote:Adjusting PvP drop rates, or power fixes, or a pvp merit system have all been requested by a sizable portion of the PvP community.Where's the impact to PvP? Synapse would be working on PvP recipes or something if he wasn't doing badges?
Quote:No, it wouldn't. In a business, time is scheduled for projects. Time scheduled for one is not time taken away from another. If he's told "OK, this month you're on the team working on GR badges," that is not taking time away from working on powers. If next month he's given two weeks investigating merit balance, that's not two weeks taken away from badges. That's two weeks he's scheduled to work on merit balance.
Now, if he's scheduled for a week each on badges, powers, and drops, and powers brings up an issue that needs more attention and takes a week and a half, with drops just having the time removed instead of being bumped back, THEN you could say, in that instance, it "took time away" from drops.
But that's the point. They are deciding to dedicate time and effort into MA and everything else that is coming in the next two issues and deciding not to spend that time on bases and PvP. I'm terribly happy that they have made new missions and new powersets for I17. Ultramode is very pretty. I'm sure that GR will have lots of things to enjoy.
But I and many others would appreciate it if they spent a little bit of time to at least address bug fixes and perhaps relax the slope of diminishing returns, heal decay, and travel suppression if they insist on keeping them. I don't think that is an unreasonable request. Maybe you do. *shrug* -
Quote:Your emphatic no, is emphatically wrong. Synapse works on badges, powers, merits, and drops. So time he spends doing one thing necessarily takes time from any other thing.So the real question is, did doubling the badge number as you pointed out truely have a negative impact on PvP development? And the answer is emphatically no. Did the changes to MA have a negative impact on PvP development? Yes in terms of powers as time was spent with the critters. I think it would be more accurate to say that MA and new power set development (DP, DS, KM, and EC) was the true resource hog. And quite rightly so as the PvE subcommunity is quite a bit larger the the PvP subcommunity.
--Rad
Quote:Greetings,
I'm Phil Zeleski, a Game Designer here at NCSoft NorCal. I work closely with Floyd "Castle" Grubb designing powers and with Matt "Positron" Miller designing rewards (this includes things like badges, new invention sets and pretty much anything granted from the game and given to the player.) -
Quote:I think Xanatos is making a good point though. The devs are dedicating a lot of resources at the AE and are about to double the number of badges. Are those areas that players think should be getting that attention?That's kind of a loaded question, since, and I'm sorry to say this, I couldn't care less about ANY of the three. I'm not exaggerating.
There are lots of little subcommunities in this game. I think that is one of it's strong points. All of the subcommunities would like bug fixes, changes, improvements, etc. I think most people understand that they can't cater to all of these subcommunities every issue. But some communities get attention every issue and others are simply told about vague plans on the horizon.
In particular, the PvP and the Base subcommunities have been left hanging for a long time. -
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I have no idea who Curious_Observer is. Never heard of him. He is currently banned; has 10 posts; and none of them are still on the boards. A little birdie told me that he is a dev on another game and that led to his bananation.
Edit: I did a search for the words "Curious Observer" and found a few posts and a City Scoop article from about a year ago that describe him as the PvP Dev. He showed up on vent one night and watched some matches on test on another occasion. I wasn't at either of those events so I had completely forgotten about that. But I do remember reading about it now. I'm guessing that some player tried to use the name Curious_Observer on the forums and got banned for imitating a dev.
However, when was the last time anyone heard of or saw Curious_Observer? Has he been watching silently and taking notes or has he been locked up in some NCSoft dungeon? -
If you haven't already, join JFA2010 and/or Justice United. Both channels are very active and are constantly recruiting for TFs and teams all day long. If you don't see anyone advertising what you are looking for, then start your own and ask for members on those channels.
Welcome to Justice! -
Quote:Arcanaville:This ventures into territory the devs can't discuss in too much detail, so they are usually cautious try to avoid discussing too deeply. Its also something that they have historically found difficult to articulate precisely even in areas they are allowed to discuss.
I'm not as cautious, and extremely wordy.
First: we were never meant to be "equal" to 3 even minions. Even back when Statesman was making that statement, I discussed with him the fact that statement was misleading and contradicted other things he said about the game balance. What he said was that 3 even minions was originally meant to be a challenge to players, because that was the standard spawn in a mission (for one player). Obviously, when you are designing a game, you try to generate opposition for the player to overcome that is within their means to do so but generally not trivial to do so.
We were meant to be challenged by three minions, but generally win. By definition, that means we were always supposed to be superior to three even minions. Just not so superior that they were meaningless to us.
Today, that rule is just a whisper of a guideline. The devs now recognize that because of the way the level progression works, the players get more powerful relative to the critters as they get higher. And the devs now *want* the players to get more powerful relative to the critters, to provide the psychological feedback of progress. So we are "balanced against" increasingly higher levels of threat as we get higher.
But as I said, that's just a guideline. The game balance is based around a set of boundaries that define a range of acceptably balanced performance, rather than a specific "target." To the best of my knowledge, these are the parameters the game is balanced *within*:
1. Every powerset combination where the player makes reasonable choices to do so should be able to reasonably solo the core story content of the game.
2. When averaged across all of the players that play the game every powerset combination should generate performance similar to that of the average performance of all players playing all powerset combinations, to within a specific range centered around that average. This should be true under a set of different specific circumstances, such as different combat levels.
3. A player should be theoretically be able to level from level one to level 50 by playing and completing some subset of the core story content less than 100%. In addition, the amount of time for the average player to complete that content should fall within a certain leveling range. Above average players can level significantly faster without generating unacceptably high performance up to some unknown (and possibly non-specific) limit.
There are other minor rules here and there I'm aware of that I doubt you'd be interested in. The problem is that I have only a vague sense of the actual numbers involved in #2, and absolutely no idea (except what basic logic tells me) about the numbers involved in #3, and the devs are explicitly barred from discussing either. To the extent that I know anything about those quantities I'm equally barred from discussing them except in vague terms comparable to what the devs have already said in public.
This is just unfortunately one of those topics for which the devs could give answers, but for most people they cannot give satisfactory ones and would be forced to terminate the discussion at almost every turn. The fact that there are still people who think we were, are, or were ever considered to be "equal to three minions" attests to the difficulty in communicating about this specific topic. That statement was never, ever true and even when Statesman was here I worked hard to correct that misunderstanding, with only very limited success. Its just a very difficult topic to cover without falling into a lot of misunderstandings and general arguments.
Thank you for the more in depth response to the question I posed in the Q&A. It was certainly more informative than theirs. In fairness, it is more informative than I expected theirs to be but I had hoped for something more than "Is it fun?"
One minor nitpick: I didn't say "equal," I said "roughly equivalent" to convey in two words what you explained above.
Quote:There are other minor rules here and there I'm aware of that I doubt you'd be interested in. -
I used to PvP a lot more. I rarely do it now. I used to be able to bring anything to a zone and contribute. Now I feel I can't go in without several -KB IOs. I always preferred to play support, but shields and heals aren't what they used to be. And since I can get mezzed by anything, I need to have phase to avoid getting farmed. I don't like phase.
I use the MA maybe 2 or 3 times a month. Sometimes to run a farm, sometimes to look for new, cool content. I made an arc with a lot of my alts in it when it first came out, but I haven't really gotten into it. The heavy-handed bans right after it came out and the frequent nerfage since then have soured me on the Architect as a whole.
Of the three, I guess I use badges the most. But a large part of that is because you get badges just from playing normally. I have one badge hunter that has close to 600 badges. Most of my other characters go for badges that grant accolades and whatever other badges they may just happen to get. -
Quote:Curious_Observer is currently banned.PVP
Nothing in Going Rogue or the follow up issue. We do have some plans, however, and "Curious Observer" and I discuss things frequently.
I don't recognize his name, and I don't know what his PvP experience in this game is. Maybe I know him by another name.
But Castle, would you be willing to have a PvP dialog with anyone else? I know those dialogs don't work on the forums without turning into a flame war. But perhaps you could PM chat with one or two other folks? -
Quote:This one was mine. I was able to sneak PvP in, but I didn't get a comprehensive response.
One of the original balance design goals was that a character should be roughly equivalent to 3 minions or a lieutenant and one minion. That no longer seems to be the goal. What is the design goal today with regard to balance in both PvE and PvP?
Quote:[Castle] / [Ghost Falcon] - The design goal is "Is it fun?" -
Developer estimated time of completion is not the same as min/max player time of completion. I always knew that it would not be something that could be accomplished in a few hours of play.
What does a "week worth's of work" mean anyway? 40 hours of play?