Bionic_Flea

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  1. Hmmm . . . I could have sworn it had -regen. But I appear to be wrong. Sorry about that.

    However, on several successful runs that I have been on, the Chemical Warhead seems to have made a huge difference. It might be that the -def debuffs help all the folks in melee range get hits in, even with the AVs hurricane active, and the 50% resistance makes every hit hurt that much more.
  2. A while back I wanted to make a "Hamster Ball" team -- one half force fields the other half sonic, with whatever control or blast set the player wanted to take. You could have a whole team with capped defense and capped resistance going around demolishing things.

    One forcefield and three sonics plus dipping into the leadership pool will have everyone but the forcefielder at the soft cap for defense and everyone at the resistance cap. You'll also all have multiple sources of mez resistance.

    Additionally, anyone else you invite to the team will also get that level of protection. Invite a blaster or two and see what kind of mayhem you can cause.
  3. Congrats on your run. Sorry you didn't make it all the way through.

    Some tips:
    1) Chemical Nukes do indeed have a substantial -regen component.
    2) HVAs (bought as a power core with Vanguard merits) are better for this than Shivans. They prefer range and also have an attack that does -regen.
    3) Have your lead tanker call out when the shield is up or down so that everyone knows who they should be attacking. It's easy to get blindsided by a respawn while you are ineffectively shooting at a untouchable AV. (I know because I do it all the time).
  4. Good luck!

    P.S. HVAs are better than Shivans for this.
  5. Quote:
    Originally Posted by Zikar View Post
    Where does his 'stash go when he's Red Hulk?

    And why does it return when he reverts?
    The 'Stash goes inside his lip to brush his teeth while he levels mountains and hurls people to other planets.
  6. It seems that Jolting Chains is an all or nothing power. If you hit the first one, the chains propogate enough that it hits most, if not all, of everything within range.

    But if you miss that first one, you get nothing.

    Most other AoEs all but guarantee that you will hit some but not all large groups (highly unlikely to miss all of them and just as unlikely to hit all of them if the group is large enough.)

    I think it's a fair trade. My only concern is that the chain frequently dies because one member of the spawn is just outside the range. It's probably a bigger problem soloing than in a large group. More targets gives the chain more chances to spread and then loop back. But I frequently only hit two out of three or three out of four critters because the spawn was too spread out.

    I would like for the range to be just a teensy bit longer. Or, perhaps if I slot for range and that effects the chain beyond the first one, that would be acceptable. Does anyone know whether or not range slotting carries to subsequent chains?
  7. Panicx:

    Welcome to the game and sorry to hear of your troubles. I had a similar problem at level 19 and some of my friends have also had this issue at various levels.

    The advice you have already been given is sound. One thing no one has mentioned yet is to try to get on someone's team and play through their missions. Then periodically check with your contacts as you level up. Some of them will only give you missions at a certain minimum level (as your conversation with Washington indicated).

    Another alternative is to "street-sweep." Run around the city battling anything with a red or yellow targetting reticle. Red reticle means enemy, yellow means neutral -- it will only attack if provoked, and blue means ally -- so you can't attack them at all.

    If you tell us what server and time you are playing, one of us from the forums might be able to give you a hand finding something to do.
  8. I haven't been going to the Hammy raids lately for no particular reason.

    But if you need me, holler.
  9. Are you set to accept cookies?

    Did you look to see if you have a cookie from Coh?

    If you do, try deleting it and reconnect to the forums to get a new one.
  10. I am also having a similar problem with logging out of the forums on my home computer, my laptop, and my work computer. It seems to be booting me off after a period of inactivity.

    I like the work around though. Thanks, Dinah.
  11. I don't think that taunt auras will make any difference at all in an all tanker raid. With so many different auras around, Hamidon should still favor the active taunter. And even if he did let go of a stray blast, a zone full of tankers should be able to take and shake it off.

    But hey, I'm just a mechanically enhanced, tiny blood-sucker, so what do I know?
  12. I recommend diversification in obtaining rewards for your retirement account and for this game. That keeps me from getting bored with any type of content and protects me from any wild swings in the market or changes in the game.

    I have a couple of characters that run level 50 content x8 for purple and other drops and to give my second account some XP. My farmers are also my main marketers who buy needed items in bulk, save a few and sell the rest. I figure if I need/want a certain IO or set of IOs that other people will want them too.

    I'll run TFs on any character with friends or the ocassional PUG for the merits, which I then trade on random rolls keeping what I need for any current or planned character then craft and sell the rest (or vendor if trash).

    Right now I am running my new Praetorian elec/elec dominator through Striga arcs and tip missions. I plan to level him up to 50 using mostly tips. I'll cash in my Align-merits on random rolls as well.

    I'll periodically run AE missions to break the monotony and use the tickets to get bronze level recipes and salvage.

    If you mix it up, you'll never get bored.
  13. Listen to the wind blow
    Watch the sun rise
    Run in the shadows
    Damn your love
    Damn your lies

    And if you don't love me now
    You will never love me again
    I can still hear you saying
    You would never break the chain.
  14. Bionic_Flea

    FF needs love

    Quote:
    Originally Posted by Umbral View Post
    Because FF is all about controlling gravity and not about controlling force fields, right? We're not talking about changing Gravity Control. We're talking about changing Force Fields, which is a completely different set and follows a completely different design mentality. Whether a suggested change meshes with a Grav/* concept is rather pointless.
    My bad. My FF is Grav/FF and talking about fold space and singularity had me thinking gravity. In that case I want a giant hammer created out of force fields to pulverize my enemies with.
  15. I thought that was an archery/PFF blaster . . .
  16. Bionic_Flea

    FF needs love

    Quote:
    Originally Posted by Umbral View Post
    There are a couple problems that I can see. The first is that there isn't, as far as I know, a way to have a DoT that changes in size without some very strange GrantPower work. The second is that, while I realize that you're attempting to borrow from Omega Maneuver, I'm not entirely sure that the Taunt mechanism for attraction would really work with a longer term power than Omega Maneuver. I'm pretty sure that Omega Maneuver has been known to have issues with actually attracting enemies because it's not an entirely reliable mechanism. There's also some issues with creating and taunting, undamageable AoE taunting pet. PA already has some curious balance issues involves in it because it summons unkillable tanks, though they're single target. With an AoE, you get substantially more questionable.

    There's also the massive problem of the cottage rule. I think the preferable solution would be to keep the same fundamental mechanic (KB) and simply change how it is applied. I would be more of a fan of my revision that turns it into a mez aura (think Ice Slick meets Choking Cloud) by lowering the KB down to KD levels and removing the -end per target hit.
    Thanks for the comments.

    I thought that you could have scaling DoT, since you can have multiple damage and damage types on an attack. I don't know the scale system well enough to guesstimate, but I think you could code an attack to do one point of damage, then two points of damage after 1 second, four points of damage after 3 seconds, eight points of damage after 4 seconds, and ten points after 5 seconds. During those five seconds the taunt would attract enemies. I'm assuming that an untargetable taunter would cause critter AI to close to melee range since their first reaction of attempting a range attack will not work, but it may just confuse the heck out of them. I suppose you could also have an invulnerable, immovable pet summoned just like omega maneuver, but with revised graphics.

    I'm not sure what problems you are referring to with Omega Maneuver. I have found that it works as advertised. The problem is that most taunted critters open with a range attack and don't close to melee right away. Perhaps a short lived -range would do the trick.

    I also am not sure what balance problem you are referring to with Phantom Army. While I agree they are powerful, I have never considered them overpowered nor heard the cries of others to nerf PA. My proposed Attraction Field does minor damage and is not long lasting. It would need recharge long enough such that it could not easily be made into a permanent power. For example, it could be designed not to accept recharge enhancements.

    As for the cottage rule, you clearly have me there. This would certainly be a major revision to the existing problem. But sometimes you need a major revision. The Cottage Rule is self-imposed limitation, not one dictated by game mechanics or coding. If Castel and the rest of the team wanted to change it, they could. They've certainly already done that with gravity with the change from Fold Space to Singularity. And repulsion bomb went from a low damage knockback to a moderate damage knockdown + stun (not a true cottage rule violation but a substantial change nonetheless).

    I also think that such a power would be very consistent with mastery over gravity.
  17. Bionic_Flea

    FF needs love

    Quote:
    Originally Posted by Bionic_Flea View Post
    Neuronia's post gave me a wacky idea:

    Change repulsion field into the exact opposite -- an attraction field!

    Attraction Field would be a targeted AoE that would place an invisible pet on the target that pulsed an increasing mag of taunt in an increasing radius as well as have a minor increasing DoT. As with other gravity powers, there is a small slow secondary effect.

    So when you hit a critter, the mobs around it are attracted to the invisible pet clinging to the critter but have nothing to attack. They start ticking off smashing damage of 1 then 2, then 4, then 8, then 10 (unenhanced at 50). Anyone that survives are slowed for a bit afterwards. The power would take Targeted AoE, Slows, and Taunt sets.

    That would give the illusion that you increased gravity on the critter, drawing others in, and causing them all to take damage and have slowed movement afterward due to the increase in gravity.
    I appreciate the number crunchers, but I don't crunch. I slap things together and see what works for me, or shamelessly use other folks works to figure out a tweak here and there.

    But did anyone have a comment pro or con with my suggested change? (in other words, enough about you, lest's talk about me now )
  18. Quote:
    Originally Posted by perilX View Post
    Opus over Convenient in 2 rounds.

    21-4
    19-5

    Good games everyone. Thanks for the matches.
    See that! Convenient is constantly improving . . .

    GG and Grats.
  19. Bionic_Flea

    FF needs love

    Neuronia's post gave me a wacky idea:

    Change repulsion field into the exact opposite -- an attraction field!

    Attraction Field would be a targeted AoE that would place an invisible pet on the target that pulsed an increasing mag of taunt in an increasing radius as well as have a minor increasing DoT. As with other gravity powers, there is a small slow secondary effect.

    So when you hit a critter, the mobs around it are attracted to the invisible pet clinging to the critter but have nothing to attack. They start ticking off smashing damage of 1 then 2, then 4, then 8, then 10 (unenhanced at 50). Anyone that survives are slowed for a bit afterwards. The power would take Targeted AoE, Slows, and Taunt sets.

    That would give the illusion that you increased gravity on the critter, drawing others in, and causing them all to take damage and have slowed movement afterward due to the increase in gravity.
  20. Quote:
    Originally Posted by BashfulBanshee View Post
    Well I give my base some loving.
    You dirty, dirty boy.
  21. Bionic_Flea

    Distinguished

    I'm your boogeyman
    That's what I am
    I'm here to do
    Whatever I can
    Be it early morning
    late afternoon
    or midnight
    It's never to soon
    I'm your boogeyman
    I'm your boogeyman
    Turn me on
    I'm your boogeyman
    I'm your boogeyman
    Do what you want
  22. Quote:
    Originally Posted by Zikar View Post
    It seemed fair and balanced to me.
    How could it be fair and balanced if it wasn't Fox news?
  23. Quote:
    Originally Posted by Messanjah View Post
    I'm sorry, I've been gone -- since when has the Cathedral of Pain been available?!?
    Since this Tuesday.

    Quote:
    Originally Posted by Messanjah View Post
    And does this mean that Items of Power are back in the game?
    Sort of. The Item of Power has been redesigned as an individual buff instead of an SG-wide one. Anyone who completes the CoP can choose to receive an Item of Power + 6 merits or a straight 10 merits.

    The Item of Power given to the individual is random but basically the same ones from the original CoP. The first time you choose the IoP you also receive the Power Liberator Badge. The personal IoP buff lasts 7 days and then goes *POOF*.
  24. <QR>

    A fair enough review, despite some errors or misconceptions. Most of the comments were not fair, however.
  25. Syndicate was removed from the list of available costumes.

    Quote:
    Costume Sets
    • The following costume sets are available as part of the Going Rogue expansion:
      • Sports
      • Overguard
      • Clockwork
      • Resistance
      • Praetorian Police
    • These additional sets are available through purchase of the City of Heroes Going Rogue(TM) Complete Collection.
      • Alpha
      • Omega