-
Posts
2096 -
Joined
-
How about room by room permissions, just like we have permissions for each storage bin?
That way you could have "bedrooms" as part of the larger base that individuals could decorate.
And that would allow more people the ability to play with and enjoy base building. -
Today, Stan Lee turns 88.
So I want to say thanks to the man that bought us Spider-Man, the Fantastic Four, the X-men, Iron Man, Hulk and many, many other heroes. Without his work and vision, City of Heroes might not have existed.
May he keep his brain sharp, his mustache trimmed, and his vocabulary expanding.
EXCELSIOR! -
Merry belated Christmas to everyone. I hope you were all good boys, girls, animals, insects, humanoid beings, and . . . ummm . . . fairies.
-
Here's my 2 cents. I sacrificed a little defense and endurance for about 200 more hitpoints and extra regen and about 3 billion cheaper since it removes the Gladiator +defense and the HOs.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Brakkion def: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-EndRdx(7), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(11)
Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 4: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Rchg(17), M'Strk-Dmg/EndRdx(19)
Level 6: Focus Chi -- RechRdx-I(A)
Level 8: Crane Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx(25), C'ngImp-Acc/Dmg/EndRdx(27)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-EndRdx(27), RctvArm-ResDam(33)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-EndRdx(33)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Heal/Rchg(21), Theft-Acc/EndRdx/Rchg(34), Dct'dW-EndRdx/Rchg(34), Nictus-Acc/EndRdx/Rchg(34), Nictus-Acc/EndRdx/Heal/HP/Regen(36)
Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), GravAnch-Immob/EndRdx(37), GravAnch-Acc/Rchg(46)
Level 20: Murky Cloud -- RctvArm-ResDam(A), RctvArm-EndRdx(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(40)
Level 26: Dragon's Tail -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(29), Erad-Acc/Dmg/Rchg(42), Erad-Dmg/Rchg(42), M'Strk-Acc/Dmg/EndRdx(42)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
Level 30: Super Jump -- Zephyr-ResKB(A)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(36), KntkC'bat-Dmg/EndRdx(43), Stpfy-Acc/Stun/Rchg(45), Stpfy-Acc/EndRdx(50)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(43)
Level 38: Cloak of Fear -- Abys-EndRdx/Fear(A), Abys-Acc/EndRdx(40), Abys-Acc/Rchg(43)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(45), Decim-Acc/Dmg(45), Decim-Dmg/Rchg(46), Decim-Build%(48), Decim-Acc/Dmg/Rchg(48)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod(50)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(31), P'Shift-End%(50)
------------
Set Bonus Totals:- 26.75% Defense(Smashing)
- 26.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 14.25% Defense(Energy)
- 14.25% Defense(Negative)
- 3% Defense(Psionic)
- 14.88% Defense(Melee)
- 8.625% Defense(Ranged)
- 3% Defense(AoE)
- 7.65% Max End
- 2.75% Enhancement(Terrorized)
- 30% Enhancement(RechargeTime)
- 10% FlySpeed
- 321.27 HP (23.99%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 18.15%
- 8% (0.134 End/sec) Recovery
- 52% (2.907 HP/sec) Regeneration
- 10% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1595;775;1550;HEX;| |78DAA5534B6F5251103E978708E559CAA32F4AE9BB145AA2263E16C65A4D3425C15| |2BB529B2BDCB6A408786161771AB7AE5CB4366D5726C6BF60FC29D61FE0DBA53B9C| |99EF524C587A03F39D33E73B33DF9C3927FF6CC5ABD4F3EB4AF3DFACEACDE666B16| |4EA8D86613AF3FA76A5E45D36F5DDDD4ABD962C1B5B2EA5D470677D336F540D239B| |D7CD5645AF6EDE305BCDEEDA8AB165D49A467645377769E949DD0CDDA9ED18A6516| |B653B035FA15EAF666F57B6775A95DAB65766AB86DEA049A033291B6673A7D2F0C8| |BCD8308C72E856A352CA2ED7CB7B9B79BDD932CCBD38A9BA44FF7D96275FDBA10A0| |42965BB07581370140165829C9A63BA2674A74AD160469D9B002404CE8F036204A3| |CA13173870599B54DBAE21890749BC48E2459279E2D911DD61FF62E3ADFE1F02C1E| |F80AF02FD4F45CC1BA23B115639D3E23A2497CB2AC7854C51C48E22531C798750CE| |0271DD486877A38001143084AA92A851235E9F95A9AF4D9FB293C767EDF481E4478| |0040224112043BC80A6C98105FAEDAC7EC02F301E02AC6AAC643C666798880A1CD1| |AE10F2394328A31F654C40FF24AA995CB7313D531448D3AEB0A5290C4DD350310D6| |9D39016255E043C2D1291F4337F148BC9D24A0C2BB61856E2411006048E8930689D| |EF205A33829ECCA14373DF002D89E720FAB0156F18F146102881B03117D370B0A3A| |752C509B9C6ACDAC7507B12D54E58B70447B0F05222E45E08846857CACA9442A649| |A4980F0B2C12610A616D53A7A8E933089F048A74F2B3969459DCA6FBE44A5B52D2E| |F7163DE020E9474F75060F1187024F0CEA754D692923D909A16F70572AF05522465| |0904B5844C238EB367483FBE60AB8EB397468F42F6151C67CF4869421AEB92FEEBF| |BE0EDC471AF79C8AEB32990D13678F480CD439E3EE291CEA3C76C4A3C6D7FF476C4| |072EB3A02B6CAEB2B9C6261224F38A992E7E437D6CBC6C7C6CFC6C026C826CC26C8| |6D89CB069BB69B31D35B77F704AEB48B48C9CDBCF7F5DB3E2FAD57569DA5D8DAF4A| |66433AFCBBBB62D3D091043A92439B967ABA30DFE3C9F5782EF6782EF478BA47FD1| |7F02A26E9| |-------------------------------------------------------------------|
-
She's a mystery, wrapped in an enigma, and topped with a creamy alfredo sauce.
P.S. Remove Convenient from your signature. You were not and are not a member. -
Goodbye, Castle.
I've appreciated the work you have put into the game and your willingness to discuss the game and stuff in general here on the forums.
Thanks for all you've done and good luck in whatever you are about to do.
If I can ever be of assistance or you find yourself in North Florida, send me a PM. -
He's been super busy at work for the last few months. He makes an appearance every now and then, so I think the account is still active.
-
Hi Mini!
Unfortunately, this league is deader than Generalismo Francisco Franco. Go check out the Champion Forum for another league with many of the same characters. -
Nicely done.
Now see if you can do it again with me on the team. -
Sorry, I didn't read upthread so I din't see the link. Having read it now, you indicated that you used your secondary more than usual to overcompensate for the pets-don't-count design. You also got 2 of the three badges solo and the one time you teamed, you got the badge, but your lower level partner didn't.
I think there is a design problem if the same players on a team don't both get the badge. Even if it is possible to get the badge by using certain strategies, I think it is broken if a player contributes normally and does not get a badge his teammate gets. -
Gob, were you solo or teamed when you got the badges?
-
Can you pick out of the data MMs on teams vs. MMs solo? I have run the Great Escape and the Protesters on a duo with an MM and I on my tank. Each time, I got the better rewards table than they did, and I did not notice them hanging idly by. They were attacking through pets, and healing/buffing/debuffing.
-
Shut up, Arcana.
-
Candace Bailey is cute.
Olivia Munn is hot.
'Nuff said. -
I'd like to see Director 11 confused and blown up by his own bomb-ghosts.
-
It may also be that everyone is busy trying out the latest issue which added a lot of level 50 content. So you may not be seeing a lot of lower level teams.
-
And Virtue is a server.
A strange server filled with catgurls . . . that do naughty things in Pocket D. -
Quote:Hmmm . . . . I'm not seeing the usual uptick in forum traffic that normally occurs after a release. Either they are burning the midnight oil to get something else out by Christmas, or their really has been a policy change on dev posting.There is a cycle to their posting. When things are very quiet on their end it's usually because they are about to publish a new issue or major new tech either on live or test.
Once they publish (or a few days before), there is a lot of chatter back and forth talking about the new stuff, explaining things, and even goofing off in off-topic threads. Then it tapers off indicating it's time for them to grind those hours away making new stuff again.
We are currently in the tapering phase as I19 winds its way to test.
* * * -
<QR>
I agree that the best thing to do is have Mids open or some other way have reminding you what goes where.
As for removing sets, I would slot all the most expensive stuff you are keeping first and keep going down in order of price until you are left with your remainder. If those are SOs or generic IOs, don't worry about them as you will get most of their value back in influence at the end of the respec process.
If after all that you are left with a few sets of Makos that you now want to substitute for Kinetic Combat for the S/L defense the only thing I can think of is to keep the most expensive of the Makos (the quad I guess, I would have to check) and let the rest be converted to influence at the crafting rate. You will lose money, but less than if you just slotted over them. -