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A long time ago I made a suggestion for a task force that would take you into the PvP zones to accomplish the mini games (nukes and shivans) and then set you against the full Freedom Phalanx. I made that suggestion before the RSF and STF.
Whether they took my idea or I'm psychic, I don't know. -
Quote:I don't think that is possible. If you had a character that didn't have fitness at all before the change, they were granted inherent fitness without the need to respec.I'll just add that while I have characters that are taking advantage of Inherent Fitness I also have characters that don't have any Fitness at all, Legacy or Inherent.
At least, all the characters that I had that had not taken fitness -- some low level and a couple of 50s -- had inherent fitness the day the issue went live without any action on my part. -
I'm lazy and I hate respeccing.
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Quote:I took "accessibility" to equate to diminishing returns and heal decay, but if you have travel suppression in there as well, then that's great too.Speed falls under the powers working the same way that they do in PvE, doesn't it? It's an accessibility thing, if you expect your travel powers to work one way so that you can use certain tactics, and in PvP they don't, that's something on the accessibility side of things for people playing PvP.
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Quote:Maybe I'm foolish, but I still harbor some hope. For one, it takes them years to filter ideas into the game. If you recall the famous survey from the summer of 2008, you'd remember how they hinted at the mission architect, power customization, side switching, and the "universal enhancement slots" which are becoming the incarnate boosts. It took them two years or more to get that into the game. That survey also mentioned PvP in a new space station zone, which we have obviously have not gotten.If anyone actually had hope that was spurred by this or other similar threads; that's unfortunate. Nothing is going to change. They asked for and were given feedback with i13 was being implemented anyway. Resounding no, canceled subs, but they pushed on.
I guess it's somewhat understandable, since even in beta phase, development takes money, but what's shockingly stupid is that they just let it go on that way, even after it effectively killed competitive PvP.
If you're not giving your customers what they want, they'll eventually leave. It's just sad it's taken this long for some. Nostalgia and friends would be the only bit of glue left at this point if you're not particularly interested in PvE.
**** you, CoH.
It wasn't long after that survey was released that we started beta testing Issue 13. And that lead to Castle's famous PvP Power changes post where he said:
Quote:We wanted to spend time working on revamps for the existing PvP zones; but due to the massive amount of work involved well need to address this in a future release. That meant that we had to focus almost entirely on Base Raids and Arena PvP. We did a lot of work on Bases, Raiding and the Cathedral, but we have to save that for later -- those are all works in progress for a future update. Arena PvP, though, was a self contained area which could be isolated and worked with. It also provides an excellent testbed for Base Raids, since the two are at least in the most basic terms similar. That's where we focused our attention.
Quote:PvP Changes:
We've also overhauled our PvP system in such a way that the changes do not affect PvE. We've ignored PvP as "good enough" for long enough. The previous systems were "ok" and have a very vocal and devoted fan-base, but we plan on incorporating more and more PvP features into City of Heroes and City of Villains. In order for us to do that we really need a solid foundation of the core PvP gameplay. We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13. -
Somebody didn't like the last German cat, so here's a new one. -
My understanding is that much of CoH is actually a giant Excel spreadsheet of all the powers' effects.
Not a joke. -
I can understand the frustration. I wouldn't want my global name changed either.
Is there any sort of datamining that would tell us how many names we are talking about? Is it dozens, hundreds, or thousands? Not that it makes much difference if you are the one who has to change, but I think it would be important to know just how many people will be effected. -
It's easier to ignore without a mission or cutscene that tells me how I got it, which is what I thought Blue Mourning was suggesting.
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Quote:No, thank you. As much as I dislike the Praetorian Lore pets, I would ABHOR them if the game tells me specifically how I got them. I would rather be able to make my own story -- for example, I reprogrammed a robot to work for me.I think my biggest issue with the Lore slot is this:
For a power whose heading is "Lore" there should be a story reason why we're getting these powers. Things like Judgement, Destiny, and Interface can make sense for people's heroes because it can be a development over time of your character's powerset. The well is there, but is incidental. With Lore, the Well suddenly takes front seat and dictates to you how your power will evolve - and this isn't particularly what bothers me.
What bothers me is that if that's what they wanted to do, then there should have been a storyline supporting it - you go to the well, and you tell it "I'm taking on your champion and so far I've beaten the best he has to offer. He's pathetic, and I will overcome him. You should reward me." If you did that and the well rewarded you with a "memory" of those that you defeat that would make the slot make a little bit more sense. Even if that's what's actually happening, having a cut scene where that takes place, or just having a text over lay would go a long way to making it more palatable. -
Hands down, out of everything I liked in PvP before the changes, the thing I liked the most is that everything had a counter.
Pre-13 PvP was like chess. Once you learned the basics, you could play anything and maybe get a kill here or there especially if you were working with a team. But the really good people planned a counter for every situation. A blaster could outdamage most things, but couldn't stand still because it would get Assassinated. So the stalker would call for help from a dominator to hold the blaster. The blaster could recruit an emp/sonic/therm or keep break-frees stocked. Dominator would either try to make the blaster go through all their BFs, or take out the support with pressure or cages.
People start TPing into drones or traps? Confuse the trapper or buy sturdies.
Ice/Colds slowing you down? Get some speed boost.
People hopping around too much? Toss some webnades or glue arrows at them.
Blasters trying to hover blast from high? Hit him with the cryo accolade or entangling arrow or other -fly.
Stalkers sneaking up on you? Move, or get clear mind, or pop some yellows, or buy IR goggles.
Someone hiding in PFF? Sleep him.
Getting Tp'd into traps? Teleport away.
I could go on, but you get the point. Now you cannot avoid getting mezzed. Yes, it only lasts a few seconds, but for my sonic/rad corrupter that change killed it. My toggle debuffs were my greatest weapon but now a taser dart works as well as a powerboosted TK. That same character could run and heal and maybe avoid getting killed. Now he's guaranteed to be killed because he doesn't have phase or hibernate and I don't feel like respeccing.
Pre-I13 PvP was not perfect. Energy melee and energy manipulation were a little too strong and ranged characters had a little too much of an advantage over melee but the -range on taunt was a step in the right direction. But it was better than what we have now because everything had a use as a counter to something else. -
I really don't understand the complaints and have to agree with Bashful Banshee and Claws&Effects.
If you don't like a particular part of the game, then don't do it. Keep doing what you like to do and your characters will level, get merits, get IO drops, get influence, etc. They will get everything . . . eventually. The problem comes if you try to "keep up with the Joneses."
If the complaint is that you don't like to team, or run TFs, or hard content, I can understand that. But other people do. Not every Issue will appeal to everybody. -
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*Stalks VoodooGirl with friends including sonic, force field, thermal, empathy, pain, and kinetics defenders who, after dumping all their buffs on her, send six decks of cards flying at her.*
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Might it also be a question of perception? If so, tactics might make a good power to pick up.
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Congratulations!
I hope he grows into a powerful superhero like his dad.
Best wishes for mom, dad, and baby. -
This is interesting.
*Sits back and grabs a handful of cheez-its* -
Quote:Maybe.Just curious about this. I know that the alpha slot was delayed for a few months to change it up. Obviously I have no experience with the Lore slot directly, but if there is truth to the claim that it grants us Praetorian pets, it would be worth the wait to me to change it. Or leave it be and add other pets as well. I don't want to be too negative about it, but my feeling about the concept of Praetorian pets as a power selection is that it's a terrible idea.
This is assuming there isn't another option on the table for us. E.g. I would be willing to trade the pet power for 2 or 3 extra enhancement slots, as long as I got the level shift. Obviously I don't know everything that is planned, but I am very much not pleased by the Praet concept. In fact, the less future content has to do with Praetoria the better.
I'm curious about whether other people would also be ok with slot being delayed to "fix" it to something more appropriate, whatever that is. This is not an attempt to enforce that change on people, but hopefully to register just how unimpressed I am with this power from a concept standpoint.
It depends on how long of a wait, if we get the other incarnate slots without waiting, and what they change.
If the only thing they change is that i can make my pet purple, then I'd rather they go ahead and put it in as is and change it later.
If they change it to a fully customizable pet (colors, costume, the works), but I have to wait another year, then I'd rather they put it in now and change it later.
If they make it some other power . . . that only raises more questions.
I think I talked myself out of it. Put them in as is and then add customization and/or more pet variety later. -
I like the temp powers you can get from the zone mini-games and the arena vendor.
I like the options to select maps and play conditions (but wish there were more).
I like that you can get the arena interface anywhere by using a slash command.
*Note that I didn't actually say PvPing. I used to like doing that in arenas and in zones. I don't anymore. -
In other words: ELF STALKER ARE KNOWN IS GREAT!