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Posts
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That Skeletor-looking dude was pulled into an ambush. What a noob.
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I remember reading this "back in the day." I thought that you were brilliant, had too much spare time, and a touch of insanity.
Some things never change. -
My experience has been that alike people tend to gather together. So speed runners tend to know other speed runners. Once a core group forms and they know each other it has been my experience that it doesn't matter who the last few slots go to, unless they are attempting a master run.
The speeders I run with are happy to team with anyone that is willing to try. -
I'm coming a bit late to the conversation, Joe, so you may have already respecced your PB. But here is what I am running with and I find that he is VERY sturdy and does some decent damage in all forms.
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Bubba Flea - proposed: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Medicine
Hero Profile:
Level 1: Glinting Eye- (A) Thunderstrike - Accuracy/Damage/Recharge
- (3) Thunderstrike - Accuracy/Damage/Endurance
- (3) Thunderstrike - Accuracy/Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Steadfast Protection - Knockback Protection
- (A) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (5) Thunderstrike - Accuracy/Damage
- (A) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal/Endurance/Recharge
- (7) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Heal
- (9) Doctored Wounds - Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (11) Blessing of the Zephyr - Knockback Reduction (4 points)
- (13) Performance Shifter - EndMod
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Performance Shifter - Chance for +End
- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (19) Reactive Armor - Resistance/Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) HamiO:Microfilament Exposure
- (A) HamiO:Cytoskeleton Exposure
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (27) HamiO:Nucleolus Exposure
- (A) Reactive Armor - Resistance
- (29) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (31) Performance Shifter - EndMod
- (31) Performance Shifter - Chance for +End
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Miracle - Heal
- (34) Miracle - Heal/Recharge
- (34) Miracle - Heal/Endurance/Recharge
- (A) Endurance Reduction IO
- (36) Endurance Reduction IO
- (A) Healing IO
- (A) Expedient Reinforcement - Accuracy/Damage/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage
- (36) Expedient Reinforcement - Endurance/Damage/Recharge
- (37) Expedient Reinforcement - Damage/Endurance
- (A) Interrupt Reduction IO
- (A) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance
- (A) Interrupt Reduction IO
- (A) Recharge Reduction IO
- (A) HamiO:Golgi Exposure
- (A) HamiO:Cytoskeleton Exposure
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Spiritual Core Paragon
Level 50: Ageless Partial Radial Invocation
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Level 1: Brawl- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) HamiO:Microfilament Exposure
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Flight Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (27) Numina's Convalescence - Heal
- (34) Numina's Convalescence - Heal/Endurance
- (A) Performance Shifter - Chance for +End
- (11) Performance Shifter - EndMod
Level 4: Ninja Run
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Level 6: Bright Nova Bolt- (A) Thunderstrike - Accuracy/Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Endurance
- (37) Thunderstrike - Accuracy/Damage
- (A) Thunderstrike - Accuracy/Damage
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Endurance
- (40) Thunderstrike - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (15) Achilles' Heel - Chance for Res Debuff
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (42) Positron's Blast - Damage/Range
- (42) Positron's Blast - Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (A) Eradication - Accuracy/Damage/Recharge
- (46) Eradication - Accuracy/Recharge
- (46) Eradication - Damage
- (A) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Recharge
- (50) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Mocking Beratement - Accuracy/Recharge
- (50) Mocking Beratement - Taunt/Recharge/Range
Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 11.75% Defense(Melee)
- 20.5% Defense(Smashing)
- 20.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 20.5% Defense(Energy)
- 20.5% Defense(Negative)
- 3% Defense(Psionic)
- 12.69% Defense(Ranged)
- 3% Defense(AoE)
- 3.6% Max End
- 25% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 18.75% Enhancement(RechargeTime)
- 20% FlySpeed
- 144.6 HP (13.5%) HitPoints
- 20% JumpHeight
- 20% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 16.8%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 4.7%
- 17% (0.28 End/sec) Recovery
- 24% (1.07 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 20% RunSpeed
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All generic IOs of any level should be vendored unless you want to craft it for personal use, including getting the crafting badges. The sole exception, perhaps, being endurance modification. Everyone uses them and they drop so rarely that it used to be profitable to buy EndMods from the crafting table and sell them on the market.
A couple other Rules of Thumb that I have:- If the bonuses include defense or recharge, it's worth checking.
- If the recipe has the name of a signature character, it's worth checking.
- Not all purple and PvPIO recipes are very valuable, but they are still worth checking.
- All procs ('chance for . . .') and uniques are worth checking.
- Vendor recipes, craft then sell enhancements.
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I accept that downtime is needed to upgrade and maintain the servers.
But I am disappointed that there has been so much of it lately. Since we are not privy to what happens most of the time, I have the impression that they made an error in their projections.
They might not have made an error. They may have been waiting for parts or otherwise had already planned to have multiple downtimes for other good reasons. But since I don't know the reasons my silly human brain makes up reasons on their behalf. And my silly human brain tends to think the worst. -
Quote:Don't give them any ideas.The real moral of the story is that there will always be a 'most optimal' way to level, or get inf, or get whatever; and that way will rarely resemble 'normal gameplay'. That's not really something you can 'fix' unless you want to lock everyone into a rigid linear one-way path.
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I agree that the ending of First Ward did not feel cathartic or final in any way. I kept thinking there was something more . . . a new contact . . . maybe something unlockable that I hadn't discovered . . . but no, there was nothing else.
At a minimum, I think that Vanessa should introduce players to one of the zone's repeatable missions contacts. It took me a while but I found at least 3 of them, I think there may be one more villain contact that I haven't found. -
I bought this game at a Wal-Mart some weeks or months before September 10, 2004. ( I didn't register for the forums until a year later.)
I had always been a fan of super-hero stuff and I had heard that Freedom Force was a pretty fun super-hero game. When I saw that City of Heroes box I thought it was a sequel to that game.
When I came home and read the materials more closely, I was upset that it did not have a single player portion. I didn't mind if it had online play but I wasn't interested in it too much. I was used to playing Civilization and Age of Empires that had both a single-player local game and a multi-player online game. I let it sit on my shelf for a few weeks.
When I finally got around to installing it, I saw that it required a monthly subscription of $15.00! What the hell?!?! I just paid 40 or 50 bucks and I have to keep on paying? Ridiculous! I almost returned the game right then and there. But I saw that it came with a free month so I figured I'd try it out and cancel before they charged my credit card at the end of the month. That was seven years ago. I never did cancel the account. -
Quote:You're welcome!Thank you very much for taking the time to write all that up for me!
Quote:All these "inventions", merits, tokens, tickets, and so on feel so outside of the superhero genre to me that I have trouble grasping the intended metaphor, and so for me there is no intrinsic logic behind them to make understanding them (without the generous help of guys like you) more natural.
I come from a tabletop superhero RPG background in which everything had an internal logic that helped everything in the game make sense.
* * *
It wouldn't bother me so much, I don't think, if all that other stuff actually felt like superhero activity, but it doesn't.
Quote:I don't want to be a wet blanket here, but the Incarnate system is something designed such that, at least given the current number of available trials, we run the same trials dozens of times each just to max out progress on one character. As such, it's basically unavoidable that it will devolve just as you have described. Even if you like the story, you can only be interested in reading it so many times.
But if you want to get to tier 3 or 4 powers, then yes, you can expect to run the trials dozens of times per character. -
The best thing about rad blast is the "proc-ability" of the set. Every single target attack can slot one of 10 different procs!
- Shield Breaker
- Analyze Weakness
- Touch of Lady Grey
- Achilles Heel
- Decimation
- Entropic Chaos
- Apocalypse
- Gladiator's Javelin
- Tempest
- Devastation
Cosmic burst can also slot Razzle Dazzle, Stupefy, and Absolute Amazement.
The AoEs can also slot the first four from the list as well as any procs from their corresponding type (PBAoE or Targetted AoE).
My rad blaster used 2 acc/dams, a dam/range and 3 procs in each of his attacks. I frankenslotted with cheap stuff while leveling and then used HOs once he got to 50.
Having Achilles Heel in one AoE and one single target had a noticeable effect on damage output and every so often you get giddy seeing four or five sets of damage numbers from a hit. -
Wing_Leader:
Earlier in the thread, you said:
Quote:so I wanted to take a couple of minutes and give you a quick explanation. My explanation will assume that you know nothing about it so please don't feel that I am talking down to you. I just wanted the explanation to be clear and complete.I appreciate this insight (I really do, I'm not being sarcastic, I swear). But unfortunately it is all pretty much greek to me. You are assuming I know what tickets are or merits or what you get from them or bronze, silver, or plutonium "stuff" is or what it means to "roll" them, and so on. None of this is understood by me (or my friends who are thinking of returning to the game). None of the game's own player documentation explains this in an easy-to-digest form. Most of it feels like lore accumulated by people who have been following along with this crafting system from the beginning and know where to go to get minor updates to their knowledge.
As you know, defeating bad guys gets you influence and XP (if you are under level 50). Occasionally they may also drop an enhancement that you can either use or sell to a vendor and inspirations that you can use to buff certain attributes. Initially those were the only rewards the game offered. There are a lot of new things that have been added since the early days of the game.
We now have recipes, salvage, reward merits, alignment merits, vanguard merits, astral merits, empyrean merits, and tickets!
Recipes and Salvage
If you look on your powers tray, you will notice that you have a little tab for salvage and recipes that, if you click on them, will open a window that reveals what you have picked up and are carrying in your personal inventory. If any of the words on the tab are red that means that you are full. Being full is generally bad because you are missing out on any future drops and you never know if the next thing that drops is going to be very valuable!
The recipe will call for a certain set of three or four salvage pieces and some influence in order to craft it into an enhancement. But you can't just craft them anywhere, you need to have a crafting table. Crafting tables are available in any of the universities in Paragon City and the Rogue Isles. I mainly use either Steel Canyon or Cap Au Diable as they are each close to a market. You can also add crafting tables to your Super-Group base and most super-groups like to dedicate a room to crafting and storage. Finally, there is an accolade you can get from collecting a series of badges related to crafting that allows you to summon a portable crafting table.
Some recipes are for "generic" invention origin enhancements (IOs). They kind of look like the original training origin (TO) enhancements and they buff one aspect of a power, like accuracy, damage, endurance, etc. Unlike dual origin (DO) and single origin (SO) enhancements, they can be used by any character origin, cannot be combined, and never expire. Generic IOs run from level 10 to 50, in increments of 5. A level 30 generic IO provides better enhancement (generally 34.8%) than an equivalent SO. A level 50 generic IO generally 42.4% enhancement to most categories (some things, like range, run on a different table of values).
Set IOs are crafted in the same way as generic IOs but they have additional benefits. Most of the set IOs enhance two, three, or even four aspects of a power. Additionally set IOs grant bonuses for having more than one of the same kind slotted in a power. For example: Thunderstrike is a set IO for ranged damage powers. The set has six pieces:
Thunderstrike: Accuracy/Damage,
Thunderstrike: Damage/Endurance,
Thunderstrike: Damage/Recharge,
Thunderstrike: Accuracy/Damage/Recharge,
Thunderstrike: Accuracy/Damage/Endurance, and
Thunderstrike: Damage/Endurance/Recharge.
Slotting more than one would get you the following set bonuses:
Two enhancements increases Recovery by 2%.
Three enhancements increases Energy and Negative Energy Defense by 2.5%.and Ranged Defense by 1.25%.
Four enhancements improves the Accuracy of all your powers by 7%.
Five enhancements improves your Run Speed, Flight Speed by and Jumping by 4%.
Six enhancements increases Ranged Defense by 2.5% and Energy and Negative Energy Defense by 1.25%.
So if you six slotted this into say shuriken on your scrapper, you would get an additional 3.75% to ranged defense on top of your existing defense, all your powers would have extra accuracy, you would move faster, and recover endurance faster. If you slotted 5 complete sets into a blaster you start talking about some big numbers -- 18.75% ranged defense is nothing to sneeze at!
Set IOs and salvage are colored depending on their rarity, white for common, yellow for uncommon, orange for rare, and purple for ultra rare. Additionally, we have PvPIOs that grant extra set bonuses when facing other players. Set IOs can be dropped by defeated enemies, completing missions, purchased off other players via the market, traded by players off the market, or purchased off special vendors with merits.
Reward Merits
Completing story arcs or task forces will grant the player a number of reward merits. The number awarded is based on a develop assigned amount that corresponds to the average amount of time needed to complete the set of missions. These merits can then be traded in to merit vendors to purchase certain set IOs directly or you can take a chance and "roll the dice" within certain designated bands to see what the random number generator throws your way. A random roll costs 20 merits and has a chance to reward you with some of the best non-purple set IOs in the game. Purchasing a recipe directly with merits costs anywhere from 75 to 250 merits.
Personally, I always chose the random roll. Even if I don't get a valuable rare IO I can usually craft it and get 5 to 10 million from a market sale. Just by vendoring my generics, crafting my random rolls and my better drops nets me 100 to 200 million on the way to 50, after accounting for all the purchases I made with that same character.
Alignment Merits
Defeating any NPC higher than level 20 has a chance to earn you a "tip." A tip is a mission that lets you chose your morality. There are four moralities: hero - vigilante - villain - rogue. A vigilante is a "morally loose" hero and a rogue is a villain with some scruples. In order to change moralities you have to run 10 tip missions of that morality type and then run an alignment mission where you make the choice. Players are limited to getting 5 "morality points" per day. You can run more if you like but you will not get credit.
The first time you complete an alignment mission you get 50 reward merits, the kind we discussed above. But if a hero chooses to remain a hero, reinforcing his alignment a second time, then he earns an alignment merit. Same thing for a villain but the morally ambivalent vigilantes and rogues can't get alignment merits. Alignment merits can be traded in at special vendors Fort Trident (off of Atlas Park) or The Crucible (off of Cap au Diable). One merit can purchase most decent recipes, two alignment merits can purchase highly desirable IO recipes like Luck of the Gambler +7.5 recharge, or Numina's Convalescence +regen/+recovery. You can also buy purple and PvPIO set recipes from these vendors for 20 - 35 merits.
That sounds like a lot but that's about 2 months of running 5 tips every night. If you find other players at different levels to run them with you, you can have plenty of variety. Or you can set them at -1 level/1 player setting and breeze through them. You can collect a-merits faster if you are willing to trade 50 merits and 20 million inf for a merit. Again, that sounds like a lot but if you run 2 TFs in a week and sell your drops you should have more than enough merits and money to make the trade. If you did that, you could have a purple of your choice every three weeks!
Vanguard Merits
Vanguard Merits are obtained by defeating Rikti opponents anywhere in the game, but only after you complete the Introductory arc from Levantera in the Rikti War Zone. It's very fast and mainly involves talking to a series of contact inside the RWZ base. Vanguard merits can be traded in at tables inside the base for Vanguard costume pieces, a few temp powers including the very powerful Vanguard HVAS pet, or a Gr'ai Matter --piece of incarnate salvage. Participating in a Rikti Mothership raid can get you hundreds of vanguard merits in a very short amount of time.
Astral and Empyrean Merits
The newest merits on the block are Astral and Empyrean. Both are obtained exclusively from participating in Incarnate trials. Completing a trial awards Empyreans and completing certain tasks or earning badges inside the trails earns you Astrals. Astrals and Emps can be converted into incarnate salvage to craft extremely strong incarnate powers or they can be traded in to one of two vendors in Ouroborous, one for each kind of merit. Michael trades Empyrean merits for costume pieces, emotes, vouchers that let you send some incarnate goodies to other characters on your account, and set, PvP and Purple IOs. Christy does similar trades with astral merits, but some items are unique to each vendor.
Tickets
Finally, you can earn tickets by playing missions in the Architect Entertainment System also known as Mission Architect or the initials AE or MA. Most zones have an AE building where players can design their own missions or play missions designed by other players. Some of these missions are very story driven and expand or throw twists into existing lore. Some of them are challenge missions pitting you against multiple AVs or large numbers of foes with over lapping debuffs. And others are straight out farms designed to highlight your character's strength, for example making a mission with huge numbers of enemies that only do fire damage and have no resistance to fire against your fire/fire brute. Instead of getting salvage, recipes, SOs and merits that you might get completing developer designed content, in the AE you get tickets. These tickets can be traded in to a vendor on the second floor of the building for TOs, DOs, SOs, generic IOs, and salvage. You can't buy set IOs directly, but you can once again "roll the dice" in several level bands in Bronze (stuff you would get from defeating NPCs), Silver (recipes you would get from completing missions) or Gold (same recipes you can get from rolls at a merit vendor, which were formally available from completing TFs and trials).
You can find out how many of the different merits and tickets you have by checking the "Special" tab in your salvage window.
Whew. So there you have it.
Even casual players can be rolling in their money like Scrooge McDuck and have strong IO builds if they take just a few minutes each play session to convert their tickets and merits to recipes, craft the recipes, and then sell the crafted enhancements and vendor the rest. -
Why doesn't Zwill have breakfast with his own family? I mean, it's bad enough he abandoned his work buddies to do the heavy lifting and dirty work on the weekends, but to abandon his kin to have breakfast with the family from the Original Pancake House is just too low!
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Disappointing.
As Uber said, not because they are fixing things -- that is always good -- but because they have to fix things. This is the third, several hour shutdown this week. -
Welcome back, Westley!
(I'm just trying to stay ahead of the curve) -
I do think that some of the restrictions imposed upon returning players (not all premium players but former players that left) will turn them off right away. Chief among those are the blocking of 2 ATs (controllers and MMs), the lack of IOs, and the limited number of available characters.
I understand and appreciate that there needs to be some significant limitations or else a bunch of current subscribers would just stop paying. But if I came back and I wanted to play my favorite characters and found that they were blocked from access or were technically stripped of IOs, I would say "pancake it!" and go back to doing what I had been doing in my CoH absence.
If some of the posters on this forum don't recognize that more than a few returning vets will have a similar reaction or don't care . . . *shrug*. I would hope that Paragon Studios and NCSoft at least care enough to consider it. -
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Now I certainly don't have any math degrees and I don't work in the gaming industry, but it seems to me that if I can play a game without paying money then it is free to play.
I appreciate that CoH will not merely be a free to play game and that it will have tiers. But to claim that it will not be free to play when it clearly will be is just baffling to me. -
Gary the Thief will be caught in short order. My hope is that he still has the stolen items and hasn't sold them off.
Good luck Mike! -
I approve.
And suddenly I feel even dirtier than before. -
- Pick Powers
- Identify adjective that might describe one or more of those powers
- Place the word "Flea" after the chosen adjective
- ???
- Pleasure