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Posts
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Joined
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Thanks, Beber! Unlike Goliath Bird Eater, I appreciate these updates and especially appreciate you taking the time to put it in chart form with the added issue releases.
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Getting the identical message from Chrome.
Anyone know what Zwill said in that possibly hacked post? -
Grats, Igor.
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KO Blow over Spring attack every day in any build, ever.
Spring attack will only chip health away. With some damage buffs (oh look! rage!) KO blow can one shot minions and take huge chunks out of bosses and Lts. -
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Quote:I think that Freedom caused a reduction in VIP subscriptions, but an increase in total players. I had a second paid account that I allowed to lapse into premium and I know of many other people that did the same. Most of my old friends that have returned have remained premium and not become monthly subscribers. While I'm sure that there are people who decided to become monthly subscribers I believe that there are more cancelled subscriptions than new ones.My best guess analysis from all available numbers was that CoH had somewhere in the neighborhood of 70k-80k subscribers prior to Freedom's announcement. My guess is the current number of VIP subscriptions is somewhat higher now, but I have no idea if its higher by a tiny amount or a larger amount. I suspect that the number of Premium players is substantial, but I doubt we suddenly jumped to 200k active accounts this quickly.
But I have no doubt that there are more players overall. Although the number of players seems to me to have dropped in the last few weeks. I suppose that is to be expected in between releases of new content.
Also, I don't think anyone has addressed the diversity in wrestling. -
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Echoing others, I have not been randomly kicked out while posting or switching between threads for some time now, but I do have to relog in every day, sometimes several times a day.
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Wow! That's a lot of time and thought you put into this project.
I have a few criticisms. The first is personal. I don't like the hellfire theme. I know that the other EATs have similarly limiting themes but my personal preference would be to go with the rune theme as opposed to hellfire, even if you keep the fire/toxic effects of hellfire.
The second is more objective. Too much -resistance. You have 13 powers that grant some amount of -resistance. Without doing the calculations regarding duration and animation time, the Elementalist could potentially stack over 250% in -resistance. That combined with all those fast animating attacks, rarely resisted toxic damage, decent shields, two self heals, and a number of ranged attacks puts you squarely in tank-mage zone.
But I love the concept of an armor/buff-debuff character and the choices you give with the mantles. I assume that the mantles are mutually exclusive, since you can't have dwarf form protection with nova form damage. With inherent fitness and inherent leaping travel you are really free to take lots of power or pool picks. -
I thought those were dolls.
*runs out of thread, bobbing and weaving* -
To TonyV and the rest of the Titan Network:
Thanks so much for all you do. Your dedication and work ethic is appreciated. -
You must suck for Luck!
You and Foster City Stealth are still in the running though. -
Quote:While I cannot deny that the devs have made leveling easier and faster over time, I disagree that it was significantly harder. It only seemed harder because we didn't know what to expect.(For those unfamiliar with Nosferatu, he has a PBAoE heal that leeches off of melee characters next to him. Blasters can solo him pretty easily. For scrappers it's harder. For a team of scrappers and tanks, which I had, it's one hell of a challenge, especially because we had never heard of him before and didn't know how his heal worked.)
That's precisely the same reason why a large number of people initially thought that the RSF, STF, ITF, LGTF, Khan, Apex, Tin Mage and all the new trials were too hard. And now all but the two most recent trials are successfully run by just about everyone in under an hour, frequently under 30 minutes by some. Given a few more weeks I expect that Keyes and Underground will be done just as quickly and people will then complain about the new trials.
As to Sam, I can only say that he has almost polar opposite wants in the game than I do. He likes a Ron Popiel set-it-and-forget-it solo playstyle throughout the whole game so long as his character looks cool and the story makes sense. While I don't mind the occasional mindless button mash to escape my troubles of the day, I prefer a pedal-to-the-metal speed run against 8 AVs that requires a lot of team coordination and skill. While I don't hit random when creating my character, I usually don't type anything in the biography section and only use alternate costumes on three of my many characters . . . and those are some of my oldest three.
I don't begrudge him his playstyle. There are plenty of missions for him to run exactly as he likes. I only get upset when he insists that the stuff that I like gets the Ronco treatment.
Regarding the "gimmickiness" of the game recently: I've enjoyed it all except for Keyes. I think that Keyes really exemplifies what Commander is talking about -- coming up with a list of gimmicks and then shoe-horning them all together around a Preatorian story. It doesn't really reward teamwork. Four skilled players can complete the mission while everyone else runs around and dies. And the final encounter is the only place in the game that I can think of that has an unavoidable, unresistable, map-wide effect -- Freezing time. Oh no, wait. There's also the unavoidable, unresistable, map-wide effect of the damage pulse just before that. -
Oh yeah?
SOYLENT GREEN IS PEOPLE! -
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The devs are so stupid and lazy that they have created a game that thousands of people send them money every month. Some of the players have been doing that for seven years. I'll take their stupid and lazy over the geniuses in this thread any day.
I agree with Thorizdin. I don't think that they are incapable of changing PvP, they just don't make the time to do so. And they don't make the time to do so because they would rather make Titan Weapons instead. They make new powersets because they believe more players like new powersets than they would like changes to PvP. And you know what? I bet that they are right.
Don't get me wrong, I hate the I13 changes. I've almost completely stopped PvPing since then. But calling the devs stupid and lazy is wrong. It's also a terrible tactic to convince them to make any change. -
Quote:You should read this:The reason for the rage is because the devs have an inferiority complex against experienced PVPers, and often listen to the clueless players instead when soliciting feedback. (Hence the I13 changes - an attempt to stop "runners", "pocket emps" and "fotm builds" - these are all things that the devs no doubt think are exploits / run counter to the "spirit of the game".)
Any feedback that is of the "please remove HD/TS because it makes PVP boring" variety is lumped into the "1337 PVPer" category and is summarily ignored by the devs. After all, to the devs, we just want HD/TS off so that we're better in PVP. It has nothing to do with wanting the game to be better, we're just dirty PVP exploiters. We just want to farm casual players to feel good about ourselves.
Right? Right?
If we want change. I suggest writing posts from a newbie perspective complaining about how PVP makes it harder to chase runners because of TS and harder to stay alive verses 1337 spikers due to heal decay. This is the sort of bottom-up feedback that the devs listen to. (Although I can envision this feedback just causing them to nerf more ****.)
Regardless; When it comes to PVP, the devs will always cater to the clueless whiners that don't know how to play the system. This is because the devs themselves fall into this category. Thus any feedback has to come from the perspective of clueless whiners in order for the dev team to understand it.
Giving feedback from a position of PVP experience, suggesting ways to improve the system to make the game better for everyone, and referencing how the system ACTUALLY works, with numbers and examples to prove it...?
...forget it. Developer ego / inferiority complex will get in the way. No game designer likes accepting that the players know better. In this case we absolutely do.
I would welcome any member of the development team to prove me wrong. (An open statement. In general. And not calling out the devs.)
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One of my favorite players and posters, TopDoc, sat down and calculated the best returns on ticket rolls. Here.
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I don't like the I13 changes.
Although I don't consider myself a hardcore PvPer, I used to go into Siren's, Warburg, RV and the arena periodically and had fun. The zones had groups of players on both sides and we would frequently push back and forth between the villain and hero bases.
I even used to sponsor "Monday Night Arena" on Justice where I would set up random matches using different settings. Last man standing, squishies only was awesome! The melee one was fun at the beginning but then it was down to to a regen scrapper and stone armor tanker. That was going nowhere fast until the tanker suggested they fight without toggles. The scrapper agreed, thinking that he would out damage the tank out of granite, but the tanker held him and knocked him out. Classic!
I used to play pvp on an inv/ss tanker, emp, ice/kin, grav/ff controller, sonic/rad corrupter and anything else that I made. Even though they weren't made for pvp, I had fun. I got kills, I died, I contributed.
If my sonic/rad was a target, I could evade and heal. I could hit my opponent with rad toggles and try to mez them or out damage them. If I planned ahead and popped a breakfree, I wouldn't get my toggles dropped easily. Now his toggles drop if someone shoots a taser dart. Hell, my tanker gets held by a taser dart through unyielding AND unstoppable. My ice/kin could slow opponents and speed up teammates. Now he can't do either. My grav/ff could slow people too. Bubbles offered little help to my team then and now but at least dispersion bubble worked and personal force field actually protected me from death. Today, not so much.
Now I go to the zones on Justice and rarely see another player at all. And if there are other players it's because they are looking for badges, shivans, or nukes. The times I have gone post I13 have been nothing but frustration to me and apparently a lot of other people. The zones everywhere but Freedom are dead.
I understand that the devs felt that there were too many players that could avoid death by heals, inspirations, phase, hiber, and just plain running. They wanted pvp encounters to end in someone dying. Fair enough as a design goal but they went too far. Now, not only do pvp encounters end in death more frequently, they also killed my desire to engage in it at all.
If they hoped that these changes would attract more casual players they should realize by now that it did the opposite. It chased away vets AND casuals. The zone populations are proof enough. -
Quote:Yes. You can send any 'redname' a private message by clicking on their name and choosing that option. That doesn't guarantee anything but you can certainly do it.Hello Ms. Bianco,
My question is: what is the best way to advertise a new power set to the development team, forums seem to be cluttered with new threads, quickly causing new posts to get missed in my opinion, is actually mailing in a well prepared suggestion allowed?
I've heard that some people have even sent fruit baskets and similar gifts with suggestions.