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I'm interested if it's not on a Thursday or Friday night
if for any reason I should read anything relvent to me please plonk my name in the post so I can use teh homing beacong
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it is very slow but worth it. don't use it dircetly after you use aim and build you will waste 3 sec of the duration. use it at the end of the buffs.
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I'd never use it after either tbh, unless its AV/RB directed.
Even then, I'd be more interested in using PowerBoost then the others... it's simply not worth the buff-waste, and it's accurate enough as it is, with 2x ACC.
I mean, let's face it..
"Siren's Song": MAG3 Mez (sleep)
"Screech": MAG3 Mez (disor)
"Total Focus": MAG1 and MAG3 Mez (disor)
"Dreadful Wail": MAG3 (disor)
Add "PowerBoost" to ANY one of those, to boost secondary effects..
What's not to like there?
[/ QUOTE ]So you're a troller now? Last time I checked and AFAIK the only mag 3 blasters powers that stun are... TF, with a chance to do an extra mag 1 (let's not talk about KB mag, it's too complicated for me to worry about). Mag 3 sleeps? Doesn't look right to me : /
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Sin's leet
Is tihs the new official thread for our ramblings or is it actaully gonna be for when our main site's down?
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Maybe I'll take haste at 35 then and Total Focus at 38 and see if I can fit amplify in somewhere in the 40's. I imagine the epics are... useless-ish?
[/ QUOTE ]The epic reses are awesome, i cannot overstate how much survivability u gain with utility + res shields on a blaster, especially solo. and in pv u cna mash scrappers more easily.
for me its a case of elec hold and res or energy res and click godmode, rest arent overly worth it for me personally although... ice sleep is nice solo, ice armour is [censored], hibernate is awesome o yes... fire res is sposed to be massive but i'm not feeling it tbh, RoF is for, erm, empaths and defenders.
so elec yeah
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quite simply elec/nrg and elec/elec are both awesome, as are ice/nrg and ice/elec (although the latter is prolly not as uber as the the others).
I've found that it comes down to skill once u have the build, Valens there is great with elec/nrg, i'm not bad with all elec, bear in mind that in PvE they aren't massively differnt although elec/elec is higher DPS with better end management. /elec has higher BIs than /nrg, but you don't really see it imo, although /elec comes into it's own dmg wise than /nrg, /nrg gets the uber self buffs (which you tend not to need in PvE).
bleh, pick one and make it, then practice ofr 1000s of hours.
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P.S. in my personal opinion elec/elec is better btw
P.P.S. Shocking Grasp is high end cost cost 'cos it does moderate - high end drain, extreme damage and it's a mag 2 hold all in one, with the right HOs it would be rediculous -
I think you see the point, utility and damage are inversely proportional (Plight mode: elec has more utility and damage than you will ever need, it is by far the best PvE blaster). I think the others covered it, get a tank that can handle the aggro (this means auras and slotted taunt(s), not just wacking things randomly). Know when the mob is ready and BABLAAAAAAAMMMMM!!!!1oneeeeeeeeeeeeeee.
other than this fire is totally gimped (needs more damage), have fun
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your avatar is awesome
Similar to what weasel said.
as a rule i say that TS (elec) is better than TF due to the AoE dmg and guaranteed ST KB, but the lack of PBAoE KB in TS means you can actually chain it without playing it situationally, solo bosses (stunwise too) and in pvp your chain is simply not damaging enough without it. I would take ur nuke over TS, but TS is important, not more important than haten i feel.
as a leaper, you should be able to joust this at least to be 10 feet away from the target, landing 50 feet away is overkill and counter melee productive imo.
i would say drop boost range, but i would say that as a sonic PB BR SS (sleep) is invaluable in PvE
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Ty for the comments guys they have really helped. I will defo get Inferno and Consume as early as I can now.
One of the reasons I went with the Leadership pool, was the obvious additional damage buff from Assault which I though would go well with Aim and BU and then slotting Tactics to mean that I would only put 1x Acc enhancement in my remaining powers.
My toon is only level 11 at the moment but when hastened, I have a good attack chain already (FBall, FBre, FSC, Com repeat) and so was a bit stuck for power picks later on. I could well drop short range high damage attack (can't remember its name) for Fire Sword, if it is advisable but would need to be convinced why I should take a medium damage attack over a High one.
The Medicine pool was mainly because I wanted Aid Self to help with my downtime and as a comfort blanket to compensate for my squishiness.
And as for "Why Fire?" I know your a big Elec/Elec fan Plight but IMHO its just not as cool. Soz.
[/ QUOTE ]heh YW, just get all the damn AoEs! u dont need aid self in a decent team, MORE DOTS!!!! MOREDOTS!!!111
btw...
Uber > Cool
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I'd add 3 recharge to aim and BU quite literally ASAP, these powers will put you at 266% damage every 40 secsor less with hasten slotted and SOs, as an AoE bot you want an AoE chain that damages more than a perpetual not bad chain, cookie cutterish I know, but seems worth it on the fire build.
Slot consume 1 acc 2recred 2 endmod ASAP, 3 recred more ideally.
From my xp of cones, and te fact you have little in the way of end issues i imagine, i would go acc dmg dmg dmg rng rng with this, it is positional but a range or 2 are worth it here.
Fly may suit you better.
6 slot inferno ASAP, with hasten and consume you will be popping this in teams every other mob at 3dmg 3 recred.
not sure why ur taking aid self or tactics really, you are never gonna solo well with a fire fire fire blaster, i guess tactics is awesome for teams if you can get it in (2 endreds is enough). AS will need an intred usually.
6 slot char if u do want to solo, 2/2/2 acc/dur/recred
i would swap out the recred for intred in stimulant, if ur gonna use it, i imagine it would be desperatley
3 end red in blazing aura is overkill imo, add 2.
u may well find end is an issue even with consume, so some of those recreds may be better as endreds, you will find with more than 6 attacks you have powers that you dont need in your chain, so endred>recred in this case
not taking fire sword = plonkerish
taking blazing bolt = pretty much waste of time outside solo or zonal PvP
they were my comments
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P.S. elec/elec/elec is better -
Yeah, USE THE SEARCH FUNCTION, always helps. remove the date limit, set it to blaster threads only, and be daring, add my handle to the poster name. I've said everything about PvE and PvP at least 3 times before, if you want to knwo much else then by all means, make more posts
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Really?
Then most sonics I know must be just unlucky then as the general concensus seems to be that sonics cant hit for "expletive"..
[/ QUOTE ]General consensus is often wrong
[/ QUOTE ]As are you, and many other people
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CB, HP, BL and TS should all be in there anyway imo, if it's damage you're after then these are going to be a big part of that, with bosses you really need TS, although judgement is always needed with this power. Due to the positional use of PS, TS and LC are useful for getting duel boss mobs packed tightly to make PS really work for you. Although, that said, this is almost exclusively soloing PI spawns near portal.
Glad you saw my points on LF vs SD with the positional style you're playing
Sorry I was late to reply, now that the OotCS have their own forums I'm here less and RL kicked me in the teeth again this week so not around as much in general atm :/
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Drop health, if this is a team build you won't need it, positional play will be better for you as you are taking SD, see my point on LF
2 recharges in LB is the 1st place I would look to borrow slots from, 1 is good (6 elec attacks witha recred each is a perma chain by the time you add buffs)
Although I know it's a team build and for AoE dmg, I would still advise 2 recred in SC, this allows perma -rec on mobs, 1 acc is advisable for high end PvE and PvP although I'd call it optional, drain/time is what you want with this power, whether you have PS or not
The tohits in the self buffs are optional in PvE, although BU's tohit is pretty lame for +3s
If you aren't going uber blastroller playstyle then I wouldn't say you need 3 holds, esp as <see comment on SG>. 2 holds with good slotting (I admit I have 6 HOs) = 7 held +2s
3rd recharge in PS, especially considering the amount of end you are spending per time with all that recred int he build
SG, for DoT in teams I think the rule is "if it ain't dead already, hit it hard enough to make it dead in one go", i.e. people other than you will ignore the DoT, use it for holds and soloing or drop it, you do not need another attack
You'll want 2 recred in SB, it's long dur and long recharge as you know
SD is the only ranged+positional power in the set, it will totally change the way you play, and is not comppliant with the PBAoEcentric style of elec, I think by the time you've farted about a lot and lost end control of mobs you may as well take LF and wack 1 acc 2dmg 1/2 endred in it and leave it on permanently. I know cones are awesome, but I hope you see my point here
I read a lot of debate about TS, it is your most damaging power, and while all the cons have been brought up, the pros are rediculous damage and ST utility for soloing and PvP if you choose to go there, guaranteed KB on non-acro non Rularuu Brutes is a useful tool to have. I have played my build on Union at 44 and I don't have TS, and it is what destroys my ST DPS and survivability, it also cranks up your DPE even though you can fire off 3 attacks in the time it takes (actually prolly more like 2)
Dropping the 3rd dmg SO in the ranged attacks would be preferable in team and AoE situations, to the point where I'd even say add 2/3 recred to BL and only 2 dmg, with this many attacks you will do good dmg, the thing to watch with dropping too many red SOs is that your DPE stops being viable with this many attacks
Zapp, no point really in having this power unless you are a ghost sniper/spiker type in PvP, for you target playstyle/brief, I don't see this power going in
MaX, depends on what type of PvE you do really, mogged PPs can't be hit at +3 or so with unslotted aim and BU, but then in teams you will have fort or tacs I hope
True, blasters as an AT do damage, but elec blasters have far better control than a lot of controllers in many situations, so I wouldn't worry too much about the odd damage slot
2 travel powers makes sense to me here, but it will kill your end to run both and the stealth is worthless these days tbh, if it isn't for the speed then I'd reconsider hasten for VS or TS or even LC, awesome power to solo with if you can use it well
Again, the DPE and DPS of standing in a mob with LF on then hitting aim and BU and just AoEing your heart out and not using SD is comparable, I would probably go for LF tbh
If you do want LC, 2 acc 3 recred is the way to go, at least 2/2
It's obviously not a PvP build, look at the acc slotting
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PvE Blapper. Elec/Elec is the ubah
[/ QUOTE ]I am in no way responsible for this comment
Heh, ice or elec primary with elec or nrg secondary, there are other valid combos as stated above, but elec has far better soft control than energy, whuch has far better self buffage than elec. I would say elec elec with the right powers has as good a DPS as the other sets, but you have to get the "gimped" pet, 'cos it's oh so bad, so bad, yeah it's really [/sarcasm]
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P.S. Elec/Elec soloes anyhting any level without reliance on pools generally, imxp it's a great combo, but so is ice/nrg, sonic/nrg, ice/elec and some others -
elec/elec
as much damage as you need, got a nuke, got control, can solo, doesn't really need pools to survive. I would read the thread but after half the OP i realised it's bed time
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Sounds awesome Tundra [img]/uk/images/graemlins/laugh.gif[/img], i bet it does look pretty. For the OP, i'd still go elec/elec [img]/uk/images/graemlins/wink.gif[/img]
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Sorry Shnyet I missed this [img]/uk/images/graemlins/tongue.gif[/img] and to the OP, a lot of good points are made, I would take the most notice of extremus if you just want to mash things up [img]/uk/images/graemlins/smile.gif[/img]
For teams fire/ is prettiest and does great damage, but you will never save your team if it gets messy, there is no utility, if you solo you are limited to lower level spawns as you cant cope with the aggro or pre empt mezzzers like malta by using holds. on this note energy/ and /energy have good KB utility but it isn't as reliable as the energy blasters like to think, when compared with sonic, elec and ice primaries i mean [img]/uk/images/graemlins/wink.gif[/img] (ranged mez)
ice/ is great ST dmg, although i see people neglecting over half the set due to a combo of popular opinion and the powers actually being a bit weak. here i mean cast AoEs and positional cones, I love cones but elec AoE control is far easier to use, and works better than slows 99% of the time.
/ice is nice solo but not uber
/fire is nice in teams with fire/ but again not uber, i imagine elec/fire melee blasters would do bonkers AoE and PBAoE dmg, but again, their survivability and end doesnt compare to that of elec/elec
/nrg is awesome for ranged blasters/blastrollers but due to the heavy melee utility and dmg of /nrg its usually worth the slots in boosting our range or mez, a combo like elec/nrg makes far better use of the shorter range and PBAoE utility boost given by PB
elec/ is uber, it has massive DPS and DPE as well as more utility than you can shake a stick at, tbh, the best thing to do is watch a good elec play, then you understand them better (max i could lock down without going to melee was 7 +2 freaks, just as atest yesterday messing about, although the same spawn type died in about 25 seconds using usual play style and tactics)
sonic/ is nice but i feel ppl dont go for the stacked deuff enough, maybe sonic/nrg or /elec with massive recharge in the primary would do the best DPS long term, but its rare you need that sustain on 1 enemy
i dont have much else to say other than AR/dev is for fun and concept only, it is not and never will be uber, not matter how you play it, again, imxp i have duoed with DreamWeaver's AR/dev/mun with my elec/elec/elec, the spawns we faced were about 5-6 sapers per spawn, in the time she killed about 1.5 minions i totalled the rest of the mob, i don't have a nuke, and when I did, it was silly [img]/uk/images/graemlins/wink.gif[/img]
survivability wise in small mobs ice/nrg and elec/elec and even ice/ice all have very high survivability, the only major difference (i say "only") are that in teams the elec/elec blasters' utility and control scales up to the entire mob, where as ice and nrg are left with ST control and utility.
elec/nrg is awesome but imo elec/elec is better all round and has better synergy than any other sets. invince from low levels all the way to 50 without hasten or stamina and no toggle travel, cant be bad [img]/uk/images/graemlins/wink.gif[/img]
oh, and archery looks nice
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pwn stalkers ftw
blasters are tanks
that'll be all today [img]/uk/images/graemlins/smile.gif[/img]
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Sunday is better for me and the SG I think, Friday I am busy and I think a lot of others are too. Saturdays are ok for me but not people I know. So Sunday [img]/uk/images/graemlins/smile.gif[/img]
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my main concerns are few, at least until i see some slotting plans, but:
taking aid other so early and not aid self until 22 seems a little odd to me, although you arepicking up critical power ASAP (e.g. TC at 18) i think that AO could be taken later. very nice ranged potential you will have here with early aim BU and Zapp. taking stamina so late seems to be pvp spec, you will need it for PvP at 25 or 30 if you go zonal. fly is not optimal although perma hover can be nice, it is not good enough for melee intensive playstyles. CJ/Acro would be better imo but travel is very personal imo. make sure to slot an endred in all powers (or an endmod as u get some back sometimes) pre stamina if you are trying to build this ground up. i dont think i can see charged brawl, this is an awesome power and better than snipe if u melee a lot imo.
SB is soo much better than SD as it is a hold [img]/uk/images/graemlins/smile.gif[/img] if you take TC and SB u may cope fine without SG [img]/uk/images/graemlins/smile.gif[/img]
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twitch heh [img]/uk/images/graemlins/smile.gif[/img]
It's true, stamina+PS=no down time, although PS isn't needed, if you are elec primary you have to be pretty bonnkers to not take it with SC. Even with the situational nuke thing, you can get away with 1 endmod slot in it, in a mob of 5 it would give you all your end back. For me personally the defining powers of the elec sets are SC, PS, TC, VS and TB although I don't have TB, and osme other powers like LC are awesome for some styles (and it's likely to make an appearance in my build soon [img]/uk/images/graemlins/smile.gif[/img] if i don;t take TB again [img]/uk/images/graemlins/blush.gif[/img] )
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Chap got it with the endred comment, my Dom runs no stamina and can solo your mum's mates and whoever else fancies it at 36 and has pretty much no down time (pet and domination help with this). I would strongely recommend PS although maybe only 2 recred 2 endmod as you will have stamina anyway. Ice takes a lot of end per time and elec melee is quite costly. Expecting a toon to solo or even team without enduracen dowtime is no the way of the Devs.
My best advice is do not go melee intesive til at the earliest 20 odd, take them but don;t bother with much more than 1 acc 2 dmg or you will be forever meleeing, the range will offer you better survivability and dmg over time (melee only builds don't even have their main chain recharged every mob at low levels).
take aim and BU asap
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Charged brawl really needs 3 damage in it for PvP imo, it's all part of the upfront damage
BL looks slotted for PvE, very nice but slotting over melees i would question
3 recahrge in aim annd BU is the only way to maximise your DPS and be the best damage dealer you can be, 2 tohits is nice
You've totally ignored my comments about intred in aid self, you shold go to test and try this power on any toon you have available, its base interrupt window is already tiny and as I've said many times before, ona blaster if you need 2 intreds chances are you are taking enough damage to die regardless of the 480 odd heal
pre HOs you may want 2 reced in shcoking bolt, it's slower than TC and has a longer duration. do some testing and see if you can hold through a scrappers mez resist with TC and SB
1 endmod is pretty pointless in VS, if you had 3 dmg and 2 acc I would say sure go for endmod, but it's not like you have that much spare, SC and it's -rec and PS's drain overshadow VS's -end, it just helps pin people to 0, if you're serious about endmod there then add 3, but I think you'll find the barrage of elec drains anything fast enough [img]/uk/images/graemlins/smile.gif[/img]
If you're struggling for slots remember that the 3rd dmg SO only ever adds about 18-20% so you can skip it if you feeel you need another slot in a power which doesn't have 2 of the same type of SO in i yet, so 2 acc 2dmg 1 recred will mean you do decent enough DPS. Last night I was soloing 2 man spawns of 4/5 +2/3 7th gen PPs and I swear the 3rd dmg slot wasn't what made me win, it was the holds and the drains and Aim and BU
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I wouldn't drop any of the elec melees, 2 have KB, 1 has stun and 2 have sleep, 2 have -end and they all do insane damage (far more than you primary). I would go on test and try them slotted with 2 acc 2 dmg 2 recred for some fast melee, 2 acc 3 dmg 1 recred for PvP and high intensity burst damage or for PvEup to +2 just 1 acc 3 damage 2 recred (or 1 recred 1 endred if your endurance is bad). The only power I can't really get into is Lightning field, although in teams it's still really nice to have.
As for stalkers, learn tactics or carry stacks of insights and then just practice a lot [img]/uk/images/graemlins/smile.gif[/img]
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