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true what u say about PB+SC, but SC+PS is better, and PS is more reliable in PvP where you may die often, CP fails in these situations.
not having aid self wont matter much in pentads imo, although not every pentad has an empath or dedicated targeted healer. solo pve and pvp you would suffer as i said. for pentads stealth and snipe are viable, but youd need hover here and not SS. just a thought. seems pretty good oter than the acc slotting as i said. also for teams you should prolly get BL; although spiking requires all ST dmg, if you are going to nuke, then buffing up and hitting SC,BL and TB is killer, anything not dead wont have much end left.
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i dont think there is much need to credit 'losers' with many points, the harshest thing is being eliminated. i would rather play at the bottom of a league with no chance of winning, than be eliminated early on. a top 3 can be announced monthly maybe? or even reshuffle a ldder once a month? just ideas, but dont kick ppl, they hate it, and no one is guaranteed to pwn, no one.
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1) for heroic you will be fine imo, although for pvp and +2 mobs you willlikely need 1 acc too.
2)SC is 35% base drain to all ranks up to EB at even level, as you go to GMs, AVs, MS and Hamidons you do not drain 35% base, its more like 5%, not sure hwo it works but they have huge drain resists as well as regen. (you arent gonna solo a GM put it that way). while slotting endmod is slightly viable, it isnt worth it other than in SC. TB is 50% base to even levels up to EBs although slotting this bad boy for drain is not the way forward.
3) see 2
4)CD is great at even levels and PvP, although for higher level PvE it wont really do anything due to the stealth suppression nerf, higher levels will bypass 3% odd defence far too easily (having said that, their base acc is the same within 5 levels now isnt it? so maybe im wrong, although bosses and things with tohit will cut through it, imo drop it unless u pvp/ghost). get trip mone and slot it for recharge and damage, pick up tp foe and you will be telemining yourslef through the nastiest of missions. i dont like to encourage too much conformity, but dev is a weak set, and this is prolly the only/best way to use the power imo. tazer? is that /dev, think it is, nice to have a stun, although tesla cage with acc hold hold hold recred recred should be a higher priority (for pvp and invince swap the 1st and last slot). for all you eelc stuff check my post on my own build on this board.
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you need to look more into the elec primaries taht have higher than average base accs and adjust your slotting appropriately.
i dontreally think you need snipe and TB, although with energy secondary there is room.
the lack of aid self is why you will never beat a pvp blaster with an identical build and skill imo. aid slef is what makes blasters a lot of the time, which is odd.
ask yourself why you are taking the enregy secondary, as i see it, it offers nothing exceptional to your primary, boost range is in there really late and elec isnt a particularly short primary. while the duration boost of things like -rec and holddur are nice, i find the elec secondary stacks far better with the primary, and pve wise theres a lot more sinergy.
i think you will find you are a slow mover, this is tolerable usually, but sometimes you do need a bit of extra movement speed.
VS will improve your primary damage per time more than either zapp (unless you pack it into your chain which isn't easy unless your a kiter, and with 3 melees you dont need snipe tbh) and TB, although TB is an amzing squishy flattener in team pvp and also solo. you didnt say what you wanted team/solo wise tbh.
my builds up but a few pages back if you want to look at it.
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I'm in, Plight Trawler, defiant, @BindWhore.
Rules as i see it regardless of how you set up the matches (althoug i like the idea of 2 matches each per player, 2 poitns for a win, 1 for a draw, 0 for a loss then make a ladder at the end and you start to challenge eachother, or go for a tournie at the end. basically fast knocouts = no fun); test server, rated rules, they are the only reules.
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I'm thinking more of having a 1 on 1, and you both get each other down too low health, you manage to die with the enemy at only a sliver of health left, you respawn and you have him as your target (I don't know why it does that), take a spot where he hasn't noticed you straight away, snipe before he can retaliate with any kind of Defiance built up moves.
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i wont stay at low health. I'll pop a respite or aid self.
[/ QUOTE ]I would too, there's only one time I wouldn't
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fought fire energy controlled by a decent pvper, they lost miserably.
let's face the universal truths with players of same competence:
utility + damage >>> damage
i thought that was obvious :/
snipes are only usually useful at long ranges and against higher HP toons, they also waste a lot of the Aim/BU potential damage if you can get into melee, snipes are personal imo, i dont use mine, although sometimes i miss it, more often in zones as aim > BU > thudner strike > zapp = dead squishy at range unless they heal whilst running.
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also, kineti cat, tis nice to see you posting here mate, didnt know you were still reading. wasnt even sure you were stillon the game. still got a spot for you if you want it mate, but im guessing your settled down by now
hope all isw well
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and my point is proven, most of the core members read this and have posted when challenged, this is basically my update blog for the SG, more time playing less time trolling a whole forum w00t
At some point I will be getting all the explore and history badges with Mr Trawler, I am soooo lazy with this sort of thing, but for any badge hunting gimme a nudge and I just may be in the mood
wuv jo0 all11xxx
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give this to a newb and any fire/fire/fire who knows what they're doing would mash them tho
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WEEEEEEELLLL....
It's a yonk and a half (at least) since I posted this, and there are now new blaster sets. So maybe time to get some idea of who to ask about what?
As for me, I've changed from no stamina and TP to stamina and CJ/SJ/acro for PvP, dropped some range and a snipe and a nuke, for more self heals and speed. Still elec/elec/elec ftw though
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the blaster sets for pvp by me
:
not fire primary
not fire secondary
not assault rifle primary
not devices secondary
not ice secondary (but less so than the others)
not energy primary (but even less so than the others, its more a case of what are you fighting)
not archery primary
not fire primary
not fire secondary
there are a million ways to build a blaster, and to be good as one, find what suits you, but avoid the sets above will help you minmax a tad more later on (to all the whingers etc and people who think all the primaries are great, no theyre not otherwise they would fare as well)
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maybe, but i did make an insperation misstake when i fought you though. What was the score when i beat you? something like 10-3 or so?
[/ QUOTE ]what am i on union, hmmm, let me think (seriously). i think im 1 power down due to having stimulant and aid other as well as aid self, this is why i dont have TS, i have my shields i slotted i think (not sure) and no +hp accolades iirc, not to mention i fought u at 44 not 50, so u had naother hp advantage over me. although... i dont need to make excuses, that isnt a pvp build
let me know when u can do test or what ur global is and i'll sort it (if ur globals on here i'll find it), btw, every set of insps u can dream of is a mistake against an elec blaster, most ATs and builds u only need worry about 1 major factor, e.g. damage, drains, holds etc. elec will happily burn through 20 greens, blues and BFs in a duel, meaning whatever u do, your opponent can compensate. i've found this a bit of a nightmare when fighting elec blaster tbh
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just a note, with my defiant build i would mash ur blaster to pieces now i know who u are psy
we can get together on test sometime i ope
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i posted some figures, and as many ppl on this thread know, fighting stacks of drain and -rec leaves you with 0 end, theres a number: 0 endurance. what you gonna do with 0 end? as i agree with you, you have also agree with me on some things, so im not sure why u are almost disagreeing with yourself. holds hold, nothing can hit you, drains drain, nothing can hit you, so drains rawk cos they do maybe? or maybe just cos they are drains and if you can use them you have an advantage.
either way, we need to get together and do some survivability/DPS/PvP/sustained pwnage testing
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This is a blog, read it and you will stay current, sure it's not ideal, but the SG won't use a forum if we supply one, LN and Sin can both host them at the drop of a hat, even I could (
) but am not going to, the amount that actually gets discussed here is minimal tbh, the main function is for me to announce and update the SG, and seeing as over half the SG never read this thread, well, speaks volumes about out of game comms doesnt it.
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Deviant and Protector, although I have a 44 elec blaster on onion with the focus on range/control/team as he was built to be a precision ranger, not that I ever got to do much with them :/
TB would work as it has -rec, but I wouldnt want to rely on this repeatedly with the recharge on the power
I dont entirely see what permanent def/res you have that I dont, FoN is circumstantial, you can't just turn it on as and when you need, that leaves you with TI, and as far as i care charged armour is at least as good as TI. PFF isn;t really my thing although quite obviously it works, and the repel option in force mastery is not really melee friendly, and seeing as the elec set is half melee makes little sense to take it.
to be honest I cant see your build soloing 2 even level bosses without heavy use of insps, I've fought plenty of pairs of death mages, war hulks and WH/fake combos and zeuss class as well as things in missions, death mages will flatten you if you don't control them, and force and elec mastery doesnt give the best fire res against war hulks, various other bosses will hold u and splat anything faster than those. as for how i fare, well i just kinda waltz in and mash them, 1 bossesprolly won't hit me even once, 2 will prolly get a hit each in, but that'd be it, or if they did i actually have the utility to recover effectively without FoN or any other not always up click. the build i play 1 v 1 will take a boss down on any of the 4 options, brute strength, KB, holds or drains. I wouldnt like to rely on KB on duel boss mobs, thunder strike is PBAoE KB and splitting them up isn't ideal, although tere are ways not to. HP is far more than minor KB imo, in terms of mag i couldnt say for sure, but it definately applies its mag of KB way over 50% of the time.
54 Elite bosses, i can take them on alright, i did have a demo of me and 2 zeusses, but i cant just plonk it on the forum as it wont fit, if some1 wants to host it tho i cuold do that.
anyways, my advice still goes with dmg/drain/hold, the more utility and damage the better for any blaster who;s looking to be successful.
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btw, are u on onion or deviant? would love to bash heads, although i think i know that as you have the most dmg output u should win :s
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i agree with the way u want to play, as i said it works to an extent. if a brute has any sense they wont attack ehwn their end gets low if all you have is PS, PS wont drop some1 with res to drain to 0 end unless theya ttack, SC is the only power ive ever seen do it.
as for actul experiences, I've drain stone tanks and brutes and elec brutes, PBs and tanks with unstoppable/light form, regen scrappers with stamina and quick recovery. TBH im trying avoid figures as spome people find them off putting. but lets say you maintain permanent -rec on someone using SC, they have an end usage of e.g. 8 EPS when attacking, theyre gong to be down within about165 seconds whether they have drain res or not, PS just won't do this. and you wont catch me draining a squishy, unless they are in a position where it would actually help me, but i dont feel that having 10 attacks is going to help me more than having 6 when they only take 4 hits as you said.
i read what you said about stone gbrutes, and guesssed at what you meant, although i think the typoes you made lead it being misinterpretable.
as you say, well all play how we like,. and im glad you posted a build, i wouldnt point a new player to your build any more than my own or vice versa, because both focus on certain things heavily, yours lacks control in PvE and PvP, mine lacks AoE dmg and range in all aspects. so it is good that we can get together and discuss these things so hopefully the OP will be able to make an informed decision at the end of it all.
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his ranged attacks do more damage then those poor kick and [censored]. get power bust, thats almost melee. And tough won't help yo usurvive a lot longer.
[/ QUOTE ]What he said.
I can melee for as long as you like. dont havrfighting tho
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its not i4 any more is it
bed time for meeee
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sounds like u got it covered mate tbh. if you find that you need more end, slot an endred into everything, if thats not enough, then dont, but get stamina (or stamian if u like, bit satanic for me tbh). get aim in there asap, if you are lacking upfront dmg and dontm ind melee, pick up ur secondary melees as u go, but if u are happy blasting, pick up aim and boost range. if you're still happy with your performance then pick up aid self.
hasten never hurts, but as i said i think your on the right road.
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get rid of the fighting pool, take SG earlier, dont take EMP, dont slot endmod into the elec secondary apart from PS, which you need to get and slot 3/3 recred/endmod.
make sure u have 3 melees and at least 2 single target ranged attacks with at least 2 acc and 3 dmg in them. dont slot heal as was said before. either pick up intimidate and 6 slot it, or sack off taunt totally.
the elec half of ur build is kicking about on my build a page or so back assuming u have default forum set up, thats a minmaxed /elec secondary for drains and melee dmg.
i'd say more but im too tired.
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which PvPer doesnt have CJ? really?
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I have never once had the leaping pool on my blaster and don't intend to.
He's always been built for team, but I do 1v1 every now and then.
[/ QUOTE ]really? hehe. When the BFs are all gone I'd like to see anyone do anything when the immobs are on, as lame as immob is at level 1 as a blaster, it totally locks players down, and all that running about becomes impossible. Kinda one of the reasons I got the leaping pool.
Also to luminos, with the build you have posted there, how exactly do you plan to kill anything that can mez if it comes down to a bout without BFs :/.
What Psydock said.
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